Nathan Bloodscrawl
House Bloodscrawl Patriarch
OUT OF CHARACTER INFORMATION
Snipers
Snipers focus on shots at extreme ranges with Large Blasters. They are accompanied by one to two two spotters (Who may be a fellow clone or a soldier biot, Support Nuetralizer if operating a particularly complicated weapon though all clones are expected to know how to operate and repair their weapons with scrap if necessary, a Medical Neutralizer if operating behind enemy lines, an Advanced Model 1 for all purpose infiltration, spying, and assassination of enemy Force Users, a D-13 Droid for A heavy weapons platform for killing enemy Force Users and emergency infiltration, or a pair of Battle Droid Assassins or Flame Battle Droids if seeking to control a single position) and learn to use either Anti Material, Anti-Personnel, or Multipurpose Sniper Platforms if required to destroy both valuable equipment and kill multiple targets
ANTI-PERSONNEL: GENERAL PURPOSE
This Sniper focuses on killing singular targets with precision fire from a fixed position, often using one of their spotters to harass and draw targets out into the open, while the other helps identify targets and various other tasks. This Type of Sniper occasionally makes use of a Sniper Rifle or special smaller weapon fixed to a remote control turret often operated by their back up spotter. They generally prefer to snipe from as far and as high away as possible. They are trained to operate in almost any environment imaginable, even in deep space, but specialize in locking down and controlling large areas PlanetSide, such as jungles, roof tops. They will generally kill an enemy officer should the opportunity present itself but focus on killing common infantry, operating on an attrition warfare mindset. They are trained to defend against counter sniper tactics and sniper-hunting squads Wields blaster or slugthrower as appropriate, but often only carries a single side arm. Snipers like these however, can wield their main weapons like personal cannons when on the move, firing from the hip due to their enhanced strength...and having an extremely high chance of hitting any target at point blank ranges that is directly in the open and not behind cover, and have the dangerous possibility of being able to ricochet their shots off certain surfaces like energy fields
Ordinance: Detonation Pack
Sniper (Anti Personnel)
Spotter X2
Remote Control turret fitted with DLT-19X Targeting Blaster X1
Blasters
Hydro-Electric Sniping Blaster OR Lance Sniper Rifle
Slugthrowers
FHR-01
ANTI-PERSONNELL: HVT
These Snipers are trained to both passively and actively hunt a target with silenced blaster weapon or slugthrower platforms, or, in the case of of Force Users, Special Sonic Weapons. They specialize in operating in urban environments, and are accompanied by a single spotter of their choice and their assigned equipment. More likely to operate behind enemy lines than other long range snipers, and specialize in disguising themselves and smuggling themselves, their spotters, and their equipment, along with forging all relevant identification necessary for the task. Some in this class specialize exclusively in killing Force Users
Spotter X1 (Often but not always a D-13 Assassin Droid)
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters:
VT-LRS Rifle OR ER-7 Elemental Rifle OR DLT-19X Targeting Blaster
Slugthrowers:
Jaing Rifle
ANTI-MATERIAL: GENERAL PURPOSE
This sniper focuses on destroying valuable materials like supplies, communication, fuel, and armor from a fixed position that is easily abandoned due to the weight of the weapon. They will kill a soldier should the opportunity present itself but they focus on destroying vital equipment. Great at sniping through even the harshest environments. Accompanied by a fellow clone, biot, or Advanced Model 1 as spotter and occasionally make use of turrets mounted with silenced sniper rifles and a Battle Droid Assassin or Flame Battle Droids to deny area traversal, constantly firing from a fixed position
Spotter X1 (Often an Advanced Model 1 )
Remote Control turret fitted with DLT-19X Targeting Blaster X2
Blasters
VT-722 OR Caluula Anti-Material Rifle
Slugthrower
CC-S99 Survival Rifle OR Type-63
ANTI-MATERIAL: HVT
For destroying targets or killing those otherwise so well protected No other weapons platform could hope to do the job, these Anti-Material Snipers are trained to operate behind enemy lines with a single spotter classed no less than an Assassin Droid. Some specialize in eliminating enemy Force Users under heavy protection from extreme ranges.
Spotter X1 (Must be an Assassin Droid, Often an Advanced Model 1)
Blasters
DC-47A OR EZ-35
Slugthrowers
RAMR-1 OR GWE-003 OR House Io Sniping Launcher
MULTIPURPOSE:
Snipers Mastered in all forms of warfare are assigned multipurpose Blasters, and are able to successfully snipe at the most extreme ranges possible, (Including the ability to snipe accurately from fast moving vehicles or vehicles hovering and battling turbulence, boats floating in the ocean, urban, jungle, snow, or desert environments and are experts at shooting through lightsaber defenses, and are able to operate either by themselves or with a single spotter of Either Biot or Assassin Droid Quality to hunt specific targets even behind enemy lines
Spotter X1 Biot Or Assassin Droid, or no spotters, (Often a D-13 Assassin Droid)
Ordinance: Detonation Pack
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters
DC-15A (Full Sniper Modifications, Primary Multipurpose Sniper Blaster) OR DLT-19X Targeting Blaster (Secondary Multipurpose Sniper Blaster, Variable)
OR DC-17M Interchangeable Weapon System (All Attachments) (Tertiary Multipurpose Sniper Blaster, Variable. If mounted on turrets it's usually the anti armor or Sniper attachment as part of a lure to misdirect fire)
Slugthrowers: Lightbow (Variable, Primarily used in turrets or booby traps) OR Battle Scout Rifle
Multipurpose (HVT)
Spotter X1
Remote Control turret fitted with DLT-19X Targeting Blaster
DC-15N (Full Auto Sniping Modifications, Special Operations Anti Force User. Variable) OR Battle Scout Rifle
Designated Marksman:
Designated Marksmen operate either solo or in small teams or working with spotters, and are more apt to deploy drones and Battle Droid Assassins, Flame Battle Droids or other Sniping Droideka than other members of this group. Masters of sniping in both urban, jungle, and close quarters in an emergency, and have a higher than average chance over snipers of successful ricochet shots
DM: DRONE SPECIALIST:
This Marksmen Operates solo, using Drones to flush out targets in their immediate area. Are more aggressive and constantly moving. These prefer attrition combat and scouting duty, relaying Intel to larger groups while being mobile at all times. Often uses a Speeder Bike and Myrmidon Armor if operating in non settled environments. Prefers to target commanding officers.
