Smug Slug
THE GANK SQUADS
- Intent: To flesh out Gorba's primary hit men.
- Image Credit: Source: https://www.pinterest.com/pin/306878162084542882/
- Mandalorian Mercs Krayt Clan Emblem by Mercs.Firespray
- Source: Lords of Nad Hutta Sourcebook.
- Lords of Nal Hutta Fantasy Flight Games by Lucas Arts
UNIT INFORMATION
- Unit Name: BK Gank Squads
- Affiliation: Bareesh Kajidic
- Classification: Mercenaries
- Equipment: Body armor; cybernetic enhancements; BlasTech, Arkayd Industries, and Czerka Arms weaponry.
- Availability: Rare
- Deployment: Limited
- [Strength] Pervasive Cybernetics- Cybernetic enhancements have allowed many Ganks to overcome their normally unimposing physique. They hit harder, move faster, and have generally higher stamina and reflex speed than other units.
- [Strength] Pack Mentality - Pack oriented by nature, Ganks prefer to work in groups to take down targets. This makes them excellent for ambush and small squad tactics. Utilizing brain implants, Ganks can communicate with one another in complete silence via
- [Weakness] Pervasive Cybernetics - While their ability to withstand damage is celebrated, Ganks' ability to withstand ionic and EMP attacks is not. If hit with such an attack, a Gank essentially goes from being a formidable warrior to a short, stocky humanoid with a lot of extra metal weight to drag around. And non-functioning limbs. It's not pretty.
- [Weakness] Pack Mentality - Ganks do not work well with non-Ganks. Ganks deployed as part of larger forces will frequently pick fights and cause disicipline issues, making them a liability in larger engagements and severely limiting the scenarios which this unit can operate in.
- [Weakness] Separation Anxiety - Cutting Ganks off from their pack in the middle of combat, either physically or by communicating jamming, tends to make them more prone to error as anger, distress, and anxiety start to seep in. The effect of this increases the longer the Gank is cut off.
DESCRIPTION
Cold-blooded contract killers, the Gank Squads employed by the Bareesh Kajidic are ruthlessly efficient. They generally operate in squads of anywhere between four and twelve individuals. Aside from their cybernetic implants, Ganks are very rarely seen without full combat armor on, much like Ubese mercenaries.
Bareesh' Ganks typically work for credits on a contract-by-contract basis. However, it is known that Bareesh keeps a list of each squads' jobs, with milestone rewards in the form of cutting-edge cybernetic implants. For instance, upon the completion of a tenth job every Gank in that squad might receive an adrenaline implant.
Usually, there are at least four to five squads on the Bareesh payroll at all times. These squads are used as the special forces of the kajidic. Typical jobs include eliminating high level targets that assassins couldn't take out solo, or recovering valuable assets from enemy territory.