Star Wars Roleplay: Chaos

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ARGH/HK's Worskhop

HK-36

The Iron Lord Protector (Neutral Good)
sp60_d2_cargo_ship_by_balance_sheet-d77ve2v.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To create massive space hulks to be used in merchant fleets
  • Image Source: SP60 D2 Cargo Ship by Balance-Sheet, link here
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Abregado Combat Shield
PRODUCTION INFORMATION
  • Manufacturer: The Metal Lords
  • Model: Commerce-class Space Hulk Hauler
  • Affiliation: The Metal Lords, Closed-Market
  • Production: Mass-Produced
  • Material: Quadanium Hull and Armor plates, Thick Duranium Blast Doors, Transparisteel Viewports, Electrum and Bronzium Decorations, Durasteel for everything else
TECHNICAL SPECIFICATIONS
  • Classification: Space Hulk Hauler
  • Length: 3000
  • Width: 900
  • Height: 500
  • Armament: Very Low (Quad Laser Cannons, Enough for protection against raiding starfighters and to make boarding it somewhat difficult, for protection against bigger ships and actual fleets relies on other ships and stations)
  • Defenses: Extreme
  • Hangar: Very Low: 4
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: Very Fast: 0.3
SPECIAL FEATURES
  • Abregado Combat Shield- Although civilian in nature the Commerce Hulk has been equipped with military-grade Abregado Combat Shield systems of the ship variant, giving a boost to its protection value as well as near immunity against ionic and electromagnetic attacks or anomalies, should such come in the path of this station.
  • Cargo Space- Being a designated large scale commercial hauler, the Commerce Hulks are able to store over 25 million metric tones aboard their large chunky structures, filled with mazes of containers and cargo pods reminiscent of the ancient cargo-hauling Lucrehulk models.
  • Tractor Suites- The Commerce Hulk is equipped with multiple powerful tractor suits facing front and rear of the ship, their purpose is for hauling asteroids and other vessels while in line of duty, whether it is for further cargo moving purpose, acting as a mining platform, or impromptu repairs on other vessels.
  • Advanced Hyperdrives- Another feature that make these cargo haulers stand out from other commercial designs are the powerful advanced hyperdrive engines equipped on the vessel. While these hulks cannot move quickly in real-space, they can travel quite swiftly through hyperspace, making them very valuable on long distance mercantile treks.
  • Drone Crew- Although not making up the entirety of the crew serving aboard the ship, the Commerce Hulks house large numbers of various drones serving the will of the Merchant Lord commanding the vessel. While their jobs are mainly as menservants or janitors, should a need arise the drones can act as security and defend the ship when boarded or aggravated.
Strengths:
  • Cargo Space- one of the Commerce Hulk's greater strengths is the amount of cargo space the ship has aboard, able to match the hauling capabilities of ancient Lucrehulk models by adaptation of complex layering cargo container layout within the ship which relies on maximizing usable surface area for storing goods and resources aboard.
  • High Hyper Space Speed- complimenting its large cargo space are the advanced hyperdrive engines installed on board, allowing it to travel through hyperlanes faster than most ships its size, and indeed faster than some smaller ships out there. This makes the Commerce Hulk stand out as a capable mercantile ship for exploiting longer routes or just getting what needs to be delivered quickly in large quantities.
  • Tractor Suites- the ship has been equipped with powerful tractor beam suites on its front and rear, made even more powerful due to its size. Their primary intention is to be used during emergency hauling maneuvers, although resourceful enough captain could find other uses for them.
  • High Defenses- the Commerce Hulk sports advanced Abregado Combat Shield systems augmented for a vessel its size and thick quadanium plating. As such the protection it grants to goods stored aboard is considerable, making it a very hard target to take down, which is especially beneficent when traveling through pirate-infested hyperlanes.
  • Drone Garrison- the hulk contains a large number of drones aboard, while they are mostly used for menial jobs such as cleaning, repairs, or looking after the cargo, when boarded these machines can act as the ship's inner defenses.
Weaknesses:
  • Low Combat Capability- while the ship is defended through layers of advanced deflectors and thick armor plating, it has little to no capability to fight back. As a civilian ship these hulks are more of a gentle giant, equipped only with scarce Quad-Laser turrets to fight off usual pirating bands of starfighters and corvettes that could try to board or harass the vessel. When faced with bigger ships, however, the Commerce Hulks would have to rely on escort from more combat worthy ships.
  • Low Speed and Maneuverability- the hulks possess average speed and maneuverability of a battlecruiser, which is basically no speed or maneuverability at all. These large vessels are slow and cumbersome when they finally exit hyperspace, reflection of their nature as giant trucks of cosmos, they often rely on smaller vessels unloading their cargo rather than risking getting close to a station or planet and having to slowly maneuver around it.
  • Small Hangar Space- unlike the ancient Lucrehulks these ships could be compared to, the Commerce Hulks possess relatively small hangar space, only able to contain an equivalent to 4 squadrons, which are usually in form of smaller tramp freighters or specialized cargo haulers to deliver the hulk's goods to their destination or detach various containers that it could be carried within it.
  • E-War Weakness- Much like majority of Metal Lord creations, the Commerce Hulks, and their drone crew especially, are vulnerable to E-War due to their low intelligence. A skilled enough slicer could take control or destabilize the drone population and even cause trouble for more advanced droids and systems associated with these large space ships.
  • Large Target- the ship's large size makes it an easy target for large caliber weapons like planetary anti-capital ion cannons, large mount turbolaser barrages, or hypervelocity guns. As such, even though its defensive capabilities are impressive, these ships tend to flee when faced with large amount of hostile ships and stations designed to take down capital ships at long range, as their defenses will not hold out indefinitely.
Description:

Introduction: One of the major reasons why a portion of the Metal Lords laid claim on Denon and Corellian sectors and set up a sedimentary base of operation, as opposed to continuing their nomadic ways, was a need for creation of larger ships and lack of means to do so. It was no surprise then that around the time construction of various stations around Denon begun, so were large ships made in its orbit. One of the first ships to be produced by collective Metal Lord efforts, supported by their newfound planetary resources, were the Commerce-class Space Hulk Haulers.

Description: The Commerce-class Space Hulks are giant 3000 meter long chunky and somewhat rectangular cargo ships, up close they seemed to have been made just from masses of containers and cargo pods fused together into one titanic vessel. This appearance only reflects the complex layout found within the ships, as although these hulks lack the large cargo ring utilized by Lucrehulks, they instead rely on a multilayered maze like formation to maximize the usable surface area in an efficient pattern that could have only been designed and easily navigated by a droid. All of this is hidden behind thick quadanium hull and protective layers of armored plating. Most of the ship's inner working are draconian and utilitarian, grey, black, fairly ugly and simple, focusing on practical approach, that is outside of the command bridge and the crew-centered section of the ship. Where the vessel's workers, especially the usually wealthy merchants who managed to get a hold of this vessel, are expected to spend most of the time the floors and walls are fashioned out of polished light colored durasteel, adorned with all manners of electrum and bronzium etchings and decorations on the walls, and soft velvet and silk covering the furnishings. It's fairly clear that these ships are not meant to be used in combat, they are either all industry or all showing-off.

Special Features: The special features prominent aboard this ship are the Abregado Combat Shields, military class deflector systems which grant this civilian vessel a significant boost to defensive capabilities. There is also the special droid-designed layout in which the cargo containers and pods of the ship are arranged on board, allowing it to rival with its cargo space the capacities of a Lucrehulk without the use of its large cargo ring. The Commerce Hulks also possess potent tractor suites on front and rear of the vessel, made even more powerful by the sheer size and mass of these ships, advanced hyperdrive engines which allow it to travel through hyperlanes faster than most ships out there, and drone crew, which acts as complement to the droid and organic components that run the ship while the drones clean, repair, conduct other menial tasks, and in times of trouble act as security garrison.

Strengths: The strengths of the ship are mostly related to its special features. The distinctive layout allows large amounts of cargo to be transported aboard the vessel, when combined with it advanced hyperdrive engines making the ship a very reliable model to quickly move large amounts of goods and resources between planets while they are protected beneath thick layers of quadanium hull and armor and outer layers projected by the Abregado Combat Shields. In case of boarding the good aboard can be further protected by the drone crew who can act as sentries, when not in state of emergency the drones perform any task set to them by the ship's captain and crew members, making their lives much more comfortable in the process. The tractor suites on the Commerce Hulk also increase their utility value, able to perform a variety of tasks including hauling other ships and celestial bodies or aiding in mining operations.

