Star Wars Roleplay: Chaos

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Toran + Early Harris Era

The Fel Empire is divided into three different military branches, each led by the Moff Council and Emperor directly. You can request any rank upon joining the Imperial Military, but understand we will not give out infinite numbers of high ranking positions.

Imperial Navy
Imperial Army
Imperial Knights
 
The Moff Council stand as the highest authority in the Fel Empire, besides the Emperor himself. The power they hold is vast, and so is there loyalty and service to the Fel Empire. There is no limit to the number of Moff's there can be, but only the best and most qualified can hope to join their ranks.

Moff Council
1. Moff Titan​
2. Moff Klesta
 
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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create an advanced interceptor for the Fel Empire[/SIZE]

  • [SIZE=9pt]Image Source: Link[/SIZE]

  • [SIZE=9pt]Canon Link:[/SIZE][SIZE=9pt] N/A[/SIZE]

  • [SIZE=9pt]Restricted Missions:[/SIZE][SIZE=9pt] N/A[/SIZE]

  • [SIZE=9pt]Primary Source:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Awaud Manufacturing [/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]TIE-NZ[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Fel Empire[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Minor[/SIZE]

  • [SIZE=9pt]Material:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Alusteel Hull, with Quadranium lining. [/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification[/SIZE][SIZE=9pt]: Interceptor[/SIZE]

  • [SIZE=9pt]Length[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]9 Meters[/SIZE]

  • [SIZE=9pt]Width[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]12 Meters[/SIZE]

  • [SIZE=9pt]Height[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]3 Meters[/SIZE]

  • [SIZE=9pt]Armament[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]

  • [SIZE=9pt]Defenses[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Squadron Count[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt]4[/SIZE]

  • [SIZE=9pt]Maneuverability Rating[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]

  • [SIZE=9pt]Speed Rating[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Very High[/SIZE]

  • [SIZE=9pt]Hyperdrive Class[/SIZE][SIZE=9pt]: N/A[/SIZE]
[SIZE=9pt]STANDARD FEATURES[/SIZE]
  • Deflector Shields
  • Thruster bank
  • Targeting Jammers
  • Rotary Starfighter Cannons
  • Concussion Missiles

[SIZE=9pt]ADVANCED SYSTEMS[/SIZE]
  • Targeting Computer
  • Life Support System
  • Ejection Module
  • Sensor Jammers
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • Shock Fighter: The TIE-ZN is effective when deployed quickly and in overwhelming numbers. Their speed and firepower allow them to get in and hit their targets fast, sometimes before they even realize what is happening.

  • Dual Targeting: The TIE-ZN can target up to three different opponents or emplacements at any given time, allowing it to fire its missile and laser compliment all at once.
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • Advanced Systems: With the sheer speed and power residing with the TIE-ZN, often times normal pilots are not able to use it to their fullest ability. Force sensitive individuals are the only ones capable of using this fighter to its maximum capabilities.

  • No Hyperdrive: The TIE-ZN had to make compromises to achieve the maximum combat ability, and thus the hyperdrive was removed to save space and weight. This confines the TIE-ZN to carrier groups and space stations.

  • Low Shield Capacity: While the TIE-ZN has full shield coverage across the vessels length, it is rather thin in certain areas. The fighter relies on its speed and maneuverability to protect itself.
[SIZE=9pt]Description[/SIZE][SIZE=9pt]: [/SIZE]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To flesh out the Fel Empire's territory
  • ​Image Credit: Originally found on fanshare.com, Illustrator listed as Phillip Roth
  • Canon: N/A
  • Links: N/A
SETTING INFORMATION
  • Structure Name: Fel-Imperial authority complex
  • Classification: Capitol of Government
  • Location: Osseriton
  • Affiliation: The Fel Empire
  • Accessibility: Access to the building is open freely to citizens of the Fel Empire after passing a security check. Non-citizens of the Fel Empire must apply for temporary access via their state's embassy or by sending a request directly to the government's administration bureau. It is almost completely unfeasible to access the castle by boat as it used to be, so two launch pads remain open 24/7 provided by the local municipality. Uncleared craft entering the airspace are liable to be shot down without any warning.
  • Security:
    4x TIE-ZN stationed permanently
  • 50x Imperial High Guard stationed permanently
  • 4x Anti-Aircraft cannons, deactivated unless authorized
  • Additional security may be brought in during large gatherings of government officials