No Spotter - Substituted for Drones
Remote Control turret fitted with DLT-19X Targeting Blaster
Ordinance: Detonation Pack
Blasters:
Civil Defense Laser Disruptor OR Scout Carbine
Slugthrowers:
Gun-Works DMR OR Bowcaster
DM: TRAPPER
This Marksmen is much more patient and devious, booby trapping a single location with one or two silenced weapons mounted on remote operated turrets and a loud weapon on a similar kind of turret, all custom built for the mission, and makes Liberal use of Battle Droid Assassins and Flame Battle Droids to draw out enemy fire. May be accompanied by a clone Spotter or operating solo. These snipers will typically pick an already dangerous location that they know an enemy must pass through and rig it with explosives and remote sniping turrets, sometimes using a loud rifle to try and trick an enemy into thinking the Marksman has given away their position
One or No Spotters
Remote Control turret fitted with DLT-19X Targeting Blaster OR DC-17M X5
Blasters:
Civil Defense Laser Disruptor
Slugthrowers:
Gun-Works DMR
DM: HVT
Aggressively hunts high value targets both close to and behind enemy lines with the aid of both a deadly spy unit and a biot of their choice to act as spotters.
Spotter 1: Assassin Unit (Often a D-13 Assassin Droid)
Spotter 2: Biot of Choice
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters:
Civil Defense Laser Disruptor
Slugthrowers:
Thunderlance Harpoon Gun OR Bowcaster (Multi-Shot, Ricochet, Scoped, Variable)
DM: FORCE HUNTERS
Operates in teams of 7 (Four DM's, three Spotters, who may also be clones, biots or androids depending on choice) to hunt one to two Force Users, coordinating attacks, utilizing drones and Assassin Droids rigged with explosives to defeat a single Force User. This class has the most experience with their spotters at a close second at defeating lightsaber and Force Defenses.
Spotters X3 (Often a combination of D-13 Assassin Droids and Support Nuetralizers )
Support Marksmen X3
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters
BR-212 Jackal ACR (Support Marksmen) OR Scout Carbine (Support Marksmen)
Civil Defense Laser Disruptor (Leader Marksmen)
Slugthrowers:
ELAAR (Leader Marksman) OR Bowcaster (Multi-Shot, Ricochet, Scoped, Variable (Support Marksmen)
Spotters:
Spotters Support Snipers, Designated Marksmen, and Pistoleers using primarily carbines or assault rifles, and spot targets. Spotters are trained to wield sniper or marksmen weapons themselves in emergencies and may be a fellow clone, biot, or specialized android and make use of explosive traps more than other classes, and focus on helping the sniper or marksmen spot targets, to keeping them alive while on the move. They have a high chance of successful ricochet shots, especially burst fire shots. Sometimes uses a jet pack, especially if in a squad
SPOTTER: GENERAL PURPOSE
This Spotter is trained to operate in chaotic battlefields, flushing out targets for their partner far off by harassing targets personally or operating alongside their partner to identify targets. May make use of one or a pair of Assault Battle Droids
General Purpose Sub Group: GRENADIER
These Spotters specialize in using grenade or rocket undermounts on their carbine to flush out targets from behind heavy cover, and are especially aggressive
Spotter (General Purpose)
Blasters
E-17 Blaster Carbine (Undermount if Grenadier) OR Fuel Gun Plasma Carbine
Slugthrowers
KTEC 20GX Carbine
OR Magna-Caster 100
OR Executive Protection Carbine
SPOTTER: HVT
Working with like minded spotters or Marksmen, these spotters focus exclusively on identifying targets, laying down suppressing fire while escorting their partner, taking over sniping or DM duties and operating behind enemy lines, in primarily urban or jungle environments. Certain spotters specialize in killing Force Users.
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters:
Fuel Gun Plasma Carbine
OR Banshee Sonic Carbine
OR Razor Assault Rifle
Slugthrowers:
Executive Protection Carbine
Pistoleers:
These Clones focus on close quarters battle techniques involving pistols and martial arts, are highly aggressive, and masters of hit and run attacks. Though all clones in the unit are equipped with side arms, General Purpose Pistoleers are the only ones equipped with Two pistols and using them as a primary weapons. Devastating trick shots and masters of using their throwing weapons and bouncing grenades around corners, they have the highest chance of successful ricochet attacks over any other class in the unit. Will use an Assault Battle Droid on occasion. Certain skilled fighters use jetpacks
PISTOLEER: GENERAL PURPOSE
This clone dual wields his way through crowds of common infantry, and is adept at shooting through gaps in armor at close range with hip fire or ricochet shots, more than any other variety of clone in the unit. Prefers powerful, robust pistols that do high damage. The most fast and mobile of clones in the unit, using either an Assault Battle Droid or Battle Droid Assassin
Blasters:
HB-42 Blaster Pistol X2 OR EP-7 Elemental Pistol X2 OR Mobius Pistol X2
Slugthrowers:
Model 9 Type 11 Pistol X2 OR LCR Revolvers X2 (357 Magnum, Tactical- Matte black, rounded barrel, synthetic wood grips. Ghost ring sights.)
