Star Wars Roleplay: Chaos

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Approved Tech Bone of the Undead

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Image Source: N/A
Intent: Personal Alchemized/Enchanted Jewelry For Darth Venefica
Development Thread: Power Begets Knowledge
Manufacturer: Darth Venefica
Model: Nose Bone Piercing
Affiliation: Darth Venefica
Modularity: No
Production: Unique
Material: Bone (Human Pinky/Little Finger)
Description:
The bone, taken from the corpse of a dead Tusken Raider, was once a white, polished bone held in the possession of Darth Venefica for no apparent reason except because she collected bones. After the bone was manipulated using both Sith Magick, Sith runes etched into it, and Alchemy, the bone turned black with a green hue surrounding it. The bone was then placed, permanently into her nose (septum region) where it would stay forever.
+Necromancy: The enchanted/alchemy bone can be used to raise the dead by speaking one simple word. Unlike other necromancy spells, it does not require the caster to use the Force or spells or personal energies since the bone is already enchanted. Also, it varies from the typical spells of necromancy. With the runes etched on the bone and the amount of Darkside energy and magick used to enchant the bone, the raised dead can speak and still possesses it's thinking process where as other spells simply raise a mindless husk. However, any memories of their previous life is absent from them while their intelligent factor is heightened based on what they possessed at the time of their death, thus granting them the ability to speak.
+Loyalty (Undead): The undead specimen is loyal only to the one that raised it, which in this case Darth Venefica. It only listens to her commands and will ignore anyone that attempts to communicate with. The undead's loyalty is a cemented fixture and can never be broken between Master and undead. As an added bonus, the undead creature is unaffected by the Force that deals with mind dominance but it is vulnerable to direct Force attacks such as Force Push and Force Lightening for example.
+/-Caster's Force Signature: Due to the bond they possess, the undead creature exhibits faint flickers of the caster's Force signature. This can be both a strength and a weakness. For strength, it can confuse Force users into thinking they have discovered the Sith Lady and attack it allowing Darth Venefica to ambush their prey. For weakness, the Force signature is extremely heightened giving Force users a clear indication a Darkside user is in the vicinity, however, it is still two separate signatures. And, due to the weakness aspect of the enchanted item, while an undead creature is 'alive' the caster cannot mask/hide their presence in the Force.
-Longevity: Despite the fact it is not all taxing on the caster, causing very minimal fatigue on the Force, to sustain the undead's life, it does have a short life span. The life expectancy of the raised being is no longer than ten (10) minutes long. Once the creature has exhausted it's life span, it literally melts into a black and green pile of goo. Because of the Force bond that is created through caster and undead, there is no possibility of the undead turning against the caster. The only way to disrupt the bond would to either kill the undead or the caster.
-Solo Walker: Compared to other necromancy spells, this enchanted item allows for only one raised sentient at a time. Any attempts to raise more than one will void out the previous undead walker, and as a major drawback for attempting to raise another before the first expires, the new creation is weaker than it's predecessor and highly vulnerable to all Force abilities such as mind control while it's intelligence and strength is crippled to lower than it's original attributes when it was alive. When this occurs, the previous undead is destroyed in the process.
Primary Source: N/A
 

Sanya Val Lerium

Neutral, Queen of Her people, Neko
[member="Darth Venefica"]

+Necromancy: could you specify how intelligent they are if they remain to have the capabilities how to speak dose this mean they still have some form of memory? If they are intelligent is it as cleaver as a wamp rat or the same as it's previous life?

+Loyalty (Undead): This strength itself is fine, but it totally rules out part of one of the weaknesses
As an added bonus, the undead creature is "unaffected by the force" excluding attacks like force push.

-Longevity: this is a good weakness with only been able to have one at a time, but how would someone/thing disrupt the undead and how would the be prevented been used against you. Also since you are raising the dead through the force you should cause some kind of fatigue.

-Permanent Fixture: Not a Weakness as this prevents people from stealing and copying the item.

Also could you please add five more posts of development.
 
[member="Sanya Val Lerium"]

+Loyalty: It is affected by direct assault Force attacks such as Force push but not any powers directed at the mind like Force persuasion (as it reads in -Solo Walker).

-Permanent Fixture: Once the enchanted item is removed, it loses it power and dies, thus ending the enchantment that was on there

Darth Venefica said:
If by any chance it is removed, the enchanted bone loses it's ability and becomes void
So it wouldn't be able to be copied since the enchantment would no longer be there to be copied.

I'll go ahead and make the other changes asap. :)


Edit: Scraped the Permanent Fixture aspect. Made the changes to the other items you listed. Will work on the five posts over the next day or two. Thank you for the feedback. :)
 

Sanya Val Lerium

Neutral, Queen of Her people, Neko
[member="Darth Venefica"]



Darth Venefica said:
vulnerable to all Force abilities such as mind control.


Darth Venefica said:
the undead creature is unaffected by the Force that deals with mind dominance
These two parts still contradict them selves I could suggest an immunity to mind tricks but to work with it's weakness it would need to be susceptible without the contradiction.
 
[member="Sanya Val Lerium"]

I see your confusion.......allow me to clarify.

"The undead creature is unaffected by the Force that deals with mind control but vulnerable to direct Force attacks" This is only for the undead creature that is created with no other attempts to raise another while one is still in play. The original copy we shall call it since it is the first one raised.

"Vulnerable to all Force Attacks including Mind Control" This only occurs IF/WHEN another undead is raised while the first one is still in play.



Any attempts to raise more than one will void out the previous undead walker, and as a major drawback for attempting to raise another before the first expires, the new creation is weaker than it's predecessor and highly vulnerable to all Force abilities such as mind control.
So this means if a second attempt to raise another one is made, the first one cancels out (dies) while subjugating the second one with weakness (less intelligence, strength, etc) and causes it to be highly vulnerable to all Force attacks....meaning it's weak against the Force now in comparison to the first one raised where it's safe from mind control Force abilities.

I added to the Solo Walker that the second undead is less intelligent and weaker in strength compared to what it possessed when it was alive and also added that the first undead is completely destroyed so there is no confusion in thinking there will be two at once.
 

Sanya Val Lerium

Neutral, Queen of Her people, Neko
[member="Darth Venefica"]

I'm going to approve this on my side as I can't see anything wrong left, but I'll leave [member="raziel"] to second approve it or [member="Draco Vereen"] to add onto anything that I might have overlooked.
 
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