Weaknesses: The weaknesses of the Commerce Hulk, on the other hand, are connected to its industrial and civilian design and the shortcomings that naturally come with its large size. As a civilian vessel a Commerce Hulk has minimal amount of weapons, sporting only scarce quad-laser turrets which allow it to defend against any pirate starfighters or corvettes that could possibly harass one of these giant ships while traveling down a trade route, however the Commerce Hulks are unable to properly fight back against any larger vessels, relying on warship escorts for protection when encountering proper fleets. The gargantuan size of a Commerce Hulk really cripples its ability to maneuver within real-space, limiting its maneuverability and speed as most of its engines' power is designed for hyperspace journeys. Another drawback which comes from the large size of the vessel is how easy it is to target it, making it vulnerable against long-ranged anti-capital ship barrages from artillery vessels. The price for the large cargo hold within the ship was cutting back on the space allotted towards hangar bays, as such the room for smallcraft complements aboard these ships is minimal, allowing only 4 starfighter squadrons or their equivalent, usually in form of supporting tramp freighters and smaller industrial shuttles used to unload the large Commerce hulk once it reaches its destination. Finally, much like a lot of other Metal Lord constructs and ships, the Commerce Hulks are vulnerable to E-War, especially their drone components which could be relatively easily sliced and disrupted by skilled enough slicers due to their low intelligence and usual reliance on centralized command components like master droid brains or the ship's communication consoles.

Conclusion: In conclusion, the Commerce Hulks produced by the Metal Lords are large civilian space hulks meant to serve mainly as cargo haulers and reliable goods transports to be sent on long distance voyages, in a way they are the ship-equivalent to the Bazaar of Denon, the first space station designed by Metal Lords. They are large and grandiose, designed to generate more wealth in the end for the Metal Lords and promote commercial focus the droid collective is placing on their space, at least for now as possibility of using the same designs which now promote peace and prosperity into future machines of war is clear.
 

HK-36

The Iron Lord Protector (Neutral Good)
Avp-ship05.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Abregado-Rae Guild of Hammers, Metal Lords
  • Model: Eclipse-class Stealth Corvette
  • Affiliation: Metal Lords, Firemane, ARGH
  • Production: Limited
  • Material: Standard Ship Components, Titanium Hull, with Fiberplast Outer Armor Plating and Nightshadow coating, Abregado Combat Shield in Ship Variant, Stygium-based Cloaking Device
TECHNICAL SPECIFICATIONS
  • Classification: Stealth Transport/Corvette Carrier
  • Length: ~150 meters
  • Width: ~30 meters
  • Height: ~30 meters
  • Armament: Low (None when stealth field engaged, weapon systems required to power down) Turbolaser and point-defense quad laser cannons
  • Defenses: Average (Very Low when stealth field engaged, shield systems and point-defense turrets required to power down)
  • Hangar: Very High: 1 (6 smallcraft)
  • Maneuverability Rating: Average
  • Speed Rating: Average (Low when thrust trace dampeners engaged)
  • Hyperdrive Class: Average: 2
SPECIAL FEATURES
  • Stygium-based Cloak- a stealth cloaking device based on the previously used stygium crystal formula, mined on the planet Maramere. It envelops the ship and all the small craft docked aboard it in an invisibility field, allowing it to disappear from sight.
  • Stealth Systems (Sensor Negators, Gravitic Modulator, Photon Absorber, Thermal Dissipator)- Various on-board passive stealth systems, including a Gravitic Modulator, which protect the ship from being detected by enemy scanners. Sensor Negators, Photon Absorbers, and Thermal Dissipators cover most if not all common scanners and trackers, the devices being previously used in the infamous StealthX fighter design, while the Gravitic Modulator protects the corvette from being detected by gravity-based scanners. All of these are less effective the closer this ship gets to enemy vessels.
  • Thrust Trace Dampener- device which captures exhaust from thrusters in order to conceal presence of a ship, negating the radiation footprint ship leaves in the vacuum and dampening light emitted by the ship's engines at the cost of slowing the vessel down when engaged.
  • Electric Signature Masking System- device designed and engineered by the droids working within Metal Lord and ARGH ranks. While some stealth ships in the past had to deactivate their on board electric systems, such as other ships, weapons, and more importantly droids and their power units, in order to avoid detection, this device masks presence of more passive electric and mechanical systems, along with their power signature, working aboard the ship while allowing it to stay hidden. This includes small weapons being powered up on board, for example rifles, pistols, or lightsabers, active droids, and even starfighters as long as their weapon and shield systems are powered off. More active system's like the ship powering up its weapons and shields use too much energy and therefore would reveal the ship's presence, even with this component.
  • Encryption Network- network which encrypts and decrypts incoming and outgoing communications, this does not stop communications from being detected however.
  • Hangar Tubes- instead of a hangar the ship has system of docking tubes on its underbelly connected to its cargo hold into which a squadron of 6 smallcraft can fold into and dock, hiding away to board the corvette and be cloaked by its systems.
  • Tractor Beams- the corvette has a bay of 4 tractor beams for all your tractor beam needs.
  • Dampener Chaff- Like the previous ARGH models the Eclipse is equipped with an AE-CM 1 Dampener Chaff taken off of the open market to grant additional protection against missiles and energy weaponry, using it will most likely reveal the ship's position however.
  • Tractor Shroud- another device taken off of the Open Market, a QQ-4U85 Tractor Shroud protects the ship from interference of another even larger vessel's tractor beams, used mostly to avoid capture by enemy fleet.
  • Combat Shield and Electromagnetic Stabilization- Equipped with Abregado Combat Shield the corvette gains its defense bonuses against energy bolts and physical objects, as well as protection from ionic and electromagnetic attacks even if the shield is cycled into dormant setting to avoid detection. However the more important feature of the shield is its Electromagnetic Stabilization, used mostly to protect the ship from EMP attacks and interference it also negates use of magnetic scanners to detect the mechanical objects and equipment on board, including other starships docked within its bowels and the droids found on board.
Strengths:
  • Cloaking and Stealth Systems- various stealth and cloaking systems found aboard this corvette, including stygium array, gravitic modulator, and thrust trace dampener, allow it to fly virtually invisible to friends and foes alike. The stygium array even allows it to jump in and out of hyperspace without dropping its stealth field.
  • Non-Magnetic Hull and Electromagnetic Stabilization- The hull and armor of the ship was made out of titanium and fiberplast with nightshadow coating, none of them being ferrous materials, that added to the electromagnetic stabilization granted by the ship's combat shield even when in low power dormant mode makes it resistant against being detected by presence of magnet interacting material. Basically the ship itself is made almost entirely out of non-ferrous material and the ferrous material onboard, such as droids and starfighters, are hidden behind electromagnetic stabilization and do not interfere with outside magnet like magnetic scanners.
  • Ionic Protection- the Abregado Combat Shield grants protection against ionic and electrical attacks, even if it is cycled into dormant low power mode when it does no longer protects against energy and physical attacks. This is due to the shield's original design in using such attacks to recharge itself back to full power when in low power mode, shutting down all other systems then to avoid being drained completely.
  • Tractor Shroud- the tractor shroud system installed on board makes the ship resistant against being captured by enemy tractor beams. This has its limits of course but it gives the corvette a bigger window of jumping into hyperspace and escaping before enemy vessels could capture it when found itself in hairy situation and revealed.
  • Dampener Chaff- chaff launcher installed on board designed to grant protection against enemy missiles and to even interfere with energy projectiles to a degree.
  • Hangar Tubes and On-board Storage- instead of a full hangar the corvette has a system of 6 docking hangar tubes, each big enough to house just one smallcraft like a starfighter, dropship, or a shuttle, connected directly into its cargo boy, big enough to transport 60 war droid or organic soldiers or 120 drone soldiers folded to fit into smaller spaces along with cargo to arm and supply them and a squadron of vehicles for support. Troops, starfighters, and any other devices aboard in its hangar and cargo bay are protected by the ship's cloaking and stealth systems.
  • Passive Stealth- Outside of the active stealth systems, like its stygium cloak, the ship also has more passive stealth systems, for example the matte black nightshadow coating, speckled with faux stars to blend in into the background of deep space, and the various anti-scanner systems. While they do not make the ship nearly invisible like other systems when in fully stealth configuration, it gives it a degree of stealth and lower profile even when in combat, or when its shield and weapon systems are powered up.
Weaknesses:
  • Communications Cut- most of the ship's weaknesses come from the drawbacks of using stealth technology and requirements for it. For example to avoid being detected all electronic, holo, and radio communications coming from and aboard the ship have to be cut, total wireless silence. This is especially crippling for beings who usually rely on such communications to run their ships and in every day life, for example droids.
  • Dust Reveal and Physical Weakness- another weakness is that due to the ship's shields powering down when in stealth mode it cannot repel slow moving physical objects like asteroids, junk, or dust particles. The ship has to avoid clouds of debris very carefully then as contact with them could reveal the ship's position, even clinging to it to negate its stealth entirely, or damage it as result of the collision.
  • Weapons Powering Down- when the cloaking is engaged and the ship goes into fully stealth mode the weapon systems of the corvette need to power off completely to not reveal its power signature, as such the ship cannot fires or even power up its weapons in stealth as to not reveal its position.
  • Shield Cycling- for the same purpose the ship's shields have to cycle down and power off majority off its systems save the ion, electrical, and electro-magnetic stabilization, leaving only the vessel's hull and armor plating as defensive layer of the ship.
  • Thrust Trace Dampener Slow Down- when the thrust trace dampeners are engaged, systems hiding the ship's radiation trace behind its engines and dimming their glow, it also cuts on the maximum acceleration the ship can reach, slowing it down as a result.
  • Lower Weapon Count- the ship has lower weapon count than an average corvette due to the drain on its reactor the cloaking and stealth systems cause and to keep the ship smaller and harder to detect. As a result it can only field turbolasers and smaller quad laser cannons used mostly as point defense against starfighters and missiles, however it lacks more hard hitting longer range weapons like missiles.
  • Too Close For Comfort- most if not all of the ship's stealth systems are more effective the farther one is from the enemy vessels doing the scanning and observation, so the closer one gets to enemy ships the more likely it is for them to notice some sort of anomaly or presence on their scanners that would give away the ship's position. Therefore whoever is controlling the ship should be careful of straying too close to enemy positions unless they wish to be spotted.

