Pirate Prince
I’ve been putting off writing about this topic because I wasn’t sure if I actually had any wisdom to impart, but then I remembered that I don’t know anything. So here we go.
I have a limited range in the sense that I only really enjoy writing certain types of characters. I can write characters outside of that range, but they don’t typically hold my interest for as long and I usually regulate them to serving a specific role or purpose in a larger narrative. This is not a problem unique to RP—I ran into similar problems during my first serious attempt at writing a novel—but the nature of RP writing exacerbates the issue because you’re limited to the character you’re portraying and have only so much control over the narrative. (Unless you don’t play fair, but then if you do that soon no one will want to play with you.)
Anyway, I’m going to try and explain everything I’ve learned so far about writing villains, with my customary vague organization and rambling.
1. Don’t write a villain at all.
Haha, gotcha! But seriously. If you struggle to write villains, it’s not that big of a deal because you don’t have to have a villain to tell a good story anyway. All you need is conflict.
I assume that all of you reading this at home were taught in school about the different types of conflict in literature. My 7th grade English teacher, Mrs. Neeley, gave us a list that looked a little something like this:
Man vs. Man
Man vs. Nature
Man vs. Society
Man vs. Self
Man vs. Technology
There are numerous variations on this list, but you’ll notice right off the bat that only two of these types of conflict involve a central villain: Man vs. Man and Man vs. Self. The others are much broader, and while they can be represented in the story by a person who acts as a villain, you won’t stress as much about writing them. Or maybe you will, I dunno lol.
2. Don’t make a villain who is the embodiment of everything you hate or consider immoral/evil, unless you have a very good understanding of why people do or believe such things.
This is sort of similar to the general advice you’ll hear, which is to “avoid creating a Dark Lord™ who is pure Chaotic Evil” because those types of characters are usually boring, flat, one-dimensional, static, etc. But because I’ve seen dark lords done well, I wish to clarify that if you understand a character’s motivation (or, more disturbingly, are familiar with such feelings and motives from your own personal experiences) you can pull just about anything off.
I mentioned earlier that I ran into trouble with villains the first time I tried to write a novel, and this was unfortunately the main source of my problems. My primary antagonist was the fantasy equivalent of the Inquisition—a large and well-established religious institution which had far-reaching influence in society, but was corrupt and abusing its power. My protagonist was a member of a tiny new religious cult which had been deemed heretical. Much of the story revolved around ideology, philosophy, and persecution.
The single representative of the villains whom the protagonist had the most interaction with was a guy motivated by a desire to destroy this tiny cult out of ideological hatred. My beta reader found him annoying and I had my own reservations and concerns about this character even while I was writing the scenes with him in it. He had not completely gelled, I didn’t have a clear idea of who he was or what made him tick, so I threw in the hatred thing as a motivation because I had nothing better to put in there. As a result, the character became a strawman of a certain mentality which I considered wrong and harmful… but also couldn’t really wrap my head around. I don’t understand people who go out of their way to destroy ideologies and ideas which differ from their own beliefs, because my personal experiences in life are different from theirs and I look at the world very differently.
Some of the alternate motivations I came up with which were easier for me to grasp included greed—the character then became simply a hired mercenary who only did what he did for money. His backstory hinted that he had been forced to flee his homeland after he was framed for a crime he didn’t commit; the people he was working with didn’t really trust him, both because he was a foreigner and an accused criminal. In fact, nobody really trusted him or wanted to employ him. He was a desperate man who would take any work offered to him. While his overall attitude and methods were slimy enough that he was never truly likeable, he did become more sympathetic (and I preferred him this way).
Which leads me to my next point…
3. Just write a character.
Alex_cryptid (Desert on Discord) wrote: “Villain is just a descriptor. Maybe it would be better to just write a character with their own complex personality and history and motives and flaws and strengths and the whole nine yards. If some of those aspects (mainly the motives) correline with villain stuff then you’d get a villain, but one that is also their own individual person and just happens to fit under the descriptor of villain.”
They’re right, you know. This was something I knew deep down but had never really articulated before, and because of that I didn’t think about it when I set out (for the first time in my life) to deliberately write an evil bastard as an RP character.
I am of course talking about Messala. Poor Messala. He’s been doing a bit better lately, but I don’t know if I’ll keep him around for much longer. Granted, he originated as an NPC villain for my other characters to fight/pursue, and one of the biggest issues I’ve had with writing him as a PC is the weight of his limited characterization as an NPC dragging behind him. He kidnapped and experimented on a child—how am I supposed to comprehend this guy? How do I get inside his head? Do I even want to get inside his head...?
The only solution I found to this was to downplay everything I had established about him beforehand. Kidnapping children? Nah, that was a one-time thing, and it was really his NPC henchman who did the experimenting. He just wanted to use the kid as bait. Wearing a cloak all the time to hide his face? Sure, he’s a hideous monster, but he used to look much worse. Being an incompetent scientist? He’s very much aware of that, feels bad about it, and has to work harder to succeed in that area. I didn’t necessarily have to rebuild the character from the ground up… but that kind of is more or less what I felt compelled to do, if I was going to be able to take this guy seriously as a character, much less an antagonist.
