Star Wars Roleplay: Chaos

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Approved Starship Agressor I - Class, Heavy Missile Destroyer - SAO Outfit

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Manufacturer: N&Z EnSol - Starworks
Market Status: Closed Market
Production: Semi-Unique
Length: Average
Width: Very High
Height: Very Large
Size: Large
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Image Source: [X]
Permissions: HPI, FAE, Vandemar Techwrights

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Full automation: With full automation comes the fact that this ship will need much less than the average standard crew to be operated at a satisfactory level, as the AI and internal systems will take over most of the menial duties.
  • Astonishing maneuvrability for its size: Because of a whole array of thrusters, the advanced Hermes 760i fusial engines, the utilization of the SLAB and AIMS systems, this ship is capable of turning much faster and smoother, allowing for greater spatial maneuvres than most in its own weightclass can possibly achieve.
  • Dominating firepower: With a nearly outrageous number of missile pods and torpedo launchers, the Aggressor truly is a dominant force on the battlefield.
  • Detachable missile rings: While all weaponry apart from the defensive meassures linked to the ARD system and the Apollyon are all located on the rings, these rings can be detonated and securely detached from the central spine of the ship in order to lower the ship's profile and to allow for a higher chance of escaping a situation with no positive outlook.
  • Covered command bridge: The command bridge of the Agressor is located within the central sphere of the ship and thus less likely to be singled out by enemy fire and ordinance.
WEAKNESSES
  • Full Automation: While this ship has many advantages with the full automation, any issue with the ship's AI or internal processors may cause it to shut down, which if the crew is only the bare minimum, would drastically lower if not fully remove any operational capacity.
  • Exposed weaponry structure: With the main armament solely located on the three linked, yet individual rings, these are a clear target should there ever be an engagement with other capital ships.
  • Low hangar space: With much smaller hangars than other vessels within its class, the Agressor can only field a few starfighter squadrons and a single support craft squadron, meaning that it is less suited for planetary conquest and moreso for straight on space combat, lowering its overall utilizity within grand fleets.
DESCRIPTION
The Agressor I class sees its origin in the Tyrant IV-Cruiser also produced by the N&Z. With its known missile ring being the cruiser's main selling point, the engineers from Starworks and EnSol wondered if it was possible to make this single ring mobile and perhaps multiply the number of rings around a single superstructure. Work for the design begun in earnest after the collapse of both the Dark Empire and the Empire of the Lost, with internal intelligence of the company assessing that other factions would quickly attempt to fill this political and military void in the galaxy's political and military arena. As such, the N&Z hoped to first bring a small series of this vessel into production for the Diarchy, but hit a few snags with the crisis in the region, thus opting to work together with Vandemar Techwrights in establishing and finishing the first small batch of these vessels.

Designed in a spherical format, with three interlocked and movable rings around a solid central spine, the Agressor truly has a unique design that is unlike anything else found within the known galaxy, though it does have a resemblance to the ancient Death Star space stations infamous through history. with most sensors and shield systems located within the spine, they are very well hidden away from enemy fire, but as the rings are the mainstay of the ship's weaponry, losing these rings would mean losing most of its firepower, bar the point defense turrets and the massive IEPC tucked away within the central spine.

Eventually, only a dozen of these would be produced, as they are testing beds for future engineering ideas and the implementation thereof.
 


Out Of Character Info


Intent: to create a small batch of rather uniquely designed star destroyers
Permissions: see main

Technical Information


Affiliation: Empire Reborn, Sith Ascendant
Starship Class: Star Destroyer (1000m-2000m)
Starship Role: Ordinance
Modular: No
Material: matrix armor, druetium, alloyplast, infinium EVA, ersteel SLCA, tungstoid steel, impervium, plasteel, glasteel
Armaments: NZ HP2 Heavy Turbo Laser x24
NZ RTL1 Launcher pods in combination with FAE/WH-04 Universal Missile Platform x240 quartet pods/tubes
NZ RP-1CM Cluster Missile
NZ RP-2SB Short Burst Projectile
NZ RP-3GMIM Guided Mass Incendiary Missile
NpKKV-C5
S.L.H.D.R.M.
Proton Torpedoes
Terminus Megamaser Battery x6
NZ IEPC.8000 Ionized Electromagnetic Plasma Canon "Apollyon" x1 in central spine
FAE/S-06 Reactive Targeting Matrix
FAE/S-07 Offensive Retention System
STS-84 "Artemis" Class Targeting & Sensor System
Defense Rating: Very High
Speed Rating: Average
Maneuverability Rating:: High
Energy Resist: Very High
Kinetic Resist: Very High
Radiation Resist: High
Minimum Crew: 400
Optimal Crew: 800
Cargo Capacity: Small
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