Description

Introduction: Stealth ships have always been a valuable and common tool in the Guild of Hammers and Metal Lord arsenal. After all, most of the appearances HK has made, in the recent years especially, has been alongside his personal stealth transport, the Knight of the Eclipse, an unknown model he has gained a hold of as his prize during the Dark Harvest Galactic event. It was only a single ship however, and while it was enough for the droid in the past, recently he has found himself watching over an increasingly larger group of droids and cyborgs who pledged allegiance to him. Naturally he decided to move forward with plans of trying to replicate the designs and technology used to make the Knight of the Eclipse, on a larger scale this time, to update his personal transport and make it available to those Lords who could use it.

Technical Details: The Eclipse shares similar characteristics and appearance to the Knight of Eclipse, HK's favored stealth transport. Both vessels have sleek curves and more fluid design, they're relatively lightly armed with average armor and not the fastest vehicles around, especially when cloaked, but both have been made to be well suited for purpose of transport. The Eclipse has been formed as result of studying both the design of the Knight of the Eclipse and older StealthX fighters, mixed with access to stygium technology. Aboard the ship has been suited with numerous anti-scanner systems, including a gravitic modulator, sensor negator, photon absorber, and thermal dissipator while its hull and outer armor plates have been made out of titanium covered in fiberplast with speckled nightshadow coating, just like the previous Knight of the Eclipse model. However since the droids could not fully take apart and reverse engineer the stealth transport, as they wished to still use it, they had to consult designs of other stealth fighters to fill the gaps that outer examination of the Knight couldn't. That was where the StealthX was brought in and the open market scrounged for useful components, rumors have it that HK even consulted the Nerf's Guide to Stealth Ships, but the old droid would outright deny ever asking a guide for organics on how to craft anything. Either way, as result the ship was also equipped with thrust dampeners, which hid its engines signature and glow, dampener chaff, used in previous ARGH designs to act another layer of defense to their ships, a tractor shroud, to protect it from being captured by enemy tractor beams, and of course a stygium cloaking device, along with others like Electric Signature Masking, Encryption Network, and Electromagnetic Stabilization field. The stygium crystals used for this have been mined out of Maramere during one of the expeditions HK and Sio made to the ocean planet. The ship has been fitted then with an Abregado Combat Shield in ship variant, and six docking tubes on its underbelly, connected to the ship's rather spacious cargo bay.

Strengths: The strengths of this stealth corvette lie, rather obviously, in its ability to conduct passive and active stealth. Active stealth in form of a stygium crystal field which allows it to virtually render itself invisible, along with other systems that only reinforce this illusion, like thrust trace dampeners, which when activated mask the radiation signature of the ship's engines and hide their glow but slow the vessel down. This active stealth is combined on top of more passive stealth systems which can be activated without really any drawback on the ship, for example the various anti-scanner systems like sensor negators, gravitic modulators, photon absorbers, and thermal dissipators, systems taken from the older StealthX models, their non-ferrous hull made from titanium and fiberplast coated in speckled nightshadow which acts as camouflage against the background of deep space, electric signature masking system which hide the presence of electrical systems and their power units on board, for example activated droids and weapons, or docked starfighters, and electromagnetic stabilization field from the ship's combat shield, which in turns makes it very difficult for enemy magnet-based scanners to pick up on presence of ferrous material within the ship, for example docked starfighters or droids on board. Another major strength of the ship comes from its ability to transport a squadron of six starfighters or dropships on its underbelly within their docking tubes a trait few smaller stealth ships share, 60 soldiers or 120 folded up drone soldiers, and a squadron of vehicles to support them, much like the previous Abregado War Galley models who share similar internal cargo and compartment designs, along with another squadron of vehicles to support the infantry aboard when landed. With these traits the corvette can not only fulfill sudden strike missions, dropping its cloak in surprise naval attack, but also covert behind the lines objectives, by using its stealth to deliver infantry and mechanical support where normal transport ships would be unable to go. Outside of that the ship also has protection against ionic, electrical, and electromagnetic attacks from the Combat Shield installed on it, although it can block only one electromagnetic attack before the power of it would deactivate the shield and most likely the stealth systems along with it, it also has chaff launcher taken off of the open market as additional protection, and tractor shroud as protection against enemy tractor beams to avoid being captured during combat or when retreating.

Weaknesses: Just how much of the ship's strengths come from its ability to conduct stealth operations, most of its weaknesses come from the drawbacks and price paid for such ability. When engaged in active stealth the ship has to cut its communications, external and internal, which includes droids sending wireless messages and communications to each other, as such transmissions could be picked up by enemy ships and give the corvette's position away. The Eclipse also has to power off its weapon systems to avoid their energy signature being detected, and its shield systems have to be cycled down into dormant state for the same purpose, leaving the ship defenseless against physical and energy attacks although still granting protection against electrical, ionic, and electromagnetic attacks. The ship's overall speed is also hurt when the thrust trace dampeners are activated as the masking components also dampen their output and the acceleration produced. However even if all these systems the stealth on the ship is not perfect, most if not all of those tricks will fail if the ship gets too close to enemy ships, with each meter the chances of something showing up on their scanners as an anomaly or presence increasing, which means that those controlling the ships have to be careful and keep distance to enemy vessels, otherwise it would be all for naught and the ship would be caught in its weakened state. Besides that, while active stealth systems are engaged the ship is still vulnerable to being revealed by debris and physical objects in its wake, large asteroids, smaller space trash, even just space dust and particles, they could all collide with the ship and damage its hull and stealth field, or cling to it and reveal it to naked eye. Due to the energy drain the stealth systems have on the ship's reactor and trying to keep it a smaller size, the weapon count of the corvette is smaller when compared to an average ship of its class to minimize the chance of it being detected due to its size or by having too many weapons attached to it, making it less effective in an actual ship-to-ship combat.

Conclusion: In conclusion, this limited production corvette would be a fairly efficient carrier on its own, however its capabilities as transport are only augmented by its stealth abilities with systems like stygium crystal cloaking field, gravitic modulator, and thrust trace dampener. Its strengths come mostly from those two fields, dual role of stealth ship and transport, but it's also where its weaknesses come from, to accommodate the stealth systems its gun count and the kind of weaponry it has build-in had to be limited, making it less capable in ship to ship combat than average corvette of similar size, which is further crippled when its active stealth systems are engaged, forcing the ship to cut internal and external transmissions, deactivate its stealth and weapon systems, and decrease its acceleration as even its engines are weakened. To be caught by enemy in its vulnerable state while the stealth systems are engaged would be more or less a death sentence.
 

