Star Wars Roleplay: Chaos

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Aunt Kryze's Codex and Workshop Thread

The Huntress
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TAG: "ATC" and "Browncoat Arms"

OUT OF CHARACTER INFORMATION
  • Intent: A personal vessel for Shia Kryze - and a testbed for potential new technologies.
  • Image Source: AdamKop (with modifications by writer)
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
*Used in Ionite Assault Torpedos, seperate sub.

TECHNICAL SPECIFICATIONS

[*]Defenses: Low

[*]Hangar: Low: 1
  • Bes'uliik War Droids

[*]Maneuverability Rating: High
[*]Speed Rating: Very High
[*]Hyperdrive Class: Moderate: 1 / 20 (Backup)
STANDARD FEATURES

[*]Advanced Navigation Systems (plus advanced features below)
[*]Military Repulsorlift Engines
[*]Military Brig
[*]Military Escape Pods
[*]Military Sensor Array (plus advanced features below
[*]Tractor Beam Generators
[*]Can enter atmosphere and land (with enough space)

ADVANCED SYSTEMS

[*]Controls / Thrusters

[*]Hyperdrive/Sublight Drive

[*]Sensors

[*]Defences (non-weapon)

[*]Boarding


Strengths:
  • Shield & System Killer: The vessel is equipped with experimental Ionite Assault Torpedos which but cannot deal hull damage, it can deal immense shield damage for a vessel its size. This is combined with the disruptor torpedos, the "Gremlin" rapid-fire ion cannon and the rotary ion cannon to then deal devestating amounts of system damage to the hopefully now unshielded ship in a very short time period.
  • Stealth: The vessel is extremely low-observability even without it's hibridium cloak engaged.
  • Controls / Thrusters: The vessel has advanced thrusters that allow it to move faster and turn quicker for short periods, as well as the VT-Command throne, which allows the captain to bond with the vessel, in theory reducing its crew requirements to minimum and upgrading its reaction times, but only for 90 minutes at a time (safely).
  • Hyperdrive: The vessel mounts a variant hyperdrive which allows it to 'fold' into hyperspace at high speeds, effectively ignoring gravity wells (although it becomes a straight line target while it does so), as well as an advanced hyperspace navigation array permitting it to turn while in hyperspace and an HIMS system to allow entry into gravity wells.
  • Sensors: The vessel is equipped with a wide array of sensors to covertly and overtly hunt it's prey. Two of these - the sensor booms and towed array, explicitly extend past the hibridium cloaking field when deployed.
Weaknesses:
  • Hull of Fiberplast: The hull on the Huntress is relatively weak and makes up a small component of it's defenses, it relies on it's jamming arrays and powerful shields rendering it vulnrable to attacks that quickly weaken or totally bypass shields.
  • What cannot kill you: The Huntress has no capital-scale weaponry capable of actually destroying an opponent with any speed, with only her bes'uliik squadron able to do so.
  • No Starfighters: Despite having a small hanger the vessel has no starfighters, only bes'uliik war droids, which are no match for starfighters in any pitched battle.
  • Firepower Blindspot: The Huntress has no rear facing weapons. This is not as severe a weakness in vessels of her class compared to Star Destroyers and above, but it still leaves her vulnrable.
  • Cannot see while cloaked: A natural weakness of the hibridium cloak. To be able to see while cloaked the vessel must extend it's sensor booms or deploy its towed array, both of which render it potentially visible and have drawbacks.
  • Can only fire Torpedos while cloaked: The energy drain of a hibridium shield means the offensive ion weaponry must be disengaged to power it.
  • Only Ion Weaponry: One axis of attack can be defeated with only one axis of defence. Ion resistant hull plating is the bane of this vessel.
Description:

The brainchild of Shia Kryze, who upon meeting Jorus Merrill in ORC space was deeply embarassed by the lack of capabilities of her Rekr-class dreadnaught, which was deeply ill-suited to the mission to which she tasked it. Remembering that she was effectively the CEO of Kryze Incorporated, she sat down with her engineering staff upon her return and - after scouring much of the galaxies sales forums for the best technology on offer, the Huntress was born.

The core concept of the Huntress is almost a reversion to wet-navy submarines, she is designed not only to carry her passengers safely across the galaxy in record time and contribute to Mandalore's naval strength, but more importantly to do exactly what her name suggests - to hunt down opposing vessels of roughly similar class and defeat them. But not to kill. The core of the vessels design is the Ionite Torpedo this weapons system functions similarly to submarine torpedos, it fires oversized capital-ship torpedos loaded with Ionite charges, which cause catastropic damage to the shields of any enemy, allowing the array of ion-weaponry on the vessel to subdue the opponent, or in the case of larger vessels, disable key systems. If a kill is required, the Mandalorians do it personally - by launching in bes'uliik war droids then using the shockrod generators and claws of their mounts to tear smaller vessels apart, or board larger ones. The vessel is also equipped with a tractor beam to keep it's prey near. It should be noted the vessel follows ancient Mandalorian / Republic / Imperial design and like a conventional Star Destroyer, has no rear-arc weapons, which is slightly offset by its high manuverability, but still renders it vulnerable to attacks from behind by nimbler vessels.

