Star Wars Roleplay: Chaos

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Work In Progress TheCaptain's WIPs


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NAME GOES HERE

AgeCharacters below the human equivalent of 13 years are not allowed
SpeciesPlease link the character's species to either the Codex submission or Wookieepedia
GenderTEXT HERE
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveIs the character Force sensitive or not? Are they Force Dead?
FactionTEXT HERE
RankTEXT HERE


PHYSICAL DESCRIPTION
What does your character look like? Do they have any distinguishing features, a certain style of clothing, or anything else which might be noticed?

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
A minimum of 2 strengths are required

WEAKNESSES
A minimum of 2 weaknesses are required

HISTORY
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

SKILLS AND POWERS
Please list all relevant possessions, factory submissions, and codex submissions here.

EQUIPMENT AND SHIP
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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DAESHA TUALIN

Age33
SpeciesTwi'lek
GenderCis Female
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionTEXT HERE
RankTEXT HERE


PHYSICAL DESCRIPTION
What does your character look like? Do they have any distinguishing features, a certain style of clothing, or anything else which might be noticed?

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Beguiling Beauty:
  • Mistress of All Trades:
  • Silk and Steel:

WEAKNESSES
  • Mind the Lekku:
  • Jill of None:
  • placeholder:

HISTORY
Daesha Tualin is a woman of mystery, and she prefers it that way.

SKILLS AND POWERS
Thog is, above all, a master hunter, trained in the arts of identifying, tracking, trapping, and especially killing beasts of all kinds. He's also an expert survivalist with an extensive knowledge of how to thrive in different environments. Combined, these skills make Thog a nightmare to deal with in any natural environment, and his skills with slugthrowers, knives, and traps work just as well on sapient prey.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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BREHG SHA

Age39
SpeciesNeimodian
GenderFemale
Height170 cm
Weight62 kgs
Force SensitiveN/A
FactionTrade Federation
RankCustoms Vizier of Enarc


PHYSICAL DESCRIPTION
Brehg Sha is a woman of fairly average build for a Neimodian, with mottled grey-green skin, bright orange eyes, and narrow features. Her body is slim and spindly while her hands are bony and clawed.

In terms of attire, as far as Sha is concerned the more colorful and ostentatious the better. She enjoys elaborate Neimoidian outfits in bold colors, and even her most practical attire is usually

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Friends in All Places: Sha has connections both as a member of the Trade Federation and from her underworld contacts, giving her a broad range of people and resources to use.
  • Cool and Calculated: Sha retains the characteristic Neimoidian affinity for numbers, but is much better at maintaining a level head under pressure, even when threatened.
  • Surprisingly Skilled: Sha is more than a simple desk jockey, her underground connections and experiences have made her skilled at handling more direct and dangerous forms of business.

WEAKNESSES
  • Neimoidian Rep: Neimoidians, especially those in the Trade Federation, have an reputation for being slimy, cowardly, and duplicitous, something which Sha doesn't really lean away from.
  • Never Tell Me The Odds!: Sha is an almost pathological risk taker and loves doubling down on any chance to increase her money and power, even if its likely to backfire.
  • Bean Counter: At the end of the day Sha is a bureaucrat first and foremost, and isn't going to be fighting or flying her way out of real danger, especially against people with real training.

HISTORY
Brehg Sha was born to one of the lower-class hives

SKILLS AND POWERS
Please list all relevant possessions, factory submissions, and codex submissions here.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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The Unaccountable, The Unknown Variable​
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Haor Chall Engineering Corporation
  • Affiliation: Brehg Sha
  • Market Status: Closed-Market
  • Model: Sheathipede-Class Transport Shuttle
  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Shuttle
  • Length: 14.4 meters
  • Width: 9.2 meters
  • Height: 12.1 meters
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: None (1)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)