PISTOLEER: TARGET SHOOTERS
These clones almost exclusively prefer to hunt with a Nightsister energy bow pistol fitted with a night or thermal scope or a special Scoped Revolver Carbine. Much more patient than other Pistoleers. They hunt at night, at prefer to kill officers, and employ a spotter or Battle Droid Assassin to draw fire
Blasters:
Nightsister Energy Bow Pistol (Scope and Stock) OR ZV2 Compact Heavy Blaster Pistol (Scope and Stock)
OR Bacta-Works Capture Pistol
Slugthrowers:
CRC-01 OR Magnetic Revolver OR Epican Semi-Auto Pistol
PISTOLEER: DUELISTS
These clones make use of revolvers or special blaster pistols to kill particularly dangerous targets, and are trained to use jet packs. Some specialize in killing Force Users, and may employ drones, spotters, sniper turrets fitted with silenced rifles, and Sniping Droids to kill single opponents or keep them off balance. Extreme Skill at hipfire, ricochet, and rapid fire barrages while moving extremely fast via jet pack and more than capable of operating behind enemy lines either alone or in special squads
Blasters:
HB-42 Blaster Pistol
OR EP-7 Elemental Pistol
OR Witchtaker Pistol
OR Mobius Pistol
Slugthrowers
Epican Semi-Auto Pistol
OR Model 9 Type 11 Pistol
OR CRP-01
OR Magnetic Revolver
OR LCR Revolver (45. Long Colt, Stainless steel with brass accents and inlays. Ivory or mother of pearl grips.)
OR CRC-01
OR Iridonian Revolver
Total Weapon List:
Snipers
Blasters
Multipurpose:
DC-15N (Full Auto Sniping Modifications, Special Operations Anti Force User. Variable)
OR DC-15A (Full Sniper Modifications, Primary Multipurpose Sniper Blaster, Variable)
OR DC-17M Interchangeable Weapon System (All Attachments) (Tertiary Multipurpose Sniper Blaster, Variable)
OR DLT-19X Targeting Blaster (Secondary Multipurpose Sniper Blaster, Variable)
OR DC-47B (Variable, Special Operations)
Slugthrowers
Lightbow (Variable, Primarily used in turrets or booby traps) OR Battle Scout Rifle
Blasters
VT-722 Anti-Material Rifle (Primary Anti Material Blaster)
OR DC-47A (Variable)
OR Caluula Anti Material Rifle (Secondary Anti Material Blaster)
OR EZ-35 Sonic Rifle (Anti Force User)
Slugthrowers:
CC-S99 Survival Rifle (Primary Slugthrower Anti Material Rifle)
OR House Io Sniping Launcher (Special Operations)
OR GWE-003 (Anti Force User)
OR Type-63 (Secondary Anti Material Slugthrower)
OR RAMR-1 (Special Operations)
Anti Personnel:
Blasters:
VT-LRS Rifle (Special Operations)
OR Hydro-Electric Sniping Blaster (Primary Antipersonnel Blaster)
OR Lance Sniper Rifle (Secondary Antipersonnel Blaster)
OR Stormneedler Rifle (Anti Force User, Variable)
OR ER-7 Elemental Rifle (Special Operations)
Slugthrowers
FHR-01 (Primary Anti personnel Slugthrower Rifle)
OR Jaing Rifle (Special Operations, Anti Force User)
Designated Marksmen:
Civil Defense Laser Disruptor (Solo or Leader only)
Scout Carbine (Primary Blaster DMR, Leader or Support Marksman)
OR BR-212 Jackal ACR (Anti Force User, Support Marksmen)
Slugthrowers:
ELAAR (Special Operations, Anti Force User, Solo or Leader Only)
OR Gun-Works DMR (Primary Slugthrower DMR, Leader, Support, or Solo)
OR Thunderlance Harpoon Gun (Special Operations)
OR Bowcaster (Multi-Shot, Ricochet, Scoped, Variable)
Spotters:
Blasters
E-17 Blaster Carbine (Primary Spotter Weapon, General Purpose)
OR Fuel Gun Plasma Carbine (Secondary Spotter Weapon, Special Operations)
OR Banshee Sonic Carbine (Anti Force User, Special Operations )
OR Razor Assault Rifle (Anti Force User)
Slugthrowers
Executive Protection Carbine (Special Operations)
OR KTEC 20GX Carbine (Primary Spotter Slugthower)
OR DAS-430 Neural Inhibitor (Variable)
OR Magna-Caster 100 (Second Primary Spotter Slugthrower, Variable)
Pistoleers:
HB-42 Blaster Pistol (General Purpose, Primary Pistoleer And Duelist Weapon, Carried by all clones as side arm that are not pistoleer class)
OR Nightsister Energy Bow Pistol (Scope + Stock Attachments, Variable) (Target Shooters Only)
OR EP-7 Elemental Pistol (Secondary Pistoleer Weapon, Pistoleer and Duelists Only)
OR Witchtaker Pistol (Duelists Only)
OR Mobius Pistol (General Purpose, Duelist, Anti Force User)
OR ZV2 Compact Heavy Blaster Pistol (Duelist, Target Shooters Only)
OR Bacta-Works Capture Pistol (Target Shooters and Duelists Only)
Slugthrowers
Epican Semi-Auto Pistol (Target Shooters And Duelists)
Model 9 Type 11 Pistol (Primary General Purpose Slugthrower)
CRP-01
Magnetic Revolver (Duelists Only)
LCR Revolvers (General Purpose and Duelists Only)
CRC-01 (Target Shooters And Duelists Only)
Iridonian Revolver (Duelists only)
Ordinance:
Mini-Drone Explosive (4)
Explosive Knives (5)
Outdated Plasma Grenade (Variable: Can be mounted in special turrets or grenade traps, if carried, usually three per trooper)
Detonation Pack (Varies)
Melee
Talon Vibrodagger
Repulsor Throwing Razors (2)
Zenji Needles (40)
Armor:
Note: "Custom Appearance" next to a link means it's been customized to look like Phase 1 Clone Trooper Armor
Myrmidon Recon Assault Armor (Custom Appearance)
OR Environmental Bastion Armor (Custom Appearance)
OR Obsolete Military Hazard Suit
OR Imperial Hazardous Environment Protective Armor (Custom Appearance)
OR Sith Trooper Armor (Custom Appearance)
OR Magma Trooper Armor (Custom Appearance)
Armor Attachments:
Clone Trooper Jet Pack
Vehicles
Flitknot Speeder Bike
LAAT
Support
R-1 Recon Droid
Defense Drone
C1 Security Drone
Assault Battle Droid (Bog Standard B1 Droid Equipped with Rocket Launcher, strictly support role)
Battle Droid Assassin (Variable)
Flame Battle Droid (Variable)
Sniper Droideka (Variable)
Soldier Biot (Multipurpose, Can Serve based on mission Parameters. If On team, is usually second in command)
Soldier Biot Weapons + Equipment
Nightsister Energy Bow Pistol
DEMP-2 Carbine OR DC-15A OR DC-15S
Support Nuetralizer Model 1 (Engineer in the Squad, may be multiple, depending on the task)
Medical Nuetralizer Model 1 (Team Medic)
Advanced Model 1 (Spy Unit/Anti Force User)
D-13 Assassin Droid (Anti Force User, Special Operations)
Deployed From:
Venture Class Star Galleon OR WKST Super Heavy Interceptor OR WKST Heavy Sniping Interceptor OR TIE/SRRET