[*]Description: Whether for day-to-day bureaucracy or much larger functions such as gatherings for the Imperial Senate, the Fel-Imperial authority complex is home to the majority of the small empire's government officials. While security clearance is needed to enter, the entire building remains largely opened to the empire's citizens apart from a few restricted areas (listed below.) Being the remnants of a former citadel and being recently refurbished, it remains one of the most bustling centers of activity in the entire state.
POINTS OF INTEREST
  • Ground access point - Small military checkpoint which is permanently closed to non-essential personnel. Connects to the airstrip directly above.
  • The 'Toran Fel' Airstrip - Named aptly after the most recent Emperor. Used for larger craft that would not be accommodated by the launch pads, and also used by permanently stationed interceptors. At the front are two air traffic control towers.
  • Imperial Adminsitration bureau - Main processing facility for most data that the government collects and stores, used as a backup for any civilian records.
  • External waste pipes - Constantly pumping out excess sewage, waste etc. Can be closed off temporarily by manual control, or can have a gate be brought down by manual operation preventing any potential enemies from accessing the facility while not making the entire place smell like... you know.
  • Imperial Senate building - Exactly what it says. Home to the Senate of the Fel Empire, where surprisingly they get things done other like other political bodies.
HISTORICAL INFORMATION

The original administration complex was nothing of the sort, merely a castle surrounded by a series mountains in the center of a rather too large lake. The building has stood the test of time, with many archaeologists unable to pinpoint its exact construction date. As such, it's not difficult to see why its rather awkward logistical position would prove difficult to justify spending any money on it by modern standards, though the vicinity actually used to be filled with water. The natural erosion along with a nearly cataclysmic natural earthquake caused the once enclosed basin to open and flood flat ground near it.

Since then, the ground has become lush with greenery that the government has refused to destroy - partly because of a millitant environmentalist minister, partly because of the natural deterrence it gives to citizens which allows the bureaucrats to keep an eye on visitors - it has since been used as a center for administration for the majority of government departments.

Repairs have had to be undertaken in the forms of constructing additional sewage outline pipes, blocking up the former ones and shutting them off completely, with the only possible access other than the two aforementioned landing pads being a heavily guarded and heavily restricted elevator to the miniature airstrip that has been constructed.
 
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The Fel Imperial Navy is the back bone and first line of security for the Imperial Protected Nations. With the fine ships produced by the Imperial Foundories and the contracted Companies, the Officers of the Imperial Navy are given the best of the best to defend the borders of the Unknown Region. Defend and protect those planets that bend the knee to the Emperor, for it is our nations pride on the line, not just ours.​
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The Imperial Navy, like the Fel Armed Force are lead by the Supreme Commander of the Fel Imperium. Leading some of the Larger Campians for the Emperor. The only one above them is the Emperor themselves and they hold a seat on the High Council as a Military Advisor to the Emperor. Given Command of the 1st Imperial Armada, The Supreme Commander is the beacon of military leadership in the Fel Empire. They are also tasked with managing the Military Promotions and division of the Fleets and Task Force within the Imperial Navy.​
Current Serving Officer:
[member="Lord Harris"]​
Rank:
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Naval Ranks and Assigned Fleet Size:
  • Grand Admiral: Receiving the Rank of Grand Admiral of the Fel Empire is one of the greatest ranks a Naval Officer can receive. This rank provided an officer the ability to receive command of an Armada. They will be assigned an array of Naval Vessels and given a Moff to serve and protect. This will also provided the Officer the ability to take on any personal expeditionary mission they deem necessary.
    Current Serving
    *Vacant*

[*]Rank:
  • ​
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[*]Admiral: An officer who has shown their loyalty and strategic mindset on the battlefield as well in peacetime is awarded the rank of Admiral. These officers are given command of a Fleet. These Fleets can range from Defense, Attack, and Special Missions. They are designed to be a broader range yet specialized for a reasonable mission. Admirals are given Exploratory Mission from High Command to expand the Understanding and Borders of the Fel Empire.
  • Current Serving
    [member="Kyle O'Conner"]

[*]Rank:
  • ​
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[*]Captains: When an officer is given this rank, it shows their ability to lead missions, escort fleets, and task forces with leadership and courage. To be given the rank of Captain, these officer are given command of Specialized Units that range from Task Force (2-3 Ships) to Escort Groups tasked with patrolling and often assisting allies in protecting their boarders. Captain are often sent out on mission to explore as well as gather information about the larger galaxy at hand. Thus these officers are ordered to leave the confines of the Empire to seek missions and information about the rest of the galaxy.
  • Current Serving
    CPT, [SIZE=11pt][member=Oscar Saint-Just][/SIZE]