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Exterior Location
The Venturer's Club​
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: The Venturer's Club
  • Classification: Nightclub (Bar, Casino, Cabaret)
  • Location: Abregada-rae Spaceport, Abregado-rae
  • Affiliation: Hutsok Sha
  • Accessibility: The club itself and its many common areas are easily accessible to the public, as the club is built on a well-used street and canal of Abregado-rae Spaceport. The seedier aspects of the club are designed for paying members only and well guarded from prying eyes.
  • Description: A swanky canal-side nightclub located between the spaceport and the historic Old Patch quarter of the city that serves as a den of entertainment and refreshment. The club covers a broad range of potential clients, locals and spacers, rich and poor, public and private enterprise, as well as providing a wide range of services ranging in legality.
POINTS OF INTEREST
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  • The Foyer: Offering both convenient street and canal-side access, the foyer of the Venturer's Club is a spacious and ostentatiously decorated front room featuring a fully-stocked central bar and kitchenette from which to order refreshments. The bar opens up to both the foyer and the cabaret floor for customer convenience and features two hand-carved statuettes of Neimoidian Pylats.
  • The Cabaret Floor: The first floor is devoted largely to a large performing stage at the back of the club which hosts all manner of live entertainment for clubgoers. Occassionally, the central tables will be cleared to create a makeshift dancefloor for the patrons for special events and performances. The large, open central hall of the club also offers those on the upper floors a view of the stage.
  • The Gambling Hall: The second floor is devoted to more private forms of entertainment in the form of gambling tables, ranging from sabaac, to dejarik, to billiards. Food and drink can be brought from either the first or third floor bars, and a smoking lounge is also provided.
  • The Top-Shelf Bar: A nickname given to small third floor area of the club which features its own, separate bar and kitchenette area. The Top-Shelf offers a degree of free privacy to those patrons who cannot afford the private members-only lounges on the first floor.
  • The Roof: Available via club membership (and bribery), the rooftop offers excellent views of the historic Old Patch of Abregado-rae Spaceport, the charming local canals, and the distant ports of the city, both space and nautical.
  • The Private Lounges: Located on the first floor, this special VIP section is available only via reservation to paying members of the club and provides a location for private parties and business arrangements, as well as less socially accepted forms of entertainment. The lounge area itself can be walled off from the rest of the club for privacy and each individual lounge room offers a variety of security measures to ensure patrons are not disturbed or spied on. At least, not by anyone who isn't on the staff...
  • The Backroom: The private office of __ is located directly at the back of the lounge area and is the most private, well-guarded location in the entire club. This literal smoke-filled backroom allows __ to meet her patrons in total confidence and manage the comings and goings of the club. In addition to being lavishly appointed and well stocked, it also features a concealed passage to the cellar behind a large portrait.
  • The Cellar: Officially the cellar is primarily a place for storage, housing the reserves of refreshments and food for the upstairs club as well as other supplies needed in the day-to-day running of the club. Unofficially, it also features a hidden two-way tunnel that runs under the canals and toward a private hangar in the local spaceport, which serves as both an inlet for contraband and a potential escape route.

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a description on the structure's history here. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]
 
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RITJU CATH SHOVO

Age232 years
SpeciesHutt
GenderHermaphroditic (Masculine Presentation, He/Him)
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionHutt Cartel
RankDaimyo


PHYSICAL DESCRIPTION
Ritju is a younger Hutt, somewhat shorter and skinnier than your average lorda, with dark green skin and a paler, yellow underbelly. His most distinguishing feature is his dead left eye and the massive web of scars and burns surrounding it. He never covers this old wound under any circumstances.

Strangely for a Hutt Ritju does wear some articles of clothing, belts and other basic equipment to carry personal items around in. He's very paranoid about these items being tampered with and does not like to be parted from them.

PERSONALITY AND BELIEFS
On the surface Ritju is about as far from a typical Hutt as you can expect a being to get. He is polite, cordial, almost humble in a sense, with an extremely personal approach to business as he directly runs most of his own affairs.