HK-36

The Iron Lord Protector (Neutral Good)
contact___flying_saucer_by_shimmering_sword-d3349yb.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a distinct exploratory vessel that can double as an all purpose corvette
  • Image Source: DeviantArt, a piece called Contact - Flying Saucer by Shimmering-Sword, link here
  • Canon Link: Corona-class, another distinctively saucer-shaped starship
  • Restricted Missions: N/A
  • Primary Source: Abregado Combat Shields
PRODUCTION INFORMATION
  • Manufacturer: Abregado-Rae Guild of Hammers, Metal Lords
  • Model: Discus Volantes-class Corvette
  • Affiliation: ARGH, Metal Lords, Firemane, Closed Market
  • Production: Mass
  • Material: Standard Ship Components, Solar Plating, Standard Hull, and Armor, Abregado Combat Shield in Ship Variant.
TECHNICAL SPECIFICATIONS
  • Classification: Corvette
  • Length: ~200 meters diameter
  • Width: ~200 meters diameter
  • Height: ~30 meters height
  • Armament: Average (Standard turbolaser, point-defense quad laser cannons, and concussion missile launchers)
  • Defenses: Average
  • Hangar: Average (0)
  • Maneuverability Rating: Moderate
  • Speed Rating: Moderate
  • Hyperdrive Class: Average: 2
SPECIAL FEATURES
  • Omnidirectional Thrusters- Due to the saucer shape of the vessel and constant spinning the thrusters on the ship function both as forward, reverse, and directional drives. As such the thrusters of the ship propel it in every direction with the same force, this improves the ship's maneuverability.
  • Solar Plating- the outer-most layer of plating the ship is clad in is made out of armored solar panels, much like the wings of a TIE fighter, while the saucer shape itself was designed to function much like a solar sail. As such the corvette is able to take on longer journeys than most corvettes without stopping for refueling and resupplying as it can draw solar energy to recharge and use solar winds to increase its speed and cut on thruster energy usage while traveling at sublight speed.
  • Centrifugal Field- rather than relying on standard artificial gravity generators the ship uses centrifugal field to create artificial gravity effect by constantly spinning its saucer around its axis. While this gives them immunity to being target-locked by missiles and weapons designed specifically against devices using repulsorlift and gravity manipulating technology, for example grav-activated missiles, as long as its tractor beams are not in use, and it allows the ship to reach higher speed as the energy that would have been used to sustain the gravity field is instead put into engines which keep the ship spinning and moving, it also means that the artificial gravity on the ship is only active as long as the saucer can spin, its engines are active, only portion of the ship is accessible, and it has to continuously spin.
  • Tractor Beams- the corvette is equipped with 4 tractor beams for all tractor beam needs.
Strengths:
  • Jack of All Trades- Volantes model is well balanced when it comes to its defensive and offensive capabilities, able to hold its own against smallcraft and capital ships, whether on long or short range, even protected against ionic and electrical attacks by its Abregado Combat Shield.
  • Increased Speed- Volantes is slightly faster than average corvette models when traveling sublight because of the lack of artificial gravity generator which allows the ship's reactor to feed additional energy to the engines, which usually would have been used to sustain the said gravity generator. The ship can also use solar winds to propel itself faster through the vacuum of space by turning its thinner body until it acts as a large sail, giving further boost to its thrusters.
  • Increased Maneuverability- The corvette's circular and symmetrical shape, along with omnidirectional thrusters installed on both sides of the disk, increased the Volantes' maneuverability above what an average corvette is capable of.
  • Self-Reliance- The biggest strength of Discus Volantes is it's ability to conduct prolonged journeys through space without the need to stop by often at ports in order to refuel and resupply. A fully operational undamaged Volantes would be able to fully recharge its power supply by prolonged exposure to solar radiation, capturing energy through its solar plating. The ship is also able to capture energy from ionic storms and disturbances through the Abregado Combat Shield and turn its body into the solar radiation winds, using them to propel itself faster or cut down on energy consumption going into its thrusters.
  • Non-Repulsor Artificial Gravity- Unlike most contemporary space-faring vessels, Discus Volantes does not rely on Artificial Gravity Generators, instead it utilized Centrifugal Force to simulate gravity on board by constantly spinning around its axis. This design choice to utilize a more primitive system allows the corvette to cut on energy usage and instead divert it into thrusters which keep the ship spinning and moving, it also minimizes the effectiveness weapons who were designed to target gravity manipulating devices, for example grav-activated missiles, would have against the ship.
Weaknesses:
  • Jack of All Trades- the balancing and need to cover multiple roles at the same time means that the corvette is only average at everything it does combat wise, meaning that corvettes more dedicated towards anti-starfighter duty or long range bombardment would perform better at those duties than the Volantes.
  • Spin-Reliant Artificial Gravity- due to the artificial gravity relying on centrifugal force, the vehicle needs to spin constantly to provide the gravitational simulation to its crew. This means that if it was to stop spinning, for example when it needs to land or dock, it would need to do so slowly and gradually shut gravity off on the ship. Stopping its spin abruptly, for example as result of a ramming action, would violently throw its crew around due to the sudden stop.
  • Solar Plating Vulnerability- the solar panel plates on the outer surface of the corvette is very vulnerable, to physical and energy attacks alike, it damages easily which usually means that the corvette needs to stop by somewhere for repairs after engagement if it wants to restore its energy replenishing capabilities before another journey.
  • Decreased Accuracy- Constant need to spin also makes aiming its weaponry a bit more awkward, the ship being incapable of firing its weaponry only in short bursts to make sure aim is calibrated properly and to not strike itself by accident in the process. Aiming itself would be also very difficult, although not impossible without use of support mechanized trackers and software.
  • Lack of Beam Weaponry- These corvettes is also incapable of being fielded with beam weaponry due to its constant spinning. The angles such weapons could fire in would be limited as the spinning body could cause them to accidentally slice through the larger main hub portion.
Description:

Introduction: While the Metal Lords have stable territory and access to resources for construction of larger ships right now, some of the droids are still skeptical when it comes to how long they will be able to hold onto their planetary claims. As such plans for constructing new corvettes specialized in long term voyages and exploration have been pushed forward by the Guild of Hammers, vessels that will be especially useful if the droids will decide to leave their planets behind and take to traveling the hyperspace once more. So the first Discus Volantes Corvettes were formed, based on ancient forgotten designs of saucer-shaped craft which relied on centrifugal force to simulate gravity rather than artificial gravity generators.

Technical Details: Discus Volantes, a fitting name for the ship as it means "The Flying Disc" in an ancient mostly forgotten tongue, was designed to fulfill two roles, an all-purpose corvette to maximize its survival odds when caught by itself and self-sustainability to extend the range this ship can travel without stopping by planets and spaceports to resupply and refuel. Most of the ship's controls are housed within or attached directly to the main cylindrical hub section with compartments spread out from it into the disc body. The vessel is fairly small when it comes to passenger capacity, able to house minimal crew of 10 along with up to 40 passengers, however the Volantes does not come equipped with hydroponics farm, such addition needs to be made by a costumer and even then the ship has only enough space to create a farm that can continuously support 20 organics. Outside of that there is enough room in the cargo hold for 2 years of consumables and an on-board armory has enough space for appropriate ammunition, armor, and weapons to equip up to 50 beings. The ship uses a standard reactor, housed at the core of its hub, whoever the power system can be replenished by converting solar and ionic energy from the environment through the use of solar plating covering the ship and Abregado Combat Shield which can interfere and transfer outside electrical forces. Because of the ship's reliance on centrifugal forces to simulate gravity, in standard flight configuration the crew are actually standing what could be determined as "sideways" below the power core with the disk and its compartments below them, accessible through a system of electronic lifts and backup ladders. The main hub is equipped with gyroscopic stabilizers, most of the consoles are movable, and can rotate independently of the disk body to be able to rotate up right when landing on a planet or station.

Strengths: Biggest strengths of this corvette are its ability to fulfill, at least partially, pretty much any combat role. Its standard armor plating and hull, covered in the solar plates, along with the Abregado Combat deflector shield, grants a degree of protection against both starfighters and capital ships, while the various weapons housed over its disk body, including concussion missile launcher, turbolaser, and laser quad cannons, allow it to offer firepower whether as escort or attack corvette, bombarding enemy targets from short and long range alike. Various other strengths come from its disk shaped body and the need to continuously spin to simulate gravity aboard. The fact alone that the ship does not use gravity manipulating field makes it a less of a target against weapons that specifically target such equipment, for example grav-locked missiles which seek out artificial gravity fields and repulsorlift vehicles. The lack of artificial gravity generator also allowed the ship's reactor to put more energy into its omnidirectional thrusters built into both sides of the disk, which keep it spinning, enabling them to create more thrust and therefore the corvette to reach speeds higher than an average ship its class. The unorthodox nature of its body and thrusters also make it more maneuverable than an average ship, allowing it to quickly change the direction it is heading in. Most of all, however, the ship is very self-reliant, with much of the energy spent in keeping it moving being able to be restored using its solar plating, as well as ability to turn its body into solar winds to be used as one large sail, further cutting down on how much energy the ship actually uses, a great strength to have when planning extended journey through the deep space or heading on exploratory mission into uncharted sectors.

Weaknesses: While the ship's ability to fulfill multiple roles is a blessing, it is also its curse as the corvette was never able to fully commit to one specific role. When compared to more dedicated corvettes meant for escort or bombardment purposes, it is more versatile then them, however it is also average at best when trying to fulfill the same role as them. The fact that the ship needs to continuously spin also brings various weaknesses to its design, the biggest one being if it is forced to suddenly stop spinning, whether through ramming action, being stuck on an obstacle, or through the use of strong enough tractor beams, its crew and passengers would feel the effect of it, being abruptly thrown if they are not secured before they would find themselves in zero gravity environment. The continuous spin also makes the many weapons on the corvette somewhat less accurate, at least when being used without proper tracking and aiming supplements like tracking computers, they also have to fire for shorter amounts at a time as long barrages could potentially hit the main hub during a spin and damage the ship's bridge, for the same reason the corvette cannot be equipped with beam weaponry. Last weakness is the fact that the solar plating covering the disk is fairly vulnerable, easily damaged by physical or energy attacks the crew of this corvette will often find a need to stop and repair the plating after almost every battle, at least if they wish for the solar energy capturing systems of the ship to function properly.

