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4th ISAF Atrisian Corps - Gir's Future Antarian Ranger / ISAF Units

Here follows the planned order of battle for an Atrisian Corps assigned to the Silver Jedi 4th Fleet:

4th ISAF Atrisian Corps

[*]42nd Battlegroup(Reinforced Battlegroup)
  • 2nd ISAF Line Regiment (unsubmitted)
  • 4th ISAF Line Regiment (unsubmitted)
  • 12th ISAF Assault Regiment (unsubmitted)
  • 7th ISAF Armor Regiment (unsubmitted)

[*]43rd Line Battlegroup(Line Battlegroup)
  • 5th ISAF Line Regiment (unsubmitted)
  • 6th ISAF Line Regiment (unsubmitted)
  • 7th ISAF Line Regiment (unsubmitted)
  • 8th ISAF Armor Regiment (unsubmitted)

[*]44th Armored Battlegroup(Armored Battlegroup)
  • 9th ISAF Armor Regiment (unsubmitted)
  • 10th ISAF Armor Regiment (unsubmitted)
  • 11th ISAF Vanguard Armor Regiment (unsubmitted)
  • 12th ISAF Vanguard Armor Regiment (unsubmitted)

[*]45th Auxiliary Battlegroup (Auxiliary Battlegroup) (as needed units - rotating basis)

Other available mass produced units
 
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OUT OF CHARACTER INFORMATION

  • Intent: To provide the Silver Jedi 4th Fleet with a Repulsorlift Regiment

  • Image Credit: How to properly source your images

  • Role: Repulsorlift Regiment - Fast, mobile firepower on the battlefield

  • Links: Gir Quee
GENERAL INFORMATION
Typical Platoon Organization:

A Repulsorlift Platoon is made out of four 8-man squads with supervised by a lieutenant (CO), platoon sergeant, and a pair of repair droids or mechanics. Each squad contains two V-19 Speeders manned by four troopers.

Repulsorlift Squad Order of Battle
Vehicle team 1: V-19 Gian Speeder
1 Driver: 1 Stormburst Pistol
1 Gunner: 1 Stormburst Pistol
2 Heavy Gunners (each): 1 Shockwave Missile Launcher, 1 Stormburst Pistol each

Vehicle team 2: V-19 Gian Speeder
1 Driver: 1 Stormburst Pistol
1 Gunner: 1 Stormburst Pistol
2 Heavy Gunners (each): 1 Shockwave Missile Launcher, 1 Stormburst Pistol each


  • Availability: Unique.

  • Deployment: Mass

  • Strengths & Weaknesses:
  • Swift: The entire regiment is based and travels on repulsorlift vehicles, making them capable of rapid movements on the battlefield.
  • Hardhitting: The Raider Ranger's are exceptionally well-armed, incorporating a battalion of Howlrunner Repulsor Tankss. The other three battalions may only travel on V-19s, but each of the landspeeder's two passengers wield Shockwave Missile Launchers, making the landspeeder crews quite dangerous in their own right.
  • Lightly Armored: Both the vehicles and the assigned troops are rather lightly armored to maximize their mobility at the cost of durability on the battlefield.
  • Collateral: Most of the Regiment's firepower is in heavy weapons, which while effective against armored vehicles and large formations, are largely a liability in closely confined areas such as inside of starships, cities, or other areas prone to collateral damage.
Description: The 1st Lisal Volunteer's Repulsorlift Regiment, sometimes known as the Raider Rangers, are a high-tech cavalry unit that have their roots in the local militia tradition of Lisal. Riding fast-moving V-19 Landspeeders and Howlrunner tanks, the Volunteers zip around the battlefield to rapidly reinforce friendly defenses or to exploit gaps in enemy defenses. Under Colonel Masnach, the group has developed a reputation as one of the hardest fighting units in the ISAF's expeditionary forces.

History:The Lisal Volunteers originally were a group of locally raised Antarrian Rangers that were quickly thrown together in 324 BBY when numerous darksiders came to the world in search for a fabled Sith artifact. As the incursions became more periodic, the Volunteer's formation became more regular until the artifact was ultimately found and disposed of by the ancient Silver Jedi. This began the Lisal Volunteer's long association with the Silver Jedi Order. As years passed, the 1st Lisal Volunteers have waxed and waned and change their composition countless times as they continually adapted to the circumstances of the outside galaxy. The present form of the Lisal Volunteers can be traced just shortly after the prime years of the Gulag Plague as a local policing unit primarily concerned chasing down bandits and other criminals who sought to settle their world with the return of mainstream space travel. A young officer named Masnach rose up the ranks with a ruthless drive to crush this new criminal underclass. Through a combination of tenacious fervor and sheer luck, Masnach became its commander and shaped this obsolete militia into the mostly modern and professional force it is today. During this modernization, the 1st Volunteers managed to acquire a large number of V-19 Landspeeders which became the basis for the Regiment's mobility. With the recent spread of the Silver Jedi's influence to the region, the Volunteer's have enjoyed a surge in recruitment and funding, allowing the group to attain the status of a reserve unit within the ISAF, along with more modern equipment, vehicles, and armaments. The Lisal Volunteers now primarily find themselves not as a local defense force, but as a reserve expeditionary unit. In this capacity, the Volunteers frequently find themselves traveling with the Silver Jedi's 4th Fleet and its attached 4th ISAF Corps. With these new connections and experiences, Colonel Masnach has developed a reputation as a single-minded gloryhound, throwing the Volunteers into the thick of battle at key points in the engagement without much thought for strategy. While this made the command staff of the Volunteers scoffed at within the ISAF, the individual troopers and small units within the Volunteers have developed a reputation as among the most dedicated fighters even in the hardest engagements. This has led the 1st Volunteers being used as "fire brigade" units, thrust into areas to quickly shore up defenses and turn around poorly fairing engagements.