STRENGTHS
  • Hutt Physiology: Ritju, like most Hutts, is incredibly durable and strong for a being of his size, perhaps more so since he actively tries to maintain his physical skills.
  • Cartel Connections: Ritju does have connections to the larger Hutt Cartel organization, giving him access to resources and contacts beyond most average beings.
  • Hands-On Boss: Due to his paranoia, Ritju is shockingly competent at many personal tasks, ranging from negotiation, to flying, to even fighting.

WEAKNESSES
  • Dead Eyed: Ritju's dead eye not only represents a blow to his depth-perception, but also proof that he is far from untouchable.
  • Young Upstart: Ritju is a young Hutt from a low level clan, unable to throw his metaphorical (or literal) weight around with the real big dogs of the underworld.
  • Insecure Slug: A brush with death at a young age has convinced Ritju that everyone is out to get him, making him intensely paranoid and eager to stay on people's good sides.

HISTORY
Ritju Cath Shovo was born to one of the more obscure, less prestigious Kajidics on the fringes of Hutt space.

SKILLS AND POWERS
Please list all relevant possessions, factory submissions, and codex submissions here.

EQUIPMENT AND SHIP
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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VLAK ZAHNT

Age42
SpeciesIthorian
GenderMale
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionTEXT HERE
RankTEXT HERE


PHYSICAL DESCRIPTION
What does your character look like? Do they have any distinguishing features, a certain style of clothing, or anything else which might be noticed?

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Seasoned Hunter

WEAKNESSES
  • Big Target

HISTORY
Thog was born to the Oltu herd on the Ithorian homeworld of Ithor, or rather above it on one of the many herdships orbiting the planet. The Oltu family had a tradition as conservationists specializing in the many rare and exotic animals of the jungle. Thog took to the work well, but not the philosophy, and after growing bored in his role took to helping poachers instead of stopping them. After being found out, Thog went on the run as a freelance big game hunter, ironically using the skills he developed as a conservationist.

SKILLS AND POWERS
Thog is, above all, a master hunter, trained in the arts of identifying, tracking, trapping, and especially killing beasts of all kinds. He's also an expert survivalist with an extensive knowledge of how to thrive in different environments. Combined, these skills make Thog a nightmare to deal with in any natural environment, and his skills with slugthrowers, knives, and traps work just as well on sapient prey.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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ZAR KEVDAC

Age42
SpeciesArcona
GenderMale
Height184 cm
Weight72 kg
Force SensitiveN/A
FactionFreelancer
RankNone


PHYSICAL DESCRIPTION
Zar Kevdac is a tall, thin specimen of an Arcona, bordering on lanky with pale beige skin and the distinctive, anvil-shaped head of his people. His eyes are a sickly golden color, a clear sign of salt addiction, and his resting expression is usually a mix of boredom and contempt.

Zar likes to dress up a bit from common galactic thugs, often sporting fine boots and coats over combat armor and customizing his equipment to be both stylish and functional. He never goes anywhere without at least one phial of the highest purity salt somewhere on his person.

PERSONALITY AND BELIEFS
Zar Kevdac is a professional killer, in both sesnes of the word. He takes his contract work seriously and prides himself on his sterling reputation for getting the job done. He's methodical and shrewd, with an undercurrent of abosolute ruthlessness and greed that fuels his ambition. He has an odd sense of refinement for a hired gun and enjoys the finer things in life, whether they be fine clothes, fine weapons, or fine-cut salts.

Zar's greatest weakness is his addiction to salt, a hallucinogenic for Arcona that he developed a taste for at a very young age. He's able to manage his addiction most days, but walking a wire well is still dangerous. At the same time he's also developed a taste for other kinds of thrills, like challenging targets and hard negotiations, and seems to enjoy testing his skills. And of course, someone in his line of work isn't likely to develop pro-social tendencies like decency or restraint.

