Sala'dine
Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
- Intent: To create a component of the Guiding Light specifically its starship engines
- Image Source: Dreadnaught Class Heavy Cruiser
- Canon Link: N/A
- Primary Source: N/A
- Manufacturer: Saotome Foundry
- Affiliation: Closed-Market
- Model: Extragalactic Colonization Component
Production: Semi-Unique (6 created)
- Material:
Saotome Rill Frame (frame) - Seimei Afterglow Panels (canopy)
- Sasori Nnth (hull plating)
- Taat Framework (super structure)
TECHNICAL SPECIFICATIONS
- Classification: Heavy Dreadnought Battlecruiser
- Length: 5,000 meters
- Width: 1,500 meters
- Height: 1,500 meters
- Armament:
- - Moderate (Base)
- Very High (Boosted)
- Very Low (Downgrade)
Offensive
100x Party Pack Batteries - 50x Null Burst Projector
- 100x Megamaser
- 20x heavy warhead batteries
- 20x Saotome Bomblet Generator
- 1x Abyssal Autocannons
- 1x Fusion Acceleration Cannon (spine mounted)
[*]Defensive
- 50x Antimissile octet
- 100x Flak gun
- 100x Point-defense cannon
- 50x Incinerator-class plasma railgun
- 50x HR-IO4 ion railgun
- 50x Saotome Snare Battery
- 50x Interchangable Laser/Ion Cannon
- 50x Ion Encumbrance Package
[*]Defenses:
- - Moderate (Base)
- Very High (Boosted)
- Very Low (Downgrade)
Saotome P.L.O.T. Shields Light Version
Saotome Back Up System - Saotome Shield Booster
- Saotome Recharger
[*]Saotome Solar Shielding
[*]Saotome Hydro Shielding
[*]Saotome Defensive Lattice
[*]De-ionizers
[*]Cap Drains
[*]Warhead Countermeasures
[*]Damage Reduction Armour
[*]Fighter Hangar:
- 5000 Meters: Moderate: 20
[*]Support Craft Hangar:
- 5000 Meters: 6 Squadrons
[*]Maneuverability Rating:
- - Very Low (Base)
- Very Low (Boosted)
- None (Downgrade)
[*]Speed Rating: (Saotome Whammy Drive)
- - Very Low (Base)
- Low (Boosted)
- Very Low (Downgrade)
[*]Hyperdrive Class: (Saotome Hyperdrive) + (HIMS)
- Average: 1
STANDARD FEATURES
- Engine Suite:
- Systems Suite:
- Communications Suite:
- Computer Suite:
- Active Sensors Suite:
- Passive Sensors Suite:
- Living Module
- Saotome Circuits
- Saotome Recovery Upgrade
- Saotome Tractor/Pressor Upgrade
- Saotome Biocomputer
- Saotome Suppression System
- Automated Defense System
- Sato Holochair
- Saotome Biometrics scanner
- Saotome Anti-Concussion Field
- Saotome Moranis
- Saotome Violet
- Modular Tubing
- Modular Bedding
- Storage Module
- Rack Module
- Pathway Module
- Warehouse Module
- Medical Module
- Crew Module
- Saotome Crew Chair
- Saotome Ultrasonic Scrubber
- Saotome Biofilter
- Praestigiae Ginnregin
- Executive Suite
- Saotome Advanced Tracking System
- Saotome Ember Scanner and Slicer Unit
- Saotome Nutaki System
- Phenex Internal Security System
- Saotome Automated Repair System
- Battle Analysis Computer
- Saotome Regulator
- Chemical churner.
- Diagnostics module
- QS100 Welding Arm
- Self-Constructing Armament Factory
- Self-Regulating Droidmaker
- Molecular Furnace
- Garment-fabricators
- Prototyper
- Duplicators
Strengths:
- Overly Engineered: Designed for a specific purpose not as a fully updated and rebuild heavy cruiser. The C'baoth Class cruiser is made to improve upon instead outbound flights design. Larger, more armed and able to aid colonization efforts while being linked to the central core of the ship. It has its main protection and weapons built along the upper sections instead of spaced evenly around the ship itself. THis provides better concentration of fire and coverage as well as allowing hanger space for fighters to be around the entire core.
- Overly Designed: Built using the basis from the original heavy cruiser. The modularity and adaptability is there but it is also built to function as a series of engines around the core. The ships are linked and slaved to the core connected by the superstructure and structs. Making the ship unable to disconnect without serious damage to the core or other ships. The underside of the ship and parts of the sides are devoid of weapons or shields making them heavily vulnerable and while the ship does have some speed it is functioning to carry several other ships and the massive core itself through space. MOving around and turning is not as easily done.
- Superstructure: THe large superstructure of the ships is interconnected with turbolifts and vents for droids to move around it. Trying to disconnect it can compromise the ship heavily.
- Weapon stations: A common thing when encountering the dreadnought was the weapon control rooms, they were set to be manned by the crew and as small and compact. Detonations of the consoles from overloads often being able to kill or disable several.
- Guns: The party pack is experimental and designed for ships to test it. The increased power of the weapons is offset but the design meaning while it has one hundred batteries across the hull it can't use more then one third of its guns within the battery at a time.
The new dreadnoughts have their bulk of weapons along the length of their exteriors. Angled so the upper levels of the sides and top hull is covered with all of the weapons. A spinal acceleration cannon is used to give the ships a strong offensive weapon that is forward mounted in they are confronted with a fleet looking to sabotage them. The ships size allow it to be used for more suites and systems. To turn a colonization vessel into a self sustaining piece. Handling the crew and equipment, giving them food and everything facility wise that would serve them.
The tech division along with the medical corps were the next parts of it. To make sure each dreadnought itself would be able to work along witht he education corp and starfighter corp. Utilizing E'ron class exploration vessels designed and sturdy for scouting new worlds in uncharted places. The Second fleet worked hard to try and get the service corp everything that they needed for this mission and Junko's work to try and preserve the past of the Silver Jedi that was inch by inch being torn away would and could at least be preserved there in the ship.