Taken from the experienced veterans of the Clone Rangers, the 1st Special Precision Group are the snipers among snipers. Frightening, genetically enhanced masters of stalking and all forms of precision shooting, it is also one of Nathan's first, truly combined services, incorporating Sentient Biots and androids who defected from House Io as well as Biots from the Loyal Clan Li-Ves along with Androids purchased and refurbished from seized criminal groups. The House Io biots and Androids have already had a major influence in both combat doctrine and ruthlessness, and the clones are said to be heavily swayed by some of the more idealistic notions of House Io philosophy in terms of independence, preparation to fight enemy force users, and a willingness to risk all for their fellow soldiers, who are sincerely regarded as family. Such Veterans are well paid to continue causing havoc, and receive excellent benefits. Unlike other units in the Ghost Army of Kytrand, their armor is often completely white, giving them the nickname "Ghost Snipers
- Intent: To make a New Clone Trooper
- Image Credit: https://starwars.fandom.com/wiki/Phase_I_clone_trooper_armor
- Role: To function as a Multipurpose Offense Unit
- Permissions: N/A
- Links: N/A
- Unit Name: 1st Special Precision Group ("The Ghost Snipers")
- Affiliation: Bacta-Works of Epica (Currently), Bloodscrawl Medical Corporation (Formerly)
- Classification: Elite Clone Snipers
- Description: Elite members of the Kytrand Army hand selected for their exceptional Marksmanship even among already remarkably accurate clones and given further genetic modification.
- Unit Size: Medium
- Unit Availability: Rare
- Unit Experience: Elite
- Equipment: Rangefinder, Med Kit. Antidote Kit
Snipers
Snipers focus on shots at extreme ranges with Large Blasters. They are accompanied by one to two two spotters (Who may be a fellow clone or a soldier biot, Support Nuetralizer if operating a particularly complicated weapon though all clones are expected to know how to operate and repair their weapons with scrap if necessary, a Medical Neutralizer if operating behind enemy lines, an Advanced Model 1 for all purpose infiltration, spying, and assassination of enemy Force Users, a D-13 Droid for A heavy weapons platform for killing enemy Force Users and emergency infiltration, or a pair of Battle Droid Assassins or Flame Battle Droids if seeking to control a single position) and learn to use either Anti Material, Anti-Personnel, or Multipurpose Sniper Platforms if required to destroy both valuable equipment and kill multiple targets
ANTI-PERSONNEL: GENERAL PURPOSE
This Sniper focuses on killing singular targets with precision fire from a fixed position, often using one of their spotters to harass and draw targets out into the open, while the other helps identify targets and various other tasks. This Type of Sniper occasionally makes use of a Sniper Rifle or special smaller weapon fixed to a remote control turret often operated by their back up spotter. They generally prefer to snipe from as far and as high away as possible. They are trained to operate in almost any environment imaginable, even in deep space, but specialize in locking down and controlling large areas PlanetSide, such as jungles, roof tops. They will generally kill an enemy officer should the opportunity present itself but focus on killing common infantry, operating on an attrition warfare mindset. They are trained to defend against counter sniper tactics and sniper-hunting squads Wields blaster or slugthrower as appropriate, but often only carries a single side arm. Snipers like these however, can wield their main weapons like personal cannons when on the move, firing from the hip due to their enhanced strength...and having an extremely high chance of hitting any target at point blank ranges that is directly in the open and not behind cover, and have the dangerous possibility of being able to ricochet their shots off certain surfaces like energy fields
Ordinance: Detonation Pack
Sniper (Anti Personnel)
Spotter X2
Remote Control turret fitted with DLT-19X Targeting Blaster X1
Blasters
Hydro-Electric Sniping Blaster OR Lance Sniper Rifle
Slugthrowers
FHR-01
ANTI-PERSONNELL: HVT
These Snipers are trained to both passively and actively hunt a target with silenced blaster weapon or slugthrower platforms, or, in the case of of Force Users, Special Sonic Weapons. They specialize in operating in urban environments, and are accompanied by a single spotter of their choice and their assigned equipment. More likely to operate behind enemy lines than other long range snipers, and specialize in disguising themselves and smuggling themselves, their spotters, and their equipment, along with forging all relevant identification necessary for the task. Some in this class specialize exclusively in killing Force Users
Spotter X1 (Often but not always a D-13 Assassin Droid)
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters:
VT-LRS Rifle OR ER-7 Elemental Rifle OR DLT-19X Targeting Blaster
Slugthrowers:
Jaing Rifle
ANTI-MATERIAL: GENERAL PURPOSE
This sniper focuses on destroying valuable materials like supplies, communication, fuel, and armor from a fixed position that is easily abandoned due to the weight of the weapon. They will kill a soldier should the opportunity present itself but they focus on destroying vital equipment. Great at sniping through even the harshest environments. Accompanied by a fellow clone, biot, or Advanced Model 1 as spotter and occasionally make use of turrets mounted with silenced sniper rifles and a Battle Droid Assassin or Flame Battle Droids to deny area traversal, constantly firing from a fixed position
Spotter X1 (Often an Advanced Model 1 )
Remote Control turret fitted with DLT-19X Targeting Blaster X2
Blasters
VT-722 OR Caluula Anti-Material Rifle
Slugthrower
CC-S99 Survival Rifle OR Type-63
ANTI-MATERIAL: HVT
For destroying targets or killing those otherwise so well protected No other weapons platform could hope to do the job, these Anti-Material Snipers are trained to operate behind enemy lines with a single spotter classed no less than an Assassin Droid. Some specialize in eliminating enemy Force Users under heavy protection from extreme ranges.