STRENGTHS
  • Reptilian Traits: As an Arcona, Zar is able to sense local heat signatures and has strong sense of smell thanks to the chemical detectors in his tongue.
  • Seasoned Scoundrel: Zar hasn't survived this long in the underworld by being stupid or incompetent, and has a ruthless will to do whatever it takes to get the job done.
  • The Quick: Zar prides himself on his speed and accuracy with a blaster pistol, having made a living as a triggerman and bounty hunter for various syndicates and cartels over the decades.

WEAKNESSES
  • Depth Perception: His compound Arcona eyes struggle with fine visual details, especially at longer ranges, forcing him to rely on other senses.
  • Chemical Dependency: Being a salt addict, Zar needs to maintain a delicate balance between crippling withdrawls and mind-melting highs to stay functional.
  • The Dead: Zar is greedy, callous, unscrupulous, and more than a little arrogant, any one of which is likely going to get him killed one day.

HISTORY
Zar Kevdac was born on the Arcona homeworld of Cona, where from a young age he became involved with petty crime before eventually moving up into the underground salt trade, where he developed his condition. While he started off as a simple runner, but after shooting a member of a rival gang dead at the age of ten he developed a taste for violence. He began acting as an enforcer for his salt cartel before leaving Cona for lower and seedier things.

Zar has since bounced from operation to operation, acting as a triggerman for the highest bidder and freelancing for various underworld organizations. He's worked as an enforcer, a bounty hunter, and an assassin, often times quietly turning on contractors and eliminating them when a better deal comes along. His taste for danger (and salt) has only increased since then, and this constant seeking of thrills has taken him deep into the underworld over the years.

SKILLS AND POWERS
Zar's is a master with handguns, being able to draw and fire with extreme speed and accuracy at close-range, even on mutliple targets. While he prefers small arms, he's no slouch with larger weapons like rifles or scatterblasters as long as the target is close enough to see. He's also developed skills in melee combat, although its not his forte, and he's a skilled enough pilot to get himself in and out of tight spots. Zar can be quite sneaky when he needs to be and has enough knowledge of bypassing security systems to serve as an able assassin and thief. He speaks Arconese, Galactic Basic, Huttese, and a smattering of other common trade languages.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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RHENN LAKEL

Age27
SpeciesQuarren
GenderFemale
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionSpacer's Guild
RankMember


PHYSICAL DESCRIPTION
Priga is a short, athletic young Quarren woman, almost bordering on wiry, with pale orange skin

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Quarren Physiology: As a Quarren, Priga can breath air and fresh or salt water, is a naturally skilled swimmer, and can spit a thick, viscous ink from her mouth.
  • Starship Savant: Priga is an expert on all things starship, not just flying and navigating, but building, maintaining, and modifying them as well.
  • Quick-on-the-Draw Priga is a fast thinker, a fast talker, a fast pilot, and if it comes down to violence, a fast draw on the blaster.

WEAKNESSES
  • Sensitive Skin: Priga's skin is sensitive to extreme heat and dryness and can be damaged without regular exposure to water or to moisture-retaining substances.
  • Run Away!: Priga is not a professional fighter, in our out of a ship, so her first and best response to a direct fight is to turn tentacles and run.
  • What a Scoundrel: Priga is a lying, cheating, credit-grubbing scoundrel at heart

HISTORY
Priga was born on the water world of Lamaredd to her single mother who worked as a mechanic and shipbreaker at the local spaceport (while maintaining a sideline as a chop-shop). Priga grew up around starships from a young age and got into the family business as soon as she could hold a spanner, but her real dream was always to fly the ships she worked on. She would spend her free time between jobs pestering pilots and snooping on smugglers to learn everything she could about flying a starship.

