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Posting this here until I get a chance to work on it.

Maybe a shock trooper/super heavy infantry?

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Rather then make the suits I decided a bomber would be more useful. I am currently working on 2 development threads. One for the stealth tech, another for the bomber itself.

Image Source:
Image

Affiliation: The Imperial Remnant
Manufacturer: Imperium Valete
Model: FC-115
Modularity:
Production: Limited
Material: Durasteel hull
Classification: Bomber
Length: 50m
Height: 15m
Width: 22m
Armament: Rating 20
1 Heavy Mass Driver
Twin Laser Cannon Turret
Defense: 14
Squadron Count: 4
Special Features:
Manoeuvrability Rating: 5
Speed Rating: 5
Hyperdrive Class: 2
Strengths:
Has a ray shield breaching cannon
Stealth capabilities

Weaknesses:
The length of the Mass driver leaves little room for anything else

Description:
A ship thought up by Desmond C’artyom. One to replace the traditional proton bomber. This vessel will make old bombers outdated. Being capable of stealthing into enemy lines gives them the ability to operate without a fighter squadron. Once there their heavy mass drivers are designed to take out enemy shields or other infrastructure designated by command. The ship is unwieldy and bulky. There is little room for the crew and its quarters are cramped and uncomfortable. This sacrifice has been made to accommodate for the technology put into it.

Development Thread: WIP

Intent: To provide a bomber for the Imperial remnant
Who Can Use This: The Imperial remnant
Primary Source:
 

Tanomas Graf

Guest
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Image Source: Here.
Affiliation: The Imperial Remnant
Manufacturer: The Imperial Remnant, Imperial Elite Shipyards
Model: Victory-class
Modularity: No.
Production: Mass Produced
Material:

  • Quadranium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters
Classification: Heavy Cruisr

Length: 900 meters
Width: 450 meters
Height: 270 meters

Armament: 16

  • x10 Quad Turbolaser Batteries
    5 port
  • 5 starboard

[*]x20 Long Range Turbolaser Batteries
  • 5 fore
  • 7 port
  • 7 starboard
  • 1 aft

[*]​x20 Long Range Ion Cannon Batteries
  • ​10 fore
  • 5 port
  • 5 starboard

[*]x20 Concussion Missile Launchers
  • 5 fore
  • 5 port
  • 5 starboard
  • 5 aft

[*]x20 Point Defense Laser Cannons
  • 10 port
  • 10 starboard

[*]x10 Anti-Missile Octets
  • 5 fore
  • 5 aft

Defenses: 12
  • Reinforced Hull
  • Standard Warship Deflector Shields
  • EWAR
Hangar:
  • ​x2 squadrons of fighters (loadout dependent on captain)
Special Features:
  • ​Advanced Warship Ion Drives
  • Advanced Warship Hazard and Damage Control Systems
  • Standard Warship Life Support Systems
  • Standard Warship Navigational Systems
  • Advanced Warship Sensors and Targeting Systems
  • Standard Warship Communications Systems
  • Standard Warship Environmental Control Systems
  • Standard Warship Tractor Beams
  • Standard Warship Escape Pods
  • Standard Holonet Transceiver and Encryption/Decryption Networks
Maneuverability Rating: 16
Speed Rating: 14
Hyperdrive Class: 2.0

Strengths:

  • Heavy Weaponry: With over a hundred turbolasers, this ship can take other cruisers down with ease, its large amount of concussion missile launchers able to shred shields to nothing.
  • Excellent Shielding: While the shielding is nothing to write home about, it can certainly withstand what other ships of its class can throw at it.
  • Good Hangar Space: The large hangar of the Victory can hold exactly twenty-four fighters, for a total of two squadrons, allowing it to combat enemy snubfighters.
Weaknesses:
  • Slow Maneuvering: To coincide with it's lack of aft weaponry, the Victory is rather slow when it comes to angling itself, requiring fighters to cover it.
  • Lack of Aft Weaponry: The Victory IV-class only has five concussion missile launchers and five anti-missile octets on its aft section.
Description: The Victory line of ships has proven to be reliable time and time again after the large amount of success with the Victory II and I classes, serving the Galactic Empire and its descendents dutifully for decades. But after eight hundred years of service the line is becoming stale, yet still powerful, with each passing year. The Imperial Remnant, desiring a powerful ship for them to field while still in their infacy, took aspects from both predecessors of the Victory class to create a new model, the Victory IV-class Star Destroyer.

The Victory IV-class Star Destroyer combines the heavy weaponry of the Victory I with the fast speed of the Victory II, for a complete package of destruction. Featuring over a hundred turbolasers, dozens of ion cannons, and twenty concussion missile launchers, as well as numerous defensive emplacements, the Victory IV alone can match the firepower of any ship of its size, perhaps even weak star destroyers. In groups the Victory IV dominates the battlefield.

Surprisingly, the Victory IV had enough space left after installing all of the weapon system to fit two whole squadrons of fighters, ready to sweep the ship and take out enemy starfighters. Unfortunetly, the Victory has two fatal flaws that could really turn the tide of battle should an enemy properly exploit it; The aft section of this cruiser-sized star destroyer is near defenseless with only a few turbolasers and anti-starfighter defenses remaining, this coincides frighteningly well with the destroyer's inability to maneuver fast enough to compensate.

But the cruiser as is is powerful enough for the Imperial Remnant to focus all of its efforts on mass producing it to fill its growing starfleet, and to defend it from the threads of the Outer Rim and beyond.

Development Thread: If necessary
Intent: To create the main vessel of the currently fledgling Imperial Remnant
Who Can Use This: The Imperial Remnant
Primary Source: http://starwars.wikia.com/wiki/Victory_I-class_Star_Destroyer
 

Travis Caalgen

Guest
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Conqueror.jpg

Image Source: Here.
Affiliation: The Imperial Remnant, Advanced Weapons Research Division
Manufacturer: The Imperial Remnant
Model: N/A
Modularity: No
Production: Semi-Unique
Material:

  • Quadranium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters
Classification: Destroyer

Length: 1600 meters
Width: 900 meters
Height: 400 meters

Armament: 18


[*]x40 Heavy Turbolasers
  • ​20 port
  • 20 starboard

[*]​x40 Capital-grade Ion Cannons
  • ​15 port
  • 15 starboard
  • 10 aft

[*]​x12 Long Range Turbolasers
  • ​6 port
  • 6 starboard

Defenses: 12
  • Standard Warship Deflector Shields
  • Reinforced Hull
Hangar:
  • x1 squadron of fighters (loadout dependent on captain)
Special Features:

  • ​Warship Ion Drives
  • Warship Hazard and Damage Control Systems
  • Warship Life Support Systems
  • Warship Navigational Systems
  • Warship Sensors and Targeting Systems
  • Warship Communications Systems
  • Warship Environmental Control Systems
  • Warship Tractor Beams
  • Warship Escape Pods
  • Holonet Transceiver and Encryption/Decryption Networks
Maneuverability Rating: 16
Speed Rating: 16
Hyperdrive Class: 1.0

Minimal Crew: 5,000
Optimal Crew: 37,085
Passenger Capacity: 4,850
Cargo Capacity: 18,000 metric tons
Consumables: 3 years

Strengths:

  • Heavy Armament: The Conqueror-class Star Destroyer may lack a certain amount of conventional turbolasers, but installed within this vessel is a large proton beam with devastating potential.
  • Good Shielding: Also present on these vessels is decent enough shielding to protect from damage while escort ships mop up the threat.
Weaknesses:
  • Capacity: Cargo, Consumable, and Passenger capacity has been halved to make room for the massive proton beam cannon integrated at the front of the vessel.
  • Power Draw: The proton beam can easily draw power away from other systems such as shielding, weaponry, propulsion to rapidly charge for firing.
  • Anti-fighter Defenses: Simple, there are none. To meet spacial and power requirements, only heavy turbolasers were installed. Anti-fighter defense falls to its escorts and single squadron of fighters.
Description: Back in the days of the Galactic Civil War, shortly after the first Death Star was destroyed by the Rebel Alliance, the Conqueror was commissioned to halt the advance of the Rebellion. It was an Imperial II-class Star Destroyer, except the midsection was open, replaced by a massive superlaser. This vessel was quickly destroyed by the Rebels.

