Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Breaking characters?

There is one thing I would like to see: a writer that can properly write that one character that goes to great lengths to avoid being broken, yet make said attempts at avoiding breaking make sense in terms of character progression and development, and, at the same time, isn't overpowered or anything. Dunames is the closest I have come to that, but I'm not sure whether she has actually been broken or not, or has actively avoided being broken.

Thus far I have seen no one that was capable of doing that sort of thing right but I am not a writer that pays that much attention to other writers or their characters unless they are extraordinary by some measure.
 

Nima Tann

Master of Her Own Destiny
I didn't know characters were made from glass and had the ability to break? My whole life has been a lie :'(

On a serious note, I agree with [member="Enyo Typhos"]. Breaking is a good type of character development for me but I don't like the idea of a character going suddenly evil, and their view of world would suddenly change.

Don't be fragile people, take some glue and stick yourself together!
 
[member="Cathul Thuku"]

In her case, it's that the character is 'extraordinary', by which I mean that it's fairly improbable.

Ultimately all characters go to great lengths to avoid being broken ICly, but realistically speaking, they absolutely should fail at some point. Nobody is so mentally and physically strong that they can avoid circumstances that will push that endurance beyond their limits: heck, anyone who attempts it is likely to end up broken from the attempt. You've heard the oft-repeated quote that "Depression is not a failure to be strong, but a result of being strong for too long"? That much applies here: the more resolutely stubborn and resistant you are to a proper breaking, the more broken you'll actually be when you finally (and inevitably) succumb. And you will.

And, frankly, a character that never experiences a breaking is just a two-dimensional pointless exercise: everyone, at some time in their lives, will end up broken. Might be early on, as they experience disillusionment with a world that was supposed to be more magical. Might be when they hit adulthood, and they realise everything they'd looked forward to in their lives was actually much the same as that which they experienced in childhood, with the added burden of responsibilities on top. It might be the heartache of loss, bereavement, loneliness. It might be that they never quite fulfilled the potential they strove for, or that they worked so hard to achieve. Can even happen late in life, when they look back and experience utterly destructive levels of regret and anxiety over things they didn't do, or over things they did do but wish they hadn't. These things help to flesh out a character, make them more 'human', and exposes both their flaws and their strengths. A character that resists and/or never experiences this is worth absolutely nothing in the long run, and defies belief. It's bad writing, put bluntly.

That said, it can be done very, very badly, too: a person who suffers a traumatic injury for the space of a thread or two and then miraculously heals, a being who does not get what they want, or finds their beliefs questioned, and yet persists in their actions or beliefs as they had before, and so on. A breaking absolutely creates change: sometimes it's a traumatic, soul-destroying change, at other times, it's a positive change, a means of motivating you towards effective character growth. Ideally, this has to be shown throughout all of your writing: we're not talking small potatoes, but something that eats at and attacks the character in such a fundamental way that it's always there. If I see a character supposedly broken that isn't walking around with something considerably different than they had before, I'll chalk that up to bad writing, too. Because it is.

Oh, and by the by: someone who goes out of their way to avoid a good breaking is already broken, because their fear of that pain and anguish has effectively taken over, which in itself prompts a dramatic behavioural change that follows them around for the rest of their lives, unless they finally face up to it and submit to a breaking (in whatever form you're working on). The only invariable problem with such an approach is that the writer in question tends to forget that this is the case, and suddenly stops acting like they're running from themselves, yet without the trauma of a proper breaking. That, too, is bad writing.

A breaking is pivotal to most character's development, much as is true of all of us: I daresay everyone's experienced a breaking at one time or another, and likely will do so again in the future. That's as it should be. Those that do are the ones that will truly grow and flourish. Those that don't...well, they'll stagnate, victims of their own fear and insecurities. So sayeth the Sith! It's pretty much our number one rule :p
 
[member="Darth Ignus"] | [member="Tirdarius"]

If there was a logical way for Aria to just show up I would actually be tempted to say yes.

(Kidding [member="Connor Harrison"] you're not allowed to die, not now not ever)

[member="Enyo Typhos"]

Wow. Now that is really impressive. Make no mistake, I am taking notes.
 

Connor Harrison

Guest
[member="Aria Vale"]

Didn't know this was going to happen soon! I'm giving up on training people, seems whenever I do they either turn, die or leave.

Well, all I can say is make it natural.

Don't be afraid to take risks IC as I certainly have recently, and try not to let OOC feelings get in the way; as in, don't worry if you think other people will be happy or annoyed by your choice because it may sever some relationships or you may be forced to not stand with them in certain ways. The first time I had Connor at a low ebb, I backed out for fear of losing writing partners and how other people would judge me for following the idea. It's bad, I know, but my confidence isn't very high and I decided to back out.

Now, however, I've learnt to simply take chances. You owe it yourself to both challenge and frighten yourself in writing, to take risks and be surprised at what you can do. It's also respect to your character for following their path in the most natural way possible. Connor has been semi-broken for 2 years now since the end of 2014, so you can trace all current events back to events that started then.

He's had relationships that have crashed and burned before even getting off the ground which have affected him.

He's lost Padawans to kidnappings, mutilations and (OOC forced) vanishing AWOL.

He's betrayed allies and friends due to being possessed and Sith Magic in his brainstem, and it's left a mark.

He's got a body of scars and reminders of his failures that he could have stopped if he'd been stronger.

Frustration with following codes and rules. Anger at choices made by those close to him. Jealousy. Isolation. Fear.

All these things just snowball, and depending on what happens naturally in the RP world - natural is SO important to make it feel real and never forced even if it takes years - then you'll be on a journey you won't know what is going to happen next but must be brave to roll with it, and enjoy it. It certianly keeps your muse fresh!

