Fe Tserim
Deni-Gar
So I've honestly wanted necromancy stuff for awhile now but never really pushed to do it mostly cause I wasn't sure how it may work submission wise. I'm working on some details but trying to figure out how they would work.
Here's some of the basics:
I do want to make a sort of 'standard' zombie ritual that works kind of like nightsister one in clone wars series. This would likely just be done through an alchemical weapon though, so I imagine I can just do that one through there. Lose the weapon, ritual drops instantly. Lose consciously, drops. Lose force connection, drops. That sort of thing. Imagine maybe that one isn't a huge problem. I do expect to use it on just whatever corpses are available and to balance it can have an addendum like "Can't re-use any corpses already touched by necromancy through this."
Advanced corpses:
For the most part, I really don't think these would be all that special. They'd lose the requirement to breath or eat and such, but be wholly reliant on the force as a result to even exist and not just turn into a regular old corpse again. These would be ritual based and most likely mostly be npc or unit submissions. But they'd have some base traits like the no need to breath and eat, higher durability, but very little intelligence even if the creature they were made from might have been fully sapient. And are entirely incapable of healing on their own. As well as struggle with knowing what to do if they do lose a limb unless explicitly told again. At best they can get semi-intelligent. Use weapons, obey specific commands, but can't really think for themselves. Have to be given all their objectives. Some have to sense through basically a weak force sight if their eyeballs have already decayed too far. This would explain why they can see, but also make it so the right force powers or objects can still trick them.
I'm mostly trying to see if I need to make specific species submissions for those, and THEN turn them into npc's. Or if I could make just one or the other. I do want at least one or two to be really fancy and have force powers or something attached to them, but they'd be submitted like an elite unit where I can specify stuff like strengths and weaknesses. So I'm not really sure a species submission makes much sense when I could just link "Zombie" and get into the details in the unit/npc portion.
Sorry this is so long but I wanted to make the problem I'm having clear. Just want to know if I need multiple submissions, or even any submissions, for some of this.
Here's some of the basics:
I do want to make a sort of 'standard' zombie ritual that works kind of like nightsister one in clone wars series. This would likely just be done through an alchemical weapon though, so I imagine I can just do that one through there. Lose the weapon, ritual drops instantly. Lose consciously, drops. Lose force connection, drops. That sort of thing. Imagine maybe that one isn't a huge problem. I do expect to use it on just whatever corpses are available and to balance it can have an addendum like "Can't re-use any corpses already touched by necromancy through this."
Advanced corpses:
For the most part, I really don't think these would be all that special. They'd lose the requirement to breath or eat and such, but be wholly reliant on the force as a result to even exist and not just turn into a regular old corpse again. These would be ritual based and most likely mostly be npc or unit submissions. But they'd have some base traits like the no need to breath and eat, higher durability, but very little intelligence even if the creature they were made from might have been fully sapient. And are entirely incapable of healing on their own. As well as struggle with knowing what to do if they do lose a limb unless explicitly told again. At best they can get semi-intelligent. Use weapons, obey specific commands, but can't really think for themselves. Have to be given all their objectives. Some have to sense through basically a weak force sight if their eyeballs have already decayed too far. This would explain why they can see, but also make it so the right force powers or objects can still trick them.
I'm mostly trying to see if I need to make specific species submissions for those, and THEN turn them into npc's. Or if I could make just one or the other. I do want at least one or two to be really fancy and have force powers or something attached to them, but they'd be submitted like an elite unit where I can specify stuff like strengths and weaknesses. So I'm not really sure a species submission makes much sense when I could just link "Zombie" and get into the details in the unit/npc portion.
Sorry this is so long but I wanted to make the problem I'm having clear. Just want to know if I need multiple submissions, or even any submissions, for some of this.