Eight hundred years later, as the Imperial Remnant rises on a galactic scale, they found the schematics for this vessel in old Imperial archives. While they recreated many aspects of the original star destroyer, they did not have the resources to construct the superlaser, instead settling for a weaker but still powerful proton beam.

Incapable of destroying celestial bodies, the proton beam can heavily damage capital ships with several shots depending on the size of the vessel and intensity of the beam. If desperate enough, the beam can be used to carry out orbital bombardment of planetary bodies, but this is considered ineffective when a fleet of star destroyers can do the same in a shorter amount of time.

To make room for the proton beam dish, numerous turbolasers were removed, but the shield installed is still as strong as a regular star destroyer. Therefore, this requires the Conqueror-class to have escorts most of the time. This is slightly negated by the single squadron of fighters it carries in its downsized hanger.

This technological terror is now the ultimate power in the Outer Rim, I suggest we use it.

Development Thread: I will not fail.
Intent: To create a ship-killing weapon for the Imperial Remnant. Also to cement our status as the evil faction of the board.
Who Can Use This: The Imperial Remnant
Primary Source: http://starwars.wikia.com/wiki/Conqueror_(superlaser)
 
This is my concept for Stormtrooper armour, so any feedback is appreciated.

Image Source: Here

Intent: A new Stormtrooper armor for the First Order.

Development Thread: N/A

Manufacturer: Imperial Remnant

Model: RA-1

Affiliation: Imperial Remnant

Modularity: Yes, allows further modules to be put in or taken out

Production: Mass

Material: Duranium, Thermal Gel, Armorweave

Classification: Multipurpose armor

Weight: 9kg

Quality: 9

Special Features:
- Standard helmet features, including macrobinoculars, Multi-Frequency Target and Acquisition System, flare protection, recording module, filter with 2 hour supply and spectrum imaging
- Modules can be fitted to back, such as a jump pack
- Magboots
- Vacuum seal
- IFF identification


Strengths:
- Good blaster resistance
- Can survive a glancing blow from a lightsaber


Weaknesses:
- Not made for kinetic resistance
- Not fully lightsabre resistant


Description:
When Max Fel saw the previous Stormtrooper armor, he saw a need for something new. Although traditional Stormtrooper armor means that a blaster shot uncommonly kills, the overall quality and protection still had room for improvement. Searching through his Imperial archives back on Bastion, he took notes on how the Fel Empire managed to protect their troops. The common Mandalorian Steel alloy created by Mandalorian beskarsmiths as an alternative to Beskar inspired Max to search for other metals more obtainable than the rarer types such as Phrik, yet still quality. Duranium was selected as the main material for the armor, which is able to survive a glancing blow from a lightsaber and has good resistance to blaster fire. Furthermore, Thermal Gel padding behind the Duranium, coupled with a combined armorweave and Thermal Gel compression bodyglove improve the already effective protection of traditional Stormtrooper armor. After satisfying Max’s standards, the armor was proposed to the Imperial Remnant officially and accepted.


Primary Source: N/A
 

Travis Caalgen

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: The Imperial Remnant, Advanced Weapons Research Division
  • Model: Praetor Mark IV-class Battlecruiser
  • Affiliation: The Imperial Remnant
  • Production: Limited
  • Material:
    Quadanium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters

TECHNICAL SPECIFICATIONS
  • Classification: Heavy Battlecruiser
  • Length: 2800 meters
  • Width: 1400 meters
  • Height: 400 meters
  • Armament: 16
    x35 Quad Heavy Turbolaser Batteries
    12 fore
  • 8 port
  • 8 starboard
  • 7 aft

[*]x23 Twin Long Range Turbolaser Batteries
  • 8 fore
  • 8 port
  • 8 starboard

[*]x17 Twin Long Range Ion Cannon Batteries
  • 7 fore
  • 5 port
  • 5 starboard

[*]x30 Heavy Ion Cannons
  • 5 fore
  • 10 port
  • 10 starboard
  • 5 aft

[*]x40 Concussion Missile Launchers
  • 10 fore
  • 15 port
  • 15 starboard

[*]x30 Proton Torpedo Launchers
  • 15 fore
  • 15 aft

[*]x120 Point Defense Laser Cannons
  • 20 fore
  • 40 port
  • 40 starboard
  • 20 aft

[*]x60 Anti-Missile Octets
  • 20 fore
  • 15 port
  • 15 starboard
  • 10 aft


[*]Defenses: 17
  • ​Advanced Warship Deflector Shields
  • Reinforced Hull
  • EWAR

[*]Hangar:


[*]Maneuverability Rating: 19
[*]Speed Rating: 19
[*]Hyperdrive Class: 2.5
SPECIAL FEATURES
  • Detailed Special Features:
    ​Warship Ion Drives
  • Warship Hazard and Damage Control Systems
  • Warship Life Support Systems
  • Warship Navigational Systems
  • Warship Sensors and Targeting Systems
  • Warship Communications Systems
  • Warship Environmental Control Systems
  • Warship Tractor Beams
  • Warship Escape Pods
  • Holonet Transceiver and Encryption/Decryption Networks

[*]Strengths:
  • Heavy Weaponry: Armed with over two-hundred individual turbolaser turrets arranged in batteries of four, this battlecruiser can easily tear through any enemy fleet especially when part of a larger task force.
  • Command Ship: Partially due to its large size and capable communications systems, the Praetor IV can act as a command ship to coordinate fleets on a sector-wide scale.
  • Advanced Shielding: Provided by the AWRD, concealed shield domes generating nearly-impregnable ray and particle shielding allows the battlecruiser to take damage as well as dish it out.

[*]Weaknesses:
  • Large: At an impressive 2,800 meters in length, the Praetor can make a very desirable target to adversaries, with its size making it difficult to prevent flanking by smaller, more nimbler vessels.
  • Costly: If one of these mighty star battlecruisers were to fall, it would have to be replaced, unfortunately costing the Remnant an estimated 254,922,500 credits.

Description: Much smaller than its predecessors, the Praetor I and II classes. The Praetor IV combines hard-hitting weaponry with powerful deflector shields to create a command ship and star battlecruiser capable of destroying entire fleets alone, nevermind with smaller escorts such as the Imperator and Victory classes.

With a combined total of three hundred and thirty turrets, including numerous batteries of long range turbolasers, the ship is a centerpiece of any Imperial Fleet that can acquire this deadly battlecruiser. Stored inside the protected main hangarbay positioned at the fore of the ship are six squadrons of fightercraft designed to intercept any enemy snubfighters attempting to exploit the ships size and various blind spots to destroy critical systems.

Even with many turbolasers and ion cannons, the Praetor IV lacks speed and maneuverability making it a sitting duck to a fleet attempting to concentrate firepower on this behemoth. Costing approximately 254,922,500 credits, the destruction of one such vessel could easily set back the Imperial economy when attempting to construct another.
 