Spotter X1 (Must be an Assassin Droid, Often an Advanced Model 1)
Blasters
DC-47A OR EZ-35
Slugthrowers
RAMR-1 OR GWE-003 OR House Io Sniping Launcher
MULTIPURPOSE:
Snipers Mastered in all forms of warfare are assigned multipurpose Blasters, and are able to successfully snipe at the most extreme ranges possible, (Including the ability to snipe accurately from fast moving vehicles or vehicles hovering and battling turbulence, boats floating in the ocean, urban, jungle, snow, or desert environments and are experts at shooting through lightsaber defenses, and are able to operate either by themselves or with a single spotter of Either Biot or Assassin Droid Quality to hunt specific targets even behind enemy lines
Spotter X1 Biot Or Assassin Droid, or no spotters, (Often a D-13 Assassin Droid)
Ordinance: Detonation Pack
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters
DC-15A (Full Sniper Modifications, Primary Multipurpose Sniper Blaster) OR DLT-19X Targeting Blaster (Secondary Multipurpose Sniper Blaster, Variable)
OR DC-17M Interchangeable Weapon System (All Attachments) (Tertiary Multipurpose Sniper Blaster, Variable. If mounted on turrets it's usually the anti armor or Sniper attachment as part of a lure to misdirect fire)
Slugthrowers: Lightbow (Variable, Primarily used in turrets or booby traps) OR Battle Scout Rifle
Multipurpose (HVT)
Spotter X1
Remote Control turret fitted with DLT-19X Targeting Blaster
DC-15N (Full Auto Sniping Modifications, Special Operations Anti Force User. Variable) OR Battle Scout Rifle
Designated Marksman:
Designated Marksmen operate either solo or in small teams or working with spotters, and are more apt to deploy drones and Battle Droid Assassins, Flame Battle Droids or other Sniping Droideka than other members of this group. Masters of sniping in both urban, jungle, and close quarters in an emergency, and have a higher than average chance over snipers of successful ricochet shots
DM: DRONE SPECIALIST:
This Marksmen Operates solo, using Drones to flush out targets in their immediate area. Are more aggressive and constantly moving. These prefer attrition combat and scouting duty, relaying Intel to larger groups while being mobile at all times. Often uses a Speeder Bike and Myrmidon Armor if operating in non settled environments. Prefers to target commanding officers.
No Spotter - Substituted for Drones
Remote Control turret fitted with DLT-19X Targeting Blaster
Ordinance: Detonation Pack
Blasters:
Civil Defense Laser Disruptor OR Scout Carbine
Slugthrowers:
Gun-Works DMR OR Bowcaster
DM: TRAPPER
This Marksmen is much more patient and devious, booby trapping a single location with one or two silenced weapons mounted on remote operated turrets and a loud weapon on a similar kind of turret, all custom built for the mission, and makes Liberal use of Battle Droid Assassins and Flame Battle Droids to draw out enemy fire. May be accompanied by a clone Spotter or operating solo. These snipers will typically pick an already dangerous location that they know an enemy must pass through and rig it with explosives and remote sniping turrets, sometimes using a loud rifle to try and trick an enemy into thinking the Marksman has given away their position
One or No Spotters
Remote Control turret fitted with DLT-19X Targeting Blaster OR DC-17M X5
Blasters:
Civil Defense Laser Disruptor
Slugthrowers:
Gun-Works DMR
DM: HVT
Aggressively hunts high value targets both close to and behind enemy lines with the aid of both a deadly spy unit and a biot of their choice to act as spotters.
Spotter 1: Assassin Unit (Often a D-13 Assassin Droid)
Spotter 2: Biot of Choice
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters:
Civil Defense Laser Disruptor
Slugthrowers:
Thunderlance Harpoon Gun OR Bowcaster (Multi-Shot, Ricochet, Scoped, Variable)
DM: FORCE HUNTERS
Operates in teams of 7 (Four DM's, three Spotters, who may also be clones, biots or androids depending on choice) to hunt one to two Force Users, coordinating attacks, utilizing drones and Assassin Droids rigged with explosives to defeat a single Force User. This class has the most experience with their spotters at a close second at defeating lightsaber and Force Defenses.