Equipment: Unsurprisingly as a repulsorlift regiment, unit procurement has largely focused on obtaining vehicles. A difficult task given the limited budget of what originally was a militia force. However, additional funding from the ISAF and steep discounts from the allied Lucerne Labs has made the force much better equipped. To that end, the sole armor battalion within the Volunteers has acquired the Howlrunner tank, known for its relatively high speed and cutting-edge components. The bulk of the regiment, however, relies on the time-proven V-19 Landspeeders acquired decades ago because of a lack of funding. To better augment these speeder's capabilities, Masnach has issued the two passengers of each speeder with a missile launcher. Otherwise, individual Risal Volunteers do not appear impressive, with each trooper wearing armored clothes, utility gear, and wielding a single projectile pistol. This makes individual Volunteers not particularly dangerous on their own, but Masnach counters that they were never intended to fight alone, or outside of their vehicles.

Tactics: The Risal Volunteer's doctrine is largely based on the high speed afforded to the regiment by its extensive use of V-19s and Howlrunner Tanks. On a strategic level, the repulsorcraft can quickly take the regiment across battlefields to swing the tide on certain points on the battlefield. Doctrine states that in set piece battles, this speed should be used to quickly break through gaps in enemy formations to conduct penetrating strikes. In actual practice, however, it's more common the Volunteers to quickly congregrate at weaker points to temporarily hold areas until heavier reinforcements can arrive. On a lower level, platoons typically employ hit-and-fade techniques, using the rapid speed of their vehicles to make sudden strikes with overwhelming firepower before zipping away into the distance. While much of this firepower comes from their vehicles, the rear landspeeder passengers often mount their missile launchers on either side of the landspeeder, providing the speeders with a versatile and indirect source of firepower. While the Volunteers usually fight mounted, it's not unheard of for the landspeeder passengers to dismount and blend into the environment by some expedient fieldcraft and creative use of their field cloak. From such hastily constructed hiding spots, the Volunteers excel at ambushing enemy vehicles and large formations, pelting them in sudden salvos of munitions before disappearing or fleeing away.

Deployment:The Lisal Volunteers spend most of their time based on their homeworld of Lisal as an inactive reserve unit. Troops typically a mustered regularly for extended drills on a monthly basis. The entire regiment itself is rarely pulled to active duty except in emergencies or major ISAF operations, though it's not unusual for smaller elements of the Volunteers to be activated for extended amounts of time as they rotate in among the more regular ISAF units. Most of these rotations are to the Silver Jedi's 4th Fleet, which regularly patrols and maintains order in the Volunteer's native Sarka Sector.
 
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
COMBAT INFORMATION

  • Availability: Unique.

  • Deployment: Mass

  • Strengths & Weaknesses:

  • High Firepower: The 11th Assault Regiment has a high amount of firepower through its use of heavy crawlers and heavily armed battle droids.

  • Staying Power: Both the crawlers and the Legionnaire battle droids, which are the bulk of the units troops, are fairly durable compared to many of their peers.

  • Dumb as Rocks: Being almost entirely manned by battle droids mean the 11th isn't very intelligent, and can often be outsmarted by opponents, especially at the lower echoleons.

  • Terrain Limited: While the crawlers and Legionnaire battle droids provide much of the firepower and staying power, they are both fairly large and heavy, which limits their ability to operate, such as in the tight confines of a city or the soft ground of a swamp.
Description: While many military units can trace their history for years past, some encompassing martial traditions thousands of years old, some units are created with no such roots by sheer necessity. The 11th ISAF Assault Regiment is one of those units. Faced by a perceived need to boost border defenses, Admiral Quee hastily raised the unit and marshalled its resources, including the expediently designed Gharzr-class Battle Crawler, at Balamak. A local bothan commander there, Mak Faar'im, was commissioned as a colonel to lead this new group. After several war games, the mixture of Balamak natives have been experienced in leading their largely battle droid composed unit into battle as heavy mechanized infantry. The "Rolling Thunder", as they are commonly known, typically rides onto battle on imposing battle crawlers before unloading dozens of Legionairre Battle Droids to fight on foot. These battle droids then carry on most of the fight with grim determination with the full firepower and protection of their battle crawlers backing them up all through the fight. As part of 4th Fleet's 41st Battlegroup, the Rolling Thunder typically works and fights alongside the 1st Directorate Jump Troopers Regiment and the 3rd ISAF Marines Regiment.

History: The 11th Assault Regiment is extremely new in its inception, being formed and raised under the direction of Admiral Quee as part of the ISAF's bid to shore up its eastern defenses. With the rapid expansion of the Sith Empire, the 11th's formation was best described as expedient. Several of Lucerne Lab's Hephaestus Factory Ships were quickly dedicated to building the thousands of battle droids which would comprise much of the regiment's, as well as hurriedly designing and building the Gharzr Heavy Walkers which would act as the regiment's heavy tanks. Organics were largely recruited from the farming population of the agri-world of Balamak, where their experience in operating heavy farming vehicles could be easily transferred to the heavy crawlers of the 11th Assault Regiment. A longstanding member of the local Balamak defense forces, a bothan named Bak Fiarr'im, was appointed command of this newly created unit. Known for being introspective and serious-minded, Fiarr'im has spent most of his energy into passing his past experiences onto the battlefield to his younger and more inexperienced subordinate officers, frequently forcibly putting them into command of certain situations to build up their leadership skills. As a result, the Rolling Thunder's junior officers tend to take the initiative in their own hands, which suits Fiarr'im just fine. After a dozen such field exercises, many against other elements of the 41st Battlegroup, the 11th Assault Regiment had their first actual baptism of fire at the siege of Knoval, where they were largely responsible for breaching the fortress's defenses after executing a heavy artillery barrage from their crawlers. Since then, only small elements of the 11th under more subordinate commanders have been deployed in support of minor policing actions and skirmishes on the fringes of the ISAF's worlds. This has resulted in Fiarr'im possibly having one of the most practiced and independent subordinate command teams within the 41st Battlegroup.

