Spirit of Diligence
Character
A planet of Scholars and Philosophers; the residents of Gholondreine-β have long since taught that all sentient beings held their highest loyalty to truth, rather than an individual, creed, or ideal regardless of the temporal consequences. It was this loyalty to truth that resulted in Palpatine ordering the destruction of the planet, siphoning its water for Coruscant, leaving the inhabitants in the desert before seeding the planet with machines that would exude biotoxins into the soil. When the inhabitants fled to other neighboring systems, all that remained were the ghosts of knowledge as the truth was eroded.
In the Centuries that followed, the populace slowly trickled back, and by the time the Confederacy of Independent Systems arrived, the city of Nocturna had grown into a bustling metropolis from its humble beginnings as a patch of dirt reclaimed by the ambitious. Now, it is the Galactic Alliance's turn to lift the planet, and that focus has been on the return of knowledge and the re-establishment of truth.
OBJECTIVE I - FORGOTTEN TRUTHS
The truth wasn't the only thing that suffered when the Empire sought to destroy the planet and prevent it from ever being inhabited once more. Among the dunes and shifting sands in those regions still unclaimed lay thousands of tomes and hidden caches of knowledge. Seek out the ruins of the old cities, and attempt to reclaim the knowledge that was lost centuries ago.
OBJECTIVE II - GARDEN IN THE DUNES
While Palpatine had ordered the water siphoned from the planet, there has been an attempt at returning the planet to its previous grandeur. A group of Botanist and ambitious Colonist have managed to return a bit of green and blue to the planet. Take a moment to admire the inland sea, help the locals harvest their crops, or even do nothing more than relax in a small paradise surrounded by sand.
OBJECTIVE III - SHOCK AND AWE
The Empire cracked down on it, the New Republic outlawed it, and yet the sport continues to draw crowds, supporters, and new racers. Many worry how the Galactic Alliance may respond; until then, Pod Racers have gathered at the Salt Barrens, a dried lake bed, for what could be the final running of the Bonneville Classic. Join as a last-minute entrant or watch the race and even bet on a racer, who knows, you might win a credit or two.
BYOO
There is plenty of Gholondreine-β to explore and rediscover as the shifting dunes uncover forgotten ruins and derelict remnants of the once vibrant past of the planet. Take a stroll through the seedy dens of the City of Nocturna, or find another purpose for being drawn to this planet.
The Bonneville course is a set route of 6 legs. 1 Post = 1 Leg
For each Post, roll a 6-Sided Die, including proof of your roll in your post.
- Roll a 1 - Setback: You experience a detrimental event of your choosing [-1 to next roll]
- Roll a 2, 4, or 5 - Neutral: You advance in the race with no negative or positive modifiers
- Roll a 3 - Special Event: You may Sabotage another racer [-1 to their next roll] or you may Protect yourself from another racer [Negates a Sabotage used against you]
- Roll a 6 - Success: You experience a beneficial event of your choosing [+1 to next roll]
At the end of the Race, the Highest Total Score Wins the Bonneville Classic
- Highest Total Score = 36 Points
- Lowest Total Score = 6 Points
In the event of a Tie between Racers, the tied Racers will participate in the Bonneville Drinking Contest, with the last participant standing winning the Bonneville Classic Title. [Individuals under the legal drinking age of their species are immediately disqualified]
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