Star Wars Roleplay: Chaos

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Tech Review Nelson Amalgamated EE Rifle

OUT OF CHARACTER INFORMATION

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Sonic Rifle
Sonic Rifle
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Blaster Assault Rifle
    Slug Thrower
    Stun Rifle
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power cell, gas canister
  • Ammunition Capacity: High | 100 (power cell), 500 (gas canister)
    200 | Hard Light Rounds
    500 | Shocker Rounds
50 | Ion Shots
140 Rounds | FIORA Ammunition
  • Effective Range: Average
  • Rate of Fire: High
  • Damage Output: High
  • Recoil: High
SPECIAL FEATURES
  • Extended power pack capacity
  • Self Destruct: Should the wrong person get their hands on the rifle, the rifle is equipped with an explosive charge that if they try to pull the trigger, will detonate it.
STRENGTHS
  • A solid blaster rifle with a high rate of fire.
  • Anti Misuse Failsafe: Should the wrong person try to use the gun, an explosive charge with the power of 5 Thermal Detonators will go off. Long story short, DO NOT try to use the gun if you aren’t authorized.
  • Switch: It can switch between multiple types of ammunition, as listed above, plus multiple rifle types.
WEAKNESSES
  • Lowered accuracy in fully automatic.
  • Electromagnetic Pulses: Electromagnetic Pulses could jam the weapon.
  • Kill Switch: A kill switch built into each rifle. This can't be removed without frying the rifle. It can be remote activated by Taji, or by a hacker if they discovered it.
  • Weapon Jamming: The Slug Thrower mod may jam a bit.
DESCRIPTION

The original version of the weapon was deemed unsuitable by Taji. As such he aimed to improve the quality and the capability of the weapon drastically. Researching the Sonic Rifles of old, along with Ion Weaponry, and Stun Rays, Taji was able to combine said technology to create a new form of rifle, one that had not been seen by the galaxy. This rifle has multiple “modes” it can switch between, such as “Ion”, “Sonic”, “Stun”, “Blaster”, “Slug Thrower” and even Hard Light modes of the weapon. It was designed specifically to be able to switch between said modes, but also designed to be relatively easy to operate, should someone know how.

A biometric scanner was added to the rifle - one that will cause the rifle to explode if anyone other than an authorized individual puts their finger on the trigger. These individuals include:
Any Employee of Nelson Amalgamated, The Buyer of the Gun, and their immediate superior / subordinate. Anyone else who tries would trigger the equivalent to 5 Thermal Detonators going off at them, at once.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Taji Nelson II Taji Nelson II

Hello lets get to work shall we

Self Destruct: Should the wrong person get their hands on the rifle, the rifle is equipped with an explosive charge that if they try to pull the trigger, will detonate it.
Anti Misuse Failsafe: Should the wrong person try to use the gun, an explosive charge with the power of 5 Thermal Detonators will go off. Long story short, DO NOT try to use the gun if you aren’t authorized.

Ah this is a no, as one judge joked.. "the self destruct is more useful then the weapon". Common self destruct or jolt style defensive measures are one thing but having nuke level explosions able to go off randomly or intentionally thansk to another issue is not going to pass.

Kill Switch: A kill switch built into each rifle. This can't be removed without frying the rifle. It can be remote activated by Taji, or by a hacker if they discovered it.

This is another no, if someone buys the weapon from you then short of it being reported and being retroactively denied you only have so much control. They can hand the rifle off to someone else, they could sell it citing their purchase as proof of ownership and the new ownernever even has to meet you. Kill switches are not allowed in ships, vehicles so they will not be allowed in weapons.

Hard Light Technology

You'll need to add a projector for the hardlight and a set range. Holographic tech to make this effective would likely push the weight of the weapon up even high on top of all it already has.

I'll also add that this is a mess, I would recommend during the edits to streamline the amount of damage types it could do as sonic, ion, blaster, slug and stun all look to be using the same power source for a rifle. Unless you are running around with a massive power pack it is going to chew through the power packs fairly quickly. MOst variable weapon systems had the benefit of versitility at the cost of lower ammo capabilities.
 

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