Travis Caalgen

Guest
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Alternate Profiles:
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OUT OF CHARACTER INFORMATION
  • Intent: To create a more refined version of earlier models of the Imperator-class.
  • Image Source: FractalSponge
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Imperial Remnant
  • Model: Imperial-class Star Destroyer
  • Affiliation: The Imperial Remnant
  • Production: Mass Produced
  • Material:
    Quadanium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters

TECHNICAL SPECIFICATIONS
  • Classification: Star Destroyer
  • Length: 1,600 meters
  • Width: 900 meters
  • Height: 400 meters
  • Armament: Average
    x2 Octuple-Barbette Heavy Turbolaser Batteries (160 Capital Equivalent)
    2 dorsal

[*]x50 Turbolaser Batteries (400 Capital Equivalent)
  • ​12 fore
  • 19 port
  • 19 starboard

[*]​x30 Heavy Turbolaser Batteries (480 Capital Equivalent)
  • ​6 fore
  • 12 port
  • 12 starboard

[*]​x20 Heavy Ion Cannons (80 Capital Equivalent)
  • ​4 fore
  • 8 port
  • 8 starboard

[*]​x3 Quad Heavy Turbolasers (36 Capital Equivalent)
  • ​3 dorsal

[*]​x80 Point Defense Laser Cannons
  • ​12 fore
  • 16 port
  • 16 starboard
  • 14 ventral
  • 14 dorsal
  • 8 aft

[*]​x20 Flak Cannons
  • ​10 port
  • 10 starboard


[*]Defenses: Moderate
  • Standard Warship Deflector Shields
  • Redundant Warship Deflector Shields
  • Reinforced Hull
  • E-WAR

[*]Hangar:

[*]​Non-Combat Starships


[*]Maneuverability Rating: Low
[*]Speed Rating: Average
[*]Hyperdrive Class: 2.0 | Back-up 8.0
SPECIAL FEATURES
  • Warship Ion Drives
  • Warship Hazard and Damage Control Systems
  • Warship Life Support Systems
  • Warship Navigational Systems
  • Warship Sensors and Targeting Systems
  • Warship Communications Systems
  • Warship Environmental Control Systems
  • Warship Tractor Beams
  • Warship Escape Pods
  • Holonet Transceiver and Encryption/Decryption Networks
Strengths:
  • Excellent Weaponry: Featuring several dozen turbolaser batteries of various size and function, as well as miscellaneous ion cannons and point defense weaponry. The Imperial IV excels at ship-to-ship combat, being capable of overpowering a handful of frigates at once. It also serves as a perfect tool for coordinated orbital bombardments of celestial bodies, its turbolasers able to vaporize buildings.
  • Spectacular Shielding: The shielding itself is standard in the terms of capacity and energy/projectile absorption, but this class differs slightly from other Imperial vessels in the fact that it has two full layers of standard shielding; meaning if that one went down, there would be a fresh deflector shield waiting for the enemy.
Weaknesses:
  • Vulnerable Aft Section: Ironically, on a destroyer that can obliterate smaller ships in seconds; the amount of weaponry on the aft section, where the large ion drives are located, is laughable. A total of five laser cannons, as well as the shielding, are the only defenses present on the exposed stern.
  • Slow Maneuverability: A trait that has become commonplace in most Imperial vessels; the Imperial IV lacks maneuverability, with a complete about-face taking up to an estimated minute or two. This can easily allow nimbler enemy ships to get behind the vessel, where there are barely any weapons.
Description: A pinnacle of Imperial design and engineering, the Imperial IV-class Star Destroyer was designed to replace the centuries-old Imperial I and Imperial II-classes that made up the bulk of the Imperial Remnant's Navy, which were quickly becoming obsolete as the galactic arms race accelerated when the First Order-Galactic Alliance War was on the horizon.

Neatly arranged in batteries of four are several hundred turbolasers, ranging from standard to the powerful octuple-barbette heavy variants. Other weapons such as ion cannons and laser cannons are present but not as much as the paramount turbolasers. Sustained fire from all batteries, with the vessel preferably facing directly at its target, could easily eradicate an enemy ship in a small period of time.

Complementing this vast array of weaponry is two layers of ship-wide deflector shields; although the shields individually are standard-issue, working in tandem they can make sure that the shields never fall under minor to moderate enemy fire, from both energy and projectile weaponry.

Unfortunately, all of this combat technology comes at a cost; the maneuverability of the star destroyer has been hampered, with wide-arc rotations taking longer than a ship of the same class with less armament. This coincides terrifyingly well with the weaponry, or lack thereof, present on the stern. A determined, and fast, frigate or cruiser-sized vessel could use this as an advantage by moving behind the ship and wreaking havoc on the engines and the exposed command tower.

Overall, the Imperial IV-class Star Destroyer serves its purpose as a dedicated ship destroyer rather well; the Imperial Remnant already plans to have this become the most prominent and used vessel in the Imperial Starfleet, protecting planets and starsystems all the while maintaining order in their portion of the galaxy.
 

Travis Caalgen

Guest
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OUT OF CHARACTER INFORMATION
  • Intent: To create a dedicated carrier for the Imperial Navy of the Imperial Remnant
  • Image Source: Here
  • Development Thread: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Imperial Remnant
  • Model: N/A
  • Affiliation: The Imperial Remnant
  • Production: Mass-Produced
  • Material:
    Quadanium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters

TECHNICAL SPECIFICATIONS
  • Classification: Destroyer Carrier
  • Length: 1,500m
  • Width: 500m
  • Height: 375m
  • Armament: 8
    ​x8 Long Range Turbolaser/Ion Cannon Hybrid Batteries (Each battery has 2 turbolasers and 2 ion cannons each)
    ​4 fore
  • 2 port
  • 2 starboard

[*]​x8 Heavy Triple-Barreled Turbolaser Batteries
  • ​4 dorsal
  • 4 ventral

[*]​x18 Turbolasers
  • ​9 dorsal
  • 9 ventral

[*]​x8 Concussion Missile Launchers
  • ​4 dorsal
  • 4 ventral

[*]​x10 Point Defense Laser Cannons
  • 6 fore
  • ​7 port
  • 7 starboard


[*]Defenses: 10
  • ​Standard Warship Deflector Shields
  • E-WAR

[*]Hangar:

[*]​​​Non-Combat Starships


[*]Maneuverability Rating: 14
[*]Speed Rating: 14
[*]Hyperdrive Class: 2.0 | Back-up 10.0
SPECIAL FEATURES
  • ​Warship Ion Drives
  • Warship Hazard and Damage Control Systems
  • Warship Life Support Systems
  • Warship Navigational Systems
  • Warship Sensors and Targeting Systems
  • Warship Communications Systems
  • Warship Environmental Control Systems
  • Warship Tractor Beams
  • Warship Escape Pods
  • Holonet Transceiver and Encryption/Decryption Networks
Strengths:
  • Carrier: There are five total hangar bays located throughout the ship, each with multiple squadrons and transports. The usage of several bays allows for fighters to launch even if one of the bays is destroyed.
  • Destroyer: While this vessel doesn't have the amount of weaponry that a normal Imperator-class would have, it still has a formidable array of heavy and long-range turbolasers.
  • Quick: Unlike other ships of the size and class, the Warlord-class is slightly quicker and more maneuverable; enough to be noticeable.
Weaknesses:
  • Lack of Aft Weaponry: On the Warlord-class there are absolutely no weapons protecting the aft section where the engines are located. Starfighters will have to patrol this area to defend from attacks.
  • Weak: The shields are normal-strength but the hull under said shields is rather weak, that being said; should the shields go down, the ship itself could be quick to follow.
Description: The Warlord-class Destroyer/Carrier is an anomaly in the Navy of the Imperial Remnant. A great percentage of vessels are designated as a star destroyer, while this one is a bit of a hybrid; combining the carrier aspect with that of a destroyer. It serves as a powerful asset of any organize fleet and can be utilized as a command ship to those without access to the higher-tiered battlecruisers such as the Allegiance or Praetor-classes.