I wish you luck in what path you follow. Thank you for being a great writer as my student, and hope it's helped you. :)
 
One would think that a character that can make their attempts at avoiding breaking make sense would be most likely to succeed if they have a very good knowledge of themselves and especially their limitations. And the limitations of their actions. Good self-awareness is not the same as running away from themselves or other manifestations of fear, and that's another trap bad writers fall into. Hence why I want to see a writer that can actually make sense of their attempts of avoiding breaking (without going overboard; if one goes overboard, it would probably be more of a case of running away from themselves) and actually succeed at that goal. That is something that too many all too often fail at, and I want to see just one writer doing it right with just one character. Might be bad writing to some, but in that sea of characters with often over-the-top attempts at breaking each other, that would be refreshing.

That said, breaking droid characters is another bag of beans compared to breaking organic characters.
 
[member="Connor Harrison"]

Well, soon-ish. I have a few things I need to check off my list first. And don't make it sound like I'm abandoning my training to go study with the Sith! :p Aria's not going anywhere. But thanks for the advice, to Connor and to the rest of you. This will be an interesting time for us all...
 

Sor-Jan Xantha

Guest
[member="Cathul Thuku"]

Not necessarily so. When I wrote a droid, he lived in a state of fear with regard to restraining bolts and the history of having his memory wiped and his programming altered so that he was whatever his self-declared owners wanted him to be. It made it to where self-awareness was a fleeting, fragile, and precious thing to him. Because, in an instant, who he was could be obliterated entirely, and replaced with whatever someone wanted. He was also trying to recover the memories that had been stolen from him, and feared he'd never know what his original purpose was.

With that kind of set-up, the character is living in an almost constant state of 'breaking' akin to someone in psychological distress.

As for the rest, sometimes not wanting to break a character can cause problems. I like how I write this character, but he's a vampire and fights against that very idea. I'd like to start him on a story arc that would begin to reconcile his personality with what he is, but I've never been able to craft a good story vehicle for that.
 
The key organically ripping a character apart is to get ambitious and fail. While most people don't put "ambitious" and "jedi" in the same sentence, they really ought to. Serving the greater good, the galactic peace, while remaining emotional detached enough from the universe to stay grounded in the force. That's a struggle.


My first character on this site was Vorhi Alestrani. He'd been a successful knight, and a nearly indomitable fighter when he came up to master. In a one-on-one, he couldn't or wouldn't be stopped. So, he fought alongside the CIS. And when the CIS command doomed their own infantry in an attempt to destroy their enemies, Vorhi was on the receiving end. In order to survive, he tapped into the dark side, channeling every bit of fear and rage from a world being bombarded in order to safe himself and his opponents.


He connected himself to a hundred thousand dying souls to save a few. Even though he let go of the power it gave him at the end, delving into a ritual power of that level broke him. Being to see entire legions of souls snuffed out--something in him snapped. He still hasn't crawled out of the bottle. He still talks to ghosts that nobody else can see. The mighty warrior and champion became a weeping oracle, drinking and dancing to the tune of the dead. And frankly, I didn't know it was going to happen until that thread went sideways.



You want to find opportunities to do weird and unique unpleasantness for your character, as a light-sider, I recommend hooking up with on of the dark side factions and asking them if you can attempt to disrupt their machinations. The Sith Order will happily take on foils, and when it comes down to it, there's plenty of dark-side factions and lone actors that could use a bit of casual opposition.


If you'd rather prefer to avoid the frequently used jedi-sith dichotomy, idealism versus hard reality could come from interacting with large military or criminal organizations. The will of the force as opposed to the will of the people could be interesting if politics are your thing. Faith, science, and which people place more trust in are all fair questions as well.


Loss--meaningful loss--stems from conflict in spite of desires. First, find what you character desires. Then, pursue it in competitive threads. Win, lose, or even draw, characters are forge well in conflict, because a good story is about conquering it--or failing to do so, and how that effects everything.
 
[member="Enyo Typhos"]
Breaks all her characters, I think she has a calendar and does it just to mess with me. :p

I...don't like to do it. In fact I very rarely do so.

I have done it. As mentioned above, I had Tegs hurt, but I didn't break her. I had Phylis killed on another board and come back amnesiac.

Pet theory: You can always tell female writers since they're much more likely to break their characters.
<_<
 
[member="Valiens Nantaris"]


We talked about this. Maiming doesn't count. And it doesn't bother her that much beyond mucking up her aim and making her bump into walls.


Besides, Sio/Tegs are still shiny and happy. Well, the Kraal haven't captured Sio and done nasty things to her yet.


And...I think we've derailed the thread.
 

Jsc

Disney's Princess
[member="Aria Vale"]

Just trying to be a good Jedi is 'breaking' enough sometimes.

All of Karen's trials have come in this way. Just from trying to remain herself. Anyway. Here are some 'breaking' questions she's had to face just by trying to be a good Jedi in this strange Chaos Galaxy our characters sometimes call home,

  • How does one fight the Sith yet remain true to virtue?
  • What does it mean to be Human in a galaxy of the alien?
  • Which of all these Orders should I join? Which of them are true?
  • Is the Jedi Code really God's Will?
  • What is my relationship with the Force?
  • Why can't I have a family?
  • Is the Lightsaber really even that good of a weapon when everyone knows how to fight it?
  • Why do good people turn Sith?
  • Who was Anakin Skywalker and what was the moral of his story?

See. I've never had to deviant my RPs to get enough 'breaking' in her story. Everything about trying to live life can 'break' a Jedi. Thousands and thousands of questions that they must face. Unlimited adversaries. Unlimited challenges. All with no answers, no examples, and no guidance to assist them.

Nah. I've never had to write Karen breaking. It's in every she's ever done. It's part of being a hero. :p
 

Users who are viewing this thread

Top Bottom