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Approved Planet Canderon

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High King of Canderon

OUT OF CHARACTER INFORMATION
  • Intent: Canderon is intended to be a feudalistic and militaristic Outer Rim world shaped by its unique environmental challenges. It will serve as a location for stories involving noble houses, territorial disputes, and the dangers lurking in the planet's fog-shrouded lowlands.
  • Image Credit: N/A
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A

GENERAL INFORMATION
  • Planet Name: Canderon
  • Demonym: Canderonian
  • Region: Outer Rim Territories
  • System Name: Imiris System
  • System Features: The Imiris System is a binary star system consisting of a primary yellow star and a smaller, dimmer red dwarf orbiting it. Canderon is the third planet from the primary star, orbiting within the habitable zone. The system also contains two gas giants in the outer orbits and a sparse asteroid belt located between the second and third planets. Canderon has one small, tidally locked moon named Vigil, whose presence is believed by some Canderonians to ward off the dangers of the lowlands. Canderon's rotational period is 26 standard hours, and its orbital period is 410 standard days.
  • Location: Auril Sector, empty hex South of Mon Cala and West of Pammant
  • Major Imports: Advanced technology (especially for defense and communication), specialized foodstuffs not cultivable in the highlands, medical supplies, luxury goods for the noble houses.
  • Major Exports: High-quality metals and ores mined from the mountains, well-crafted weaponry and armor, trained mercenaries, unique mountain herbs with medicinal properties.
  • Unexploited Resources: Potential for geothermal energy sources deep beneath the mountainous regions, rare mineral deposits in the hazardous lowlands (largely inaccessible).

GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Primarily temperate in the highlands, with colder, harsher conditions at higher altitudes. The lowlands are characterized by a perpetually damp and toxic fog, resulting in a humid and oppressive environment despite potentially temperate temperatures beneath the fog.
  • Primary Terrain: Rugged mountains, deep valleys (filled with fog), sparse alpine forests in the higher elevations, rocky peaks.
  • Atmosphere: Type I (with significant particulate matter and toxins concentrated in the low-lying fog).

