Kyber Salurra
Scrapyard Savant
The Techno Union:
Security Forces
This Post has been Pre-Approved by [member="Tmoxin Temi"]
The Techno Union has a sterling reputation for its advancement in business, science, and information acquisition. The Techno Union even has its own branch specifically for Force Users appropriately named; The Obsidian Order. Even for this ever expanding and rapidly growing Faction, a few things can sometimes fall through the cracks. I believe that the TU Security Forces is one of those few things. We have a very impressive NPC Army due to our various Company and Industrial contracts and members, but for the Non-Force Users there's no real collective space for ideas to be shared, inventory to be measured, nor activities to start. I want to help fix that.
But, before I can do anything I need you guys (the faction community) to help me out. If anyone and everyone (NFU or not, all are welcome) to post what direction they think the Security Forces should go in it'd help us get a clear-cut picture of the direction everyone would like our military to go in.
A> The Formal Military is pretty self-explanatory. We'd have the normal model with NPC supplements from our massive stockpile and Characters would most likely be leaders of NPC squads to give players at least a feeling of importance in the military system and in the TU itself as a whole with their higher average standings.
Pros:
+ More likely to have a higher rank
+ More freedom to control squads as they'll be mostly NPC based
Cons:
- Less likely to interact with other Players as often because NPC based squads
- More militarized structure means less freedom for mercenary and bounty hunter types who wish to enlist
~+=x=+~
B> The less formal "Special Forces Sector" approach will allow a lot more freedom for players to come and go as they please at the cost of lower ranks, and more often than not players leading other players in the command in small squads of All-Player groups which allows for more Fire-Forged Friends and specialization groups such as demolition, recon, heavy infantry, etc.
Pros:
+ More Roleplay cohesion between players as they'll be in squads together
+ More freedom for mercenaries to be able to complete outside contracts without risk of reprimand
Cons:
- Less likely to have a higher rank
- Squads will be small and led by an actual player, which means following orders may come into account
Last but not least is the matter of location for our Military 'Headquarters' so to speak. Depending on which route we go drastically changes what the Base of Operations for the NFU's will be like. A Formal military would most likely allow for the Strategic Headquarters for all of the Military Service, whereas the Special Forces Sector approach would lead to a fairly large military base with training grounds and such for just us NFU's as Commandos.
Personally, I feel as though whichever way the poll goes (I do have a favorite, but as the one who wrote this I will remain unbiased ) we will have a fantastic time putting together threads to raid, skirmish, and perform covert-ops as one big happy TU family. Not to mention having joint missions with the Obsidian Order to show them how a real soldier takes an objective . Who knows, maybe even a friendly game of CTF between us two sects one day? The Possibilities of this project are endless and I sincerely hope everyone currently involved in the TU takes the time to read this through thoroughly and vote on not only whatever you believe would be the best for the TU, but most importantly; what you think would be the best to let you have fun. If we're not having fun than what's the point? Anyway, thank you all again and hope to hear from you soon.
-Chilled Irishman (Kyber Salurra)