The Dead God
Dominion of Kinooine
877 ABY
The mountainous world of Kinooine is often overlooked, even by Outer Rim standards, with the local populace left to their own devices due to their uncooperative nature. Their world’s position on our left flank is one we cannot ignore however, for now a group of rogue Sith and spurned military commanders have taken up residence there after fleeing from our fleets.
Although small in number, their position does allow them a perfect back door straight to the heart of our empire. Jutrand cannot be placed under siege by a handful of ungrateful and disgraced vagabonds, nor can we allow such a potential weakness to fester into an even greater threat should they choose not to attack immediately.
Thus the order has come down from on high, with an invasion fleet in orbit ready to rain death upon any centers of resistance and several forward bases already established by some initial landings, we must bring Kinooine into compliance and bring these rebelling officers and Sith to heel.
Objective 1: Weapons of Another Age
In the years following the Battle of Endor the world of Kinooine would become home to a garrison from the Nagai Expeditionary Force and a Sith cult. While the Nagai and Lumiya’s Sith are both long gone they have left behind several relics and artifacts of interest.
Aside from some relatively minor Sith artifacts however, the Nagai had armories and even several ships stationed there that are now buried and awaiting retrieval. One such Nagai ship has been unearthed by a local archaeologist, who was subsequently murdered by the newly arrived rogue Sith, and work has begun to excavate and reactivate the mighty vessel.
While normally the cruiser could be struck from orbit, the engineers working on the ship have managed to get the shields back online and much of the hull has been unearthed to provide even greater protection. There is no time for a dedicated bombardment, an infiltration is the quickest way to ensure that the cruiser can’t be used against our fleet.
Invade the digsite, kill any who would oppose you but beware the security systems, and do your best to keep it in one piece. The ship is too valuable to go to waste.
Objective 2: Bending the Knee
The local Firrerreo clans have been quickly put in their place by the rogue commanders and many of them have already been brought to several workcamps or to serve on the handful of ships that the rogues once possessed.
With their fleet having been destroyed by our initial attack and their army, both professional and slave conscript, stretched out to fight off our multiple landings the Firrerreo are relatively unguarded as a result.
Having realized their apparent lack of resistance many of the workcamps have devolved into chaos as the enslaved locals attempt to overthrow their oppressors. These distractions, while valuable, could quickly turn into a problem for our occupation as well.
However, if the loyalty of these Firrerreo could be secured then their species would be a great asset to our armies. Whether by assistance or domination, control these riots and sharpen them into proper battles.
Objective 3: Desanctification
Despite the relative unimportance of the world, it is known that once upon a time the Jedi Luke Skywalker did visit the planet. Where he went and what he did have long since faded and been forgotten from common memory but his presence there alone has been enough for some of the cults and minor religions in the Outer Rim to consider the world somewhat holy.
A small shrine and church dedicated to the Jedi, tended by both local Firrerreo and by others that have made the pilgrimage to the world, has been erected in one of the many valleys between the planet’s mountain ranges.
Although insignificant the destruction of such a site would prove to any who cling to hope that the Jedi can relieve them of our wrath that there is no such help. Destroy the shrine, execute the monks and pilgrims, and make their holy site a killing ground to soil it forevermore.