Conclusion: In conclusion, this is an all purpose corvette meant to fulfill multiple combat roles while never really mastering, its unorthodox design and the need to rely on centrifugal forces rather than artificial gravity generator allows it to be more maneuverable and faster than an average corvette while being very self-reliant, a great strength for exploring uncharted systems and going on long journeys throughout the Galaxy.
 

HK-36

The Iron Lord Protector (Neutral Good)
sandcrawler_by_jbarrero-d8285vp.jpg



OUT OF CHARACTER INFORMATION
  • Intent: To create a large combat transport that can fill role similar to the canon Juggernaut Tanks
  • Image Source: DeviantArt, Sandcrawler by JBarrero link here
  • Canon Link: Sandcrawler
  • Restricted Missions: N/A
  • Primary Source: RC-2 Miniguns, Abregado Combat Shield
PRODUCTION INFORMATION
  • Manufacturer: Abregado Guild of Hammers, Metal Lords
  • Model: Frigate-class Medium Landship
  • Affiliation: Closed-Market, Metal Lords, FWC, GA, Firemane, ARGH
  • Modularity: N/A
  • Production: Minor
  • Material: Duranium Armored Plates and Hull, Durasteel Interior, Inner Bronzium Decorations, Standard Vehicle Components
TECHNICAL SPECIFICATIONS
  • Classification:: Threaded Tank/Sandcrawler
  • Role: Troop and Cargo Transport
  • Size: Large
  • Weight: Heavy
  • Minimum Crew: Team of 3 in the cockpit
  • Optimal Crew: Team of 6 in the cockpit, along with a squad of gunners manning various gun emplacements
  • Propulsion: Tracks
  • Speed: Very Fast ~200 km/h
  • Maneuverability: Very Low
  • Armaments: Very Low Couple of frontal Heavy Laser Cannons, 6x RC-2 Miniguns (3 on each side)
  • Defenses: Very High Thick Duranium Tank-Grade Armored Plates, Vehicle-Grade Abregado Combat Shield
  • Squadron Count: Very Low: 4
  • Passenger Capacity: 300 passengers or 600 drones
  • Cargo Capacity: Extreme supplies and a squadron of vehicles for support
SPECIAL FEATURES
  • Abregado Combat Shields- Vehicle variant of Abregado Combat Shield, able to take up to six anti-vehicle energy shots based on their intensity, deflect or slow down up to three physical anti-vehicle shots, and protect from electrical, ionic, and a single electromagnetic pulse attack.
  • Armor Plates- Thick duranium tank-grade plates sitting on a strong duranium skeleton offer plenty of protection to the drone, and the ammunition it carries. The armor can even resist lightsabers to a degree, the weapons will still cut and pierce through it, but do so slowly due to its thickness and density. These plates are thicker and wider on its front limbs and around its barrel, creating cover for soldiers to hide behind.
  • Transport Racks- These weaponized sandcrawlers come built with internal transport racks which have been used by Metal Lord and ARGH designs previously to move large numbers of drone soldiers collapsed down into compact form to occupy half the space needed compared to normal organic soldier.
  • Climate Control- One of the special features of these vehicles, incorporated from older sandcrawler designs, are climate controls that keep atmosphere and temperature within the holds of these large transports as comfortable. This has been improved to extend not only to desert climates but those of harsh frozen worlds and even lava planets as well.
  • Cargo Hold- These vehicles have been built with complex layering cargo hold layout, maximizing the usable surface area just as in the design of Metal Lord Space Hulk freighters, able to carry large amount of supplies or weapons to the front or between bases.
Strengths:
  • Tough Armor- these landships are clad in tough Duranium armor tank-grade armor plates and further reinforced by Abregado Combat Shields which grant them further resistance against ionic and electrical attacks. As such they are very tough vehicles, able to take plenty of punishment before their hull is penetrated or they are otherwise disabled.
  • Freighter- The biggest advantage of these vehicles are their ability to act as a troop and cargo transport, carrying large amount of soldiers, whether organic or mechanical, supplies and weaponry to back them, and even a squadron of smaller vehicles inside for support.
  • High Speed- due to advanced threads and engines these sandcrawlers can reach top speeds comparable, and even succeeding, than the speed of other troop transports, like the Imperial and Republic Juggernaut tanks. Often these are used to close down distances between bases quickly or to charge down enemy positions, trenches especially, and ram through them to deploy their soldiers at or behind enemy lines.
  • Climate Control- the advanced climate controls built into this vehicle's hold allows it to protect the soldiers and supplies inside from a variety of atmospheric effects and dangers, including heat from desert of lava planets, sand or ash storms, and the cold of frozen worlds, it could even be atmospherically sealed to prevent poisonous gases from seeping inside or travel through vacuum.
Weaknesses:
  • Weak armament- compared to most vehicles its size this landship class has few armaments, its strongest weapons are a couple of heavy laser cannons, similar to those found on AT-AT walkers mounted on the front of the vehicle, supported by six RC-2 miniguns to act as mostly anti-infantry weapons mounted on swiveling ports on the vehicle's sides, three on each side, covering its flank. While the front and rear-most miniguns are able to cover the vehicle's front and rear to some extend, even with their fire the crawl's capability for bombardment and anti-armor fire especially at longer range is very limited. Most often these landships are deployed against fortifications and its heavy laser cannons used to demolish walls, emplacements, or trenches while the vehicle charges and rams its way through.
  • Big profile- whether it is from side or viewing the machine from front, the landship is a very large target, from the side especially obviously, making it an easy target for long range bombardment, especially when coupled with the vehicle's low maneuverability.
  • Low maneuverability- While the crawler can reach high speeds when moving forward, its maneuverability is very lacking, while it can make wide turns in open field very easily to adjust its course when moving between bases, any tight maneuvers in the field of battle, for example moving through streets of a city, would require it to slow down to a creeping crawl, making it an even easier target.
  • Bulky- ironically enough one issue with this transport landship is to transport it, a problem encountered with the original counterparts of the landship. Due to the large bulky size special transports have to be created to ferry these vehicles on and off a planet, or they need to be transported down via corvettes or even larger ships. Their size needs to be also considered when dealing with terrain, making them less effective in urban environments, especially rocky mountains, or forests, especially when they can't just charge through knocking down buildings and trees out of their way.
DESCRIPTION

Introduction: As the shadow of the so-called Great Galactic War begun to loom over the Core and even the powers that claimed to be neutral within the conflict there was more pressure for the Metal Lords to developed new technology that could back all their armies and eventually be assimilated into a standing standardized army, not just the feudal security forces they were fielding so far. Especial lack was in the field of armored vehicles for the faction as many of their military industrial companies fist focused on forming and outfitting their own personal armies before addressing their needs as a whole.

Description: One of the projects to address this lack of armored vehicles was development of a line of so-called landships, large multi-turreted tanks that moved around using tracks rather than legs, wheels, or repulsorlifts. The first of this line was the Frigate-class Medium Landship, also called the Crawler or Sandcrawler, due to its resemblance to the Jawa Sandcrawlers found on Tattooine and other planets, as it was heavily based upon those designs. Large and bulky the Frigate-class Landship move around using four different armored track modules underneath is heavily armored body, clad in thick duranium plates and hull, usually rust-bronze or steel-grey, often bearing markings or colors of a regiment or the Metal Lord the ship is serving under. These vehicles are further adorned by numerous turrets, two large ones bearing its heavy laser cannons on the front just below the cockpit viewport line, and three smaller ones on each side, with RC-2 minigun shatterguns mounted on swiveling ports to cover the vehicle's flanks as well as portions of its rear, front, and the skies above. There are also multiple viewing slots found throughout the sides of its body which could be opened from inside, providing an opening through which the soldiers inside could fire, there are also multiple doorways, the main one on the front through which the majority of soldiers can exit at once along with any vehicles held aboard and provide easy access to the crawler's cargo, but there's also a maintenance hatchway on the bottom of the crawler as well as a couple of smaller doorways on the back, usually locked and sealed securely to maintain air pressure inside.

Special Features: The special features aboard the crawler include the Abregado Combat Shield, which grants it another layer of protection and provides resistance against electronic and ionic attacks, especially thick armored plates fashioned out of strong duranium that make up the majority of its defensive capabilities due to the raw protection they provide, the automated transport racks within the crawlers which allow drone soldiers to be held aboard the machine in collapsed compacted state, allowing them to be transported while taking up only roughly half the space an organic group of the same size would take, the climate control aboard the crawler which protects the troops and cargo transported within from harsh weather or other dangerous atmospheric events, and finally, a prominent cargo hold which uses the same complex layout as seen in Space Hulk freighters, optimizing available surface area for cargo containers aboard in order to transport larger numbers of cargo than would be possible on standard haulers of that size.

