Star Wars Roleplay: Chaos

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Ranks and Equipment

RANKS

All characters wishing to fulfil operations posted on this board must either be Free Agents or Spynet Agents. The former are not directly affiliated to the Spynet as an organised entity, but are part of the galactic web of information exchanges. Those that are agents of Spynet are free to respond to requests, but also train with Spynet and are expected to fulfil operations for the Spymaster.

Spynet Agents
  • Spymaster: This figure controls the Spynet, keeping everything running smoothly. Little more than a rumour, this person runs the organisation from the shadows.
  • Principle Agent: These are agents with typically more than five years of experience. They will often be in charge of whole departments, or will run operations for a whole system or sector.
  • Senior Agent: These are very experienced agents who know more tricks than most smugglers. They not only train new recruits, but typically plan and run small and mid-sized operations.
  • Agent: The most basic rank inside the SpyNet, these operatives act as the backbone of the Net. They are the infiltrators and assassins, the Knights and Infochants. If you're joining the Spynet, this is your rank unless otherwise noted. They typically work alone in deep cover, reporting to a handler, or as part of a larger cell underneath a Senior or Principle Agent.
Free Agents

A large number of operatives for Intelligence services are employed on a consultancy basis for delicate missions or they directly respond to operations posted by third parties. Their identity is kept as secret as possible. This roster includes all people who are not full time employees of one of the services, and is kept up to date with their costs and skillset.

Free Agents have no official rank and are only provided with small amounts of information on a "need to know" basis.



InnoteQ:
The SpyNet, as it needs to be as discreet as possible, has a team of scientists and engineers that serve to supply agents with the weapons and tools necessary for the job. However, a private company called InnoteQ now supplies much of the Spynet's equipment following some privatisation. Link

The Umbra:
The Umbra is the Mobile Base of the SpyNet. It houses an array of computers and a specialized holonet system, a weapons lab, a Starship design factory, and a chemical/bioweapon lab.

EQUIPMENT

Available to Free Agents and above:
Available to Spynet Agents and above:
  • X-57 Reek: A Starfighter designed to survive escaping a blockaded planet. Traded missiles for better shields.
  • There is a wide range of common courier ships available, all with Transponders and IDs that can be used to access most systems in the Galaxy without raising suspicion
  • Hypermoler: A variation on the Cyinade tooth, this instead released a stimulant that pushes the body and mind into overdrive, causing the reflexes of a non-force user to match one of apprentice or even low knight level, depending on the baseline. After a few minutes, the painkillers wear off, and migraines follow for days after. Use with caution.
  • Spydor Miniature robotic spy/assassination tool
  • Q Micro Turret Micro turret, sticks to walls and fires on targets automatically
  • Q Laser Microphone Listen through walls!
  • Splinter Knifes Advanced throwing knives for penetration and toxin delivery.
  • Spectre-1: A memory-comparing drug that makes the target fall unconscious for three to five minutes, followed by amnesia, lightheadedness, and headaches.
  • JACKAL code: code for running naughty slices using public resources. Assume Spynet hires public computing power all over the Galaxy.
  • Darknet
Available to Spynet Senior Agents and above:
  • Q3 Tracker Microchip for tracking across galactic distances.
  • Disguise Matrix Good for changing facial appearance in a pinch.
Available to Spynet Principal Agents (or on request from Spymaster:
Joining Spynet and promotions

All Spynet Agents must complete a single Operation before being granted a position within Spynet. An Operation is approved by the Spymaster and must be conducted in enemy space. This can be solo or in a group, it can be contested or uncontested by player characters. The story must include a minimum of 5 posts of good quality by the player character.

To reach the rank of Senior Agent, the writer must be approved for promotion by the Spymaster and the Faction Leader. The writer must plan and successfully conduct a contested operation in enemy territory. There must be 10 quality posts of >400 words in length to receive the promotion. If the writer feels their character displayed the cunning and skill expected of a senior agent in the mission, but it was still failed, then the Spymaster may still award the promotion.

To reach the rank of Principle Agent, the writer must be approved for promotion by the Spymaster and the Faction Leader. The writer must plan, manage and successfully conduct a contested operation in enemy territory with at least one player character under their command (NPC of another writer if necessary). There must be 15 quality posts of >500 words in length to receive the promotion. If the writer feels their character displayed the cunning and skill expected of a principle agent in the mission, but it was still failed, then the Spymaster may still award the promotion.
 

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