Key to this approach are the cloaking device and multitude of stealth systems aboard the ship - it is designed to pursue targets at high speed or, to sneak up on them. The engineers desired that the vessel should fire while cloaked, but this proved impossible due to energy requirements - only the torpedo system may be fired while cloaked. Additionally, the fiberplas hull of the vessel may render it undetectable to magnetic scanners, but means that the vessel is extremely reliant on its shields for defence.

The vessel is equipped with a Meyer Drive to save on space, as well as allow it to escape interdictor traps (assuming it doesn't get shot down trying) and a HIMS in order to penerate them. It's advanced nav-computer allows for free movement in hyperspace with a sufficiently skilled navigator, to allow it to both respond to alerts and to escape or track foes.

The vessel has a wide range of MandalHypernautics emergency thrusters, combined with a Vanir Tech Command Throne that, in standard operating proceedure, is only to be used for stressful combat or hyperspace manuvers. This draws upon the Mandalorian philsophy of 'wearing the beskar'gam' - in essence, Shia views her vessel as just another very, very large suit of armour.

A wide range of sensor suites have been installed, along with a remote drone launcher to allow the vessel to track and hunt targets across a wide area of space.

The vessel cannot stalk opponents while cloaked without being able to see - in order to do so it can utilize two methods: the first is to deploy the towed array, which is very difficult to detect and hangs far behind the craft, so anyone who finds the array cannot automatically find the ship, however cripples its manuvering ability. The second is to deploy a series of sensor booms which extend beyond the cloaking field - while also extremely small and low observability, they are far from invisible and anyone detecting them is aware of the location of the craft. Torpedo fire or small craft launches will also reveal its location.

While a superb example of single ship design and combined technologies, the Huntress is not perfect - her mostly forward facing weaponry (particularly her main torpedos) can result in her being out-turned by smaller ships, or caught between multiple ships. She relies on clever handling and out thinking her opponents to bring prey to bear in the unfair, head-on fights she excels at.

Her defensive suit is also mostly focused around EM warfare and the rotary ion cannons - which can be used offensively to pin down single enemy turrets or defensively against starfighters. As a consequence, a fighter swarm is likely more than she can handle without additional escorts, or very slopping piloting by the fighters to allow the bes'uliik war droids to catch them. For this ship, both speed and stealth are life.

The lack of offensive damaging weaponry is see as an advantage by the owner, but is potentially a crippling flaw against enemies that cannot be boarded or sufficiently neutralised with ion weaponry.
 
Ionite Assault Torpedo Launcher/X
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OUT OF CHARACTER INFORMATION

  • Intent: To create a unique prototype of future Ionite Torpedo technology weapons, this will be used on a unique vessel
  • Image Source: 3DArtistOnline
  • Canon Link: Ionite
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Kryze Incorporated
  • Model: Ionite Assault Torpedo Launcher/X
  • Affiliation: Shia Kryze
  • Modularity: No.
  • Production: Unique
  • Material: Aluplas, Titanium, Ionite, Detonation Charge
TECHNICAL SPECIFICATIONS
  • Classification: Ion/EMP
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Ionite Assault Torpedo
  • Ammunition Capacity: 60
  • Reload Speed: Low
  • Effective Range: Long Range)
  • Rate of Fire: Low
  • Stopping Power: Extreme
  • Recoil: None
SPECIAL FEATURES
  • An oversized torpedo launcher designed to devestate shields on vessels, either aboard a vessel used in a support role in fleet engagements or as a fast-attack role in smaller engagements.
Strengths:
  • The Ionite warhead deals extreme levels of shield damage.
  • The oversized nature of the weapon increases the damage dealt.
  • Multiple tubes mean the weapon can engage multiple targets in a forward arc, at the cost of reduced damage. The damage listed is for all six torpedos hitting.
Weaknesses:
  • The weapon can only deal shield damage, it cannot even disrupt systems once the shields are down.
  • Oversized torpedos can potentially be dodged by nimble craft of equal or smaller size or more easily shot down by alert starfighter screens/point defence weapons.
  • Ammo: It has ten full-volley shots, this isn't a huge consideration except for drawn out combats. But a clever opponent could outlast this weapon's ammo capacity.
DESCRIPTION
A six-tube, single-feed launcher system that is designed to be mounted on a frigate class vessel 250 meters or larger in length. It carries outsized (crusier scale) torpedos with compressed ionite warheads. A full volley of all six of these torpedos can deal absolutely catastrophic damage to the shields of any vessel of crusier sized or smaller, and puts a considrable dent at the very least in larger vessels. However the ionite warheads deal absolutely no damage at all to the hull or systems of a vessel - their negative polarization charges can strip any shield currently designed, but do not affect anything else.