Strengths: The biggest advantages of this design comes from its defensive capabilities, offering great protection to the troops and cargo held inside from the layer of strong, thick duranium armor it is clad in, further reinforced by its Abregado Combat Shields and from the high speed the crawler can reach as a result of advanced engines powering its multiple tracks, making it very useful at crossing through large distances between bases or fronts, and to charge down enemy emplacements. Another advantage comes form its large cargo hold and passenger capability, able to move 300 passengers or 600 drones, or a mix in between, as well as a squadron of smaller ships within to support the infantry, such as swoop bikes or special drones, as well all the munitions, weaponry, and supplies needed to support the forces carried with it. Moreover, the crawler is built with sophisticated climate control systems, allowing it to protect the soldiers and cargo on board from effects of hostile environments and extreme weather, even on lava or frozen planets.

Weaknesses: Every design has its flaws however, and when it comes to the crawlers, their main drawbacks come from relative lack of potent weaponry when compared to other designs of its size, or smaller. While the landship has multiple swiveling minigun turrets on its flanks, they are mostly anti-infantry and anti-aircraft weapons with only armaments capable of delivering stronger hits being two heavy laser cannons mounted on the front, as these weapons are slower firing its capability for bombardment, especially at larger distances is very limited and most often it is used to hit static targets like fortifications or trenches to clear way for the machine to push through or other forces to push in. Another drawback is lacking maneuverability in the crawler, with its tracks meant to really only correct pathway over large distances rather than maneuver around tight corners or in more claustrophobic environment, so while it can make wide turns just fine, any more immediate turns require it to slow down considerably into an almost literal crawl. This could with its size, and especially large profile, opens up the vehicle as an easy target, since it would not be able to barely move until its turning sequence is complete, and even then, it is rather difficult to miss such a large target. Finally, it is also a very bulky vehicle, making it only suitable in open environments, or those where it can just knock down and level any obstacles in its way, however it is ill advised to field the crawled within dense urban environments, forest planets, or especially rocky mountainous regions.

Conclusion: In conclusion, these medium landships, or weaponized sandcrawlers depending on how you look at it, excel as battering rams, troop and cargo transports, and just grabbing enemy attention. While they suffer in maneuverability, which further makes things problematic due to their large bulky sizes, they have the armor and thick hull to take on all but the most extreme cases of anti-armor bombardment.
 

HK-36

The Iron Lord Protector (Neutral Good)
blue_rain_by_deadlyninja-d8fvnu2.jpg



OUT OF CHARACTER INFORMATION
  • Intent: To create standardized droid body to use by Metal Lord droid volunteer soldiers
  • Image Source: DeviantArt, Blue Rain by DeadlyNinja, link here
  • Canon Link: BX Commando Droid
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Metal Lords
  • Model: Standardized Combat Droid Vessel
  • Production: Minor
  • Affiliation: The Metal Lords
  • Modularity: Able to be customized by individual soldiers using these bodies, whether aesthetically or through addition or modification of their modules.
  • Material: Duranium Skeleton, Durasteel Body Plates and Components, Electrum Internal Components, Asbestos Insulation Layer, Inner Copper Farraday Cage, Internal Duranium Protection Capsules.
TECHNICAL INFORMATION
  • Classification: Class 4 (War Droids)
  • Weight: ~120 kilograms
  • Height: 1.80 meters
  • Movement: Bipedal
  • Armaments: Augmented strength and speed due to built-in rotors, built-in one blaster repeater side-arm and one wrist vibroblade
  • Misc. Equipment: Military grade Omega Pyre heat sensors and scanners based on latest Infantry Drone systems (100 meters of range)
    HUD with tracking and targeting systems based on latest Infantry Drone systems (100 meters of range)
    Sound dampening attachment
    Build-In Communication Systems and Voice-Assimilation Module

    Density projector.
    Magnetic sole anchors
    Internal coolant systems.
    Redundant droid brain and programming systems.
    Self-destruction systems.
    Tracking unit.
    Copper Farraday Cage

SPECIAL FEATURES
  • Armor Plates and Skeleton- like all other droids these machines are clad in a protective layer of outer armor plates that form their "skin", these are however much thinner and lighter than the thick plates used in the Infantry Drone models of ARGH and Metal Lords, instead they can be comparable to the durability of BX-Commando droid bodies.
  • Combat sensors and scanners- based on designs found in previous Infantry Drone models, these combat sensors and scanners allow the droids to target and accurately engage multiple targets, now with upgraded range of 100 meters, however this covers only their hip fire and snap shot range and accuracy, firing without need to augment aiming by use of scopes of other assistance mechanisms in weapons, so this range could potentially be extended based on what kind of weapon they are using.
  • Sound dampeners- stealth systems that stabilize air around the droid to hush its footsteps and movements by limiting the air vibrations it causes, at least to a degree as it cannot completely drone out the sound of a loud weapon firing. It also grants a degree of resistance against sonic weaponry once active as the air in the droid's immediate vicinity resists sound traveling through it.
  • Communication systems- equipped short and long range wireless communication systems the droids can send text, voice, and holo messages to each other and their command, actively coordinating during battle without having to actually speak to each other verbally.
  • Density Projectors and magnetic anchors- systems to increase the weight of the droids exponentially and/or anchor themselves to metal surfaces for stabilization or climbing purposes, mostly used as defense against telekinetic manipulation or shock-waves, can be potentially used to crush somebody.
  • Redundant systems- redundant processing, power, and memory systems location in the chest and the head of the droids, meaning the machine can remain active, and be potentially repaired, when its head or chest is destroyed or incapacitated, to fully deactivate the machine both its head and chest need to be destroyed.
  • Internal coolants- internal cooling systems that minimize damage from overheating, whether caused by malfunction or technical issues, environmental damage for example heat from a lava planet's surface, or enemy fire based attacks like flamethrowers.
  • Self-destruct, tracking- the tracking beacon built into the droid can be used to send out distress signals to summon a rescue party or reinforcements should the machine be captured or stranded, the self-destruct mechanism is meant to be used to prevent its capture however. Self-destruction overloads its power units, quickly turning them critical and causing an energy-based explosion, this explosion melts and disintegrates most of the droid's components, leaving behind only scorched metal husk of its skeleton and outer armor plates as well as damaging beings around it similar to a standard thermal detonator exploding.
  • Build-in Weaponry- the machines received wrist built-in standard grade blaster repeater in right forearm and a vibro-blade in the left as side-arms, the repeater taps into the machine's energy core for power and plasma magazine can be reloaded by first ejecting the used container and then placing in the new one into a special slot on its right arm.
  • Augmented Strength- Due to the rotors and artificial muscles that make up the droid's body it is much stronger than an average human being, able to use this strength to benefit it in close combat.
  • Vacuum Sealed- The vital systems of the droid, its droid brain, memory core, processing center, et cetera, have been vacuum sealed within its inner structure, as a result the machine does not receive damage from liquids seeping inside and affecting these systems, for example submerging into water, rain, or napalm.
  • Farraday Cage- a copper based defense against electrical and ionic attacks, however due to being built into walls of inner droid structure it only covers vital inner systems like memory core, power units, processing center, et cetera, the muscles and rotors of the droid can still be affected should other protections against such attacks fail.
  • Voice Assimilation Module- based on the systems used within BX-Commando Droids, these machines are able to analyze and assimilate voices of other creatures just by recording small samples of speech, copying its sound perfectly although whether they speak in the same mannerism depends on the intelligence of the droid attempting to do so.
Strengths:
  • Commando- the designs of these droids have strayed from the focus on brute combat and mass onslaught as it was with Infantry Drones, instead they are meant to work better as individuals and have the ability to perform special missions as squads whether on frontlines or behind enemy lines. As such, these droids have their bodies outfitted with numerous special protective systems and gadgets, such as being vacuum sealed to prevent liquids from seeping inside, cooling systems to fight off atmospheric heat and fire-based weaponry, sound dampeners to move quietly and gain minor protection against sonic-based attacks, density projectors, magnetized feet, voice assimilation module to mimic the speech of other beings, and bodies specially made to be less bulky and size of about average human in order to fit into most foreign armor suits for disguise purposes. They were also equipped with latest in scanner and tracker technology from Metal Lords in order to improve their hip-fire or shooting without need of a scope, as well as standard redundant systems to so survive decapitation or being cut in half, and farraday copper cage to protect their vital systems from ionic attacks.
  • Speed- the less armored, smaller bodies when compared to previous Infantry Drone Models mean that these droids are much lighter, and therefore much faster than their predecessors, easily able to outrun an average human and perform great feats of grace and dexterity in a fight while being small and slender enough to fit into most standardized suits of armor fit for humanoids. While they are not as strong as Infantry Drones, being machines and using rotors as muscles these droids are still stronger than average human, although races like Wookiees or Herglics known for their brute strength could most likely overpower them.
  • Team-Based- While the drones assault their targets in large phalanxes, the droids of Metal Lords are meant to be deployed in special squads and work together as a small but efficient team in order to fulfill their mission. As such, these droids often train and run simulations together in order to improve their cohesion, not to mention they are also much more intelligent than drones, able to follow complex plans and come up with solutions to obstacles and issues during battle. This is due to the fact that many of these droids are using programmings of droid that volunteered to take part in the battle and copied their mind into these bodies, so snipers in a squad of these droids would usually have been assassin droids in the past, the engineers astromechs, and officers or gunners war droids.
  • Replacement- one of the key elements of these droids is that the volunteer machines who wish to fight for Metal Lords but do not want to put their life on the line or their bodies are not suitable for combat can upload a copy of their programming into these vessels and go to fight while the original stays behind. As such, these droids can be more daring than normal soldiers, knowing that even if they'll die their original would just place another copy of their programming into another body hearing of their demise, it also means that the number of them in Metal Lord army is usually fairly constant.
Weaknesses:
  • Weaker Natural Armor- because their armor plates had to be slimmed down to decrease their weight and bulkiness so these droids could fit into suits of armor in order to disguise themselves or utilize its benefits, it means their bodies are not as well protected as those of Infantry Drones. The droids can take much less punishment without additional armor than the drones, only few shots, comparable to the durability of their BX-Commando Droid predecessors.
  • Suit-Reliant- due to their reliance on combat suits these droids are lacking when it comes to special functions when compared to other modern commando or special forces droids, for example although they possess variety of minor gadgets to help them with commando missions or during battle, they do not possess build-in Abregado Combat Shield as the drones or many other designs by ARGH and Metal Lords do, weakening their defenses further and making them more vulnerable to ionic and electrical attacks.
  • Volunteers- While these droids can be replaced to keep the same number of them active, the same droid mind is not used to control more than one of these droids at the same time, making their numbers much more limited when compared to the legions of Infantry Drones, as such they are often deployed in squads of 6-12 and for special missions, usually accompanying several phalanxes of drones in order to support the less intelligent machine soldiers.
DESCRIPTION