Looking back, it strikes me as kind of weird that most writers can't pull off a character who breaks certain social taboos. They inevitably become cartoonish and even silly, even though we all know that there are actually people in the world who do these things. I used to be really into true crime, where I studied the psychology of serial killers and people who were so far removed morally from the rest of society, they might as well have been aliens from another planet. I drew on my experiences with true crime a little bit when it came to Messala, but most of it was excised (not the least because this site is rated PG-13). Actually, I drew on a lot of different sources while shaping Messala (which I may talk about in more detail someday, idk when), and quite a few of them didn't even qualify as villains. They were mostly misunderstood souls who found themselves in unfortunate situations, either because they were born into it or simply made a mistake.
A flawed protagonist can be their own antagonist, too. I’m working on that with some of my other characters. One possible route I could be taking soon would involve Nimdok doing something rather villainous, albeit for understandable reasons. That’s another thing—when it comes to writing characters, if there’s anything you take away from all this, it’s that there’s a difference between something being understandable and actually excusing something. If someone is nasty to you because they’re having a bad day and the stress is getting to them, that is an understandable (or even sympathetic) motivation, but the action of being nasty is not excusable. It’s still a bad thing to do, one that will have consequences.
That’s an ultra simple example—uh, let’s say you steal some artifacts during a battle. You reason that you are saving the artifacts from destruction, but you’re still technically stealing them. Then you get caught in the act, a fight ensues, and your hand gets cut off. You lose the artifacts too. Oh well. Don’t do stupid chit next time, Starlin.
Or how about identity theft? You steal this dude’s identity with the intention of using his credentials, fame, reputation, etcetera for a good cause. But now you’ve pissed off evil people who think you’re the actual guy you’re impersonating, and they’ve attacked the guy’s family and friends in retaliation. That’s the entire basis of Nimdok’s character. He’s a terrible person who must work harder not only to be worthy of the identity he's stolen, but to be the hero he really does want to be. At least, that's what he was supposed to be when I first conceived him... he's grown quite a bit past that now, but like I hinted at earlier, I can't go into that without divulging spoilers.
Bottom line: my personal philosophy is to make villains look more sympathetic and heroes look less excusable (at the beginning of their stories, at least), but you can do this however you want. Just try to make it good.
I have a limited range in the sense that I only really enjoy writing certain types of characters. I can write characters outside of that range, but they don’t typically hold my interest for as long and I usually regulate them to serving a specific role or purpose in a larger narrative. This is not a problem unique to RP—I ran into similar problems during my first serious attempt at writing a novel—but the nature of RP writing exacerbates the issue because you’re limited to the character you’re portraying and have only so much control over the narrative. (Unless you don’t play fair, but then if you do that soon no one will want to play with you.)
Anyway, I’m going to try and explain everything I’ve learned so far about writing villains, with my customary vague organization and rambling.
1. Don’t write a villain at all.
Haha, gotcha! But seriously. If you struggle to write villains, it’s not that big of a deal because you don’t have to have a villain to tell a good story anyway. All you need is conflict.
I assume that all of you reading this at home were taught in school about the different types of conflict in literature. My 7th grade English teacher, Mrs. Neeley, gave us a list that looked a little something like this:
Man vs. Man
Man vs. Nature
Man vs. Society
Man vs. Self
Man vs. Technology
There are numerous variations on this list, but you’ll notice right off the bat that only two of these types of conflict involve a central villain: Man vs. Man and Man vs. Self. The others are much broader, and while they can be represented in the story by a person who acts as a villain, you won’t stress as much about writing them. Or maybe you will, I dunno lol.
2. Don’t make a villain who is the embodiment of everything you hate or consider immoral/evil, unless you have a very good understanding of why people do or believe such things.
This is sort of similar to the general advice you’ll hear, which is to “avoid creating a Dark Lord™ who is pure Chaotic Evil” because those types of characters are usually boring, flat, one-dimensional, static, etc. But because I’ve seen dark lords done well, I wish to clarify that if you understand a character’s motivation (or, more disturbingly, are familiar with such feelings and motives from your own personal experiences) you can pull just about anything off.
I mentioned earlier that I ran into trouble with villains the first time I tried to write a novel, and this was unfortunately the main source of my problems. My primary antagonist was the fantasy equivalent of the Inquisition—a large and well-established religious institution which had far-reaching influence in society, but was corrupt and abusing its power. My protagonist was a member of a tiny new religious cult which had been deemed heretical. Much of the story revolved around ideology, philosophy, and persecution.
