panacea
OLBIO FOREST TRAINING GROUND
MYRKR
MYRKR
A connection to the Force is the very nature of a Jedi. Some more stronger, some more weakly, but all rely on it.
Which is exactly why they need to learn without it.Too many Jedi were overreliant. So accustomed to the myriad benefits of a sixth sense, conscious and subconscious, that should the time comes that it be severed, they would find themselves thrown off. Disoriented. And vulnerable. After the violence on Chaldea, the growing Mandalorian warpath, and rumors of anti-force activity on the galactic fringes, Councilor Amani Serys-Organa has taken it upon herself to address this flaw personally. She had years of experience with it herself. And she recouped the value of that experience multiple times now.
If the Jedi could be prepared for an encounter that suppresses their connection, it may very well save their lives. Perhaps even provide a new advantage, against opponents who are expecting something lesser from them. If it could save even one padawan, then it would be worth the effort.
Enter Myrkr. A planet with a unique relationship with the Force. Its most notable fauna, the Ysalamiri, were a genetic oddity, in that they evolved to negate the Force. With enough of them grouped together, a massive Force-repellant bubble could form. It was among one such colony that Amani constructed her lesson.
OBJECTIVE 1: SPARRING
OBJECTIVE 2: OBSTACLE COURSE
- Dodging: The course begins with a long straight path, leading to a wooden tower. Simple enough, except for the fact that the path is flanked on either side by training droids, who will fire non-lethal shock bolts at any passing participants.
- Climbing: After making it through the initial path, participants are met with the wooden tower. It is covered in various climbing holds that mirror both natural and man-made structures. Scale your way to the top; Be prepared for any of the holds to intentionally shift or loosen. Don’t worry— the ground directly below has been padded in case you fall.
- Jumping and Balancing: On reaching the top of stage 2, participants will see a series of three small ,equally tall podiums. Each barely capable of letting one person stand on them comfortably. Separating them are wide gaps, traversable only by hanging ropes. Catch the ropes, swing, and land on the podiums without losing balance. The third podium narrows into a thin balance beam, and leads to a final rope which participants can use to slide back down to the ground.
- Aiming: The last stage of the course leads to a makeshift range. Participants are presented with one of two options: a practice blaster, or a handful of darts. They may use either method (or both), to try and hit a series of mechanical targets; Some stationary, some moving, all at varying distances. After this, a participant has officially cleared the obstacle course. They are free to try again if they desire, or move on.
Welcome NJO! Time to see what you can do as Jedi, without the Force at your side. We’re taking a field trip to a ysalamiri-filled forest on Myrkr, to get students acclimated to circumstances where they may find themselves lacking their most important of senses. Explore the physical and psychological effects of a missing Force presence in one who has lived their life tied to it. Train, meditate, or just hang out idc. As long as you’re having fun! (And not derailing anything)
There’ll be no DMing here. Run through the thread’s offerings at your leisure. If you wanna use dice rolls for the obstacle course, knock yourself out, though there’s no universal parameters in place for that. Whatever floats your boat. Thanks for reading!
There’ll be no DMing here. Run through the thread’s offerings at your leisure. If you wanna use dice rolls for the obstacle course, knock yourself out, though there’s no universal parameters in place for that. Whatever floats your boat. Thanks for reading!
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