Star Wars Roleplay: Chaos

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Work In Progress [Canon] Etti IV

OUT OF CHARACTER INFORMATION
  • Intent: To expand on Etti IV’s lore and flesh out the capital of the Corporate Sector Authority.
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [x]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Planet Name: Etti IV
  • Demonym: Etti
  • Region: Outer Rim Territories
  • System Name: Etti system
  • System Features:
  • Location: Etti IV is located in grid square S-4 at the head of the Etti Route Major. It shares a hex with Nathema on the northern half (see here).
  • Major Imports: [ What the planet frequently buys from other planets. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]
  • Major Exports:
  • Unexploited Resources:
    • Timber
    • Fresh water
    • Standard minerals (i.e. durasteel)
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Controlled in urban centers; temperate in natural regions
  • Primary Terrain: Artificial urban structures, shallow seas, and plains
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: Mondder
  • Planetary Features: Etti’s ecumenopolis, Mondder, is organized into thirteen districts. Each district is a self-contained arcology with its own unique purpose and function.
  • Major Locations:
    • District 1: Tranquility Park. The pinnacle of Mondder where cloudcutters reach into the lower atmosphere. Etti’s political offices, government buildings, and bureaucratic institutions are located here. Corporate offices owned by the DireX Board’s member corporations are also located here.
    • District 2: Sunlight Lofts. An upscale business district with a residential zone reserved for high-ranking corporate officers and their families. Access to the Lofts is granted only to residents and whitelisted visitors, ensuring that only "desirables" traverse D2.
    • District 3: Little Atrisia. Named for the massive population of Atrisians who immigrated to the Corporate Sector following attacks in the Core, Little Atrisia is a neon mecca for gamblers, loan sharks, and slicers. Before the exodus that revolutionized D3, it was known as Blossom Hills. Then, it was little more than additional housing and small-time businesses that were fading each year in the shadow of the bustling entertainment center of nearby District 5. Now, it competes directly with club owners and streetgangs in NeoBovo for territory and influence.
      • Satori Tower: The tallest structure in D3, Satori Tower is a hybridized structure that serves as both the headquarters of DireX Board member DarkStar Technologies and the local Security Division precinct. It’s a high-security building that stands as a reminder of the close relationship between corporations and the police.
      • The Golden Grin: Little Atrisia has dozens, if not hundreds, of casinos and gambling halls, but they all pale in comparison to the famous Golden Grin. This massive attraction has it all: a full gambling floor featuring the galaxy's most popular games; a two-story bar and grill for the hungry and thirsty; private parlors for more intimate groups; and a hotel for those needing a warm bed to fall into after a long night of losing credits. Few realize that the Grin is backed by Little Atrisia's oldest streetgang, and even fewer care. So long as the credits roll, everyone seems to be happy... even the Espos.
      • Chopper's Row: The street racing scene in Little Atrisia is most prominent in Chopper’s Row, one of the few strips of D3 that’s avoided corporate gentrification. The Row is full of chop shops, garages, and black market mod dealers who form a tight-knit network for street racers. Connections between streetgangs and the Espos ensure that races go unobstructed and betting carries on, so long as the carnage is minimal - or it’s the unpopular criminals on the gurney.
    • District 4: Mondder Spaceport. Etti’s largest cosmodrome is big enough to be considered a district in its own right. The Mondder Spaceport serves as the primary hub for starships making planetfall on Etti IV, with distinct sectors for private, commercial, and industrial vessels to dock. The Spaceport also provides storage facilities and warehouses.
      • Staryards: The D4 Staryards are where ships undergo both routine and emergency maintenance. Ground teams work with pilots and crews to diagnose technological and mechanical issues with starships.
    • District 5: NeoBovo. Named after and inspired by the resort world of Bovo Yagen, NeoBovo is Etti’s premier center for tourism and entertainment. Casinos, hotels, restaurants, and clubs line D5, making it the ultimate playground for visitors to the Corporate Sector.
    • District 6: CorpZone. Named for the dozens of corporations headquartered here, the CorpZone is one of Etti’s bleaker districts. D6 is full of towering skyscrapers that loom over the cityscape, a constant reminder for those below that the Corporatists reign from above. Most major corporations in the Authority have offices in the CorpZone, making it a natural hub for several of the Sector’s governing branches, namely the Legal Division, Media Division, and the Inter-Corporate Tribunal.