[*]Rank:
  • ​
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-- Service in the Fel Armed Forces is a great honor for an average citizen, service here is only for the strong of will and steel of loyalty to the Emperor. This branch of the Military is mainly made up of three other branches in service to the Imperium.
  • The Fel Imperium Militant - The Garrison and main line of both defense and attack for the Fel Empire. This branch services mainly Vehicles and Ground Force in the Domination of a planet, though not the initial invasion. They deal with making sure the integration of the Planet is brought into a smooth and peaceful transition, though they are not without the ability of showing the strength of the Fel Militant.
  • The Stormtrooper Corp. - Serving in this Corp is in service of the most Elite Combat Units within the Fel Empire. They serve as both Marines aboard Imperial Naval Vessels, as well as Invasion Force used to get a foothold on invaded planets. Here these are some of the most strategically sound operators in their field of military supremacy. Only accepting the top 5% of candidates chose from the Fel Militant, joining there ranks is not possible, one must be offered a position within their ranks.
  • Imperium Security Protectorate (ISP) - Being the most secretive and most loyal of those in the Fel Imperial Armed Force, these operators are the Special Operations Arm of the Fel Empire. Serving on specialized missions from the Throne of the Empire, service here is means access to classified mission as well as serving along side the Imperial Knights.

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Serving as the head of the Fel Armed Forces under the Supreme Commander of the Fel Imperium is the Field Marshal. Gaining this rank offers the ability to lead the Invasion of a planet as well as command of Operation over the Fel Armed Forces and Ground Operation. Only one member is allowed to hold the Rank and thus hold the power of the Fel Army and all branches under them.​
Current Holders:​
*Vacant*​
Rank:
  • 8Xe800k.jpg

General: Serving as a general of the Fel Imperium gains the officer the ability to command a Sector Army of Imperium Militant as well as a Legion of Stormtroopers in the name of the Fel Empire. There is only allowed to be a single General of the ISP.
  • Current Holders:
    [member="Ursula Toher"]

[*]Rank:
  • EX8pvvO.jpg

Colonel: Serving as a Colonel of the Fel Imperium allows these offers to gain the command of a Legion of Imperium Militants or a Legion of Stormtroopers. These officer are allowed to pick their own coloring of Military Armor as well as a designated Name of their Legion. A Colonel within the ISP will be given command of a Black Ops Operation Command Post.
  • Current Holders:
    *Vacant*

[*]Rank:
  • FytzQ65.jpg

Major: The rank of Major within the Fel Empire will gain the ability to lead a Division of any one of the Sub-Branches of the Fel Armed Forces and us these trooper the ability Name, Color Armor, as well as given a specific specialty designated to their Division,
  • Current Holders:
    Major [member="Dan Tray"], CO of First Wolf

[*]Rank:
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OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission. Is the character there to assist with faction roleplays, to help train your character, or provide an antagonist for dominions or something else entirely?]
  • ​Image Credit: Ulsae, Deviantart
  • Role: Head of the Fel Empire's Diplomatic Corps
  • Links: N/A
PHYSICAL INFORMATION
  • Age: 67
  • Force Sensitivity: Apprentice, Self-taught through academic study
  • Species: Sephi
  • Appearance: It is rare to see Barathune outside of his life support suit, mainly for aesthetic purposes. Following a permanently damaging acid attack against him, he confined himself to the suit only to be released when he finds time for a rest. While skin grafting has toned down the effects of the attack, noticeable scars are still present which has diminished his self confidence outside of armor. His body is rather lean, typical of Sephi, and is of average height.
SOCIAL INFORMATION
  • Name: Barathune Gladeil
  • Loyalties: The Fel Empire
  • Wealth: Large amount of wealth due to familial ties and investment banking
  • Notable Possessions: Modified walking stick with his name engraved in it
  • Skills: Force sensitive but untrained and has never developed an interest in training.
  • Personality: As mentioned above, Barathune has major self-confidence issues due to the embarrassment of being permanently disfigured, but when that is no longer an issue he is overly confident, calm and nice, though strict to any of his subordinates in a professional capacity. His voice usually sounds a little raspy, and he speaks eloquently.
COMBAT INFORMATION
  • Weapon of Choice: Barathune would most likely lie in any situation to avoid combat, though if forced into it will use his signature cane to fend off any attackers.
  • Combat Function: While not being the ideal situation for the elderly man, Barathune would risk his life for his friends and family, and while he may be disfigured his training in Fel Empire's reserves at least gives some reassurance to his companions that he does not need babysat should he be jumped on.
HISTORICAL INFORMATION
[Please include at least one paragraph on the NPC's history.]
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: The Fel Empire
  • Affiliation: The Fel Empire | [member="Jaster Awaud"]
  • Model: N/A