LOCATION INFORMATION
  • Capital City: Veridia Citadel (perched atop the highest peak of the Spine of Tartius)
  • Planetary Features: The planet is characterized by numerous fortified mountaintop cities and isolated castles belonging to the various noble houses, connected by precarious mountain passes and limited aerial transport. The lowlands are largely wild and unexplored due to the deadly fog. The overall feel of the planet is a mix of rural (the isolated holds) and urban (the larger, more interconnected mountaintop cities), with a strong emphasis on fortified settlements.
  • Major Location
    • Veridia Citadel: The capital city and seat of House Severus, a sprawling fortress complex built into and atop the highest mountain of the Spine of Tartius. It houses the planetary government, major military headquarters, and the grand halls of the ruling house. The architecture is characterized by imposing stone structures and defensive fortifications, reflecting the planet's militaristic nature.
    • Fortress Aethel: A major stronghold of House Valerius, a powerful noble house known for its skilled warriors and unwavering traditions. Its ramparts command a strategic pass overlooking the vital Serpent's Coil trade route between the Dragon's Tooth and Ironclad mountain ranges. The fortress is renowned for its rigorous training grounds and the ancestral armory housing legendary weapons of House Valerius.
    • Skyhaven: A city built on a series of interconnected mesas, accessible primarily by aerial transport and treacherous winding paths. Skyhaven is known for its skilled artisans, particularly in metalworking and energy weapon crafting, and maintains a fiercely independent spirit despite acknowledging the High King/Queen of House Severus. Their craftsmanship is highly sought after across the Canderonian highlands.
    • The Whispering Mire: The vast, fog-filled lowlands, perpetually shrouded in a toxic mist that obscures the terrain and muffles sound. Avoided by most Canderonians, the Mire is rumored to be inhabited by strange, mutated creatures adapted to the poisonous environment and to hold the ruins of ancient, pre-feudal settlements swallowed by the fog. Tales abound of lost treasures and forgotten technologies hidden within its depths, tempting only the most desperate or foolhardy.
    • The Obsidian Peaks: A jagged mountain range characterized by its dark, mineral-rich rock formations. The lower slopes are inhabited by fiercely independent clans of miners who have a long history of resisting the authority of the noble houses. These clans are known for their resilience, their deep knowledge of the mountain's resources, and their occasional violent clashes with the established powers over mining rights and territorial boundaries.
POPULATION
  • Native Species: None
  • Immigrated Species: Primarily Human (with various ethnic groups that have developed over centuries of isolation, such as the hardy, fair-skinned Northerners of the Frostfang Peaks and the darker-haired, more agile Southerners of the Sunstone Ridges), with smaller populations of near-Human species (like the adaptable and resourceful Zeltrons who often serve as diplomats and traders) and a scattering of other galactic species (including pragmatic Duros merchants and enigmatic Twi'lek artisans, mostly in the larger trade hubs).
  • Population: Moderate (estimated at 300 million, concentrated in the highlands)
  • Demographics: Approximately 85% Human (various Canderonian ethnicities), 10% near-Human species, 5% other (including Duros, Twi'leks, and others, mostly in trade hubs). There is a degree of cultural insularity and a subtle hierarchy based on the ancient noble houses, with families tracing their lineage back to the initial colonists holding a certain prestige. However, outright xenophobia towards non-threatening species is not widespread, especially in the more cosmopolitan mountaintop cities where trade and interaction are more common.
  • Primary Languages: Galactic Basic, Canderonian High Dialect (a more formal and archaic version of Basic spoken by the nobility, characterized by elaborate phrasing and a focus on historical precedent), and various regional Low Dialects (which can differ significantly between isolated valleys and mountain holds, sometimes retaining older vocabulary and grammatical structures).
  • Culture: Canderonian culture is deeply rooted in its feudal societal structure and the ever-present threat from the Whispering Mire. Honor, duty to one's house, and martial prowess are the highest virtues. Society is rigidly organized around the noble houses, each controlling defined territories and fielding their own private armies, often equipped with distinctive heraldry and fighting styles. Inter-house rivalries, often stemming from historical grievances or territorial disputes, are common, punctuated by periods of strategic alliances forged through marriages or mutual defense pacts.
    • Art on Canderon frequently depicts heroic battles against both rival houses and the imagined horrors of the lowlands, as well as detailed portrayals of ancestral lineages proudly displayed in tapestries and illuminated manuscripts. Music often features strong, martial rhythms played on drums and wind instruments made from mountain materials, alongside melancholic ballads recounting tales of loss, bravery, and the isolation of their existence in the towering peaks.
    • Daily life for the commoners is dictated by their allegiance to their noble house. They typically engage in farming the terraced fields on the mountain slopes, mining the rich veins of ore, or crafting goods for their lord's domain. Social mobility is rare, with one's station largely determined by birth. Feasts and tournaments are vital social events, reinforcing the hierarchical structure through displays of power and loyalty, while also providing crucial opportunities for trade, matchmaking, and entertainment.
    • Unique traditions include the "Ascension Trials," where young warriors from noble houses prove their worth by navigating treacherous mountain paths, and the "Fog Watch," a somber annual remembrance of those lost to the Whispering Mire, marked by the lighting of signal fires across the mountaintops. Food in the highlands tends to be hearty and focused on preserved meats, root vegetables grown in the thin mountain soil, and fermented drinks made from local flora. Clothing often reflects the practical needs of mountain life, with layers of durable fabrics and house colors subtly incorporated.

GOVERNMENT & ECONOMY
  • Government: Feudal Monarchy
  • Affiliation: Independent
  • Wealth: Medium (the planet possesses valuable mineral resources like durasteel, chromium, and trace amounts of more exotic ores, as well as a skilled population capable of producing high-quality weaponry and armor. However, its isolation, the difficulties of transportation between mountain holds, and the ever-present threat of the lowlands limit large-scale economic development and inter-planetary trade). Wealth is significantly unevenly distributed, with the ancient noble houses controlling the vast majority of land, resources, and accumulated wealth.
  • Stability: Medium (while House Severus has, through force and diplomacy, established itself as the ruling power, deep-seated tensions and rivalries between the major noble houses persist beneath the surface. Border disputes, disagreements over resource allocation, and the ambitions of powerful lords can lead to localized conflicts. Furthermore, the unpredictable nature of the creatures emerging from the Whispering Mire and the persistent issue of banditry in the unguarded mountain passes contribute to a sense of underlying instability).
  • Freedom & Oppression: Freedom varies dramatically depending on an individual's social standing and the disposition of their ruling noble house. Commoners are generally bound to the service of their lord, obligated to provide labor or military service, and have limited social mobility. The rule of law is often administered at the local level by the noble house, leading to variations in justice and enforcement across different territories. While outright tyranny on a planetary scale is not the norm under the current rule of House Severus, the inherent structure of the feudal system creates an environment where the power of the nobility is substantial, and individual freedoms can be readily restricted in the name of maintaining order, security, and the interests of the ruling house.