The single representative of the villains whom the protagonist had the most interaction with was a guy motivated by a desire to destroy this tiny cult out of ideological hatred. My beta reader found him annoying and I had my own reservations and concerns about this character even while I was writing the scenes with him in it. He had not completely gelled, I didn’t have a clear idea of who he was or what made him tick, so I threw in the hatred thing as a motivation because I had nothing better to put in there. As a result, the character became a strawman of a certain mentality which I considered wrong and harmful… but also couldn’t really wrap my head around. I don’t understand people who go out of their way to destroy ideologies and ideas which differ from their own beliefs, because my personal experiences in life are different from theirs and I look at the world very differently.
Some of the alternate motivations I came up with which were easier for me to grasp included greed—the character then became simply a hired mercenary who only did what he did for money. His backstory hinted that he had been forced to flee his homeland after he was framed for a crime he didn’t commit; the people he was working with didn’t really trust him, both because he was a foreigner and an accused criminal. In fact, nobody really trusted him or wanted to employ him. He was a desperate man who would take any work offered to him. While his overall attitude and methods were slimy enough that he was never truly likeable, he did become more sympathetic (and I preferred him this way).
Which leads me to my next point…
3. Just write a character.
Alex_cryptid (Desert on Discord) wrote: “Villain is just a descriptor. Maybe it would be better to just write a character with their own complex personality and history and motives and flaws and strengths and the whole nine yards. If some of those aspects (mainly the motives) correline with villain stuff then you’d get a villain, but one that is also their own individual person and just happens to fit under the descriptor of villain.”
They’re right, you know. This was something I knew deep down but had never really articulated before, and because of that I didn’t think about it when I set out (for the first time in my life) to deliberately write an evil bastard as an RP character.
I am of course talking about Messala. Poor Messala. He’s been doing a bit better lately, but I don’t know if I’ll keep him around for much longer. Granted, he originated as an NPC villain for my other characters to fight/pursue, and one of the biggest issues I’ve had with writing him as a PC is the weight of his limited characterization as an NPC dragging behind him. He kidnapped and experimented on a child—how am I supposed to comprehend this guy? How do I get inside his head? Do I even want to get inside his head...?
The only solution I found to this was to downplay everything I had established about him beforehand. Kidnapping children? Nah, that was a one-time thing, and it was really his NPC henchman who did the experimenting. He just wanted to use the kid as bait. Wearing a cloak all the time to hide his face? Sure, he’s a hideous monster, but he used to look much worse. Being an incompetent scientist? He’s very much aware of that, feels bad about it, and has to work harder to succeed in that area. I didn’t necessarily have to rebuild the character from the ground up… but that kind of is more or less what I felt compelled to do, if I was going to be able to take this guy seriously as a character, much less an antagonist.
Looking back, it strikes me as kind of weird that most writers can't pull off a character who breaks certain social taboos. They inevitably become cartoonish and even silly, even though we all know that there are actually people in the world who do these things. I used to be really into true crime, where I studied the psychology of serial killers and people who were so far removed morally from the rest of society, they might as well have been aliens from another planet. I drew on my experiences with true crime a little bit when it came to Messala, but most of it was excised (not the least because this site is rated PG-13). Actually, I drew on a lot of different sources while shaping Messala (which I may talk about in more detail someday, idk when), and quite a few of them didn't even qualify as villains. They were mostly misunderstood souls who found themselves in unfortunate situations, either because they were born into it or simply made a mistake.
A flawed protagonist can be their own antagonist, too. I’m working on that with some of my other characters. One possible route I could be taking soon would involve Nimdok doing something rather villainous, albeit for understandable reasons. That’s another thing—when it comes to writing characters, if there’s anything you take away from all this, it’s that there’s a difference between something being understandable and actually excusing something. If someone is nasty to you because they’re having a bad day and the stress is getting to them, that is an understandable (or even sympathetic) motivation, but the action of being nasty is not excusable. It’s still a bad thing to do, one that will have consequences.
That’s an ultra simple example—uh, let’s say you steal some artifacts during a battle. You reason that you are saving the artifacts from destruction, but you’re still technically stealing them. Then you get caught in the act, a fight ensues, and your hand gets cut off. You lose the artifacts too. Oh well. Don’t do stupid chit next time, Starlin.
Or how about identity theft? You steal this dude’s identity with the intention of using his credentials, fame, reputation, etcetera for a good cause. But now you’ve pissed off evil people who think you’re the actual guy you’re impersonating, and they’ve attacked the guy’s family and friends in retaliation. That’s the entire basis of Nimdok’s character. He’s a terrible person who must work harder not only to be worthy of the identity he's stolen, but to be the hero he really does want to be. At least, that's what he was supposed to be when I first conceived him... he's grown quite a bit past that now, but like I hinted at earlier, I can't go into that without divulging spoilers.
Bottom line: my personal philosophy is to make villains look more sympathetic and heroes look less excusable (at the beginning of their stories, at least), but you can do this however you want. Just try to make it good.
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