SKILLS AND POWERS
If there is one thing Priga knows, its starships. She's a self-taught expert in the arts of flying, navigating, and maintaining starships, as well as other vehicles and similar devices like droids. She custom-built her own freighter practically from scratch and has been working in and around starships since she was a squidling. Outside of ships, Priga has proven to be a dab-hand at the classic smuggler arts of lying, cheating, and dodging consequences (usually blaster fire) and can usually give as good as she gets. She's also quite the smooth talker (in her own way) and is fluent(-ish) in multiple languages including Basic, Huttese, Bocce, Sy Bisti, Quarrenese, and Mon Calamarian. She can also understand Binary and knows at least one swear word in most galactic languages.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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NIMLOQ URTAN

Age42
SpeciesUalaq Aqualish
GenderMale
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionHutt Cartel
RankEnforcer


PHYSICAL DESCRIPTION
What does your character look like? Do they have any distinguishing features, a certain style of clothing, or anything else which might be noticed?

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Combat Background:

WEAKNESSES
  • Big Target

HISTORY
Thog was born to the Oltu herd on the Ithorian homeworld of Ithor, or rather above it on one of the many herdships orbiting the planet. The Oltu family had a tradition as conservationists specializing in the many rare and exotic animals of the jungle. Thog took to the work well, but not the philosophy, and after growing bored in his role took to helping poachers instead of stopping them. After being found out, Thog went on the run as a freelance big game hunter, ironically using the skills he developed as a conservationist.

SKILLS AND POWERS
Thog is, above all, a master hunter, trained in the arts of identifying, tracking, trapping, and especially killing beasts of all kinds. He's also an expert survivalist with an extensive knowledge of how to thrive in different environments. Combined, these skills make Thog a nightmare to deal with in any natural environment, and his skills with slugthrowers, knives, and traps work just as well on sapient prey.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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VILKO THRIM

Age35
SpeciesIshi Tib
GenderCis Male
HeightHow tall is your character? (metric required)
WeightHow much does your character weigh? (metric required)
Force SensitiveN/A
FactionFreelancer
RankCaptain


PHYSICAL DESCRIPTION
Vilko is a stout and stocky Ishi Tib with light green skin and a large head sporting two protruding eyestalks, a massive beak, and a pair of jowls. He presents a jovial and easy going front and his broad beak is often slightly curled into a beaming smile.

For clothing. Vilko enjoys an eclectic mixture of fashion and function, often combining rugged leathers and scraps of armor over fine silks and robes. He also prefers looser, free-flowing clothing that are comfortable to wear and easy to conceal small items in.

PERSONALITY AND BELIEFS
How does your character act? How do they think? Do they have any deeply held beliefs or phobias?

STRENGTHS
  • Amphibious Predator: As an Ishi Tib, Thrim is able to breath in air, fresh water, and salt water, and has an extremely acute sense or smell in or out of water.
  • Jill of All Trades...: Nalah has had her hands in so many rackets that she's picked up skills in everything from blaster-slinging, to starship piloting, to even art appraisal.
  • Streetwise and Sharpwitted: Having climbed her way out of the gutter on Nar Shadda, Nalah combines the best elements of both a resourceful street criminal and a suave aristocrat.

WEAKNESSES
  • Salt-Water Dependent: Thrim needs to be regularly immersed in salt water to keep his body healthy and prevent potentially lethal dehydration.
  • ...Mistress of None: Nalah has learned just enough about flying, fighting, and other topics to make her operations work and this means she can be easily outshone by a specialist.
  • Compulsive Behavior: Lying, gambling, flying, smoking, loving, Nalah is drawn to risky ventures and will often double down on a bad situation rather than walk away.

HISTORY
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SKILLS AND POWERS
Thog is, above all, a master hunter, trained in the arts of identifying, tracking, trapping, and especially killing beasts of all kinds. He's also an expert survivalist with an extensive knowledge of how to thrive in different environments. Combined, these skills make Thog a nightmare to deal with in any natural environment, and his skills with slugthrowers, knives, and traps work just as well on sapient prey.

EQUIPMENT AND SHIP
 
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ROLEPLAYS
What is your character's backstory? What are their origins? What did they do before they started being RP'ed? Feel free to edit this later to recount their further adventures.

RELATIONSHIPS
Please list all relevant possessions, factory submissions, and codex submissions here.

ACCOLADES
Please list all relevant possessions, factory submissions, and codex submissions here.
 
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