Equipment: The durability and firepower needed for the regiment's assault mission profile and Admiral Quee's ability to quickly bring Lucerne Labs to help build the unit have largely informed its equipment choices. Hulking Legionairre Battle Droids fill out the regiment's infantry ranks while smaller numbers of more diminutive Hoplite series Synthetic Soldiers are programmed to act as crawler crewmembers. While the Legionairre Battle Droids can rely on their built-in weapons and defenses, the synthetic soldiers and organic elements of the 41st are equipped with Carabello Armored Series Clothing in the form of gray-green fatigues and LPD-11 Blaster Pistols. While this seems like light equipment for a soldier, the organics and Hoplites are only expected to use these in last resort situations, as their primary role is to operate the regiment's heavy crawlers. Phobos Heavy Crawlers are the regiment's prime vehicle, as each crawler is capable of moving and supporting a platoon of Legionairres on the battlefield, acting in a similar way to the legendary AT-AT. Accompanying these transports are a smaller number of Gharzr Battle Crawlers, whose heavy firepower is put to use demolishing enemy defenses, enemy vehicles, and large groups of enemy troops.

Tactics: The Rolling Thunder utilizes the mobility and durability of its crawlers and combines it with the utility of battle droid infantry. On a strategic level, the entire regiment can be embarked on its crawlers, affording the regiment long term strategic mobility and endurance. Typically, the Gharzr Battle Crawlers of the armor battalion will spearhead the initial assault to soften up opponents before the lesser armed Phobos Crawlers and battle droids enter the battlefield to mop up opponents. At a platoon level, the crawlers typically move into engagement zones before deploying their battle droid infantry, which employ simple but effective fire team tactics that largely rely on the natural firepower, durability, and unhesitating reaction of the Legionairre Battle Droids. This pairs well with Fiarr'im's practice of encouraging junior officers to quickly take initiative on the battlefield to rapidly react to sudden changes on the battlefield without waiting on orders. Still, such improvisation is not perfect, and Fiarr'im or one of his more senior subordinates is often on standby with a small element to reinforce units under more junior commanders to help right their mistakes on the battlefield, typically meaning that at least part of the 11th Rolling Thunder is detailed to act as a battlefield reserve from the start of any operation.

Deployment: The 11th Assault Regiment is assigned to the Silver Jedi 4th Fleet as part of its 41st Battlegroup, notably serving alongside the 3rd ISAF Marine and the 1st Directorate Jump Trooper Regiments. Unsurprisingly, the 11th spends most of its time embarked on the 4th Fleet warships, even when the fleet is docked in port because of the time that would otherwise be required to load and unload its heavy vehicles.
 
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION

  • Description: The Steel Hunters are probably one of the most well-known armored fighting formations in the Slice, if only than because few things are as memorable on the battlefield as enraged wookiees emerging out of their vehicles brandishing sharpened Ryyk Blades and oversized blaster pistols. While intimidating in person, the wookiees and their biomechnical facsimiles are far more dangerous behind the controls of their tanks. The Steel Hunters, under the command of War Chieftain Jiurra, prefer to devastate their targets with thunderous indirect firepower before slogging forward under the umbrella of shielding provided by their Kaadu Mobile Shield Generators. At closer range, the flexibility of their tanks armaments allows them to batter down their damaged foes. As with most armor forces, the Steel Hunters are vulnerable to concentrated infantry and airpower, which often means that act in concert with other units, notably the other units of the 41st Reinforced Battlegroup such as the 1st Directorate Jump Troopers Regiment, the 3rd ISAF Marine Regiment, and the 11th ISAF Assault Regiment.
COMBAT INFORMATION:

  • Unit Size: Large

  • Unit Availability: Common

  • Unit Experience: Trained

  • Combat Function:
​The 6th Kwookrrr Armor Regiment acts as a typical armor regiment, using its vehicles to destroy other enemy vehicles and attack groups of enemies. Because of the susceptibility of armor alone to infantry and air attacks, it is almost always deployed in concert with other forces, typically other elements of the 4th ISAF Atrisian Corps such as the 1st Directorate Jump Troopers Regiment, the 3rd ISAF Marine Regiment,and the 11th ISAF Assault Regiment. In return, the 6th complements these formations with heavy, mobile firepower suited for taking out enemy positions and vehicles that face these more infantry based formations.

On lower strategic level, the 6th functions on a doctrine of maneuver supports firepower. This means that strategic movements are largely based on getting their vehicles into the optimal positions to conduct fire missions, such as bombarding enemy fortifications or sniping positions to ambush enemy vehicles. This also shows in a vehicle make-up, as the primary fighting vehicles of the Steel Hunters prioritize firepower and durability rather than mobility. Unsurprisingly, the Kaadu MDUs assigned to support these tanks are designed to enhance the regiment's durability in sustaining these fires missions. Shield Kaadu's provide another layer of defense during artillery duels while Combat Engineer Kaadus can provide additional earthwork and other like prepared fighting positions, or alternatively can aid in breaching obstacles on the way to obtain these firing positions. On a platoon level, the Katarn Main Battle Tanks do the brunt of the fighting, forming three 2-tank squads that performs most of the close-up fighting. A command squad consisting of a Gharzr-class Battle Crawler, a Mobile Shield Generator Kaadu, and a Combat Engineer Kaadu provide additional firepower and support capabilities in support of the Katarn tanks' operations. A conventional leader, War Chieftain Jiurra places a focus on preserving the lives of his warriors and equipment, which tends to lead him to break enemies down at long range with indirect fire. This had lead some outside commentators to criticize Jiurra of utilizing the Steel Hunters as a mobile artillery regiment rather than a true armored warfare regiment. However, once the enemy is damaged or in disarray, Jiurra has little compunction in personally leading armored charges from his battle crawler deep into enemy formations and positions. This can be problematic though. There have been some instances in which the large size of their vehicles hindered the Steel Hunter's ability to pursue vehicles. Some of the enraged wookiee crew members have dismounted and pursued their foes with ryyk blades or oversized blaster pistols, faithfully accompanied by their biomechanical Arrichit-series Battle Droid crewmembers. While this can be effective against a disorganized or underequipped enemy, in many instances this is far more dangerous to the Steel Hunters, who are not truly well-equipped to conduct infantry-style operations.