Spotters X3 (Often a combination of D-13 Assassin Droids and Support Nuetralizers )
Support Marksmen X3
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters
BR-212 Jackal ACR (Support Marksmen) OR Scout Carbine (Support Marksmen)
Civil Defense Laser Disruptor (Leader Marksmen)
Slugthrowers:
ELAAR (Leader Marksman) OR Bowcaster (Multi-Shot, Ricochet, Scoped, Variable (Support Marksmen)
Spotters:
Spotters Support Snipers, Designated Marksmen, and Pistoleers using primarily carbines or assault rifles, and spot targets. Spotters are trained to wield sniper or marksmen weapons themselves in emergencies and may be a fellow clone, biot, or specialized android and make use of explosive traps more than other classes, and focus on helping the sniper or marksmen spot targets, to keeping them alive while on the move. They have a high chance of successful ricochet shots, especially burst fire shots. Sometimes uses a jet pack, especially if in a squad
SPOTTER: GENERAL PURPOSE
This Spotter is trained to operate in chaotic battlefields, flushing out targets for their partner far off by harassing targets personally or operating alongside their partner to identify targets. May make use of one or a pair of Assault Battle Droids
General Purpose Sub Group: GRENADIER
These Spotters specialize in using grenade or rocket undermounts on their carbine to flush out targets from behind heavy cover, and are especially aggressive
Spotter (General Purpose)
Blasters
E-17 Blaster Carbine (Undermount if Grenadier) OR Fuel Gun Plasma Carbine
Slugthrowers
KTEC 20GX Carbine
OR Magna-Caster 100
OR Executive Protection Carbine
SPOTTER: HVT
Working with like minded spotters or Marksmen, these spotters focus exclusively on identifying targets, laying down suppressing fire while escorting their partner, taking over sniping or DM duties and operating behind enemy lines, in primarily urban or jungle environments. Certain spotters specialize in killing Force Users.
Remote Control turret fitted with DLT-19X Targeting Blaster
Blasters:
Fuel Gun Plasma Carbine
OR Banshee Sonic Carbine
OR Razor Assault Rifle
Slugthrowers:
Executive Protection Carbine
Pistoleers:
These Clones focus on close quarters battle techniques involving pistols and martial arts, are highly aggressive, and masters of hit and run attacks. Though all clones in the unit are equipped with side arms, General Purpose Pistoleers are the only ones equipped with Two pistols and using them as a primary weapons. Devastating trick shots and masters of using their throwing weapons and bouncing grenades around corners, they have the highest chance of successful ricochet attacks over any other class in the unit. Will use an Assault Battle Droid on occasion. Certain skilled fighters use jetpacks
PISTOLEER: GENERAL PURPOSE
This clone dual wields his way through crowds of common infantry, and is adept at shooting through gaps in armor at close range with hip fire or ricochet shots, more than any other variety of clone in the unit. Prefers powerful, robust pistols that do high damage. The most fast and mobile of clones in the unit, using either an Assault Battle Droid or Battle Droid Assassin
Blasters:
HB-42 Blaster Pistol X2 OR EP-7 Elemental Pistol X2 OR Mobius Pistol X2
Slugthrowers:
Model 9 Type 11 Pistol X2 OR LCR Revolvers X2 (357 Magnum, Tactical- Matte black, rounded barrel, synthetic wood grips. Ghost ring sights.)
PISTOLEER: TARGET SHOOTERS
These clones almost exclusively prefer to hunt with a Nightsister energy bow pistol fitted with a night or thermal scope or a special Scoped Revolver Carbine. Much more patient than other Pistoleers. They hunt at night, at prefer to kill officers, and employ a spotter or Battle Droid Assassin to draw fire
Blasters:
Nightsister Energy Bow Pistol (Scope and Stock) OR ZV2 Compact Heavy Blaster Pistol (Scope and Stock)
OR Bacta-Works Capture Pistol
Slugthrowers:
CRC-01 OR Magnetic Revolver OR Epican Semi-Auto Pistol
PISTOLEER: DUELISTS
These clones make use of revolvers or special blaster pistols to kill particularly dangerous targets, and are trained to use jet packs. Some specialize in killing Force Users, and may employ drones, spotters, sniper turrets fitted with silenced rifles, and Sniping Droids to kill single opponents or keep them off balance. Extreme Skill at hipfire, ricochet, and rapid fire barrages while moving extremely fast via jet pack and more than capable of operating behind enemy lines either alone or in special squads
Blasters:
HB-42 Blaster Pistol
OR EP-7 Elemental Pistol
OR Witchtaker Pistol
OR Mobius Pistol
Slugthrowers
Epican Semi-Auto Pistol
OR Model 9 Type 11 Pistol
OR CRP-01
OR Magnetic Revolver
OR LCR Revolver (45. Long Colt, Stainless steel with brass accents and inlays. Ivory or mother of pearl grips.)
OR CRC-01
OR Iridonian Revolver
Total Weapon List:
Snipers
Blasters
Multipurpose:
DC-15N (Full Auto Sniping Modifications, Special Operations Anti Force User. Variable)
OR DC-15A (Full Sniper Modifications, Primary Multipurpose Sniper Blaster, Variable)
OR DC-17M Interchangeable Weapon System (All Attachments) (Tertiary Multipurpose Sniper Blaster, Variable)
OR DLT-19X Targeting Blaster (Secondary Multipurpose Sniper Blaster, Variable)
OR DC-47B (Variable, Special Operations)
Slugthrowers
Lightbow (Variable, Primarily used in turrets or booby traps) OR Battle Scout Rifle
Blasters
VT-722 Anti-Material Rifle (Primary Anti Material Blaster)
OR DC-47A (Variable)
OR Caluula Anti Material Rifle (Secondary Anti Material Blaster)
OR EZ-35 Sonic Rifle (Anti Force User)
Slugthrowers:
CC-S99 Survival Rifle (Primary Slugthrower Anti Material Rifle)
OR House Io Sniping Launcher (Special Operations)
OR GWE-003 (Anti Force User)
OR Type-63 (Secondary Anti Material Slugthrower)
OR RAMR-1 (Special Operations)
Anti Personnel:
Blasters:
VT-LRS Rifle (Special Operations)
OR Hydro-Electric Sniping Blaster (Primary Antipersonnel Blaster)
OR Lance Sniper Rifle (Secondary Antipersonnel Blaster)
OR Stormneedler Rifle (Anti Force User, Variable)
OR ER-7 Elemental Rifle (Special Operations)
Slugthrowers
FHR-01 (Primary Anti personnel Slugthrower Rifle)
OR Jaing Rifle (Special Operations, Anti Force User)
Designated Marksmen:
Civil Defense Laser Disruptor (Solo or Leader only)
Scout Carbine (Primary Blaster DMR, Leader or Support Marksman)
OR BR-212 Jackal ACR (Anti Force User, Support Marksmen)
Slugthrowers:
ELAAR (Special Operations, Anti Force User, Solo or Leader Only)
