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Approved Tech Mk 14 Lakon Heavy Missile System

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"The Lancer hearkens back to the good old days of colonial warfare, when Tyrantine and Federal captains would just keep swinging until one of them got bored and launched a nuke..."

OUT OF CHARACTER INFORMATION
Image Credit: Herehttps://crossingzebras.com/heavy-missiles-vs-rapid-lights/
Intent: To make the secondary armament of the Lakonian Colonial Fleet.
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A


PRODUCTION INFORMATION
Manufacturer: Thirteen Colonies of Lakonia
Model: Mk 14 Lakon Heavy Antiship Missile System
Affiliation: Mara-Perlemian Trade Council http://starwarsrp.net/groups/1011-mara-perlemian-trade-council/
http://starwarsrp.net/groups/1011-mara-perlemian-trade-council/
http://starwarsrp.net/groups/1011-mara-perlemian-trade-council/| Thirteen Colonies of Lakonia
Modularity: N/A
Production: Mass Production
Material: Durasteel, Agrinium, Tunqstoid, other materials

TECHNICAL SPECIFICATIONS
Classification: Heavy Missile System
Ammunition Type: Various Warheads
Ammunition Capacity: Varies by Ship, typically very high.
Size: Large
Weight: Heavy
Reload Speed: Low
Effective Range: Battlefield
Rate of Fire: Low
Stopping Power: Varies by Type
  • SFGM-46C: Very High
  • SFGM-57F: High (distributed)
  • SCM-9B: N/A
  • SCM-84A: N/A
Recoil: N/A

SPECIAL FEATURES
  • Multiple Warhead Types
  • ECM/ECCM
  • High Density Fusion Thrusters
Strengths:
  • Extremely High Damage.
  • Very high acceleration and velocity.
  • ECM/ECCM Suites and high speeds make the weapons difficult to target by ship defense turrets.
  • Jam-Resistant
Weaknesses:
  • Can be shot down/destroyed/intercepted.
  • Still Kinetic, though Nukes give off pretty intense energy.
  • Can be targeted and intercepted by fighters, though it's difficult due to their speed.
  • Can miss, especially when fired at smaller, more maneuverable ships.
DESCRIPTION
More unusual (though no more iconic) than the prevalence of kinetic guns on Lakonian ships is their continued usage of long-range antiship missiles. In an age when missiles are typically seen as a short-ranged high-damage weapon, Lakonian ships still utilize nuclear and other types of warheads, in defiance of old Republic prohibitions and all conventions of war.

The various munitions developed by the Lakonian Colonial Fleet are all fired from the same basic system. Known as the Mk 14 HMLS (Heavy Missile Launch System) these electromagnetic launch tubes are based on similar principles as the ubiquitous LKG's and accelerate their loaded weapon to a very high initial velocity.

There are five standard types of munitions fired by the Mk 14 HMLS, and all perform functionally the same in flight. After leaving the tube and gaining some distance on the launching ship and any nearby friendlies, the missiles typically activate their High-Yield Fusion Thrusters, resulting in yet another massive acceleration boost as they close to their target. This consumes approximately 2/3's of their propellant fuel. Alternatively the weapons may maneuver first (to get on the appropriate vector) and then activate the booster, they do not have to be launched facing the target.

Mid-course correction is provided by a set of conventional Ion Thrusters which can maneuver the weapon. However these are fairly low-power devices, and they cannot correct for extreme deviations. In such an instance the weapon would likely miss and self-destruct either on command or after a set time after the planned intercept point.

Terminal guidance is achieved by the onboard computer/targeting system, fed by multiple sensor inputs on the weapon itself and also linked up with ship-based sensors. Thus the weapon can achieve intercept with its target even if itself, or its parent ship is being jammed and is unable to acquire a solution. At LTTM (Last Time To Maneuver) the weapon burns the last third of its propellant fuel. At this point a target vessel is very likely to be hit unless it performs extremely taxing maneuvers. In such a case the weapon would be unable to correct itself and would miss the target.

The missiles are large compared to standard warheads, but include very light shields and radar-reduction systems to give them a low sensor profile. This, combined with their high speed and extensive ECCM systems makes them hard to target by most shipboard turrets (manually controlled turrets may as well not even try). However if they can be isolated by targeting sensors they are not exceedingly difficult to shoot down. This is most easily achievable by strike craft, which then have to grapple with the very limited intercept window due to the high speed.

The various missiles able to be launched by the tubes are detailed below.

The impact and detonation of a SFGM-46C is equivalent to the impact of multiple Assault Concussion Missiles, to say nothing of the radiation cloud that follows. Should the warhead be disabled the impact would be comparable to that of a conventional concussion missile, thanks solely to the high speed the weapon travels at.

The SFGM-57F reaches a terminal point and then launches a spread of a dozen smaller warheads. It has a similar overall damage profile as the 46C but distributes the energy across a much wider area, and is extremely effective against shields or to saturate escort ships.

The SCM-9B is an anti-missile, missile, and detonates after acquiring an inbound volley of warheads. It includes a mix of electromagnetic, physical, and transmitted countermeasures and is very effective at disrupting enemy munitions. It is entirely ineffective against ships, however.

The SCM-84A is a fairly recent development, based off Dampner Aerosol. It utilizes a similar feature but spreads the gas over a very wide area while still retaining coherency. The gas absorbs energy and dramatically reduces the impact of turbolasers. It only lasts approximately 20-30 seconds before dispersing to uselessness, or after 3-5 volleys.
 
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