Strengths:

  • Flexible Payloads: The vehicles of the 6th Armor Regiment are fairly adaptable, capable of carrying different weapon payloads, while the regiment's Kaadu Mobile Defense Units can better adapt the regiment to different circumstances.

  • Bulwarks: The vehicles of the 6th are fairly armored and shielding, making them a durable presence on the battlefield.

  • Melee Warriors: The Wookiees and Arrichit-series droids of the 6th Armor Regiment are exceptional melee combatants between their impressive physical strength and skill with the Ryyk Blade, making them surprisingly dangerous in close quarters.
Weaknesses:

  • Tracked Vehicles: All of the 6th Kwookrrr Armor Regiment is equipped with tracked vehicles, making them slower and more susceptible to terrain obstacles than many of their repulsorlift and walker counterparts.

  • Cultural Barriers: Approximately 90% of the 6th Armor Regiment is composed of Arrichit-series Droids, and the other 10% of the Regiment is composed of wookiees from Kwookrrr. There are significant language and cultural barriers that cause headaches for their compatriots, most of whom are not fluent in verbal Shyriiwook. Because of that, most of the 6th communicates outside of the unit in Basic transmitted through electronic means. But that's neither the most reliable or quickest means to communicate on an everchanging, chaotic battlefield.

  • Beserkers: Sometimes anger and ill-temper gets the better of the wookiees of the Steel Hunters, especially in long or frustrating battles. They tend to not make the best of decisions on the lower levels when this happens, sometimes even dismounting to pursue their foes in places where they are unable to reach them in their armored vehicles.
HISTORICAL INFORMATION
The wookiee world of Kwookrrr has for long time had a strong martial tradition that began with the overthrow of its Imperial oppressors during the ancient galactic war. When Lucerne Labs made the world its home, the company began to casually influence the world's scattered martial traditions to become a more centrally controlled and maintained military. The 6th Armor Regiment is perhaps the most obvious of Lucerne Labs influence, with Admiral Quee not only being involved in its formation, but also providing corporate sponsorship by means of discounts and donations of equipment. Despite Lucerne Labs involvement in its formation, the group is actually composed of smaller elements have extensive service history for the course of hundreds of years, such as the 12th Scout Platoon. In their new incarnation, the 6th Armor Division has become more a federal expeditionary unit as part of the ISAF's 4th Atrisian Corps. The Steel Hunters earned their sobriquet during a series of training exercises on Kashyyk, where War Chieftian Jiurra's textbook example of recessed positioning allowed the unit to ambush and destroy a large number of opposing Randoni armor groups in that world's undergrowth. Since then, the Steel Hunters have largely remained embarked on the ship's of the Silver Jedi 4th Fleet as part of Admiral Quee's forces. The Steel Hunters are known for their close working relationship with the "Rolling Thunder'', as both mechanized units often work in close support of each other.
 
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"Are they really our allies?" ~anonymous Antarian Ranger​

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION


  • Description: The 6th Kintan Infantry Regiment is a locally raised ISAF unit from Kintan. Composed of red and green nikto, these warriors have developed well-honed marksmanship skills by countless treks into the desert wastelands on survival hunts from the ancient Fortress Kh'aris. These same hunts have made the nikto exceptional desert warriors, not only capable of surviving harsh arid environments, but using those same environments to their advantage. While impressive in their home environment, the 6th is hindered by the political pressures which led to the creation of the unit. Pressure from the possibility of the ancient cult returning and the looming Sith Empire forced a number of disparate Nikto clans and the ISAF to artificially create the group based on 'a promise' that the unit would keep all force-users, both Jedi and Sith, from dominating the world. Consequently, the "Keepers of the Promise" as they call themselves draw some philosophy from the old Morgukai cult, which has lead to some friction and distrust between them and their Silver Jedi / ISAF allies. Nonetheless, the 6th remains an invaluable fighting asset to the Silver Jedi and ISAF in their eastern regions of their territory.
COMBAT INFORMATION:

  • Unit Size: Large

  • Unit Availability: Common

  • Unit Experience: Trained

  • Combat Function: The 6th Infantry acts largely as a standard infantry, seizing and holding ground through their personal skill in battle with small arms and other light weaponry. Among other infantry regiments of the ISAF, the 6th distinguishes itself by their unusual hardiness and adaptation to desert warfare. Kintan is a difficult world to grow up on because of its unforgiving arid land and sudden radiation flares, which has formed its inhabitants into tough individuals with a strong will to survive and practical ingenuity needed to make that will a reality. Military training under the tutelage of Directorate advisors and equipment provided by Lucerne Personal Defense has only furthered the ability of these tough, individualists to better fight and survive in the desert. Part of this training is a high focus on individually developing excellent marksmanship skill, which is in part enabled by all of their battle rifles being equipped with rugged NightMight 4NS scope: soldiers of the 6th frequently must make difficult long-range shots to best opponents over the vast distances of the open desert before their opponent can get the drop on them. This reality has also caused the soldiers of the 6th to become wary observers and travellers. This manifest itself in combat by using loose and open formations and positions focused on observing the environment around them. The regiment frequently maintains thisskill set by sending small groups of soldiers into the desert for week long hunts of natural predators and to simply 'survive' in the wastelands. This has had the side of effect of producing a large core of highly independent low level leaders. After being afforded such operational independence, they frequently free constrained by the top-down leadership of their higher officers, who have mostly adopted the conventional doctrines found commonly in ISAF circles. Still, higher level commanders including Admiral Quee have used this dichotomy to their advantage, sending small elements of the 6th into long-range independent patrols deep into enemy territory, a role which many of the young leaders now cherish.

Strengths:

  • Marksmen: The 6th is composed of excellent marksmen, who while not true snipers, tend to be more accurate over longer ranges than typical soldiers. This effect is the result of using long-range slug throwers paired with good optics and months of survival-based hunting on the radiation-blasted sands of Kintan. While typically the 6th uses simple solid slugs for most of their work, most carry also carry explosive-tipped rounds for use against apex predators and armored foes.