A hundred meters in length shorter than the regular Imperial II-class that has become the ship of the line, the Warlord-class has a total of five hangar bays: two fore, one port, one starboard, and one ventral. Each bay holds around two squadrons of combat starfighters and multiple transports such as the regal Lambda-class and the larger Sentinel-class; This is the carrier portion of this vessel.

As for the fabled destroyer portion, peppered throughout the surface of the ship is an array of heavy, long-range, and triple-barreled turbolasers with some being arranged in batteries with other long-range ion cannons. Along with this are eight total concussion missile launchers and twenty point defense laser cannons designed for use against enemy starfighters and transports.

Even with the vast array of weapons, size, and multiple hangars; the destroyer/carrier is noticeable faster than other classes, enough to make a difference be it retreating or chasing enemies. But with strengths come weaknesses; The aft section of which the engines are mounted on have absolutely no defenses save for the shields, requiring for starfighters to intervene should enemies choose to exploit this.

Another weakness lies under the shields. The hull is weak due the space required for the crew and hangar bays, meaning if the shields were to fall it is extremely likely that the ship itself will follow.
 

Travis Caalgen

Guest
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: The Imperial Remnant
  • Model: Invictus-class Star Destroyer
  • Affiliation: The Imperial Remnant, The Pananthan Empire, [member="Darth Carnifex"]
  • Production: Limited
  • Material:
    Quadanium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters

TECHNICAL SPECIFICATIONS
  • Classification: Destroyer
  • Length: 1,500m
  • Width: 845m
  • Height: 375m
  • Armament: Very High
    x4 Octuple-Barbette Heavy Turbolaser Batteries
    2 dorsal
  • 2 ventral

[*]x10 Long Range Turbolaser Batteries
  • 2 fore
  • 4 port
  • 4 starboard

[*]x80 Heavy Turbolasers
  • 15 fore
  • 30 port
  • 30 starboard
  • 5 aft

[*]x80 Heavy Ion Cannons
  • 15 fore
  • 30 port
  • 30 starboard
  • 5 aft

[*]x120 Turbolasers Batteries
  • 30 fore
  • 45 port
  • 45 starboard
  • 10 dorsal
  • 10 ventral

[*]​x80 Point Defense Laser Cannons
  • ​8 fore
  • 20 port
  • 20 starboard
  • 10 dorsal
  • 10 ventral
  • 12 aft


[*]Defenses: Very High
  • Advanced Warship Deflector Shields
  • Redundant Warship Deflector Shields
  • Reinforced Hull
  • E-WAR

[*]Hangar:

[*]Non-Combat Starships


[*]Maneuverability Rating: Very Slow
[*]Speed Rating: Low
[*]Hyperdrive Class: 3.0 | Back-up 10.0
SPECIAL FEATURES
  • Warship Ion Drives
  • Warship Hazard and Damage Control Systems
  • Warship Life Support Systems
  • Warship Navigational Systems
  • Warship Sensors and Targeting Systems
  • Warship Communications Systems
  • Warship Environmental Control Systems
  • Warship Tractor Beams
  • Warship Escape Pods
  • Holonet Transceiver and Encryption/Decryption Networks
Strengths:
  • Heavy Armament:
  • Advanced Shielding:
Weaknesses:
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
 

Travis Caalgen

Guest
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Super Star Destroyer
  • Length: 5000m
  • Width: 2000m
  • Height: 1500m
  • Armament: Extreme
    x80 Octuple-Barbette Heavy Turbolaser Batteries
    ​40 port
  • 40 starboard

[*]x556 Turbolaser Batteries
  • ​100 fore
  • 152 port
  • 152 starboard
  • 44 dorsal
  • 44 ventral
  • 64 aft

[*]x139 Heavy Turbolaser Batteries
  • 25 fore
  • 38 port
  • 38 starboard
  • 11 dorsal
  • 11 ventral
  • 16 aft

[*]x139 Heavy Ion Cannon Batteries
  • 25 fore
  • 38 port
  • 38 starboard
  • 11 dorsal
  • 11 ventral
  • 16 aft

[*]x125 Concussion Missile Launchers
  • ​33 fore
  • 46 port
  • 46 starboard

[*]x75 Proton Torpedo Launchers
  • 29 fore
  • 23 port
  • 23 starboard

[*]x12 Javelin Hypervelocity Cannons
  • 8 dorsal
  • 4 ventral

[*]x200 Point Defense Laser Cannons
  • ​36 fore
  • 48 port
  • 48 starboard
  • 24 dorsal
  • 24 ventral
  • 20 aft

[*]​x100 Anti-Missile Octets
  • ​18 fore
  • 24 port
  • 24 starboard
  • 12 dorsal
  • 12 ventral
  • 10 aft

[*]x5 B1-TM3 Countermeasure Packages
  • ​1 fore
  • 2 port
  • 2 starboard


[*]Defenses: Extreme
  • Advanced Star Dreadnought Deflector Shields
  • Redundant Star Dreadnought Deflector Shields
  • Redundant Star Dreadnought Deflector Shields
  • Reinforced Hull
  • E-WAR

[*]Hangar:

[*]​Non-Combat Starships


[*]Maneuverability Rating: Low
[*]Speed Rating: Low
[*]Hyperdrive Class: 3.0 | Back-up 10.0
SPECIAL FEATURES
  • Star Dreadnought Ion Drives
  • Star Dreadnought Hazard and Damage Control Systems
  • Star Dreadnought Life Support Systems
  • Star Dreadnought Navigational Systems
  • Star Dreadnought Sensors and Targeting Systems
  • Star Dreadnought Communications Systems
  • Star Dreadnought Environmental Control Systems
  • Star Dreadnought Tractor Beams
  • Star Dreadnought Escape Pods
  • Holonet Transceiver and Encryption/Decryption Networks
Strengths:
  • Extreme Armament:
  • Extreme Shielding:
  • Command Ship:
  • Invasion Force:
Weaknesses:
  • Low Maneuverability:
  • Low Speed:
  • Command Ship:
  • Expensive:
Description:
 

Victor Adraas

Guest
V
Still a work in progress! any criticism is welcome.



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OUT OF CHARACTER INFORMATION
  • Intent: To create an all-purpose APC for the Imperial Remnant that involves artillery, a mobile center base and a fortified tank for troops to hang around in.
  • Image Source: Killzone game series, Helghan Empire tank drawing
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Imperial Remnant
  • Model: Model I
  • Affiliation: Imperial Remnant
  • Production: Limited
  • Material: Tank is heavily covered by Durasteel, in some stragetic areas the tank is covered by titantium.
TECHNICAL SPECIFICATIONS
  • Classification: Artiliery/Mobile Home Base Vehicle.
  • Role: Artiliery, Home Center for troops.
  • Size: 45 meters in Width, 35 meters in Height, 20 meters in depth
  • Weight: Heavy
  • Minimum Crew: 5, two-three pilots driving the tank, one for artiliery cannon and one for small-ranged gun.
  • Optimal Crew: 20, the above plus a commander in the mobile base, and a huge amount of staff on standby to man stations for data, logistics, amount of damage on the APC etc.
  • Propulsion: Continuous Tracks
  • Speed: Very Slow
  • Maneuverability: Low, due to it's massive size and the materials plus the armaments on top of it, the vehicle can make very slow turns.
  • Armament: High
Heavy Projectile Launcher on top of tank for artiliery.
Triple Blaster Cannons under the heavy projectile launcher
Four rotating Turbolasers on each side of the tank.
  • Defenses: The tank's material is mostly durasteel and in some areas titanium, plus the defensive turrets on each side of the tank makes the defenses of the tank very high.
  • Squadron Count: Mainly singular in strategic locations depending on the planet.
  • Passenger Capacity: 60 is the recommended level with the assumption that there is cargo in the tank, otherwise it can fit a maximum of up to 120 to 140 people at best, maybe slightly more.
  • Cargo Capacity: Medium cargo space.
SPECIAL FEATURES

Strengths:

+ Mobile Center Base
The second floor of the tank consists of stations, holo projecters for planning/briefing and other necessities that any normal base would have.