Introduction: While the first step in modernizing and standardizing Metal Lord armed forces was to create a standardized suit of armor and equipment for those Lords who did not had reliable suits or weapons for their soldiers, the second step was to create a design for standardized droid vessels to provide to those Metal Lords who may have had armor and weapons to outfit their forces, but not access to droid foundries in order to forge their armies. Following the Abregado/Denon doctrine of droid armies, the droids were designed to perform as commando units and based on commando-droid designs used in the past, meant to be deployed in smaller squads of droid volunteers to perform along much larger but less intelligent drone forces.

Description: Standing at diminutive 1.80 meters, when compared to other drone and droid designs produced by Metal Lords and ARGH, the Standardized Droids are much more sleek and less bulky than their predecessors, resembling humanoid physique closely in their girth and proportions with almost featureless faces that featured a smooth silvery faceplate that roughly resembled human face in shape and size, and from two to multiple photoreceptors glowing in pale blue or cyan light. It's rare to see these droids without their armors, as the main reason for their sleek, shorter design, and lighter frame, is to give them ability to fit into most standardized combat armors out there, whether it is to make being armed by various Metal Lords easier, to make creating future standardized equipment for them easier, or to give them ability to put on armor from other factions in order to disguise themselves and infiltrate enemy ranks. While the intelligence of these droids and the role they perform often differs based on their position within their unit, due to their volunteer nature utilizing programming from droids of different background, they are almost always much smarter than their drone counterparts. Much like commando teams from other powers the various droids within a squad are often specialized, with snipers using programming from assassin droid volunteers, engineers and slicers using astromech programming, and gunners or officers using war droid programming.

Special Features: these droids are equipped with a variety of more or less standard special features found within droid and drone designs for ARGH and Metal Lords. These include advanced combat sensors and scanners, upgraded to improve their hip fire accuracy and aiming weapons without the use of scopes, sound dampeners in order to quiet their movements during stealth missions and by extension include minor resistance to sonic weaponry by keeping the air around them still, build-in communication systems in order to send transmissions, data, and massages between each other and coordinate without actually speaking verbally, density projectors and magnetic soles to anchor themselves during crisis or climb up vertical surfaces using the magnets as well as perform in zero-gravity setting better, redundant processing and power systems to allow the droids to survive beheading or being cut in half horizontally, internal coolant systems in order to protect them from overheating due to harsh environment or flame-based weaponry, tracking and self-destruct system to send out distress signals or avoid being captured, build-in vibroblade and repeater to use as side-arms, augmented strength and speed, their brute strength is not as potent as that of Infantry Drones, however they are still stronger than an average human, their bodies are vacuum sealed in order to prevent liquids from seeping inside and damaging their vital systems, a Farraday internal cage to protect their vital systems from ionic and electrical strikes, and a voice assimilation module in order to record and reproduce voice almost perfectly based on very small samples.

Strengths: The main strength of these designs comes from their increased intelligence and speed when compared to the previous Infantry Drone designs as well as increased adaptability, with ability to fit into various suits of armor and benefit from their properties and gadgets to further augment themselves, as well as ability to work together and draw on the specialized strength of each droid within the squad, due to different programming backgrounds, to perform as a cohesive and trained team. These droids also possess various systems that are meant to help them perform better on battlefields and conduct their duties as commando squads, including ability to mimic voices, sound dampeners, and internal coolant systems.

Weaknesses: The drawbacks of these designs are decreased strength and innate armor of their bodies, which had to be shorter and sleeker in order to fit standardized armor suits, decreasing their durability, and although they are still stronger than average human, more brutish races like Wookiees or Herglics would be able to overpower them. Another drawback is that because these droids are dependent on additional systems from suits of armor to further augment them, they lack special systems like built-in jet systems or deflector units, for example the Abregado Combat Shields that are common in variety of other Metal Lord and ARGH designs. Another issue is that because the number of these droids are based on number of volunteers willing to submit their programming in order to control the body, their deployment is usually fairly limited as few Metal Lords place more than one copy of the same programming into these units to respect the service provided by the volunteer soldiers, as such they are deployed in squads of 6 to 12 rather than large phalanxes of 60 units the Infantry Drones are sent out in.

Conclusion: In conclusion, the Standardized Droid Combat Vessels designed by the Metal Lords are a sleeker, more intelligent counterpart to the brutish armored Infantry Drones that make up the bulk of Metal Lord infantry. Instead, these units are meant to perform as commando units, made up entirely of droid volunteers with ability to wear additional standardized suits of armor and take advantage of their benefits, as well as have the ability to put on armor from other nations either to be more adaptable or to disguise themselves and infiltrate enemy ranks. In turn, however, they are not as strong nor as heavily armored, when caught without an additional suit of armor, as Infantry Drones, and deployed in much smaller numbers.
 

HK-36

The Iron Lord Protector (Neutral Good)
venator_class_star_destroyer_by_barkthepolarbear.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a standardized cruiser and patrol ship for Metal Lords to serve as medium warship and bulk of their navy
  • Image Source: Deviant Art, Venator-Class Star Destroyer by Bark The Polar Bear, link here
  • Canon Link: Venator-class Star Destroyer
  • Restricted Missions: N/A
  • Primary Source: Abregado Combat Shield
PRODUCTION INFORMATION
  • Manufacturer: Metal Lords
  • Model: Revenant-class Star Cruiser
  • Affiliation: Closed-Market, Metal Lords
  • Production: Minor (Any Character, Only Select Groups Of NPCs)
  • Material: Quadanium Hull and Armor plates, Thick Duranium Blast Doors, Transparisteel Viewports, Electrum and Bronzium Decorations, Durasteel for everything else
TECHNICAL SPECIFICATIONS
  • Classification: Star Cruiser
  • Length: ~1000 meters
  • Width: ~500 meters
  • Height: ~250 meters
  • Armament: Moderate Turbolasers, Point-Defense Laser Cannons, Heavy Proton Torpedo Rooms
  • Defenses: Moderate Abregado Combat Shields, Quadanium Hull and Armor Plating
  • Hangar: Very High: 6
  • Maneuverability Rating: Moderate
  • Speed Rating: Moderate
  • Hyperdrive Class: Average: 2
SPECIAL FEATURES
  • Tractor Beams- the Revenant-class are equipped with 6 tractor beam suites, for all tractor beam needs.
  • Ionic Capability- due to often being used as border guards and patrolling civilian lanes, the turbolaser batteries of the Revenant can fire ion salvos in order to incapacitate targeted ships rather than the more lethal turbolaser shots.
  • Broadside Formation- the turbolaser batteries are arranged to focus most of their power at the flanks of the Star Cruiser, making its broadside barrages the most potent, especially at long range bombardment.
  • Omnidirection Anti-Starfighter Formation- the lighter turrets like point-defense laser cannons are arranged in an omnidirectional formation, ensuring they would cover most if not all sides of the Star Cruiser in order to harass enemy fighters or bombers coming close towards it at all times, however these guns are hardly effective at longer range.

