RC 212
HUNGRY HUNGRY HIPPO!
Surprise Attacks!
I know I didn't quite grasp the full concept of the rules when I launched one prematurely just last week but this got me thinking and thinking hard.
You see when one faction wants to attack another they have to sit down and talk it out. One faction can even deny an Invasion and to me that is just ridiculous. Here's my rationale a real life scenario or even in the Movies did one side ever say, "Hey bud, just dropping by to attack you soon are you okay with that?"
This could in fact be a saving grace to map over crowding.
There are ways to implement a surprise attack rule that would help to mix things up and maybe break stalemate and ties. If faction A wants to hit faction X, but faction X refuses the invasion time and time again it comes down to a stalemate.
Maybe faction X is scared they don't actually have the members to combat faction A?
That's war, numbers and element of surprise. It would be unfair for a faction to simply continue to refuse attack in my eyes simply because they, "Don't feel like it," or are "Not ready."
The rule states that each faction has 72 hours to collect five writers per side I believe, or the battle is auto won by the side that has the most members. But yet you have to sit and talk things out?
Here is a solution I came up with that could be added as a special rule
The Surprise Attack
A surprise attack can be launched against another faction at any time. However in the event that one is the Defending Faction reserves several rights that give them the element of advantage.
Defending Faction will have to rally five writers within seventy two hours or else they forfeit the planet.
Defending faction will be allowed to set the following conditions
-Victory objectives for the attackers to complete to win the battle
-Fleet size- both sides will have the same fleet limit
- Ally count- Both sides will have the same ally count.
These will be set within the first 48 hours by the faction staff.
The attacking faction must give three victory objectives for the defenders to complete to knock them out of the fight at the start of the battle.
Edit: If an invasion is already in progress Surprise attacks may not be made, thus insuring that factions may not "Zerg Rush" or "Gang war" other factions.
Edit: 120 hours to collect five players for each side: To ensure fairness and planning time
Edit: One surprise attack may be launched per every month or two months.
This system has an advantage for defenders, so they wont feel like they are being steam-rolled. In addition this allows a lightning fast attack to be set in motion by factions that have been stalemated with each-other over time, with very little need to actually negotiate.
Hell you could even give more advantage to the defenders like in the classic game of Risk, and give them extra ally slots, or a choice to bump up their fleet numbers by a certain capped amount.
As long as both sides are equal during the Invasion it should conceivably work.
I mean after all, the galaxy is moving as RL is moving. It does not seem legit to pick and choose your battles, in war sometime battles just happen. If you are not prepared, you will certainly be crushed. May the best faction prevail!
Also this opens up the floor for even more diplomatic relations, non aggression treaties, defensive pacts etc, and make the feel of danger ever more real.
This was my solution to the full map reset, to combat stagnation.
Questions or Comments?
What do you think?
I know I didn't quite grasp the full concept of the rules when I launched one prematurely just last week but this got me thinking and thinking hard.
You see when one faction wants to attack another they have to sit down and talk it out. One faction can even deny an Invasion and to me that is just ridiculous. Here's my rationale a real life scenario or even in the Movies did one side ever say, "Hey bud, just dropping by to attack you soon are you okay with that?"
This could in fact be a saving grace to map over crowding.
There are ways to implement a surprise attack rule that would help to mix things up and maybe break stalemate and ties. If faction A wants to hit faction X, but faction X refuses the invasion time and time again it comes down to a stalemate.
Maybe faction X is scared they don't actually have the members to combat faction A?
That's war, numbers and element of surprise. It would be unfair for a faction to simply continue to refuse attack in my eyes simply because they, "Don't feel like it," or are "Not ready."
The rule states that each faction has 72 hours to collect five writers per side I believe, or the battle is auto won by the side that has the most members. But yet you have to sit and talk things out?
Here is a solution I came up with that could be added as a special rule
The Surprise Attack
A surprise attack can be launched against another faction at any time. However in the event that one is the Defending Faction reserves several rights that give them the element of advantage.
Defending Faction will have to rally five writers within seventy two hours or else they forfeit the planet.
Defending faction will be allowed to set the following conditions
-Victory objectives for the attackers to complete to win the battle
-Fleet size- both sides will have the same fleet limit
- Ally count- Both sides will have the same ally count.
These will be set within the first 48 hours by the faction staff.
The attacking faction must give three victory objectives for the defenders to complete to knock them out of the fight at the start of the battle.
Edit: If an invasion is already in progress Surprise attacks may not be made, thus insuring that factions may not "Zerg Rush" or "Gang war" other factions.
Edit: 120 hours to collect five players for each side: To ensure fairness and planning time
Edit: One surprise attack may be launched per every month or two months.
This system has an advantage for defenders, so they wont feel like they are being steam-rolled. In addition this allows a lightning fast attack to be set in motion by factions that have been stalemated with each-other over time, with very little need to actually negotiate.
Hell you could even give more advantage to the defenders like in the classic game of Risk, and give them extra ally slots, or a choice to bump up their fleet numbers by a certain capped amount.
As long as both sides are equal during the Invasion it should conceivably work.
I mean after all, the galaxy is moving as RL is moving. It does not seem legit to pick and choose your battles, in war sometime battles just happen. If you are not prepared, you will certainly be crushed. May the best faction prevail!
Also this opens up the floor for even more diplomatic relations, non aggression treaties, defensive pacts etc, and make the feel of danger ever more real.
This was my solution to the full map reset, to combat stagnation.
Questions or Comments?
What do you think?