      • CSNN Tower: The beating heart of the CSA’s propaganda machine is the Corporate Sector News Network, more commonly shortened to CorpNet. The network is headquartered at the CSNN Tower, where they produce the Sector’s news coverage and maintain a positive image to watching eyes beyond the CSA’s territory.
      • Imperial Embassy: A monolithic structure reminiscent of the galactic power it represents, the Imperial Embassy has served as the diplomatic office for several iterations of the Galactic Empire. It includes the office of the Sector/Imperial Liaison, a subdivision of the Legal Division responsible for perpetuating positive relations between the Corpos and Imperials.
    • District 7: Daybreak Heights. Daybreak Heights is the largest arcology in Mondder, housing the majority of the city’s middle class citizens. Everything from residential plazas, markets, and schools, to businesses, offices, malls, and restaurants can be found in the Heights.
    • District 8: The Cut.
    • District 9: The Slab.
    • District 10: Black Lake.
    • District 11: Gemini Strand.
    • District 12: MetroPlex.
    • District 13: The Warrens. All but forgotten by the Corpos, District 13, affectionately referred to as the Warrens, is a labyrinthine arcology that’s subdivided into industry-specific clusters. In its heyday, D13 was prime real estate for corporations and industrial companies seeking space for factories, R&D facilities, and distribution centers. As Etti’s natural resources have been depleted drastically over recent decades, an increasing number of companies have moved from the Warrens, leaving ample space for hungry corporations looking to expand. Wresting the abandoned buildings from local street gangs and rebel cells, however, is an expensive task.
      • Jiyou Towers: A pair of drab duracrete towers standing above the rest of the Warrens as one final bastion of true corporate power in the district. Jiyou Towers is the headquarters of ENERGEX, Etti’s exclusive power company and longtime member of the DireX Board.
    • The Wall.
    • Etti Wildlife Preserve.
POPULATION
  • Native Species:
  • Immigrated Species:
  • Native Fauna:
  • Population: Crowded
  • Demographics: [ Please describe the population assortment found on this planet. Is it primarily human inhabitants with only a small percentage of aliens? Or perhaps the other way around? Is this a place open to all kinds of races or is there a strong theme of racism and xenophobia? Specific race percentages are welcome but not required. ]
  • Primary Languages:
    • Galactic Basic
    • CorpStan
    • Ettian
  • Culture: [ General overview of the inhabitant's behaviors. This should include information about daily life, society, arts, sports, religion. ]
GOVERNMENT & ECONOMY
  • Government: Corporatocracy
  • Affiliation: Corporate Sector Authority
  • Wealth: Varies (see below)
    • Poor: The most impoverished of Etti’s population are concentrated in the outermost districts of Mondder, some even residing outside the city limits in the wilds beyond the Wall. They are the dregs of society, often comprised of illegal immigrants, escaped lifers, and lowlife vagrants and criminals.
    • Low:
    • Medium:
    • High:
    • Wealthy: Etti’s wealthiest citizens are the faceless elite who form the upper echelon of society. Their status, wealth, and power are nearly limitless despite the upper class forming less than one percent of the population.
  • Stability: Varies (see below)
    • Low:
    • Medium:
    • High:
  • Freedom & Oppression: [ Describe the atmosphere of freedom on this planet. Are the people fairly free or is oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted? ]
MILITARY & TECHNOLOGY
  • Military: [ Describe the military capabilities of this planet. Is it completely demilitarized? A fortress world complete with heavy defenses? A space-faring world with a substantial navy? Is it a hive of scum and villainy with no discernible defense structure other than what it's inhabitants have to offer? Or maybe due to low tech the people here are still in the bronze age. ]
  • Technology: [ A description of how technologically advanced the planet is relative to the galaxy. If there is nothing of note, simply put 'Galactic Standard'. ]
HISTORICAL INFORMATION
[ Include a history of the planet here. Be sure to cover the following information:
How was the planet discovered? How was the planet settled? When was it settled? Why was it settled? What major events specific to the planet helped shape its inhabitants to what they are today? If there is a Nexus, how did it come about and how did it influence the history of the planet?

Remember that these custom planets may be submitted to the map for the community to enjoy. The more background you set down, the more clearly others will be able to understand your view of your creation. ]
 
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