Errreembuhr
CEO of EODD
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]Given the expansion of mass driver weaponry produced by EODD, the design team at the company began looking into producing several non-standard options for ammunition to provide a variety of methods with which to eliminate enemies. The S.E.A.R. rounds were only the first, and the B.A.P.E. rounds are following in its footsteps. Cast from beskar with the aid of Mandalorian workers at Slayn & Korpil, the B.A.P.E. rounds are made to provide extra power against armored targets such as starfighters and, in the larger sizes, heavy vehicles and starships. In addition to penetrating heavy armor, however, the rounds all carry a baradium charge behind the forward penetrating area of the round. A microsensor in the tip of the round is connected to a pressure trigger, with the sensor determining if the round has made contact with an outside object, and subsequently triggering the baradium charge after penetration in order to deliver maximum effectiveness to the target. Against individuals the results can be… messy. Against a hard target such as a starfighter the rounds can be massively effective, vaporizing critical components and potentially rendering the vehicle entirely irreparable.[/SIZE]
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To provide explosive mass driver rounds[/SIZE]
[SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]N/A[/SIZE]
[SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt]N/A[/SIZE]
[SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt]N/A[/SIZE]
[SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] EODD, Slayn & Korpil[/SIZE][SIZE=9pt] (Beskar Forging)[/SIZE]
[SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] Closed-Market[/SIZE]
[SIZE=9pt]Model:[/SIZE][SIZE=9pt] Beskar Armor Piercing Explosive Rounds[/SIZE]
[SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Production[/SIZE][SIZE=9pt]: Minor[/SIZE]
[SIZE=9pt]Material: [/SIZE][SIZE=9pt]Beskar, Baradium Charge, Microsensor, Pressure Trigger[/SIZE]
[SIZE=9pt]Microsensor and Pressure Trigger Combination[/SIZE]
[SIZE=9pt]Internal baradium charge[/SIZE]
[SIZE=9pt]Comes in various calibers including but not limited to: 10mm, 20mm, 40mm, 88mm[/SIZE]
[SIZE=9pt]Armor Penetration: Utilizing beskar rather than a typical material such as durasteel or turadium provides exceptional armor penetration even by the already high penetration standards of mass driver weapons, something important when considering heavy armor used by various galactic organizations.[/SIZE]
[SIZE=9pt]Baradium Explosive: Every round carries a baradium charge behind the forward penetrating end of the round, the blast diameter of the charge varying depending on the size of the round. For example the 88mm round carries enough baradium for a 4 meter blast diameter, while the smaller 10mm round generates a 0.5 meter diameter blast.[/SIZE]
[SIZE=9pt]Precision Blast: A side effect of a baradium explosion is the particle field generated around the blast, vaporizing everything within the field while leaving the exterior untouched. This makes the rounds excellent for targeted destruction while remaining exceptionally powerful against smaller targets such as individuals or fighter craft where critical systems can be hit hard internally.[/SIZE]
[SIZE=9pt]Heavy: Individually even the smaller rounds are heavy due to the beskar used to construct them, but in large amounts the weight can quickly grow to be a massive burden. For large ships this isn’t much of a problem, however it significantly limits the amount of ammunition that an individual can carry.[/SIZE]
[SIZE=9pt]Weapon Size Limitations: The largest size B.A.P.E. round is made in 88mm, as anything larger is much more costly to mass-produce and requires significantly more baradium per round to be effective, which given the material’s natural instability puts the user at a risk deemed unnecessary by the developers.[/SIZE]
[SIZE=9pt]EMP: In order to trigger the explosive the microsensor in the nose of the round needs to indicate whether or not contact has been made in order to activate the pressure trigger. An EMP will negate the microsensor’s ability to do this, also negating the explosive charge and making the round no different from any other mass driver round.[/SIZE]
[SIZE=9pt]Given the expansion of mass driver weaponry produced by EODD, the design team at the company began looking into producing several non-standard options for ammunition to provide a variety of methods with which to eliminate enemies. The S.E.A.R. rounds were only the first, and the B.A.P.E. rounds are following in its footsteps. Cast from beskar with the aid of Mandalorian workers at Slayn & Korpil, the B.A.P.E. rounds are made to provide extra power against armored targets such as starfighters and, in the larger sizes, heavy vehicles and starships. In addition to penetrating heavy armor, however, the rounds all carry a baradium charge behind the forward penetrating area of the round. A microsensor in the tip of the round is connected to a pressure trigger, with the sensor determining if the round has made contact with an outside object, and subsequently triggering the baradium charge after penetration in order to deliver maximum effectiveness to the target. Against individuals the results can be… messy. Against a hard target such as a starfighter the rounds can be massively effective, vaporizing critical components and potentially rendering the vehicle entirely irreparable.[/SIZE]