+ Heavily Fortified
With the tank being covered heavily in durasteel and some parts are covered in titanium, plus the armaments, this is a very dependable and fortified tank.

Weaknesses:

- Slow
Usually the tank would just stay in one singular location, but if it needs to move around the speed and maneuverability of the tank is very slow.

- Large Reactor
There's a room in the tank that powers up all the neccesities of the tank that requires power, this room contains an easily spot large reactor that can be blown up to not only destroy every utility in the tank from it's armaments to it's stations, but also blow up the tank.

Description:
 

Travis Caalgen

Guest
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Imperial Advanced Weapons Research
  • Model: E-11 Blaster Rifle
  • Affiliation: The Imperial Remnant, Closed-Market
  • Modularity: N/A
  • Production: Mass-Produced
  • Material:
    Titanium-lined Interior
  • Duraplast-reinforced Alusteel Frame
  • Rubberized Durasteel Stock
  • Internal Blaster Components

TECHNICAL SPECIFICATIONS
  • Classification: Multi-Setting Blaster Rifle
  • Size: Handheld
  • Length:
    43.8 cm - Folded Stock
  • 62.5 cm - Extended Stock

[*]Weight: 2.6 kg
[*]Ammunition Type:
  • Standard Power Cell
  • Plasma Gas Cartridges

[*]Ammunition Capacity:
  • Power Cell - 100 Blasts/Stun Rings | 10 Sonic Blasts
  • Gas Cartridge - 500 Blasts/Stun Rings | 50 Sonic Blasts

[*]Effective Range:
  • Optimal Range - 100 m
  • Maximum Range - 300 m

[*]Rate of Fire:
  • Semi-Automatic - Slow Rate of Fire | Improved Accuracy | Less Recoil | Smaller Spread
  • Automatic - Fast Rate of Fire | Reduced Accuracy | Greater Recoil | Larger Spread
  • Pulse-Fire - Moderate Rate of Fire | Moderate Accuracy | Moderate Recoil | Moderate Spread

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Stormtroopers armed with E-11/S Blaster Rifles
(source: tosche-station.net)

SPECIAL FEATURES
  • Lethal Blast 'Kill' Setting
  • Non-Lethal Blast 'Sting' Setting
  • Non-Lethal Stun Setting
  • Lethal Sonic Blast Setting
  • Universal Scope-Linked Combat MicroComputer
  • MicroComputer-Enhanced Ring Reticle 2x Optical Scope (Compensates for Dark, Hazy, and Smoky conditions)
  • Supplementary Scope MicroComputer (Displays weapon status; i.e. ammunition count, weapon setting, rate of fire)
  • Improved Multi-Frequency Targeting and Acquisition Systems
  • Scope Tactical HUD Interface (Connects to helmets capable of receiving; i.e. Stormtrooper helmets)
  • Extendable Stock
  • Integrated Combat De-Ionizers
  • Integrated Flashlight
  • Universal Quick-Detach Sight Rail
  • K-40 All Purpose Launcher Under-barrel Mount (Only available with stock extended)
  • Grappling Hook Loading Mechanism
  • Belt Clip
Strengths:
  • Versatile
  • Small and Light
  • Improved Accuracy - Standard/Stun/Sonic Semi-Automatic
  • Reduced Recoil - Standard/Stun Semi-Automatic
  • Fast Rate of Fire - Automatic
  • Anti-Force User Capabilities - Sonic Blast
  • Moderate Ammunition Capacity
  • Technologically Superior
  • Tested, Proven, and Readily Available
Weaknesses:
  • Slow Rate of Fire - Standard/Stun/Sonic Semi-Automatic
  • Jack of all Trades, Master of none
  • Reduced Accuracy - Standard Automatic
  • Greater Recoil - Standard Automatic/Sonic
  • Low Ammunition Capacity - Sonic
  • Vulnerable to EMP/Ion
  • Vulnerable to Physical Jamming
  • Old Design
DESCRIPTION

During the time of the First Galactic Empire, the E-11 was built to replace the ever aging DC-15A that had been the weapon of choice for the Republic's Clone Troopers during the Clone Wars. A new weapon for a new army, the Imperial Army and Stormtroopers Corps, the E-11 was designed by BlasTech Industries to be a versatile but effect blaster rifle for the face of the Empire.

Even though the recoil was an issue with many Imperial stormtroopers throughout the years, the E--11 was a popular design that required BlasTech to permit SoroSuub and Merr-Sonn to manufacture them to keep up with demand, sprouting many variants of the famous rifle.

Overview: The E-11/S Blaster Rifle is the Imperial Remnant's attempt at retro-fitting and improving an age-old design that reached its peak almost a millennia ago in a different time. The aesthetics as well as many of the functions of the rifle remain the same with the old version of the E-11.

Integrated into the blaster as well as the scope that is manufactured along with it are several microcomputers that work in tandem to display specifics into the optics of the ring reticle scope, such as the current rate of fire setting and blaster mode. There are also utilities on the blaster, those being an integrated flash light, a universal rail for any iron sights that the owner wishes to add, as well as mechanisms in the blaster that can load darts, flares, and grappling hooks to assist the soldier during battle.

An extendable stock remains which when folded can be used as an grip to improve accuracy even further. When unfolded and extended behind the blaster, there is a designated area for any grenade launcher to be attached to increase combat effectiveness. Versatility makes a great comeback as well on the E-11/S, the scope's various computers are able to interface with any helmet able to display a heads up display. Another versatile feature is that any power pack that is for a blaster can be used to charge the blaster's ammunition.

This blaster features four different weapon settings compared to the three that were featured before, but keeps the same rate of fire settings, those being the standard semi-automatic, contained pulse-fire, and wild automatic. The first setting is the regular lethal blast or 'kill' which is the normal weapon used on battlefields and during guard duty.

The second setting is a non-lethal stun setting that has a varying power level dependent on the size of the target, the effect of being hit with a stun 'ring' just causes the target to be forced into a state of unconsciousness, which can allow for the owner of the weapon to carry on unhindered; this is perfect for peacekeeping duties as well as capturing persons of interest without seriously harming them during a firefight.

Tertiary to blast and stun is a less-used 'sting' setting which is non-lethal as the stun is but it does not render the target unconscious, instead it causes the slightest amount of pain upon impact, most likely deterring the target from repeating an action that was judged unfavorable by the wielder, a setting that works terrifyingly well for quelling the populace without killing anyone during a civilian uprising.

Last but not least is an unorthodox fourth setting, a sonic blast designed to combat the ever increasing amount of Force users in the galaxy, be it Jedi, Sith, or any other hokey religion. The blast is capable, at close ranges, of liquefying the insides of a target as well as overloading the senses at medium to long ranges.