  • Production: Unique
  • Material: Durasteel, Transparisteel, Copper, Tin, Duranium Ship Materials
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Missle Deactivation Transmitter
  • Meditation Sphere
  • Workshops
  • Socket Guard
  • Communication Wave De-scramber
  • Encryption Module
  • Frequency Jammer
  • Holonet Transiever
  • Hyperwave Tranceiver
  • Life Support
  • Inertial Damper
  • Life form Indicator
  • Aural Sensor
  • Com-Scan
  • Hyperwave Signal Interceptor
  • Long-range Sensors
  • Crew Quarters
  • Anti-ion Emission Tracer
  • De-Ionizer
  • Hanger Bays
  • Internal War Bridge
  • Droid Workshop
  • Cast Duranium Frame
  • Molecular Shielding
  • Front Facing Bridge
ADVANCED SYSTEMS
Strengths:
  • Unlimited Power - This ship is going to punch a hole in anything that it fires upon, it's extremely powerful weaponwise and very armed.
  • Amazingly Defended - A ship was the speed of a brick and turning circle of a tank, the Vindictive also boasts the defense of a tank covered in bricks.
  • Internal Bridge - A good place to hide and protect the important crew members, the internal war bridge is defended and hidden in the middle of the ship.
Weaknesses:
  • Blind - Every arrow shaped cruiser has this issue, there are no weapons covering the area behind this ship, opening up a very obvious target for a few explosives.
  • Obvious - The front facing bridge is a pretty obvious target. A well placed shot will decomission this ship for a while.
  • Brick - A ship with all the speed and grace of a brick, this ship has no turning circle and very little speed.
Description: Built and designed by the Fel Empire to provide a flagship fit for duty, The Vindictive is a tank of a ship. With an even spread of weapons across the entire ship, excluding the back, this ship can tear through anything on either side or in front of it.

With a crew of fifty thousand, this destroyer has the storage space to hold enough food to survive two years of constant exploring and travel, should it not be able to dock with a space station to resupply. Every crew member has a "reasonable" cabin, however some lower ranking officers do have to share in bunk beds to conserve space for more weapons and wires and cables and death weapons.

The Vindictive was designed to serve as the flagship for the Fel Empire, and serve as a flagship is exactly what it does.
 
OUT OF CHARACTER INFORMATION

  • Intent: A limited production ISD for the Fel Empire
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Fel Empire
  • Affiliation: Fel Empire
  • Model: N/A

  • Production: Limited
  • Material: Durasteel, Transparisteel, Copper, Tin, Duranium Ship Materials
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Missle Deactivation Transmitter
  • Socket Guard
  • Communication Wave De-scramber
  • Encryption Module
  • Frequency Jammer
  • Holonet Transiever
  • Hyperwave Tranceiver
  • Life Support
  • Inertial Damper
  • Life form Indicator
  • Aural Sensor
  • Com-Scan
  • Hyperwave Signal Interceptor
  • Long-range Sensors
  • Crew Quarters
  • Anti-ion Emission Tracer
  • De-Ionizer
  • Hanger Bays
  • Internal War Bridge
  • Droid Workshop
  • Cast Duranium Frame
  • Molecular Shielding
  • Front Facing Bridge
ADVANCED SYSTEMS
Strengths:
  • Punchy - A weaponised ISD, this ship is tearing through anything in it's path like a knife through butter.
  • Speed - This ship is faster than the regular Imperial Star Destroyers in the galaxy.
Weaknesses:
  • Blind - Every arrow shaped cruiser has this issue, there are no weapons covering the area behind this ship, opening up a very obvious target for a few explosives.
  • Obvious - The front facing bridge is a pretty obvious target. A well placed shot will decomission this ship for a while.
  • Fighterless - Not designed a carrier, the Ranger Class has absolutely no fighter support.
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Superior Starfighter

  • Length: 13 meters,

  • Width: 13 meters

  • Height: 9 meters

  • Armament: High

    2x Front Facing Rapid Firing Laser Cannons

  • 4x Torpedo Tubes

[*]
Defenses: Low

[*]Squadron Count: Low: 8
[*]Maneuverability Rating: High
[*]
Speed Rating: High

[*]
Hyperdrive Class: None


STANDARD FEATURES

  • Standard Navigation

  • Standard Targeting Systems

  • Standard Life Support

  • Standard Repulsorlift Engines

  • Standard Communications

  • Standard Sensor Arrays

  • Standard Deflector Shields

ADVANCED SYSTEMS

  • On Board Laser Communications

  • Advanced Targeting Array

Strengths:

  • Numerous - These ships were easy to make and quick to produce.