OR Gun-Works DMR (Primary Slugthrower DMR, Leader, Support, or Solo)
OR Thunderlance Harpoon Gun (Special Operations)
OR Bowcaster (Multi-Shot, Ricochet, Scoped, Variable)
Spotters:
Blasters
E-17 Blaster Carbine (Primary Spotter Weapon, General Purpose)
OR Fuel Gun Plasma Carbine (Secondary Spotter Weapon, Special Operations)
OR Banshee Sonic Carbine (Anti Force User, Special Operations )
OR Razor Assault Rifle (Anti Force User)
Slugthrowers
Executive Protection Carbine (Special Operations)
OR KTEC 20GX Carbine (Primary Spotter Slugthower)
OR DAS-430 Neural Inhibitor (Variable)
OR Magna-Caster 100 (Second Primary Spotter Slugthrower, Variable)
Pistoleers:
HB-42 Blaster Pistol (General Purpose, Primary Pistoleer And Duelist Weapon, Carried by all clones as side arm that are not pistoleer class)
OR Nightsister Energy Bow Pistol (Scope + Stock Attachments, Variable) (Target Shooters Only)
OR EP-7 Elemental Pistol (Secondary Pistoleer Weapon, Pistoleer and Duelists Only)
OR Witchtaker Pistol (Duelists Only)
OR Mobius Pistol (General Purpose, Duelist, Anti Force User)
OR ZV2 Compact Heavy Blaster Pistol (Duelist, Target Shooters Only)
OR Bacta-Works Capture Pistol (Target Shooters and Duelists Only)
Slugthrowers
Epican Semi-Auto Pistol (Target Shooters And Duelists)
Model 9 Type 11 Pistol (Primary General Purpose Slugthrower)
CRP-01
Magnetic Revolver (Duelists Only)
LCR Revolvers (General Purpose and Duelists Only)
CRC-01 (Target Shooters And Duelists Only)
Iridonian Revolver (Duelists only)
Ordinance:
Mini-Drone Explosive (4)
Explosive Knives (5)
Outdated Plasma Grenade (Variable: Can be mounted in special turrets or grenade traps, if carried, usually three per trooper)
Detonation Pack (Varies)
Melee
Talon Vibrodagger
Repulsor Throwing Razors (2)
Zenji Needles (40)
Armor:
Note: "Custom Appearance" next to a link means it's been customized to look like Phase 1 Clone Trooper Armor
Myrmidon Recon Assault Armor (Custom Appearance)
OR Environmental Bastion Armor (Custom Appearance)
OR Obsolete Military Hazard Suit
OR Imperial Hazardous Environment Protective Armor (Custom Appearance)
OR Sith Trooper Armor (Custom Appearance)
OR Magma Trooper Armor (Custom Appearance)
Armor Attachments:
Clone Trooper Jet Pack
Vehicles
Flitknot Speeder Bike
LAAT
Support
R-1 Recon Droid
Defense Drone
C1 Security Drone
Assault Battle Droid (Bog Standard B1 Droid Equipped with Rocket Launcher, strictly support role)
Battle Droid Assassin (Variable)
Flame Battle Droid (Variable)
Sniper Droideka (Variable)
Soldier Biot (Multipurpose, Can Serve based on mission Parameters. If On team, is usually second in command)
Soldier Biot Weapons + Equipment
Nightsister Energy Bow Pistol
DEMP-2 Carbine OR DC-15A OR DC-15S
Support Nuetralizer Model 1 (Engineer in the Squad, may be multiple, depending on the task)
Medical Nuetralizer Model 1 (Team Medic)
Advanced Model 1 (Spy Unit/Anti Force User)
D-13 Assassin Droid (Anti Force User, Special Operations)
Deployed From:
Venture Class Star Galleon OR WKST Super Heavy Interceptor OR WKST Heavy Sniping Interceptor OR TIE/SRRET
-
- Combat Function: Functions as Elite Sniper Units able to operate alone or in small teams to kill high value targets or area denial, often using complex tactics to flush out targets. They are especially adept at killing Force Users
- Force Abilities (Force User Units Only): None
- Master Longshot: These Offense Troopers have been given further genetic modifications and can now possibly dead eye someone while standing still or moving fast at very extreme ranges of up to ten kilometers out with the right weapon. Their accuracy is almost second to none, trailed to wield many modern weapons including pieces stolen from House Io or given by House Io defectors. Their accuracy, Shooting Instinct and reflexes are so extreme that they exhibit abilities that outright border on the supernatural when it comes to hand held weapons, exhibiting an ability to deflect enemy blaster bolts by firing their own at them, and are able to pull off similar feats using slugthrowers. They even possess an amazing ability to bank shots off of various surfaces, their brains able to calculate the chances of hitting their target by unconsciously factoring things like wind, planetary gravity, position, posture, breathing, weight, nature of projectile, and the surface they are trying to bank a shot off from, having a 25% success rate with blasters (Note, this doubles if using bowcaster type weapons and triples if both using bowcaster type weapons and trying to bank shots off an energy field) or Slugthrowers (This doubles if banking shots off metal surfaces or energy fields.) They can even ricochet their thrown grenades and explosive knives off surfaces to try and get targets behind cover, and seem very deadly with any type of weapon meant to be thrown specifically, with some members of the group devoting themselves to this practice...in addition, they are very deadly trick shots in general and are potentially lethal at close quarters if only using a pistol. Some are so good they can even successfully snipe from boats in very heavy waves, vehicles hovering while battling intense winds or while on a fast moving vehicle, no matter the weapon
- Adaptable: They always have an armor and weapons system for a specific mission. Their weapons are similarly adaptable, mastering many modern weapons that can help them deal with the most well equipped infantry when they coordinate their attacks. They are equally adept in conducting Assault on ground, sea, Air or in space in zero G or ship boarding. They are able to use the DC-15A in both Sniper Roles and as an adhoc Squad Automatic Weapon, by taking advantage of tripod, scope, and gyrogymbal systems, and if used on full auto, make shift slings to help them steady their aim and recoil when hip firing, and hip fire is a technique they are also masters of no matter the weapon they are assigned for a mission. Their tactics are supplemented by advanced, sentient biots or androids that typically have supermodel looks. Further, they have become adept at killing Force Users, with an uncanny ability to potentially shoot through even very sophisticated lightsaber defenses...even one of these soldiers could potentially make even a Soresu Master sweat...they are also devastating martial artists with heavy training in Teras Kasi as well as cross training in other forms of martial arts that incorporate guns into their styles.