The outsided torpedos present additional issues as nimble vessels can likely easily dodge them if alert, requiring skilled spread fire and surprise to secure a hit. Don't even think of shooting at a starfighter with one, even a corvette is a very tricky shot indeed if it has even average manuverability - you may well hit it with some of torpedos, but not all, reducing the damage - of course, against smaller vessels even one torpedo may be enough.

The launcher can engage multiple targets in its forward arc, however doing so obviously reduces the overall damage as appropriate for the number of craft engaged and number of torpedos per craft.

The current design is a prototype, intended to be used with a heavy ion loadout and other equipment to allow for a style of combat more preferable to certain Mandalorian clients, but also for resale to bounty hunters and as a testbed for future ionite weaponry design. It is likely that Kryze Engineers, having discovered the potential of Ionite, will attempt to secure further sources and produce more varied weapons if this design should prove successful.
 
The Eyrie
Ruus’ika Habitation Sphere
Between the mountain and the sea
I've made a happy landing;
And here a peace has come to me
That passeth understanding;
A shining faith and purity
Beyond demanding.
-Eyrie, Robert William Service​
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Habitation Sphere/Worldcraft (Miniature)
  • Length: 4000 meters.
  • Width: 4000 meters
  • Height: 4000 meters
  • Armament: Extreme
    Turbolasers
  • Ion Cannon
  • Hypervelocity Railguns
  • Proton Torpedo Launchers

[*]Defenses: Extreme
  • Superb Shielding
  • Inner hull below upper 'planetary' level is heavily armoured (Havod)
  • Anti-Fighter Quad-lasers
  • Anti-missile octets

[*]Hangar: Very High
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Slow (4)
STANDARD FEATURES
ADVANCED SYSTEMS

Strengths:

  • Home to a substantial amount of people and wildlife

  • Outstanding shields, and the ability to donate them to properly equipped defenders in extremis.

  • Though climate is set upon manufacture, it can be adjusted if necessary.

  • Has a much shallower gravity well than a planet, massively reducing surface-to-orbit transit costs.

  • It’s tough to sneak up on a Ruus’ika.
Weaknesses:
  • Slower than mud.
  • Though the interior is well armoured, the exterior surface is much like that of a planet. If shields go down, that’s serious vulnerability.
Description:

Nicknamed 'The Eyrie', the Ruus'ika Habitation Sphere commissioned for Clan Kryze maintains an Temperate Mountain climate; complete with crags, forests, trickling streams and stunning views from the surface at day or night. Comprised of 50.27 square KM of terrain ranging from thick pine forests, sheer cliffs,mountain tops, deep crags, and numerous imported creatures, the Eyrie was built to replicate the conditions of the now-devestated (and volcanic) mountain homelands of Clan Kryze and to act as a long term lifeboat for those species endangered on Mandalore's surface. Or, to provide that lifeboat if Mandalore should be devestated again. Mandalore and the Mando'ade will survive.

The primary imported species that gives it it's nickname are the gigantic Night Owls, the mountain-dwelling pre-sentient mega-fauna that shared their old home - and now their new home - with Clan Kryze, each of these normally has a massive range, but a small family grouping has been convinced to settled in the provided surface area of the Habitation Sphere.

The two poles provide the two highest 'mountain' peaks - with the northern pole concealing significant armament and the shield generator beneath it, and the southern pole concealing the shield generator and a 500 meter wide, sealable entrance into the space dock which the Clan use for the majority of their manufacturing.

The Clan members inhabit the surface itself - which is dotted with small settlements and homes as well as two small high-rise city complexes.

The sphere is lit by a artifical fusion 'sun' that rotates with a cycle of one standard Mandalorian day - the shields are polarized so that during the 'night' external sunlight is blocked from the surface, in an emergency, additional artifical lighting can be used or the sphere can be put in an appropriate orbit to provide lifegiving light.

The outermost portion of the sphere is made up of thirty-five decks, with gravity oriented inward, feet facing the core. Each of these decks is roughly 50 square kilometres. Of these decks, 25 have been combined into multi-deck arrangements of varying high (minimum two decks) and used to save samples and varities of as much of Mandalore's biosphere as possible, essentially forming the galaxies largest lifeboat / zoo. There are no examples of Mandalore's megafauna, as keeping them in decks of this size would be inhumane and potentially quite destructive.

The remaining decks are interspersed between the other decks and provide housing, storage and support for the sphere surface and the lifeboat decks. It is quite possible to wander these decks for months or more and see a myriad of species and environments, without doubling back on yourself.

A similar amount of space is contained in the inner decks, which are stacked, feet facing the south pole. Half of these decks have been hollowed out to create a moderately large shipyard space (capable of constructing a Star Destroyer at most - larger vessels or multiple vessels must be constructed outside of the sphere) and the remaining half form the command, construction, engineering and workshop decks for the shipyard as well as the armoury for the Clan mercenaries and emergency deployment positions for Mandalorian Empire troops should the sphere be called to war - which is not it's intent at all, but it's best to be prepared.
 

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