Star Wars Roleplay: Chaos

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Armory & Information Manifest

Factory
Weapons

CB Blaster Pistol: The CB-Zero-Two blaster pistol is a cheaply made, mass-produced, double-barrel handgun designed as a personal sidearm for self-defense in minor firefights and other light engagements.

D-Seven Blaster: A fifteen shot self-defense blaster pistol, the D-Seven performs well in most standard situations and is favoured by recruits and veterans alike for its sheer simplicity.

D-Eleven Blaster: One noticeable feature is its longer than average barrel. This gives the pistol a longer range and higher accuracy, giving it prestige among gunslingers and pistolteers. Within the military it is commonly used by officers, commandos, and agents.

F-Ten Enforcer: A high-powered, scattershot slugthrower capable of shredding through infantry and structures with its generous ten round capacity and pumpaction receiver. Popular with commandos, shock troopers, and pirates; hell, everyone should own one.

Fringe Taserblade: The BRKR is a standard issue combat knife previously used by the Fringe before finding favour with The Primeval. The vibroblade is capable of piercing light armour and delivering an incapacitating shock to most organic and some synthetic targets.

IWS: The LL-Interchangeable Weapon System was designed to be the perfect infantry fighting weapon. Its modular design allows it to easily switch between various weapon types; assault rifle, breach, close quarters, and sniper.

MANPAC: This ordinance is designed with the sole purpose of eliminating incoming fire. It can be deployed via rocket launchers, grenade launchers, combat shotguns, or even in the form of a grenade itself.

PAR: The "Primeval Assault rifle," or 'PAR' for short is a standard issued assault weapon for Primeval forces capable of firing slugs or blaster bolts. With its unique bullpup design--magazine loaded behind the trigger--the weapon is more compact without decreasing the barrel length.

PLRA-MLRS: Rocket artillery is favoured in the Primeval and no other weapon represents this more than The Primeval's "light multi-launch, rocket system;" which is capable of firing napalm, high explosive, or smoke rockets at targets up to eight thousand meters away.

Tactical AMS: A defensive emplacement, the Tactical Anti-missile System is attached to vehicles or installations with the sole objective of disabling and destroying enemy projectiles. Using laser technology, the AMS can target computerized projectiles and destroy them swiftly.

X-Five Rifle: Simple, standard, and effective; this assault rifle fulfills needs for both paramilitary, military, and self-defense roles. Capable of stunning as well, making it equally favoured with pirates.

X-Seventeen Sniper: A high-powered, scoped rifle designed for sharpshooters. The sniper rifle fires an uncommonly quick round capable of penetrating light and some medium armours, and is very difficult to block or deflect through the force or with a lightsaber.


Armour

Advanced Agent Armour: Favoured among agents, infiltrators, and Exemplars; this armour is constructed with a cortosis blend capable of withstanding the immense energy from lightsabers and heavy blaster fire.

Advanced Power Armour: High-quality power armour originating in the Fringe, the APA offers superior protection and features for shock troopers, commandos, Exemplars, and specialized forces capable of understanding how such complicated equipment works.

Area-S-One Armour: An unusual design, the A-S-One offers various styles for personalization and combat situations depending on the tactical discretion provided to its wearer. Truly unique, quite unorthodox, but nonetheless highly effective.

Legionnaire Battle Armour: Originating in the Fringe Legions, this multipurpose armour is well-equipped, very durable, and mass-produced making it commonplace amongst Fringe refugees, the Lost Legion, and a treasure for pirates who wish to better equip their crews.

Primeval Battle Armour: The standard-issue combat armour for Primeval forces, this battle armour is sturdy but not particularly unique. Despite this it boasts exceptional resilience towards all forms of punishment and houses standard equipment suites.

Primeval Light Armour: Essentially a lighter version of the standard-issued combat armour, this weighs less and offers greater agility to its wearer. This armour is found in use among agents, personal guards, and paramilitary personnel.

Primeval Tactical Armour: The predecessor to the Advanced Agent Armour, this extremely lightweight gear still boasts an incredible suite of technology and finds favour among Exemplars, agents, and even pirates.


Vehicles

Akure Tank: It's not really a tank, rather it's a self-propelled mobile artillery vehicle on tracks. With its seismic charge munition, the Akure is frighteningly deadly and can devastate entire battlefields with only a few rounds of fire.

CRAR Tank: A heavy tank with incredibly thick armour and a powerful rail gun capable of penetrating the armour of most battle tanks. Essentially a tank destroyer, the CRAR offers a limited yet valuable role in combat.

Fringe Repulsortank: The QQ-Four-R-Six-Five is a main battle tank from the Fringe and an effective weapon of war capable of taking out enemy armour, infantry, and emplacements. This vehicle can be found among remaining Fringe forces such as the Lost Legion.

Kath Hound: The Kath Hound scouting buggy is a quick, agile, and small light vehicle capable of moving swiftly across most terrains and offers limited firepower against enemy infantry and other light vehicles.

MIFV: The Multipurpose Infantry Fighting Vehicle, MIFV or 'Miffy' is a popular troop transport for moving infantry across battlefields. Its primary weapon, a mass-driver cannon, is capable of taking on battle tanks making the Miffy an unusually versatile transport.

Mobile Gun: Serving as an anti-air, anti-tank, and heavy artillery weapon; the Requiem is a tripedal mobile gun armed with twin proton cannons and a homing missile launcher. Its well-rounded nature makes it an efficient vehicle capable of fulfilling multiple roles at once.

SAP Walker: An armoured patrol vehicle developed by the Fringe military for infantry support, patrol, and convoy escort roles. It can compliment some passengers and cargo, as well as hold its own against enemy infantry and similarly light vehicles.

