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Approved Planet Calimancha, the Gateway to Grek

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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Planet Name: Calimancha
  • Demonym: Calimanchan
  • Region: Unknown Regions
  • System Name: Macharik System
  • System Features: Mined-out asteroid belts, barely more than rubble.
  • Location: Grek
  • Major Imports: High technology
  • Major Exports: Technology, durasteel, turadium
  • Unexploited Resources: Extreme algae-like deposits with longevity uses under glaciers

GEOGRAPHIC INFORMATION
  • Gravity: 0.8 Standard
  • Climate: Frozen
  • Primary Terrain: Tundra
  • Atmosphere: Type 1, but it'll freeze your lungs pretty good.

LOCATION INFORMATION
  • Capital City: Maratton, a starport and industrial city constructed within the stripped-down skeleton of what was once a twenty-kilometre-long Imperial ('Second Empire') battleship, the Right to Rule. A skyhook leads up to a mid-9th-century Silk Holdings HALCYON transit station that connects Calimancha to other systems in Grek and beyond.
  • Planetary Features: Scattered large mines and refineries; Imperial and Mandalorian starship ruins (early 9th century).
  • Major Locations: None.

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POPULATION
  • Native Species: None.
  • Immigrated Species: Standard galactic mix, heavy on the Rodians.
  • Population: Sparse.
  • Demographics: Standard galactic mix.
  • Primary Languages: Basic, Huttese, and other common trade languages.
  • Culture: Daily life is mostly focused on staying warm, which has branched out into a hospitality culture with firm obligations of good conduct and protection between hosts and guests. The Tyia religion is common here.

GOVERNMENT & ECONOMY
  • Government: Maratton is a straightforwardly democratic city-state, and also first among equals in a confederation of the planet's mining and refining communities.
  • Affiliation: While Silk Holdings has been the biggest employer since the 840s, it's not a company town and is largely independent.
  • Wealth: Medium. It's very remote, but a local trade hub and a good source of starship-grade hull metal.
  • Stability: Medium. It's a town that understands it lives on good connections. There's a lot of incentive to keep things relatively safe and appealing for those who come through. All the locals are going to live decades than expected, which predisposes people to take the long view. That said, it's an independent world in the Unknown Regions.
  • Freedom & Oppression: Reasonably free, though the spaceport guards can be overzealous and dangerous and corrupt, like spaceport guards anywhere. The lockups are typically full. Many spacers who've passed through Grek have spent a week or a month in there and not enjoyed it.

MILITARY & TECHNOLOGY
  • Military: The planetary government has a decent compliment of obsolete Imperial system patrol boats and TIE-style starfighters. Silk Holdings facilities and convoys are typically guarded by a Winter Eagle or a quartet of ageing-but-nasty F-33 Sericas.
  • Technology: Galactic Standard.

HISTORICAL INFORMATION
In 2 ABY, an Imperial probe droid visited his world and found signs of significant mineral deposits. Exploitation was delayed due to distance and navigational complications.

Around 100 ABY, an Imperial-style faction followed up on the old data and established a private cultic colony. Resource scarcity limited its ability to do damage to nearby worlds, but the Second Empire tried hard anyway for generations until slapped down by the Gulag Virus.

In 836, a blisteringly fast Black Hex-class star destroyer was overcome by an infectious hive mind and instigated a terrible battle at Polis Massa. The hyperspace explorer Jorus Merrill scouted out a route to Grek, and not long afterward, a Mandalorian fleet under Aedan Miles Aedan Miles staged an ambitious raid on the Second Empire shipyard. The Mandalorians broke Imperial control of Calimancha and the surrounding area, and returned rapidly to the Prime Galaxy.

A few years later, Merrill established a Silk Holdings trading and salvage post in the ruins of the Second Empire flagship. Galactic-scale civilization had only emerged from the Four-Hundred-Year Darkness within recent memory. Due to the wealth of available salvage and ore, as well as its refining and manufacturing capabilities, Calimancha became a foothold for trade and exploration during Silk's glory days and remained so afterwards, into the 870s and 880s, albeit sleepier.

Around the turn of the century, a research site studying extremophile algae-like deposits underneath the planet's largest glaciers discovered unprecedented longevity applications. The resulting substances, both homebrew and refined, turned Calimancha into a destination for longevity tourism and biochemical research - especially once the Planeshift event in 902 made Grek much more straightforward to access. Talk began, both apprehensive and hopeful, that Calimancha would get the boom it deserved.
 
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Hi Jorus Q. Merrill Jorus Q. Merrill - Cool sub! Just one amendment I'd like to see here.
  • The Unexploited Resources section is for raw materials and such. In this instance, since algae has been discovered that possess these longevity properties, please can you amend this to focus on this instead of just longevity drugs, since that is technically going to be a refined product — You could of course allude that this is what it could be used for if it is refined.
 
Hi Jorus Q. Merrill Jorus Q. Merrill - Cool sub! Just one amendment I'd like to see here.
  • The Unexploited Resources section is for raw materials and such. In this instance, since algae has been discovered that possess these longevity properties, please can you amend this to focus on this instead of just longevity drugs, since that is technically going to be a refined product — You could of course allude that this is what it could be used for if it is refined.
Fixed, thanks!
 
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