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What was left behind was the everyday man, woman and droid. Those who during the fallout didn't have the credits to buy their way offworld, instead surviving years of turbulent gang warfare as small time crime lords vied for power. The wars of galaxy-spanning empires made such livelihoods harsher. When the Sith took Etti IV corporate bigwigs didn't like being pushed around or suffering from trade embargoes placed on Sith worlds. A motley crew of corporations moved their business to Denon, operating from the ecumenopolis world. They quickly established influence in the local government and soon bought their way into global governance. They ruled the planet with an iron fist and cracked down on the underworld.
By 858 ABY, the Corporate Authorities of Denon had been established. Big suits fight for power, market forces merging on one another. Unable to compete openly they resorted to the underworld, fighting proxy wars using former gangsters, information brokers and muscle to push competition out of the way. A crime syndicate has risen in this competitive environment. One that manipulates the market for their benefit, accepting credits from corporate institutions to do their bidding, all the while being oppressed by the people they work for. Corporate Security, CorpSec, breathing down the neck of the Underworld.
Today, with years of expansion and gently massaging of the profit margins, the Corporate Authorities is the most profitable it's ever been! Formerly insular worlds have transformed under corporate rule, exporting more than just tourism or agriculture, and markets have flourished, enhancing the strength of the voucher currency. It truly is a haven for businessbeings and free enterprise, despite some more recent setbacks from an ever-growing underground movement. All citizens can rest assured that the elite ranks of CorpSec and their clever direction under the ever-savvy Direx Board will soon quell the turf battles on Altier, the pretender movement on Belazura, or the rumblings of civil strife on other worlds. By investing CorpSec with the power to make and levy judgement, they will quickly bring any restless elements to heel, like Darkwire.
Darkwire is a criminal syndicate operating out of Denon. It's primary focus is market manipulation. They operate under the iron fist of the Corporate Authorities that now govern the sector. Darkwire is the underworld home to mod-junkies, fixers, enforcers, slicers, information brokers and assassins. -
The Darkwire network operates within the political reach of the Corporate Authorities.
- Government Type: Corporatocracy [Corporate Authorities of Denon]
- Head of State: ExO
- Executive Branch: Direx [Executive Direx Board]
- Judicial Branch: Inter-Corporate Tribunal
- Military Branch: CorpSec [Corporate Security]
- Capital: Denon
- Official Languages: Galactic Basic
- Currency: Authority Cash Voucher
- War Philosophy: Defensive Wars
- War Doctrine: Mercenary Dependence
- Orbital Bombardment Stance: Forbidden
- Native Interference: Passive Studies
- Native Enlightenment: Forbidden
- Resettlement: Allowed
- Land Appropriation: Allowed
- Genetic Enhancement(s): Allowed
- First Contact Protocol: Passive
- Initial Border Status: Open
- Foodstuff Policy: Unrestricted
- Economic Policy: Monetary Policy
- Trade Policy: Wealth Creation
- Production Policy: Manufacturing Focus
- Artificial Intelligence: Allowed
- Droid Workers: Allowed
- Pre-Sapients: Hunted
- Refugee Policy: Citizens Only
- Population Control(s): Allowed
- Slavery: Forbidden
- Purge: Forbidden
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Approved Codex Submissions:
Locations:
Mirdirmorut - the Company HQ on Denon
Seven Corners - a hub of both legitimate and criminal activity
The Blue Flame - a tavern in Seven Corners frequented by Darkwire
Sakedo Tower - a shopping mall within the Seven Corners district controlled by Luminous Sun
NPCs:
Larz Blackheart - one of the DireX Board Members
Diviak Manfloon - one of the DireX Board Members
Luminous Sun - one of the DireX Board Members
Rhéala Aleyv - a lieutenant of Luminous Sun
Lore:
Sargon's Few - a Dark Side cult of religious zealots
Approved Factory Submissions:
Technology:
Vampyre Cybernetic - Close-Quarter Combat option for cyborg characters
Cryptnet 2.0 - a darkweb-like communications network for Darkwire members
The Darkwire Tattoo - a nanobot capable of communication between Shadowrunners using Cryptnet
Vehicles:
DH-17 Speeder Bike
Ships:
The Midnight Vulture- flagship of Larz Blackheart
The Mediator - flagship of Marlene Starlight
Intrusion - flagship and fleet complement of Diviak Manfloon
Gentry - flagship of Luminous Sun
Death Monger - flagship of Qanatain Xopsaloff
Tron-class Star Destroyer - ships of the line for the fleet serving under the Corporate Authorities
Proposed/Pending Codex Submissions:
Planets:
Species:
Locations:
"The Pentad" - the government center on Denon. 5 buildings connected by a courtyard sitting atop the CorpSec headquarters.
Casino on Bovo Yagen
NPCs:
Marlene Starlight - one of the DireX Board Members
Qanatain Xopsaloff - one of the DireX Board Members
Sola Ember executive assistant to Marlene Starlight
Lore:
CAD structure/organization
Militia serving under Larz Blackheart
Militia serving under Luminous Sun
Militia serving under Marlene Starlight
Militia serving under Diviak Manfloon
Militia serving under Qanatain Xopsaloff
CorpSec structure/organization
Darkwire criminal organization and its structure
Darkwire network board where jobs/messages are posted
"Darkwire" Force Tradition - inspired by Hedge Witches
Proposed/Pending Factory Submissions:
Technology:
Standard set of slicer gear for Darkwire members
Datapad with universal connectors for slicing/connecting directly to CryptNet 2.0
Vehicles:
Starships:
Companies:
Company listing for each DireX Member