Star Wars Roleplay: Chaos

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Approved Starship The Mhor

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THE MHOR

OUT OF CHARACTER INFORMATION
  • Intent: Create a unique Heavy Cruiser for Gar Shale
  • Image Source: Link
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Communication & Sensor Systems
  • Standard Emergency Systems
  • Standard Gravitational Systems
  • Standard Hyperdrive
  • Standard Internal Management
  • Standard Navigational Systems
  • Standard Power Generation
  • Standard Power Management
  • Standard Propulsion System
  • Standard Life-Support Systems
ADVANCED SYSTEMS
STRENGTHS
  • Pride of Rishi: Not only that The Mhor is a capable and versatile Heavy Cruiser, it's also a symbol of Rishi Enclave's allegiance and contribution to The Mandalorian Enclave. Under the helm of Gar Shale, the Alor of Clan Shale, Tyatr'alor of Rishi Grand Fleet, and the Champion of Rishi, The Mhor is the acclaimed pride of Rishi Enclave.​
  • Space Bastion: The Mhor is a very durable Heavy Cruiser, armed with top of the shelf defensive systems, is able to withstand the barrage of enemy's fleets. Equipped with a hangar that can hold up to seven starfighter squadrons, The Mhor often act as the bulwark that allows the starfighers and other ships on its formation to cripple down enemy's formation.​
WEAKNESSES
  • Chonky Boi: The Mhor is a large Heavy Cruiser that has a chunkier build compared to other Heavy Cruisers with similar length. As a result, it has poor maneuverability and speed, as well as an easy target for enemy's fleets.​
  • Gaping Hangar Bay: The Mhor's operational hangar, which could fit up to seven starfighter squadrons, also poses as a vulnerable spot of the ship. Located at the front of the Heavy Cruiser, the huge hangar bay is prone to direct fire from the front. A perfectly timed shot on the open hangar would cause a vital damage to The Mhor.​
DESCRIPTION

The Mhor is a Heavy Cruiser that was constructed by Rishi Enclave Foundry on behalf of the Champion of Rishi, Gar Shale. Upon disagreement with the council of Rishi Enclave over the stagnation and isolationist nature of the tribe leads Gar to pursue a passion project, a grand fleet that would be noticed even by The Mandalorian Enclave of Kestri. Years of raiding and working as hired gun, as well as the support of the Rishi Enclave's youth, finally paid of with the establishment of Rishi Grand Fleet, spearheaded by The Mhor.

Not long after, the talk to integrate the tribe to The Mandalorian Enclave goes into proceeding. With the call of Crusade intensifying, Gar Shale and The Mhor is ready to lead the contingent of Rishi Enclave warriors to accept the call and be in the forefront of the Reclamation War. The Heavy Cruiser is the crown jewel of Rishi Enclave, symbol of the strength of the tribe.

The Mhor is a defensive-oriented Heavy Cruiser. Complete with Anti-Missile systems and shields, the Heavy Cruiser is able to withstand the barrage of enemy's navy. It can hold up up to seven starfighter squadrons, which with all the other ships on the formation will provide sufficient firepower to go toe-on-toe with any naval formation in the galaxy. The huge design of the Heavy Cruiser, an inherent flaw of Rishi Enclave Foundry less advanced ship construction capability, means that The Mhor is more susceptible to unexpected hits on several blindspot of the ship. Moreover, The Mhor is underwhelming when it comes to maneuverability and speed, and is prone to getting outclassed by faster Heavy Cruisers on the market.​

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Last edited:
Issue.

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An individual can only own up to 500 meters for a starship, meaning you. You have to attach it to a company or faction to own it.

  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]
750m [Base: 1 | Very Low: 2 | Low: 3 | Average: 4 | High: 5 | Very High: 7 | Extreme: 9 ]
1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11 ]


This is wrong also. We round down length, not round up. You can only have five squadrons at this size.

  • Chonky Boi: The Mhor is a large Heavy Cruiser that has a chunkier build compared to other Heavy Cruisers with similar length. As a result, it has a very average maneuverability and speed, as well as an easy target for enemy's fleets.
  • One & Only: The Mhor is the only Cruiser-class ship that Rishi Enclave Foundry has ever built. The construction of The Mhor took a significant amount of time and resources. If the Heavy Cruiser is to be destroyed, it doesn't only mean a huge loss for the Bes'kyrade and The Mandalorian Enclave in general, but also a symbolic loss for the Rishi Enclave.
I will elaborate why these are not weaknesses. Chonky Boi does not apply when the Average Speed and Manuverability is simply average! It has no bearing on this submission and is to be removed.

As for one and only, it means only one exists...which is already listed. This is also not a valid weakness as Unique means Unique only, symbol or not is not an appliable PvP like weakness.

I am requesting new weaknesses due to this.

Let me know when these are all fixed.
Gar Shale Gar Shale
 
Listib Hibin Listib Hibin

Thanks for the review! I've made a couple of changes to the submission;

  • Affiliation changed to Rishi Enclave Foundry
  • Length to 1000, width to 482, height to 308
  • Armament: High > Very High
  • Quantity +4 on everything except for Mass-driver cannon & Quad turbolaser cannon (remains the same)
  • Defense: Very High > Extreme
  • Point-defense cannon quantity +12
  • Maneuverability & Speed: Average > Low
  • Edit to Chonky boi weakness to fit the reworked value distribution
  • New weakness; Gaping Hangar Bay
  • Slight edit to description to fit the reworked value distribution

Hopefully it's all sufficient for the ship submission.
 
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