  • Desert Fighters: The Keepers of the Promise are all natives of the desert wastelands of Kintan, with an intense familiarity with that landscape derived from regular training exercises and grueling 'hunts' in the midst of the desert. The 6th are not only adept at fighting and living within the desert, but frequently use the environment itself to their advantage. This manifests practically in such ways as using sandstorms to disguise their movements or using sand to hide explosive charges.
Weaknesses:

  • Lack Heavy Weapons: The Keepers of the Promise almost entirely lack any sort of heavy weaponry because of their focus on individual marksmanship. While they can use grenades and explosive-tipped slugs effectively against some lighter vehicles, they typically have no real effective ways to stop concentrated armored attacks by walkers or tanks. Additionally, they do not have a reliable means to fight back against aircraft.

  • Social Friction: The 6th suffers from both internal and external social friction because of their clans, particularly between the racial and political divide of the green and red nikto. Externally, the "promise" has bred distrust between the Nikto and their ostensible Jedi and ISAF allies.
HISTORICAL INFORMATION
When Kintan fell under the sphere of influence of the Silver Jedi, the ISAF and local government felt the need to build a defense force in case the cult attempted to rise to power once again. The 6th Kintan Infantry Regiment is one of those newly established units of the world designed to combat that threat and the possibility of invasion by the resurgent Sith Empire. While united in their desire to raise a local defense force, the ISAF and local government found the actually building the unit to be quite contentious. A large degree of this friction was rooted in Kintan's clan-based politics, alongside with Nikto culture's general distrust of force-users like the Silver Jedi. As a result, Admiral Quee and Lucerne Personal Defense stepped in to become the mediators between these vying groups while simultaneously equipping and training the force out of the ancient Fortress Kh'aris. Because of clan politics and practicality, most of the 6th is composed of the "Red Nikto" subspecies native to the area around the fortress, though there is a sizeable "Green Nikto" subspecies minority that has developed close ties to Admiral Quee through their clan chieftain. Still rooted culturally in isolation, the nikto leaders of the 6th prefer to spend most of their time training on the grounds of the fortress, but political maneuvering and the eagerness of some nikto leaders means that the unit or subordinate units within are sometimes deployed as part of a larger ISAF expeditionary force.


Fortress Kh'aris, "Red Nikto", "Green Nikto", Morgukai cult, Cult of M'dweshuu

https://starwars.fandom.com/wiki/Cult_of_M%27dweshuu
 
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"Oh,those guys again...wait...are those the same guys? Or another group? They all seem the same to me now..." ~anonymous Antarian Ranger on the Shining Path
OUT OF CHARACTER INFORMATION

  • Intent: To make a general marine unit available to the Silver Jedi at large

  • Image Credit: here

  • Role: Marine duties (protect ships from boarders, internal security, boarding enemy ships, etc)

  • Links: Gir Quee, Silver Jedi, Lucerne Personal Defense
GENERAL INFORMATION

[*]Squad Command Element: 1 Praetorian Synthetic Soldier sergeant and 1 Praetorian Synthetic Soldier technician)

[*]Fire Team 1: (4 Hoplite Synthetic Soldier Riflemen) each with the following:

[*]Fire Team 2 (2 Hoplite Synthetic Soldier CQC specialists, 2 Hoplite Synthetic Soldier automatic gunners) with equipment as follows:

[*]
Description: An Antarian Shock Marine Regiment is a standardized group of mixed synthetic soldiers supervised by an organic command staff that has become one of the more common marine components found onboard Silver Jedi-affiliated warships. Shock Marines are characterized by an aggressive relentlessness enabled by their biomechnical origin that allows them to become staunch defenders against enemy boarding attacks and to launcher fierce and even reckless boarding attacks of their own. These tendencies are enabled by equipment carefully chosen for maximum efficiency against likely foes in these encounters. To that end, Shock Marines utilize heavy battle armor with a variety of close-quarter optimized weapons to fight vicious battles in the close confines of starships and other space-going vessels. Shock Marines are not only designed to defeat enemy soldiers, but also to damage and seize enemy starships as well, making them an invaluable asset to the Silver Jedi fleet.

COMBAT INFORMATION:

  • Unit Size: Large

  • Unit Availability: Common

  • Unit Experience: Trained

  • Combat Function: Antarian Shock Marines act spacegoing soldiers on Silver Jedi-aligned starships. Their basic duties mostly consists of providing protection against enemy boarders and providing internal security patrols> However, they are also sometimes employed to board enemy vessels and provide supervision to prisoners captured during these actions. Unsurprisingly, these duties dictate doctrine from the highest to lowest levels of the unit. On a strategic level, most Shock Marine commanders are responsible for protecting either a vessel or a section of one. The highest commander of a Shock Marine contingent consequently is found in the company of the vessel's commander, ready to enact the orders and meet the needs of the vessel's commander. Elements of the Shock Marines are typically dispersed throughout the vessel in a uniform pattern throughout the vessel itself, and are typically responsible for zones within the vessel itself. Consequently, a regiment rarely fights as a concentrated mass, and instead typically fights in much smaller elements, typically at the platoon or squad level. On a squad level, doctrine separates Marines into two fire teams with two different roles. A quartet of riflemen act as a maneuver element, quickly advancing or otherwise maneuvering to quickly take a favorable position for the squad. The second fireteam consists of slower heavy weapon operators, who provide much of the marine's impressive short-range firepower. The squad's sergeant, a Praetorian Synthetic Soldier who is more well-rounded intellectually and better equipped to interact with the vessel's crew and other inhabitants, provides tactical direction to these elements and stays in constant communication with higher echelons of command thanks to his high-powered communication backpack. Accompanying the commander is an armed technician whose job it is to better alter the environment to the squad's advantage. These alterations may include hacking open doors with his Universal Computer Interface, welding doors and hull breaches shut, jury-rigging circuits, or directing breaching operations. Shock Marines benefit greatly from LPD's philosophy of making adaptable weapons and the battle droids take full advantage of this based on interactions with their foes. If they find that their rifles and assault cannon default modes won't punch through an enemy's defenses, they will simply dial up the power on those weapons to better defeat them. Similarly, these weapons can increase their rate of fire when face with many smaller and/or fast moving foes or when suppression fire is needed. Similarly, the flechette carbines frequently are not only filled with anti-personnel canisters, but often hold anti-vehicle missiles as well for use against heavier enemy battle droids, vehicles, and other static shipboard defenses. But Shock Marines are not only trained to defeat enemy personnel, but enemy vessels themselves. With a basic understanding of spaceflight technology and vessel layouts, Shock Marines frequently will cut through enemy blast doors and bulkheads with their gauntlet mounted laser cutters and then place explosives into those same areas for devastating effects.
Strengths:

  • Void Specialists: Antarian Shock Marines are specially trained and/or programmed to operate in starships, space stations, and other orbital/deep space installations. Antarian Shock Marines are familiar with the general layouts of most vessels as well as basic vessel controls. They also have programming/training to effectively operate in zero-G conditions when the artificial gravity is deactivated. A tech on the squad level can also hastily jury-rig sections of a vessel, help bypass security measures, or sabotage vessel systems. All troops are also capable of cutting through blast doors and bulkheads typically found in starships thanks to the laser cutter in one of their armor's gauntlets.

  • Aggressive: Antarian Shock Marine footsoldiers are programmed to be exceptionally aggressive and decisive, allowing them to quickly react to situations without fear. This makes them exceptional fighters in cramped conditions where there is not time or terrain to give in order to formulate better plans.

  • Droid Resilience: The vast bulk of an Antarian Shock Marine regiment is composed of battle droids. This makes them more resilient against physical threats such as shrapnel or sudden hull decompression. Droids do also not tire like humans and most organics, which enables them to carry out extended combat with little to no difference in either intellectual or physical performance.

  • Close Quarter Excellence: Antarian Shock Marines are specifically equipped physically and prepared intellectually for close quarters combat commonly found in spacegoing vessels. Physically, this includes the use of heavy personal armor, gauntlet-based energy shields, and close-quarters focused weaponry. Intellectually, Shock Marines have coordinated close quarter combat drills which are largely optimized by their ability to effortlessly communicate through internal comlinks. This allows squads and their component fire teams to work almost seamlessly as a coordinated element rather than disparate group of individuals. This shows practically in such examples in using coordinated fire assignment vectors to ensure that there are no blindspots, or in using phalanx-style tactics in using overlapping gauntlet-based energy shielding while advancing down corridors towards potential hostiles.
Weaknesses:

  • Out of place(land): Shock Marines are specialized for space encounters are consequently operate poorly in any land-based environment because of a lack of familiarity and programming. Vegetation, lakes, civilian vehicle traffic, and other such common encounters are not within the synthetic soldier's intellectual understanding, much less tactical programming.

  • Aggressive: Shock Marines' aggressiveness can be a problem, especially as it can lead to them being lured more easily into traps or attacking against superior forces where it intellectually would make more sense to assume a defensive position. This can be somewhat mitigated over the long term by the regiment's organic command chain issuing specific orders to prioritize defense. However, this is typically reactionary order after lower level units (squads, platoons, etc) have acted too aggressively already.

  • Predictable: As effective as the battle droid's programming is, it almost makes them predictable fighters after some experience fighting against them. Basic battle drills rarely change, though as low level Praetorian squad leaders gain experience, a limited amount of deviation from basic programmed tactics slowly makes it way into the squad's operating procedures.

  • Limited Attack Range: With weapons optimized for close-range combat, it comes as little surprise that the same weapons are not very good at extended ranges, which they may encounter in particularly large areas within vessels such as hangar bays, biodomes, and other relatively open environments.
HISTORICAL INFORMATION
The practical realities of a war-wracked galaxy meant that the Silver Jedi Order had to form allied war fleets of their own. With these ships, the need arose to protect them enemy boarding parties and other intruders. To that end, some Silver Jedi warships began to use a motley array of organic marines and battle droids. When Admiral Quee took over the Silver Jedi's 4th Fleet, he began to standardize that element with the creation of the Antarian Shock Marine Regiment by leveraging his connections with Lucerne Labs and Lucerne Personal Defense to create a unit of biomechanical soldiers that blended the advantages of traditional organic-based units with those battle droids. Antarian Shock Marines have since marched out of factories in formations onto the waiting ramps of Silver Jedi starships in spectacles that have reminded many of the Republic clone troopers during the Clone Wars. Elements of these regiments have since found themselves on Silver Jedi starships in all sizes undergoing all sorts of missions, from squads guarding humanitarian supplies on convoy freighters to multiple regiments acting as the spaceborne garrisons of the largest flagships.
 
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"It's not wise to upset a wookiee..." ~a famous Corellian smuggler​

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION

[*]Fire Team 1: (3 Arrichit-series Synthetic Soldiers) each with the following:

[*]Fire Team 2 (3 Arrichit-series Synthetic Soldiers) each with the following:

[*]Fire Team 3 (2 Arrichit-series Synthetic Soldier Mortar Operators, 1 Arrichit-series Synthetic Soldier Rocketeer) with the following:

COMBAT INFORMATION:

  • Unit Size: Large

  • Unit Availability: Common

  • Unit Experience: Trained

  • Combat Function:

  • Kwookrrr Assault Regiments function as heavy infantry much like their ancestors in the wookiee regiments that served the Rebel Alliance. On a strategic level, Kwookrrr Assault Regiments are organized based on the old Imperial Line Regiment model, meaning that while most of its troops act as basic foot soldiers, a smaller number are mobile through the use of refurbished Battle Scythes. This largely dictates long-term strategic movements, with the repulsorcraft being used to quickly taxi elements to strategic positions while the mass of the formation slugs it out direct combats. As the Kwookrrr Assault Regiments are typically directed deployed into the thick of combat as assault troops, quick movement is a secondary concern at best. As dedicated assault troops, Kwookrrr Assault troops embrace the "A best defense is a good offense" philosophy. This is exemplified in the impressive individual firepower carried by individual troopers, which allows them to use high rates of suppressive firepower from machine guns and mortars. Rather than use the imperial model for squad organization, Kwookrrr Assault squads are actually based on an old wookiee hunting party tradition, which uses three groups of three individuals guided by a hunt guide, who largely act as a conventional sergeant. The first two trios of soldiers typically use a combination of heavy suppressive firepower through their machine guns along with leap-frog tactics to rapidly advance up the battlefield, though their roles are partially differentiated by their second weapons. The first element can dual wield ryyk-pattern viboblades for close quarters combat while the second element is often called upon to eliminate clusters of troops or fortified positions by using cluster thermal detonators. The last fireteam typically lags behind the other two, but uses their heavy weapons to act as an embedded artillery unit to destroy enemy positions or vehicles or to drive targets into the kill zones of the other element's machine guns. The organic squad leader constantly moves among these fire teams, using his or her experience to better guide the synthetic soldiers or provide them with additional protection through his portable shield generator.

Strengths:

  • Heavy Firepower: Kwookrrr Assault troops carry far more personal firepower than most of their counterparts, largely due to the most common weapon in the regiment being a machine gun. This also means that the sheer volume of fire that these assault troops can produce can be staggering. Since the last fire team of a squad carrying heavy exposive weapons, a single squad of troops can be dangerous to enemy vehicles and fortified fighting positions.

  • Unwavering: Kwookrrr Assault troops have ample amounts of implacable courage that not only stems from their sanguine leadership and cultural traditions, but also from the biomechanical nature of most of their troops: a droid doesn't particularly care if it's shot as long as it accomplishes its mission.
Weaknesses:

  • Weak Defenses: Kwookrrr Assault troops are fairly weakly protected compared to many of their counterparts, who often wear encasing battle armor. Most Kwookrrr troops don't wear any armor, and those elements that do adopt any semblance of armor wear traditional wookiee bracers, pauldrons, and the like which provide almost no practical benefit on the modern battlefield. The one source of real protection within the squad is a portable shield generator, but even that has a notable limited use of battle and forces the squad to stay clustered up together in order to derive protection from it.

  • Beserkers: Wookiees are sometimes known for losing their tempers, and the wookiees of the Kwookrrr Assault Troops are no exception to this reputation. It is not uncommon to see hothead wookiee warriors leading their droids recklessly into battle without a plan against a foe who has angered them.
HISTORICAL INFORMATION
Kwookrrr has long been a relatively quiet if industrious arboreal world in wookiee space, but behind that peaceful facade remains the fact that it once was a slave factory world of the old Galactic Empire. With the overthrow of the Empire from that world, the wookiees of Kwookrr maintained militias scattered across the world in case the Empire rose again. This tradition has continued to persist until relatively recently. When Lucerne Labs made the world the home of its headquarters, the company began to casually influence the world's scattered martial traditions to become a more centrally controlled and maintained military. The relative success of the 6th Kwookrrr Armor Regiment encouraged the world's leaders to consider forming new professional units rather than rely on their traditional militias. This had previously been stymied by a lack of willing volunteers, but the advent of the Arrichit-series Synthetic Soldiers being churned out on the world from Lucerne Lab's factories resolved this issue. As Lucerne Labs began to roll out thousands of these synthetic soldiers, Lucerne Personal Defense equipped them just as quickly. While Lucerne Labs was responsible for vast majority of the regiments' troops, the organic cores actually from the world's venerable militia tradition, though the organic soldiers within those ranks quickly found themselves elevated into position, with baseline Wookiee warriors finding themselves leading squads of biomechanical Arrichit series Soldiers. Most of these newly dubbed "Kwookrrr Assault Regiments" act as heavy infantry in defense of the world or act as expeditionary troops for the Silver Jedi and its affiliated organizations. The Directorate itself has several of these regiments under its own banner, though the organic core is filled by wookiees from a variety of worlds (still predominantly Kwookrrr) who have joined the Directorate's over their homeworld's for political or financial considerations. Thus far, Kwookrrr Assault Regiments have only seen small scale use in limited engagements, where their combination of ferocity and heavy firepower have quickly decided engagements against decidedly lesser foes. While this has largely contributed to glory-seeking subculture within the regiment especially in its lower ranks, this limited service has also troubled many more senior officers who are worried that their troops may become overconfident. It thus far remains to be seen how these troops will fare against more regular and conventionally equipped opponents.
 
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"By the Dark Lord himself...there can't be possibly be so many Jedi among them...can there be?" ~anonymous foe of the Silver Jedi​
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: Silver Jedi Expeditionary Army Regiments - Northern Command (NORCOM)

  • Affiliation: Silver Jedi

  • Classification: Line Regiment

  • Equipment:

    Regimental: 130 Kaadu MDUs in APC Configuration (50% of regiment is motorized)

  • All Synthetic soldiers: 1 Silver Talon-series Vibroblade (various sword patterns, primary weapon for Antiope-series Synthetic Soldiers)

[*]Squad Command Element: 1 Antiope-series Synthetic Soldier sergeant in Force-User Decoy Configuration and one L4 Auxilia Battle Support Droid equipped as follows:

[*]Fire Team 1: (2 Hoplite Synthetic Soldier Riflemen, 1 Hoplite Synthetic Soldier Heavy Gunner, 1 Prateorian Synthetic Soldier Team Leader) equipped with the following:

[*]Fire Team 2: (2 Hoplite Synthetic Soldier Riflemen, 1 Hoplite Synthetic Soldier Heavy Gunner, 1 Prateorian Synthetic Soldier Team Leader) equipped with the following:

[*]Description: Originally formed by Admiral Quee with an eye to potentially liberate worlds from the Sith Empire, the Silver Jedi Expeditionary Regiments (Northern Command) are a standardized group of mostly synthetic soldiers designed to thrive in a variety of situations and environments. Expeditionary regiments are characterized by their highly decentralized command structure with little organic oversight and the unusually widespread use of swords in its ranks. Perhaps most unusually, Antiope-series synthetic solders within the regiment are outfitted with technologies that replicate Force abilities and are given traditional robes and tunics to give them the appearance of being Jedi. This large number of decoys makes it easy for Silver Jedi and other friendly Force users to work among the regiment without attracting too much attention to themselves. Despite these oddities, Expeditionary Regiments are largely modeled on the traditional Imperial Line regiment, making them useful general purpose infantry, with most of their associated strengths and weaknesses.