  • Based off Ancient Technology -
Weaknesses:

  • No Shields-

  • Difficult to Pilot-

Description:
 
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
COMBAT INFORMATION
  • Availability: Unique
  • Deployment: Mass
  • Strengths & Weaknesses: [What are the combat strengths and weaknesses of this unit? You may describe them as a list or in paragraph form.]
  • Description: [Please describe your unit, how they came about, any special features, their training, and their tactical and/or functional application. This must be at least a paragraph in length.]
 
OUT OF CHARACTER INFORMATION

  • Intent: Specialised, Unique armour for the Fel Empire
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Fel Empire
  • Affiliation: The Fel Empire
  • Model: N/A
  • Modularity: Colour & Helmet can be changed.

  • Production: Minor
  • Material: Armourweave, Duraplast, Zeltec Ultra-Anium
TECHNICAL SPECIFICATIONS
  • Classification: Multi-Purpose
  • Weight: Average
  • Resistances
- Blasters (And other plasma type weapons): High
- Kinetic: Very Low
- Lightsabers: Average
- Other:
  • Slug Thrower: Average
  • Cold: Average
  • Heat: Average
  • Carbon Weapons: None

SPECIAL FEATURES
  • In built communication system
  • Backup oxygen tank - Five Minutes
  • Vocal Modifier
  • Heads up Display
Strengths:
  • Blaster-proof - This armour, due to the materials used within it boasts amazing protection to blaster fire.
  • Lightsaber-proof - This armour, due to the materials used within it boasts reasonable protection to lightsaber strikes.
Weaknesses:
  • Kenetic - A good shot with a kenetic weapon will render this armour all but useless.
  • Joints - Any well placed shot to the less defended joints of this armour signs the death warrent for the wearer.
DESCRIPTION
Designed to be standard issue armour for the elite Stormtrooper Division of The Fel Empire, the FM-Armour is designed to be a mid ranged, medium weight armour. Due to this, it boasts good blaster resistance and average lightsaber resistance (due to the use of a specialised material known as Zeltec Ultra-Anium) however to compensate the armour is much weaker against kenetic energy and has absolutely no protection against the use of carbonite weapons, some of which are being used in the galaxy.

The FM-Armour boasts the ability to take four or five shots from a lightsaber before it begins to burn the person inside the armour and then begins to break. However it is important to note that the Zeltec Ultra-Anium is only present on the gauntlets and legs. It take take a few good blaster shots to the chest and come out with only a few scorch marks and it can take two or three well placed headshots without issue. It cane take a few reasonable slug thrower shots, although they will penetrate the armour much easier.
 
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Fel Empire
  • Affiliation: Fel Empire
  • Model: AT-CW
  • Modularity: None
  • Production: Mass-Produced
  • Material: Durasteel | Zeltec Ultra-Anium
TECHNICAL SPECIFICATIONS
  • Classification: Mobile Command Transport
  • Role: Command Transport
  • Size: Large
  • Weight: Heavy
  • Minimum Crew: 2
  • Optimal Crew: 6
  • Propulsion: Quadrupedal
  • Speed: Average
  • Maneuverability: Low
  • Armament: High
  • Defenses: Very High
  • Squadron Count: Low
  • Passenger Capacity: 40
  • Cargo Capacity: Large
SPECIAL FEATURES
  • Holotable
  • Command Room
  • Zeltec Ultra-Anium
Strengths:
  • Weaponised - A weaponised machine, this walker can take out most things without issue.
  • Lightsaber resistant legs - Learning from past mistake, the legs on this thing are mostly lightsaber resistant due to the Zeltect Ultra-Anium used.
Weaknesses:
  • Command Walker - Normally where the commanding offers are located, taking out of these walkers will kill 40 soldiers and probably a few commanding officers.
  • Tank - This thing turns like a tank, it has very little maneuverability.
Description:
Designed by the Fel Empire to act as both a walker and command structure, the Fel AT-CW is broken into three distinct sections. At the front, drivers and gunners operate the walker, marching on the enemies of the Fel Empire. In the middle, 35 troopers all sit, ready and wating to deploy and storm into battle, firing everything they own. At the back, command operations can be found. It's a very small section but there's enough holoscreens and tables to provide a reasonable overview of a battle.

Of course, like most walkers of this design a good tow rope will send it crashing into the dirt. That normally wouldn't be too bad, however if that occurs to this sort of walker then a good few commanding officers are pretty much sure to die. Should a few commanding officers die, the soldiers under their command won't really have much of a clue what to do. That's partly why the back of this beast is more protected than the front, the troopers are much more expendable than the commanders.
 

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