Star Wars Roleplay: Chaos

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Can We All Just Stop Catering to Non Force Users Now?

Jsc

Disney's Princess
Jack Raxis said:
[member="Jay Scott Clark"]

Good god Jay, you done gone crazy this time!
Hey. Don't make me send another character after Vassara's listless spirit, mister. I will banish her restless soul back to the seven hells if I have too. :p
 

Jsc

Disney's Princess
Braith Achlys said:
it's about proving a point.
tumblr_neirhoryxg1sxaki2o1_500.gif


FACT: POINTS!

wait... >.>''
 
Braith Achlys said:
Who cares either way. Everyone is equal in death.
You're always so chipper. lol

[member="Jay Scott Clark"]

Neither FU's nor NFU's are interesting or better developed by default. Additionally, neither have inherently superior potential for development.

That being said, I feel we have a tendency to exaggerate both character types. FU's exaggerate their abilities and characters in order to fulfill the fantasy of being a Force User. In response, through the community experience that builds with conflict threads, NFU's exaggerate their technologies and skills in order to match the exaggerations of Force Users.
It's a constant process of escalation.

Is this inherently bad? Not really. People are free to write how they choose, are they not? Objectively, I would agree. Subjectively, I would not. Personally, I strive to put the authenticity of the SW Universe ahead of my own character. Even when I write FU's, I endeavor to maintain this standard of realism of the Universe.
For example, I never use "Force Speak." Force Using characters commonly send each other messages through the Force, an ability which isn't exactly canon. It's described in the "Ultimate Guide to the Force" that only individuals with exceptionally powerful bonds can manage to speak to one another through the Force across even short distances. And even then, the messages are simple, several words at most.
The way I approach this is fairly simple as well. When I want to share information of any kind with another FU character, I write narrative that describes a series of emotions and reactions. For instance, if I'm on a mission where silence is golden, or speaking impossible, and a fellow FU is about to step on a mine, then I could target them with a flood of alarm and perhaps imagery that conveys an explosion or "violent separation" as a sort of warning.

Unfortunately, a lot of FU writers tend to think of the Force solely in a 2-Dimensional application. How strong is this power, how many people can I affect with it?
Instead, the questions ought to be geared more toward the narrative application of an ability. Why do I want/need to use this power at all? Does it serve the story well? How can I describe my use of this ability?

Another thing I try to keep in mind writing FU's is that the Force is an augmenting source of power, not a replacement for personal ability. I don't use the Force to climb a mountain, I use my own muscles, and climbing gear. And if I start to get tired, then I use the Force to revitalize my tired body, or guide my hand catching a grip if my climbing gear fails me.
The Force is an aide, a tool, not the mechanic. It cannot provide wisdom to a fool, for a fool would be wise already if they could recognize wisdom.

Despite all that, NFU's have their own problems, though both character types often fall prey mostly to design flaws, as opposed to flaws in combat.
All too often I see characters who are driven to join this or that military or Order because their parents were killed, or they were the sole survivor of an attack that is the motivation for their entire personality. We often forget that these characters are representative of people, and people are multi-faceted in their personalities.
That doesn't mean having dead parents is an inherently bad characteristic. I avoid it because I see it as denying my character development opportunity. With living parents, a character can have conflict and development with them, support, conversation, etc. It's like angering an NPC in a video game because you gave your character the personality of a jerk. Yeah, it plays on the personality of your character acting like a d***, but you might be denying yourself a fun side quest.

Developing characters can be difficult, especially if your writing environment (factions with low activity, absentee writers, etc) doesn't provide you much feedback and you're having to add all these elements on your own.
 

Jsc

Disney's Princess
[member="Ali Hadrix"]

Sometimes RP has to do with being an excellent friend, a creative writer, and a charitable, respected member of the Star Wars RP community. Other times, it has to do with living out a power fantasy and grinding other people's face into the dirt so hard your PM box leaks blood, salt, and butt diamonds.

I'm slowly learning not to judge people for wanting both. :p
 

Jsc

Disney's Princess
[member="Ali Hadrix"]

You'll get one of those PMs one day.

When you can just hear the keyboard burning underneath their furious little fingers as they type fire and brimstone across the monitor with volcanicly erupting glee. "How dare you attack my FuFu. How dare you insult my Mary Sue Lord." Mmm. Yesss. It's as if you can just feel the chair underneath them being slowly sucked up into the void of butt-hurt and cringy tightness that is there imploding ego. The chair bends. The plastic twists. Nay. But their seat buckles and churns into something completely new. Forged by the blood and angst of a near exploding hemorrhoid into a new diamond so polished, so perfect; that it could only have been born of the Darkness itself.

This is a butt diamond. The most precious PM of all.
 

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