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Approved Tech The Ring of Sorzus Syn

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The Ring of Sorzus Syn

OUT OF CHARACTER INFORMATION
  • Intent: To create a Sith artifact for Wake
  • Image Source: Midjourney
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: Sorzus Syn
  • Affiliation: Darth Nwul Darth Nwul
  • Market Status: Closed-Market
  • Model: The Ring of Sorzus Syn
  • Modularity:
    • Can be Repaired through ritual.
  • Production: The scale is Unique
  • Material:
    • Alchemically-treated Korribani Iron
    • A fragment of a Tythonian Jedi's lightsaber crystal, bled.
SPECIAL FEATURES
  • The ring amplifies a force user's control over alchemically or sorcery-summoned creatures and monsters as well as the quantity of creatures controlled.
  • The ring renders the wearer resistant to disease and poisons. They may use the ring to capture hostile pathogens and chemicals them inside the gem to be used directly or even extracted for alchemical use.
  • The ring amplifies the wearers ability to manipulate living and dead cells through the use of alchemy and sorcery, making it easier to create constructs, creatures, and mutations through the use of the force. Rituals that may require multiple people require significantly less or even one as long as the primary caster wears this ring.
  • The ring generally magnifies the wearers connection to the dark side of the force, increasing their capacity to use the force and their strength.
STRENGTHS
  • Dark Side Abomination Control Enhancement.
  • Capable of removing diseases and poisons from onesself with the ring.
  • Significantly enhanced cellular manipulation.
  • Force Connection Mangification
WEAKNESSES

  • If the ring is removed before all of the diseases and poisons are extracted from it, they will be returned to the wearer of origin immediately and with increased rapidity of effectiveness. This can prove fatal.
  • The effects can be temporarily suppressed by Ysalamiri and other such forces and effects.
  • If a sithspawn, alchemically created, or sorcery-summoned creature is already under anothers control, the wearer of the ring may not simply assume control, but wrestle the control from the original creator which requires a battle of wits and additional stress.
DESCRIPTION
Sorzus Syn was the original author of the Sith Code, a master of sith alchemy and the commander of legions of sith abominations and war beasts. She is the mother of the Shambler, Howler, Pit Horror, and Leviathan. She dominated herds of Tuk'ata across the sands of Korriban and wastes of Ziost after her arrival and single-handedly contributed much of her knowledge to the book of the Sith in the form of her journal. Her academic musings and studies form the bedrock on which all Sith Order study begins. Unquestionably one of the most powerful Sith Alchemists to ever live.

Obsessed with ancient Sith artifacts, she sought to create one of her own. While she had created a Holocron near the end of her life, little is known about the other artifacts she may or may not have created. Her Ring was one such artifact, lost to history. The item possesses a terrible power, amplifying the skills that the ancient Sith was so proud of in life. It provided her with an expanded ability to control legions of horrors and mutants, manipulate the very cells of the living and it helped her come to the conclusion that dead flesh and the use of necromancy was a far more effective tool. She wielded diseases and poisons as easily as a man would use a knife and spread her curses throught the ranks of her enemies.

Eventually her ring was lost to history, many of the artefacts left behind by the ancient Sith were swept up, while the small ring was forgotten because of the difficutly by which it was used. After a time the ring fell into the hands of several ancient sith before it was sealed away in a collection beneath the surface of Korriban within a deep catacomb where its presence alone inspired some of the rites that lead to the necromantic sorceries that the catacomb would later be renowned for.

In the year 900 ABY, the catacombs beneath Korriban were finally breached by Darth Caedes Darth Caedes and his allies including the neophyte sith philosopher, Darth Nwul Darth Nwul who would soon become known as Darth Nwul. Wake discovered the ring along with several other objects within the tomb and took them for his own. His unique physique, outlook, mental abilities, and the numerous minds and souls that he had consumed made him the perfect vessel for the ring.

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Generally I am not one to pull a sign saying HALT but....we need to go over a few things.

In the year 900 ABY, the Gates of Graush were finally breached by Darth Caedes Darth Caedes Darth Caedes Darth Caedes and his allies including the neophyte sith philosopher, Darth Nwul Darth Nwul Darth Nwul Darth Nwul who would soon become known as Darth Nwul. Wake discovered the ring along with several other objects within the tomb and took them for his own. His unique physique, outlook, mental abilities, and the numerous minds and souls that he had consumed made him the perfect vessel for the ring.
Remove the spoiler from here on Darth Nwul. Not allowed.

  • The ring amplifies a force user's control over alchemically or sorcery-summoned creatures and monsters as well as the quantity of creatures controlled.
  • Dark Side Abomination Control Enhancement.
While this is fine and dandy, we have a bit of an...issue with other peoples Sithspawn. I am requesting a weakness or rewording for those currently controlling said other Sith Spawns, like a battle of wits or how it is more difficult from other peoples control. If that is done, I am more than happy to let this go through.

  • The ring renders the wearer immune to disease and poisons, instead capturing them inside the gem to be used or even extracted for alchemical use.
  • Alchemically rendered immune to disease and poisons.
You cannot be fully immune, please reword.

  • The ring amplifies the wearers ability to manipulate living and dead cells through the use of alchemy and sorcery.
Please expand on this, this is a bit...vauge.

  • An individual with a weak will will have their mind damaged as the number of creatures controlled increases, eventually ripping it to shreds.
  • Requires and intimate knowledge of sith sorcery, medicine, and alchemy to be in any way useful.
  • Only someone with an open mind and a connection to the dark side can access the depths of its power, otherwise it will plague the owner with confusion until they destroy themselves.
These are not weaknesses to the person already having to use it. I am requesting these to be removed. You do not need to make another weakness if you wish...I find that the Ring Removal is a rather powerful weakness and love it.

After a time the ring fell into the hands of several ancient sith before it was sealed away in a collection beneath the surface of Korriban within the Gates of Graush where its presence alone inspired some of the rites that lead to the necromantic sorceries that the gate would later be renowned for.
Must be approved in the Codex before it is allowed through Factory Approval.


Let me know when these are fixed.
Darth Nwul Darth Nwul
 
Allrighty! Let's get started! No problem at all.

Yeah I figured I would need to do that and was getting started with those adjustments right away. Spoiler removed.

Added this to weaknesses -
  • If a sithspawn, alchemically created, or sorcery-summoned creature is already under anothers control, the wearer of the ring may not simply assume control, but wrestle the control from the original creator which requires a battle of wits and additional stress.
Added these lines -
  • Capable of removing diseases and poisons from onesself with the ring. [as opposed to immunity]
  • The ring renders the wearer resistant to disease and poisons. They may use the ring to capture hostile pathogens and chemicals them inside the gem to be used directly or even extracted for alchemical use.
Updated this line -
  • The ring amplifies the wearers ability to manipulate living and dead cells through the use of alchemy and sorcery, making it easier to create constructs, creatures, and mutations through the use of the force. Rituals that may require multiple people require significantly less or even one as long as the primary caster wears this ring.
Removed the other weaknesses! I'm glad you liked the ring removal one.

I removed references to the Gates.

Hope this works for you!

Listib Hibin Listib Hibin
 
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