- Fearless: These Clones are engineered to have very little fear, and will fight to the death to achieve an objective. Battles and traumas of the modern era have also made them extremely resistant to telepathic attacks or illusions
- Perfected Clone: Due to brilliant tweaking of their genetics by BMC, they do not suffer from rapid aging or any other form of Clone Degeneration once they reach fighting age, and even seem more resistant to biological weapons and radiation due to their further genetic modifications by BWE, and also possess three times the strength, reflexes and speed of a typical human, with enhanced hearing to the point of being able to "see" via echolocation, natural high quality night vision, and natural resistance to ballistic and vibro weapons, along with sonic attacks
- Veteran: Master Snipers skilled in infiltrating behind enemy lines in small teams to assassinate HVT's no matter the environment, they are known to employ complex tactics involving Drone Warfare and Sniper Droids to create webs of sniper fire, booby traps involving sniper rifles or explosives in particular being a specialty of theirs. Some of these Clones focus on remote sniping, booby traps and drone warfare exclusively, while others are masters of sniping at extreme ranges with multi purpose or silenced equipment. Others focus exclusively on being spotters or designated marksmen, often assisted by House Io Biots that defected from Laertia Io as well as Biots created by Clan Li-Ves on orders from the Bloodscrawl Matriarch to lend their unique strengths to the team. Some of these Sniper teams are rumored to have been tutored in certain modern weapons, tactics, and equipment by the same droids they work with on these missions, with Some Clones forming teams that make heavy use of biots and androids like The Advanced Model 1 Spy Unit in particular or the D-13 (Acquired via seizure and reprogramming) or severe use of Battle Droid Assassins, Flame Battle Droids to flush targets out of cover. A single Clone from this unit in a high enough or well concealed enough place, with the right rifle, can make entire valleys, deserts, and even forests no man's lands to inflict the most casualties, or edge up on a single target to eliminate them, be they Force User or otherwise. A small team is a significant threat to nearly any Force User in the area if equipped with carbines and DMR's in particular, able to shoot a target and possibly hit it with a minimal sight profile. Their most fear some tactic is to send a squad out armed with nothing but Anti Material weapons or a combination of those and sniping weapons, rig them for hip firing, hunt a squad, displaying enough skill to execute this tactic with frightening ease.
- Survivalist: These are better trained to survive in extreme environments, as well as Urban locations. In Urban locations that have developed an uncanny knack for detecting signs of an incoming ambush and are excellent at finding and killing enemy snipers and marksmen.
- The Ghost: They will happily lie to a person's face about who they work for, and are infamous for hit and run tactics if outnumbered. Due to genetic enhancements They are able to wait for days in one spot without moving to shoot a target properly, slowing their metabolism to the point they can go without food or water a few days longer than a normal human could, without tiring, and can derive more nourishment from less nutrients.
- Still got it: their equipment is just as good for surviving a modern battle as it was in the clone wars, and now that they have been trained in more modern weapons and equipment, they have become all the deadlier for it.
- Outdated: As tough and useful as they admittedly are, and in spite of having more modern gear, some of their equipment is still heavily outdated by a matter of centuries in some cases, despite still being quite powerful if used correctly
- Organic Soldiers Organic Problems: They still need to eat, drink, sleep, and dispose of waste.
- Restrictive: Heavier amounts of ammo leads to them being slightly slower on foot
- Ammo Chew: Some of their special weapons chew through ammo very quickly
- Weapon Weight: Their largest weapons slow their on foot movements significantly
- Attachments: They have access to all attachments for missions for their weapons, but due to restrictions on what they carry, a single Trooper can only carry two out of the known attachments for weapons that can accept them. They also build special turret mounts to attach their rifles of choice to, and operate these turrets remotely to snipe.
- Understrength: Despite having a Force large enough and common enough to be trained and replaced, they are often deployed only in relatively few numbers, as their training is much more expensive, and requires more effort to reach, meaning the Clone Army is judicious in their appointments. Plus, it takes work to become a veteran in the first place...they oftenntend to be outnumbered as a result. It's essential to pick the correct equipment when operating behind enemy lines.
- E-War: A sophisticated enough enemy can jam their drones or links to their sniper turrets (Though this is very difficult to do in both cases due to customizing encryption protocols and firewalls into the software they use personally
Taken from the experienced veterans of the Clone Rangers, the 1st Special Precision Group are the snipers among snipers. Frightening, genetically enhanced masters of stalking and all forms of precision shooting, it is also one of Nathan's first, truly combined services, incorporating Sentient Biots and androids who defected from House Io as well as Biots from the Loyal Clan Li-Ves along with Androids purchased and refurbished from seized criminal groups. The House Io biots and Androids have already had a major influence in both combat doctrine and ruthlessness, and the clones are said to be heavily swayed by some of the more idealistic notions of House Io philosophy in terms of independence, preparation to fight enemy force users, and a willingness to risk all for their fellow soldiers, who are sincerely regarded as family. Such Veterans are well paid to continue causing havoc, and receive excellent benefits. Unlike other units in the Ghost Army of Kytrand, their armor is often completely white, giving them the nickname "Ghost Snipers