Blast:

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The 'standard' firing setting for the E-11/S blaster rifle as well as its predecessor. The blast setting uses power from any feasible source and tibanna gas from plasma cartridges to combine the two down the length of the barrel to form a 'bolt' of energy, heat, and light that when impacts against a target, be it organic or not, leaves a black scorch mark on contact and pierces through matter, heating flesh and durasteel alike.

This setting is unique from other settings, being the fact that this is where the two rate of fires come into play. Semi-Automatic is the normal rate of fire setting, its 'slow', but offers improved accuracy, reduced recoil, and a smaller spread which can be a burden depending on the current situation. Second to this is a 'rapid fire' automatic setting, which is much faster than its counter-part but has lower accuracy, more recoil, and a increased spread, which can be used to hit even more targets.

Stun:

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A non-lethal alternative to the blast setting of the E-11, the stun setting uses the same energy that is used by blast, but it ionizes it which causes the target upon impact to be rendered unconscious, depending on the power level, which ranges from a small creature to a larger-than-person beast.

When fired, a blue ring-like ray emits from the blaster barrel in the direction designated by the wielder, a byproduct of the wasted photonic energy that would usually be used to create a deadlier blaster bolt. Stun can only be used in a semi-automatic firing mode, along with the other firing settings save for blast.

Sting:

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Another non-lethal, at least in small amounts, setting of the E-11. Its function is almost the same as stun, intended to not seriously harm the person that is being targeted. The 'sting' setting differs from stun in the fact that it is designed to inflict a small amount of pain on impact, sort of a toned down blaster bolt.

The 'sting' bolt in question has a yellow glow, due to the reduced energy and heat in the bolt compared to the blast setting. It is a perfect for deterring a target that you don't want to kill, such as dispersing a crowd during a riot. 'Sting' is best described as the blaster equivalent of a rubber slugthrower bullet.

Sonic:

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A setting even more deadlier than the standard blast, the Sonic Blast was implemented into the E-11/S to give Imperial troopers an effective weapon to use against the Jedi of the Galactic Alliance during its part in the current FO-GA Conflict. Not just effective against a Jedi, it can combat all sorts of force users including Sith and Grey Jedi due to its inability to be deflected by a lightsaber.

The sonic blast setting utilizes massive amounts of energy and tibanna gas to form sonic energy which is further trapped in a containment field that is launched from the blaster as a 'sphere' which when ruptured by contact with solid objects or energy, will proceed to explode in an omnidirectional blast.

At close ranges (approx. 0 m - 20 m), any object that has a sonic blast impact on them can, if they are living, have their internal organs and result in instant death, other objects that are non-living will result in a contained explosion at the site, fracturing solid duracrete. At ranges longer than this, the effects of the sonic blast range from serious maiming to sensory overload, both extremely effective against infantry and force users. A downside to utilizing the sonic blast is that it consumes ten-times the energy and gas than other power settings, requiring a power pack replacement after ten blasts.
 

Travis Caalgen

Guest
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Alternate Profiles:
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Imperial Advanced Weapons Research
  • Model: TIE Series
  • Affiliation: The Galactic Empire
  • Production: Limited
  • Material:
    Quadanium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewport

TECHNICAL SPECIFICATIONS
  • Classification: Fighter
  • Length: 9.8 m
  • Width: 5.2m
  • Height: 3m
  • Armament: Moderate
    x4 Laser Cannons
  • x2 Proton Torpedo Launchers
    x3 torpedos per launcher


[*]Defenses: Moderate
  • Light Starfighter Deflector Shields
  • Redundant Standard Starfighter Deflector Shields
  • Minor E-WAR Defensive System

[*]Squadron Count: 8
[*]Maneuverability Rating: Low
[*]Speed Rating: High
[*]Hyperdrive Class: 2.0
SPECIAL FEATURES
  • Starfighter Ion Drives
  • Starfighter Hazard and Damage Control Systems
  • Starfighter Life Support Systems
  • Starfighter Navigational Systems
  • Starfighter Sensors and Targeting Systems
  • Starfighter Communications Systems
  • Starfighter Environmental Control Systems
  • Starfighter Tractor Beams
  • Starfighter Ejector Seat
  • Selective Subsystems
Strengths:
  • Superb Armament: Armed with multiple laser cannons and two proton torpedo launchers, a squadron of Avengers can handle their own in dogfights.
  • Great Shielding: Even with the primary shielding disabled, the TIE Avenger is protected by a film of light shielding that can deflect most low energy laser cannons. With the main shielding, it can withstand one or two high powered blasts before flickering.
  • Lightning Speed: While not as fast as its cousin, the TIE/IN Interceptor, the TIE Avenger boasts remarkable speed for a space superiority fighter, quicker than some interceptor craft.
  • Able to Operate Semi-Independently: Equipped with a hyperdrive, the TIE/ad Avenger does not need a carrier ship to travel for its missions.
Weaknesses:
  • Power Issues: In order for specific systems to work at optimal potential, there is a module in place so that only certain systems are active during combat to preserve power for operation.
  • Vulnerable Hull:
  • Reduced Maneuverability:
  • Weak Alone:
Description:
 
OUT OF CHARACTER INFORMATION

  • Intent: An ancient, advanced droid to be found by the Galactic Empire.
  • Image Source:
    343_guilty_spark_by_macca_chief-d57gipd.jpg
    Found here.
  • Canon Link: N/A.
  • Restricted Missions: N/A.
  • Primary Source: 343 Guilty Spark from the Halo franchise.
PRODUCTION INFORMATION
  • Manufacturer: Ancient, advanced and now-extinct race.
  • Model: N/A.
  • Production: Unique
  • Affiliation: Galactic Empire (for now, anyway)
  • Modularity: No.
  • Material: Advanced type of steel, resistant to most types of damage.
TECHNICAL INFORMATION
  • Classification: Third Degree.
  • Weight: 100kg
  • Height: 40cm
  • Movement: Repulsor-lift
  • Armaments: Advanced laser beam
  • Misc. Equipment: Sensors, scanners, analysis/access laser, energy shield, gravity field generator,
SPECIAL FEATURES
  • Able to access most places and bypass security doors and such defenses.
  • Its offence and analysis capacities are all located in its eye, which is the most reinforced part of its hull.
Strengths:
  • Enormous amount of knowledge.
Weaknesses:
  • Unreliable in battle.
  • Strict adherence to protocol.
DESCRIPTION

Built by an advanced race thousands of years ago, this special artificial intelligence was engineered to lead the efforts in the containment of a catastrophic outbreak of one of the most deadly plagues in the galaxy. Failing in its task, it shut itself down, only to be found and reactivated by scavengers much later. Since then, it roams the galaxy in search of a way to fulfill his programming - something which he would get an opportunity to accomplish during the Gulag Plague, working hard in order to limit the damages as much as possible. When the plague finally ended, it kept searching for a definitive way to end it should it come back, and resumed its roaming, searching for new lifeforms, pursuing an endless search for knowledge.

Because of its programming, this intelligence is quite limited, following protocol to the letter, despite how little sense it might make in a certain situation. after thousands of years of existence, its integrity has been slightly hampered, frustrated by its inability to feel emotions as humanoid races do, filling it with jealousy and contempt for most organics.
 