ADVANCED SYSTEMS
  • Abregado Combat Shield- advanced deflector shield systems that not only provide protection from enemy shots but also provide protection against ionic and electrical attacks, as well as provide limited protection against electromagnetic attacks such as EMP pulses.

Strengths:
  • Expendable- due to initial utilization of old and derelict Venator-class Attack Cruisers for creation of these vessels, which later translated into utilizing large amounts of recycled durasteel, as well as lack of particularly armored hulls or large amounts of special systems, these Star Cruisers can be manufactured by Metal Lords reliably at rather large numbers, making them fairly expendable as there would always be more Star Cruisers to replace the fallen Revenant.
  • Hangar Space- much like their Venator predecessors, the Revenant has quite prominent hangar space that can be accessed through the central sealed hatchway as well as side ports, as such a single Revenant is able to bring with them six squadrons of various smallcraft as well as ferry large amounts of troops and vehicles.
  • Jack Of All Trades- just like the Venators, the Revenant have been designed to function as multi-roll vessels, able to function as defensive, offensive, support, or patrol vessels, with combat presence whether it is in long range anti-capital ship bombardment or providing a shorter-range anti-starfighter point defense support.
  • Ionic and Electrical Protection- the Abregado Combat Shield grants these ships quite reliable protection against both ionic and electrical attacks, able to absorb them to a degree in order to fuel and empower their own systems.
Weaknesses:
  • Master of None- The downside of being a craft meant for variety of tasks is lack of specialization, as such the Revenant cruisers are unable to really excel at one specific task in combat. Their turbolaser and laser cannon batteries are too few to be especially dangerous in long-range bombardment or anti-starfighter duty unless performing as part of a fleet with other ships to support it, while its armor is too thin, it lacks the significant maneuverability, and speed to function properly as a carrier or artillery ship and stay out of danger, just the same more dedicated carriers or transports would be able to ferry more cargo than the Revenant.
  • Drone Crew- Reflection of their nature as mass-produced expendable ships is the fact that majority of its crew is composed of drones rather than superior organic or specialized droid crewmen, outside of perhaps the captain or the bridge crew. This means that while they can control the ship fine, they are far from being as reliable or as efficient as veteran crew would be, only able to follow specific simple directions whether from their commander or a computer or AI overseeing them. This is reflected in them being slower when it comes to aiming, distributing power, or changing speed than better crew would be.
  • Limited Electromagnetic Protection- While the Abregado Shield provides protection against electrical and ionic attacks, it can take only a single EMP pulse of appropriate size before being overcharged and forced to shut down and cycle, leaving the ship exposed to attacks.
Description:

Introduction: While the Metal Lords worked on standardizing their forces and creating a standing army shared by all Lords, so their efforts pushed further when it comes to navy, creating standardized ship designs as well as larger ships that could be used to support the existing Metal Lord fleets, composed mostly of smaller vessels like frigates or corvettes, but small enough to be properly crewed by Metal Lords whether they were part of the established territory or distanced from it within their nomad fleets. The first major ship to come out of this effort was the Revenant-class Star Cruiser design.

Description: The Revenants resembles a smaller version of the old Venator-class Attack Cruisers fielded first during the Clone Wars, and for a good reason, initially the predecessor to the Revenants manufactured by Metal Lords were old derelicted Venators accumulated by them or bought off of scrap merchants, hauled into the confines of their nomad fleets or the Droid Space in order to repair and refurbish them. Throughout the repairs these vessels would be shortened in order to save up on durasteel and thin the armor to make their restoration easier, this was further exaggerated for the same reasons on cutting the price for manufacturing these ships when Revenants were designed, bringing them down to 1000 meters in length overall. Fitting name considering these vessels started out as ancient corpses brought back to life in order to fight once more. While the first Revenants were often dark grey with lighter spots where recycled durasteel patches were applies, the modern Revenant Star Cruisers are all light grey in color, often with a secondary color scheme or symbols of particular Metal Lord they are assigned to displayed over their hulls.

Special Features: The special features of the Revenant Star Cruiser include 6 tractor beam suites, much like in their Venator predecessors, ionic capability within their turbolasers, allowing them to use non-lethal ion shots when targeting civilian or pirate ships when conducting hyperlane security or border patrol, their turbolasers arranged in broadside formations, making them much more potent when fired off in broadside salvos, and their smaller laser cannons arranged in omnidirectional formation, allowing them to harass enemy fighters at almost all angles should they close in on them. The Revenant is also equipped with Abregado Combat Shields, able to use them to provide improved protection against ionic and electrical attacks.

Strengths: the strengths of the Revenant Star Cruisers come from their hangar size, able to deploy 6 squadrons of smallcraft like fighters to provide support to other ships or act as a carrier, ionic and electrical protection granted to the ship from its Abregado Combat Shield, and the fact that it was designed to be useful at almost any role during combat. Whether it is long-range bombardment or anti-starfighter point defense, much like the Venator, the Revenant can make itself known and have active presence on the battlefield. Another strength comes from the fact that these vessels are made using mostly recycled durasteel reused from derelict and captured ships and containing little special features, making them much more cheaper to be made and therefore expendable.

Weaknesses: the drawbacks of the Revenant on the other hand comes from its attempt to fulfill so many roles at the same time but in the end falling short due to lack of specialization. The ship is unable to really shine in long range combat due to small number of prominent turbolaser batteries, same issue with anti-starfighter fire, and at the same time lacking prominent maneuverability, speed, or hull durability to act as a proper carrier or actively avoid combat to support other vessels from safe distance. Another weakness is that, due to being mass produced, these cruisers are mostly crewed by drones rather than specialized droids or experienced organic crewmen, making them rather inefficient at following commands from the bridge crew as they have to follow simple commands with one command at a time. They can fly the ship, but due to their low intelligence they noticeable slower at aiming the turbolaser batteries, diverting energy, or changing speed of the ship. The last weakness is the fact that Abregado Combat Shield is able to protect from only one EMP pulse of appropriate size, disabling itself after that and leaving the vessel unprotected until restarted and cycled back online.

Conclusion: In conclusion, the Revenant-class Star Cruisers are meant to be baseline Metal Lord warship, manufactured cheaply and in larger numbers to make them expendable while being able to serve a variety or roles, such as bombardment, border patrols, carrier duty, or anti-starfighter fire, making them a good backbone for their navy. The downside, however is the fact that they do not excel at any of their duties, lacking specialization that other ships may have, and the fact that they are crewed by drones to account for how expendable they are, making them slower and less efficient than more specialized droid crew or organic crew.
 

HK-36

The Iron Lord Protector (Neutral Good)
tank_concept_by_benwootten.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To create a main battle tank for Metal Lords with minor troop transport capabilities
  • Image Source: DeviantArt, Tank Concept by BenWootten, link here
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Restricted Missions: N/A
  • Primary Source: Abregado Combat Shield
PRODUCTION INFORMATION
  • Manufacturer: Abregado Guild of Hammers, Metal Lords
  • Model: Corvette-class Light Landship
  • Affiliation: Closed-Market, Metal Lords, FWC, GA, Firemane, ARGH
  • Modularity: None
  • Production: Minor (Any Character, Only Select Groups Of NPCs)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification:: Tank
  • Role: Main Battle Tank
  • Size: Average
  • Weight: Average
  • Minimum Crew: 3
  • Optimal Crew: 5
  • Propulsion: Tracks
  • Speed: Low 80 km/h
  • Maneuverability: High
  • Armaments: High
  • Defenses: Average
  • Squadron Count: Average: 12
  • Passenger Capacity: A squad of 6-12 Tech-Marines
  • Cargo Capacity: Average
SPECIAL FEATURES
(Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [Links: Vehicle Sensors, Approved Technology] If these are notable enough to be strengths, please add them to strengths. )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

HK-36

The Iron Lord Protector (Neutral Good)
ark_of_the_covenant_by_shockollar.jpg



OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: DeviantArt, Ark Of The Covenant by Shockollar, link here
  • Canon Link: (Please link the canon link if applicable to the holocron or artifact)
  • Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in the submission.)
PRODUCTION INFORMATION
  • Name: The Reliquary Of The Silent Stalker
  • Manufacturer: Metal Lords
  • Affiliation: Metal Lords
  • Modularity: No
  • Production: Unique (only one)
  • Material: Duranium gilded with Electrum, containing a droid body embedded with a Void Stone
TECHNICAL SPECIFICATIONS
  • Classification: Artifact/Reliquary
  • Size: Large
  • Weight: Heavy
CONTENTS
  • Body Of A Droid Saint-
  • Dimensional Anchor-
Strengths:
(Provide, in list format, a minimum of 1 strength of this submission.)

Weaknesses:
(Provide, in list format, a minimum of 1 weaknesses of this submission.)

DESCRIPTION
(Describe the artifact / holocron / item and its history)
 

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