Siege Walker: The Maelstrom-class Siege Walker is a heavy walker akin to the AT-AT; only it's more advanced and delivers superior firepower. Clearly the better choice for invasion forces.

SMP: Essentially a mobile command post, the Strategic Mobility Walker is a modular heavy walker capable of coordinating artillery strikes and acting as a forward medical base as well. Depending on its chosen equipment pre-engagement, the SMP can serve many roles.

Vornskr APC: An armoured personnel carrier that's capable of handling grizzly situations, carrying a generous compliment of troops, and being both an offensive and defensive vehicle of war.

Wraid Tank: The primary main battle tank of The Primeval, the Wraid is a heavy yet simplistic tracked vehicle with a large main gun and minimal defenses. The greater the numbers, the more effective they are in battle.


Starships

Agano-class Battlecruiser: A light destroyer, the Agano-class provides fleets with a fast, hard-hitting cruiser with balanced weaponry and no hangar capacity.

Aj'Rou-class Dreadnought: A heavy-hitter, the Aj'Rou-class sacrifices defensive weaponry and specialized technology for pure firepower. Capable of taking on numerous warships, this Dreadnought can usually be seen in most battlegroups.

Anathema-class Star Destroyer: Originally designated as a 'ship-of-the-line' the Anathema-class could be more accurately described as a 'battlecarrier' with its light--yet formidable--weaponry and large hangar capacity.

Attrition-class Star Destroyer: The Attrition-class light Star Destroyer is a stealth-capable warship with balanced weaponry, a large hangar bay, and advanced shielding. As specialized as it is, the Attrition-class is nowhere near as powerful as its successor.

Attrition-class Mk. II: The Mark II version of the Attrition-class Star Destroyer offers greater stealth capabilities, a better armament, superior defensive weaponry, and a larger hangar than its predecessor.

Chrysalide-class Battlecruiser: Formerly the flagship of the Fringe Confederation, the Chrysalide is one of the largest ships in existence and among the most dangerous too. Even when alone, most fleets will opt to retreat rather than face this titan of war. Requires Faction Leader approval for use.

Dominance-class Dreadnought: The Dominance-class Star Dreadnought is essentially the Permanence-class' big brother. With more guns, a larger frame, and a heavier hanger loadout, the Dominance-class exists solely to provide firepower and lead fleets.

Lee-class Star Destroyer: A fearsome, well-armed, Star Destroyer with a balanced armament and technological compliments.

Permanence-class Battleship: A heavily armed warship with great hangar capacity, the Permanence is similar in size and scope to an Imperial II-class Star Destroyer; it's as dangerous as one too.

Time Rift-class Assault Destroyer: Few Star Destroyers are as advanced as this one, the Time Rift-class is capable of conducting electronic & cyber warfare against enemy fleet operations, as well as holding its own in terms of fire power and hangar capabilities.


Jun-class Carrier: A conventional carrier that can carry over a dozen starfighter Squadrons.

Resolute-class Supercarrier: Classified as a command ship, the Resolute-class is the largest carrier from the Fringe fleet and remains the largest in the Primeval Fleet. A fearsome vessel all on it sown, the Resolute can deploy an impressive number of assault craft.

Spewer-class Assault Ship: A rather small carrier with an unusually large loadout for its size.

Prim'ra-class Carrier: As bizarre as this organic vessel is, the Prim'ra is capable of carrying nine squadrons despite its modest size. With thirty dovin basals, it's also a threat to starfighters, projectile weapons, and other warships that get too close.


Aza'zoth-class Flak Cruiser: An escort cruiser, the Aza'zoth-class focuses on utilizing its weaponry to destroy enemy starfighters and munitions.

Boar-class Assault Cruiser: A well-armed cruiser capable of taking a punishment before delivering one of its own. The Boar-class' purpose is to shatter through enemy fleet formations and deliver a broadside blow with its mass-drivers and warhead launchers.

Deliverance-class Heavy Cruiser: A staple heavy cruiser with balanced weapons, a modest hangar loadout, and above average speeds. This warship class is intended for patrol, fleet operations, and assault roles.

Hood-class Support Cruiser: Despite its somewhat misleading designation, the Hood-class is a capital killer whose main gun can rip through the shields and armour of most destroyers.

Predator-class Battlecruiser: A warhead-happy, pocket destroyer designed to annihilate enemy vessels with relative ease.

Partisan-class Cruiser: Although lightly armed, the Partisan-class is capable of utilizing technological & cyber warfare suites to subdue enemy warships and jam their weapons. It's also capable of coordinating with friendly vessels and improving the cohesion between their attacks.

Ruin-class Siege Cruiser: The Ruin-class Siege Cruiser is a unique warship whose weaponry allows it bombard enemy planets, cities, space stations, and warships from afar without risking itself to return fire.

Skrii-Ro'ik Cruiser: This organic warship is intended as a capital killer and can coordinate with other organic vessels in the process.

Sovereign-class Heavy Cruiser: The largest cruiser in the fleet, the Sovereign-class is heavily armoured, heavily armed juggernaut with the sole purpose of putting fear into the enemies. A middle ground between a destroyer and cruiser, some might classify the warship as a Battlecruiser instead.

Solar Spear-class Assault Barge: An unusually named heavy cruiser, this warship class is extremely advanced and operates mostly as a tactical cruiser.

Wasp-B Heavy Cruiser: A well-armed cruiser designed with boarding capabilities in mind, the Wasp-B can hunt down an enemy vessel and carries enough troops to take it over.




Miscellaneous
Codex
Planets

Locations

Units

This is a work in progress and more relevant information will be added. Until all categories capable of being filled are filled, in which case this message will be removed and the thread will be regularly updated.
 

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