Travis Caalgen

Guest
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  • Military Base Name: Research Site 95-Σ, 'Krennic's Spire'
  • Classification: Military Research Base, System Capital
  • Location: Scarif
  • Affiliation:
    The Galactic Empire
  • Advanced Weapons Research Division of the Imperial Military
  • Director [member="Travis Caalgen"]

[*]Population:

[*]Navy Personnel (approx. 72 pilots; one Imperial starfighter wing)


[*]Non-Combat Personnel
  • Large amounts of Advanced Weapons Research scientists, science officers, and overseers.
  • Maintenance personnel
  • Cargo pilots


[*]Accessibility: The Imperial-controlled world of Scarif has, since its rediscovery, remained the most secretive system in the Empire. A shield gate was recently installed, generating a nigh-impenetrable deflector shield over the entire planet. This ensures that the security complex can almost only be accessed by persons with the proper code clearance, making it a very secure military base. During all times, Imperial shoretroopers (stormtroopers specialized for tropical climates) patrol the beaches around the complex as well as many of its platforms, with regular stormtroopers patrolling the insides of the base. TIE Strikers occasionally sweep the area for interlopers.
[*]Description: At the center of the base is a large, black tower reminiscent of the Imperial Citadel, where most of the command work takes place. Below that are several floodgates that provide hydroelectric power to most of the complex, including the subterranean portions underneath this all. Around the base, mostly near the outskirts, are several dozen landing pads for cargo ships as well as receiving areas where cargo is processed, stored, or taken to be used in projects; AT-ACTs can be seen bearing cargo between pads and the tower complex itself.
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  • Citadel Tower - Standing at the center of this massive Imperial complex, the citadel tower serves as the brain of the entire operation. Sleek, black, and imposing, the tower has several important locations situated inside of it along with the hundreds of officers responsible for keeping everything flowing smoothly.
  • Command Center - Arguably the most critical aspect of the citadel tower is the command center that resides within. Here is where the command crew oversees everything that is going on currently in the complex ranging from cargo arrivals and research developments to even the status of the garrison forces.
  • Data Vaults - With the discovery of massive amounts of ancient Imperial data from the Rebellion-era at then-Imperial worlds such as Hypori, Kamino, and Scarif itself; The Imperial Military needed a secure place to store the technical readouts of their creates such as the Imperial IV-class Star Destroyer or the genome composition of the Empire's clone stormtroopers. Much of the citadel tower was dedicated towards harboring a data vault to keep this data in a secretive but easily accessible location, leading up all the way to the top of the tower where a communications array can send plans across all of Imperial space.
  • Director's Quarters - When Director Caalgen, the newly-crowned Moff of the Scarif System, commissioned the construction of both the security complex and the shield gate, he requested two things; a luxurious office and quarters for the military director, so that he could feel at home in his own complex. Combined, the Director's quarters are located inside the citadel tower near the command center for ease of access for the man.
  • Subterranean Base - Underneath the central tower is an expansive below sea/shore base that houses the majority of the base's operations such as research. It also holds the living quarters of much of the staff and garrison, with several TIE hangar bays with corridors leading to the surface present here.
  • Research Labs - Here is where the main event takes place. Hundreds of Advanced Weapons Research scientists figuratively slave away at designing, discovering, and building new technology for the Imperial War Machine.
  • Bunkers - Moving away from the main bas of the complex, decent amounts of bunkers where portions of the garrison are stationed, some inside and some patrolling the shores outside. Many of the turbolasers are peppered around areas with a bunker nearby.
  • Cargo Pads - On the outskirts of the complex are several dozen landing pads for non-executive shuttles and other ships to set down and unload their cargo. Other pads are also present and are mostly used as a storing area for materials and technology that needs to be shipped off or sent to the base. Trams lead from the cargo pads to citadel tower and the rest of the base.
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[*]Garrison

[*]Other

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Over eight hundred years ago, the galaxy-spanning Empire discovered the lush tropical planet of Scarif and, proclaiming it to be the perfect location for a base away from the prying eyes of the Imperial Senate, erected a security complex and world-spanning deflector shield to serve as a primaire contributor to the Imperial war machine. An undetermined amount of years later in 9 BBY, and the complex was the site of construction for the Death Star project under the ambitious eyes of Director Orson Krennic.

Some time later and the Alliance to Restore the Republic discovered the existence of Scarif base and the Death Star, provoking the war-starting Battle of Scarif and the concurrent theft of the Death Star plans. Imperial Governor Wilhuff Tarkin subsequently ordered the Death Star to fire on the base which killed at participants, both Rebel and Imperial alike. Centuries would pass before the planet of Scarif was rediscovered again.

The base, or whatever was left of it, rusted and fell apart in time. The vegetation and shored rebuilt themselves around the site of one of the Empire's failures until 849 ABY. Rebels would be the first to find the base again, disgarding it as a relic of the past before setting down their own garrison to watch ironically the third Galactic Empire rise to power on Kamino. These Imperials would learn of Scarif's existence through passing notes made in the datacores of nearby Hypori, arranging for an expedition to be made.

Another battle for Scarif later, ending with the complete annihilation of Rebel forces and the withdrawal of the nosy First Order, and once more the Galactic Empire controlled the tropical planet. In a sick twist of fate, another military director would commission the construction of a security complex over the remains of its predecessor...
 
OUT OF CHARACTER INFORMATION

• Intent: To provide specialist armour for the Galactic Empire’s Inferno Squad
• Image Source:
• Canon Link:
• Restricted Missions:
• Primary Source:

PRODUCTION INFORMATION
• Manufacturer: The Imperial Department of Advanced Research
• Model: INSF-A (Imperial Naval Special Forces, Alpha)
• Affiliation: The Galactic Empire,
• Modularity: The main design aspect of the INSF-A is that it had be added to and modified to each user as necessary. These modifications would include extra pouches, engineering tools and other such items. However for the most of it the armour is simple and will be the same basic shell.
• Production: Limited (Inferno Squad PCs and NPCs only)
• Material:
Stygian-Triprismatic Polymer
Thermoguard Bodyglove
Integrated ST-Firaxan-GSUIT (Imperial black)
Reflective Polymer
Magnetic Seal
Zersium
Reifflex Cellular Padding
A99 Aquata Internal Breather (15 hour supply)
Comm Unit Scrambler
External Audio Encryptor
Holographic Tactical Display
Multi-frequency Targeting and Acquisition System
Electro Photo and Video capture and receptor (Local and Command streaming)
Diatium Power Cell
TeleSonic Audio Pickup
Absorption Visor
Flash Guard
Blast Energy Sinks

TECHNICAL SPECIFICATIONS
• Classification: Multi-Purpose Flightsuit and Armour
• Weight: 9kg
• Quality: 7

SPECIAL FEATURES

Helmet
Reflect Polymer
Stygian-Trispismatic Polymer
Holographic Tactical HUD & Multi-Frequency Targeting Package (Real-time target tracking and allowing for enhanced reaction times)
Automatic Flash Guard Visor
Electro Photo Receptors (For vision into ultraviolet range and 2d holoimages of targets for easy targeting)
Voice & Blink Command Systems (For complete system control)
Automatically Sealed Vacuum Control (Seals the wearer from the effects of vacuum when the suit detects entrance into such conditions)
Armorweave underlay (To allow protection from concussive and penetrative attacks)
Complete Magnetic Seal (Shields internal units from EMP, Electrical and Ion interference)
Absorption Visor (To protect against sonic attack)
Reifflex Cellular Padding
Close Circuit Comm Unit Scrambler
Frequency Rotation Program (Keeps rotating squad frequencies every four seconds)
External Audio Encryption (Vocalized speech is muffled and encrypted unless commanded)
Telesonic Audio Pickup (External Sounds may be transmitted to and from the wearer)
Internal Air Filtration Breather
Sonic Mapper (Pings on voice command and triangulates with entire unit mappers)
Advanced Sonar Sensors
Squad Status Tracker (Keeps active HUD display of entire squads vitals and activity information)
Internal Dygian Collant System and Vented System into Body Glove (Reduces and in many cases removes heat signature of external and internal components)