MILITARY & TECHNOLOGY
  • Military: Each noble house maintains its own private army, ranging in size and equipment depending on their wealth and influence. These forces are typically composed of well-trained and often heavily armed warriors, equipped with a mix of traditional melee weapons (swords, axes, polearms) and more modern projectile and energy weapons. Armor styles often reflect house traditions and can range from hardened leather and metal plate to more advanced personal shielding. House Severus commands the largest and most well-equipped military force, including elite units clad in distinctive black and silver armor, as well as a small fleet of older but well-maintained warships and transports, primarily used for maintaining control over key aerial routes and projecting power across the highlands. Planetary defenses consist primarily of heavily fortified mountain strongholds, equipped with defensive emplacements and early warning systems designed to detect both incursions from the lowlands and potential airborne threats.
  • Technology: Roughly Galactic Standard, with some notable disparities. While the nobility often possesses more advanced weaponry, communication systems (encrypted comm units are highly valued), and personal transportation, technology in more isolated commoner settlements may lag behind, with a greater reliance on older or more locally produced equipment. There is a general emphasis on durable and reliable technology suited for the harsh mountain environment, with a preference for robust designs over delicate or overly sophisticated systems.

HISTORICAL INFORMATION
Canderon was first colonized during the Old Republic era by prospectors and mining corporations drawn to the rich mineral deposits within its towering mountain ranges. The initial settlements were small, isolated outposts established in defensible locations. The colonists soon encountered the deadly, toxic fog that perpetually blanketed the lowlands, along with the aggressive and often mutated creatures that emerged from its depths. This hostile environment made surface travel perilous and effectively confined civilization to the scattered mountaintops, necessitating the construction of heavily fortified settlements.

Over the centuries, as the colonies slowly grew, powerful warlords and ambitious families rose to prominence, offering protection and establishing control over surrounding settlements in exchange for oaths of loyalty and a share of resources. This fragmented landscape naturally evolved into a highly feudal society, with numerous noble houses vying for power, land, and influence. The constant, unseen threat lurking in the Whispering Mire reinforced the paramount importance of military strength, a strict hierarchical social structure, and the construction of formidable defenses.

During the tumultuous eras of the rise and fall of the Galactic Republic and the subsequent reign of the Galactic Empire, Canderon remained largely isolated in the Outer Rim. The planet's internal power struggles, coupled with the formidable environmental challenges, deterred significant external interest or interference. The noble houses continued their intricate dance of alliances and betrayals, consolidating their power within their respective domains and engaging in frequent skirmishes and localized wars to settle disputes and expand their territories.

In the centuries leading up to 902 ABY, the House of Severus, originating from a strategically located citadel in the central Spine of Tartius, gradually expanded its influence through a combination of strategic alliances forged through shrewd marriages, decisive military victories in key territorial conflicts, and cunning political maneuvering that exploited the weaknesses and rivalries of its neighbors. They systematically brought the other major noble houses under their banner, culminating in the coronation of the first High King/Queen of Canderon from House Severus. This marked the beginning of a unified (though still somewhat decentralized) planetary rule. The current era is characterized by the ongoing efforts of House Severus to consolidate its authority, establish a lasting peace between the often-contentious noble houses, and explore potential (though largely unsuccessful to date) ways to mitigate the ever-present dangers of the Whispering Mire, perhaps through technological advancements or the rediscovery of lost knowledge.
 
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Hello!

I will be taking care of your submission today. As I am a trainee judge, this will require a two-step approval. Thank you in advance for your patience!

I have just a few quick clerical things that need to be taken care of before I advance your planet to the next stage. Stated below:
  • A link to the Outer Rim Territories Wookieepedia page in the region category.
  • Unexploited resources needs to be its own bullet point under the general information category. You currently have it under the major exports bullet category.
  • A links category under out of character information.
  • Place the native species category in a bullet point under the population section. You currently have it next to the population section header.
I also have one quick clerical suggestion for you, which is not required for my approval.
  • Removing the "Force Nexus (Optional): N/A" bit from the Obsidian Peaks bullet point category.
Once the required changes are done, tag me here. This is quite a dreamy, lovely planet with a lot of potential for intrigue! I can't wait to see the stories you tell with it!

Titus Severus Titus Severus Allyson Locke Allyson Locke Srina Talon Srina Talon Judah Lesan Judah Lesan
 
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