COMBAT INFORMATION:

  • Unit Size: Large

  • Unit Availability: Common

  • Unit Experience: Trained

  • Combat Function:
​The NORCOM Expeditionary Regiments were formed with the intent to use them in a general infantry role, and thus have been structurally modeled on the old Imperial Line Regiment. Notably different from this model is the use of Kaadu APCs instead of general repulsorlift vehicles, which makes more the regiment actually mobile at the cost of firepower and speed. This has the practical effect of turning half of the regiment into mechanized infantry who can rapidly transverse through many battlefields in broad strategic movements before dismounting on foot to fight for tactical objectives. With only a small cadre of organic command staff due to political reasons, the NORCOM expeditionary regiments often act as "meat" or "filler" regiments on the battlefield because the mid-to-low level command lines are undeveloped and uncreative due to synthetic soldier droids filling those roles. This lack of development and creative thinking also means that practical command is decentralized in most instances, as the high level organic command staff can only truly focus on effectively directing small elements of the group on the battlefield. While strategically handicapped by this organization, the average NORCOM platoon and squad are still quite tactically effective. Somewhat unusually, the typical squad practice focuses on squad members supporting an Antiope-series Synthetic Soldier that is outfitted to appeared to be a Jedi 'hero'. Thanks to technology, this droid can appear to use Electric Judgement, Force Push or Pull, and has the acrobatic and sword skills that make it an effective duelist against many Force-users. Two separate fire teams back this synthetic soldier up much like clone soldiers supported their jedi generals in the Clone Wars. The first fire team is outfitted particularly for defending positions and the second outfitted for offensive maneuvers. This allows the two teams to work in a tandem for fire and support maneuvers: the first squad can hold a position while the second team assaults a position for the first team to occupy and hold. The riflemen in these teams are particularly important, as the Antiope-series Droids do not have long-range weaponry of their own. Lastly, a single Auxilia-series Battle Droid follows behind the rest of squad, using its mission specific module to support members of the group as needed. This may include the Auxilia acting as a mobile shield generator for the group as they travel or laying down a barrage of grenades in preparation for an assault on a position. Somewhat unusually for an infantry group, all synthetic soldiers in the regiment are equipped and trained with beskar vibroblades - originally as part of their training to fight the Sith Empire - which makes them unusually dangerous in close-quarters combat.

Strengths:

  • Versatile: Expeditionary regiment formations are designed to be highly versatile and adaptable even at the squad level. Aside from their versatile weaponry, other examples of this inherent versatility include taking defensive positions behind the Akk Dog portable shield or conversely breaching enemy defenses with their detonation charges.

  • Appearances are Deceiving: The vast majority of the basic foot soldiers in the NORCOM expeditionary regiments are actually droids, despite their human appearance and mannerisms. Perhaps more unusually, squad leader droids are deliberately equipped and outfitted to mimic Jedi in appearance and in fighting abilities, making it difficult for the enemy to determine where the real Silver Jedi are in an actual engagement, as well as demoralizing enemies.

  • Hardened Bladesmen: All synthetic soldiers within the Expeditionary Regiment are equipped with beskar-forged vibroblades and instructed in their use via very clearly Shii-Cho-derived techniques. While not on the level of experienced Jedi or Sith warriors, expeditionary soldiers are quite formidable foes in close-quarters, especially in large numbers.
Weaknesses:

  • Blaster Reliant: Troops of the expeditionary regiment are largely dependent on blasters for most of their firepower. Consequently, opponents equipped with energy shields or armor that's resilient to energy weapons can prove problematic for expeditionary troops.

  • Unarmed Vehicles: The Kaadu APCs used to transport much of the regiment on the battlefield are entirely unarmed, making them vulnerable to other vehicles and relying on their troops to disembark and fight off enemies.

  • What plan?: Expeditionary Regiments were inherently designed to run on decentralized leadership model in order to allow accompanying Jedi to focus on their missions goals, but this also means that lower unit levels often do not work towards a greater plan than to simply 'defeat nearby enemies'. While the Regiments do have a small organic, command staff, these officers are spread too thin to have direct oversight over most of the droid-based platoons at a single time.
HISTORICAL INFORMATION

While the Order of the Silver Jedi relocated to Kashyyyk, a faction of the group always considered the possibility of renewed conflict with the Sith Empire: the empire could expand its borders or there could be a call to return to their old worlds. With that in mind, Admiral Quee started a plan to organize and equip a force that could deploy quickly and easily out of their current sphere of influence. In order to maintain the secrecy of these preparations and to simplify the politics of deploying such a force, it was decided that the expeditionary force would be largely droid-based. Under the umbrella of a "Northern Command" (NORCOM) shell project for the Silver Jedi's Fourth Fleet, the first elements of the expeditionary force were formed, equipped, and trained in abandoned asteroid facilities in the Roche Asteroid Field before they were embarked and stationed with Admiral Quee's Fourth Fleet. Since then, more "NORCOM" style regiments have been raised and trained. Most NORCOM regiments serve as garrison units despite their original intent as an expeditionary force, though a sizeable number of regiments are stationed onboard Silver Jedi warships as part of a rapid reaction forces. While the "NORCOM" regiments have not found themselves thrust into any truly galactic-wide events yet, the conflagration of border conflicts with Mandalorian raiders may soon see this shadowy force's true deployment in a large combat theater.
 

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