Flight Suit/Armour
Reflective Polymer
Stygian-Trispismatic Polymer
Concealed Diatium Power Cell [Rear Shoulder Plate] (Must be recharged outside of suit and lasts for 30 days of continuous operation)
Emergency Solar Power Cell [Within Left Wrist] (2 Hour Emergency Operation time)
Vacuum Seal (Activates upon suit detection of vacuum or hazardous environment)
Thermoguard Body Glove (Regulates Body Heat and conceals Thermal Profiling)
Internal Dygian Coolant System (Operates in sync with helmet systems)
Heat Sinks within boot design (Heat is passively passed through the soles of the suits boots and released into the ground)
Magnetic Seal (Protecting Vital Electronic Systems)
Reinforced Elbow, Knee and Shin Braces (To allow comfort and slight strength increase)
Concealed Vibro-Blade (Extends from under right wist)
Disruption Gloves
Communication and Projection Display (Right Wrist)
Magnetic Adhesion to glove and boot base
Left Wrist Mounted Saberdart Launcher (Single Round)
Back Mount Brace (For additional connections)
Chest blast energy sinks.

Utility Belt
Braces for holding
6 Grenades (Various design and optional)
Detonation Pack
Security Spike
Computer Spike
Door Breach Laser
Field Rations (1 week)
Ammo Pouches
Optional Operation Pouch Mounts

Detailed Special Features.
Helmet
Upon first inspection the Inferno Helmet system appears to be as similar if not identical to the the equipment worn by the TIE-Fighters of the Imperial Navy. A purposeful design which was to allow Inferno to all but operate out of the standard deployment of the Imperial Warmachine without full identification or noticeability of other special units such as Death Troopers. Utilising the four layer system of Imperial design the basics would remain the same but offer a higher level of performance and protection then the standard TIE-Pilot.

The most exterior layer of the helmet is made from an alloy of Stygian and Trispismatic Polymer which was chosen for its dense and durable ability over traditional duraplast. Highly resistant to blaster fire and explosives it also boasted an improvement on effects from stealth technologies that may be deployed alongside the unit. Finally it was coated with thin layers of Reflec Polymer; designed specially to allow covert operators the ability to be near invisible against the more simpler sensor systems.

The Armorweave mesh that makes up the second layer is designed much like that of the Stormtrooper and Clone Trooper armour that makes up the majority of the Imperial Forces. Folded over itself multiple times during production it is then welded into place on the inside of the cosmetic exterior layer adding an improved protection against attacks that would otherwise cause head trauma to the wearer.

A Magnetically Sealed metal plate layer is then inserted beneath this armour weave creating a protective shield against EMP, Ion and electrical attacks while also providing another layer of physical protection of the head.

An intricate system of micro tubing is installed throughout the inside of helmet. This tubing carries a coolant known as Dygian which when pressured circulates the tube system on an infinite look. These tubes disperse any heat from electrical components and the helmet systems before diverting it to specially designed heatsinks on the rim of the helmet. The armour which was designed in tandem then collects the heat from these sinks before dispersing it throughout the suit to maintain a steady and constant temperature. Any remain residual heat is processed and expelled stealthily into the ground through the heat dispersers within the boots of the wearer.
Finally a layer of Reifflex Cellular Padding creates a protective comfort for the wearer making it easy to keep the helmet on for extended periods of time.

Going forward into the systems that operate the helmet one can see the intricate needs that are demanded by Inferno’s special operations. Visor’s that absorb, redirect and disperse sonic energy as well as the nano-system design to operate the large number of targeting systems available to them.
A multi-Frequency Targeting and Acquisition System is fed by these backups and is nearly identical to that deployed as standard to all Imperial Army personnel, when it is paired up with Inferno’s Holographic Tactical Display however, the wearer can gain access to target tracking, 360 vision, predictive reaction models and real-time squad updates. Swapping between several light ranges is as easy as a voice command or button press away and can project a 2d silhouette of tracked enemy presence.

Each helmet is designed for a particular member of Inferno and is intended to only ever be used by that member of Inferno. Hence each has been entwined to the individual wearer and fully locked to their biometrics, a full retinal scan as well as voice analysis is required for the helmet to activate and failure to meet these criteria result in a lethal electric bolt being released into the rear join of the spine and skull.

Through the helmet Imperial Command authorities can view feedback and project chosen material to the wearer through the standardised closed circuit loop that flows through the entire units communication systems. This closed circuit system changes frequencies every few moments meaning that standardised Imperial forces or enemy interceptors would only hear garbled static. Only those who have a decoder or are chosen to connect with the frequency loop would be able to understand full communication.

INFERNO BODY SUIT

The main covering of the Inferno armour is the body suit and the flight suit which while seemingly a standard flight suit of the Imperial Navy has been optimised for the purposes of its special forces use. From sound dampeners at the feet of the user to the cooling tubes that run through the entire suit it has been specially created for stealth and covert operations by making the user nearly invisible to thermal and sound scanning. Adding to this role was the Reflec polymer used for the hard capacity systems to create another layer of stealth defence.

Realising that Inferno would operate in unknown circumstances for possible extended periods a Diatium power core was installed beneath the left shoulder pad. While disallowing the armour to be charged through conventional means such as solar panelling or electrical charging, it does allow for a near full month of continuous operation before the core needed compulsory replacing. A member of Inferno could hold multiple cores for longer missions.

The duraplast used to make up the body armour of the Inferno’s suit was protected with additional blast sinks to assure that small arms fire would not down an operative while in the field. It would extend the survivability of a wearer from hits from weaponry ranging from sidearms to light laser cannons. As long as the armour held the sinks would allow the shock not to spread through the wearers body and render them inoperable.

Strengths:
Advanced HUD systems to allow for user control of their battlefield and operation. Assistance from remote Imperial Control possible to allow further awareness.

Highly protective system allowing Inferno to withstand injuries that may down the usual Imperial Trooper.

Stealth Design allows near invisibility to Thermal, Sonar and other sense based scanners.

Encryption systems allow the unit to communicate without fear of interception.

Weaknesses:
Inferno’s armour is heavily based around the technology within it, if the system was to shut down the wearer would essentially be wearing a clumsy, over heavy version of the standard TIE armour with no ability to see beyond their own eyesight.

Dangerous systems onboard like the coolant tubes can be raptured if damaged in some way. This can cause dangerous gasses to flow from and in the worst case through the units breathing units forcing removal of the piece and effectively full system shut down.

While there is some defence against Ion attacks, it is entirely minimal and the truth is that any dedicated energy attack against the wearer would see the complex systems within to go dark and leave the wearer vulnerable while the armour’s digital components rebooted, not to mention the potential fatal feedback through the cooling system if it malfunctioned.

Naturally if one was to target the areas not covered in in the hardened Duraplast armour panels they would find the target considerably easier to down and unprotected against most heavier military grade weapons.

DESCRIPTION

Inferno Squad are to be the Empire’s go to special force deployment and with their status came the need for increased demand upon their assignments. The ability for the Imperial Navy to call upon the best minds and gear possible for the team saw the creation of several pieces of equipment that would bare remarkable resemblance to the standardised Imperial war machine yet holding abilities that would benefit a small team among thousands.

The creation of the Inferno armour-set was the start of the line that would see an attentive mind focus on what made the Empire special and the people within it.
 
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