Star Wars Roleplay: Chaos

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Change The SSD/Flagship Requirement

I understand the frustration, however this will not be changing for the following two reasons:
  1. There needs to be a simple, measurable means of keeping track of and organizing when major factions complete their third monthly dominion, and attempting to keep track of every major faction and when they begin their 30 day rolling period for dominions is not simple, nor feasible for myself, nor any other member of the staff team to do. That being said,
  2. The SSD/Dreadnought rule follows the same rule as the Rebellions, in which this must be done on the third dominion of the same month.
This ruling will stand, however I appreciate the suggestion.
 

Ever Dawnracer

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[member="Jamie Pyne"]
I kind of figured the main argument would be forcing three in a calendar month to risk rebellion to get the SSD. Still thought it was a good suggestion.

As for the rolling clock, I don't think you need to track it, really. Just have them list all three approved dominions in their submittal and check start and end dates when they do.

But if you're not gonna change it that's fine. I had to suggest it because it came to me that, in my mind, 30 days instead of a calendar month makes more sense.

Thanks for responding.
 
Suggestion:

Base everything off the map updates. Since the map update thread is wiped every map update it prevents people from having to carefully keep track of their dominions. Map updates are obviously non uniform but it provides a nice synchronization for everyone to work off of and really would save a lot of time keeping track of dates and such. I also think it should be modified to 3 dominions finished in one map update, since trying to regiment your dominions to start and end in the same map update (or calendar month for that matter) is asking a tad bit much in my honest opinion. Thats just my two cents however.
 
see here's my thing....why even is this an argument? an A-wing took out a SSD


https://www.youtube.com/watch?v=ETFNSVNQqfE

Like I dunno it's barely beneath a WMD in space anyways and if an A-wing can take it out cool. But...........manpower. like seriously for the amount of personnel a SSD even has you could essentially pirate your way to a small pirate flee. More ships = more potential tactical advantages. More tactical advantages = more potential to finish doms. More doms completed = more potential for building a SSD. and yet......an A-wing killed The Executor. I dunno like give me several small fleets of pirate vessels and I could essentially cover huge swaths of map making a SSD irrelevant anyways. Perspective yo.... more space and more awesoem stories? OR a big fething ship that can be killed by shield generator and an A-wing..... [member="Ever Dawnracer"]
 
[member="Andorreth Vikar"]


I do not believe many people had experience with Super Star Destroyers at that time. The Galactic Empire built it to intimidate and cause fear, more than being an actual weapon against fleets (though that could easily be argued). Secondly, the Galactic Empire had superior technology, weapons, ships, and overall manpower. Suffice it to say, they were incredibly cocky and didn't do a lot of backup systems, failsafes, they didn't bother with a lot of protection or stealth. They thought they were fighting little groups of terrorists when, those terrorists, had more or less technology from a generation before. Which, was still military-grade. The Imperial Star Destroyers literally had their fragile Deflector Generators right above the bridge, it's like that old tale about the guy hitting an apple with an arrow on that persons head. With no shields, even an escape pod can cause incredible damage to a Bridge. Why did the SSD fail to a loss of the main bridge? I have no clue, considering no systems are maintained on the bridge, just altered from the bridge. The vast majority of ships have at least a few automated systems to keep it from keeling over.
 
and yet my point remains. Many ships regardless of how well manned, armored, etc a SSD is still not needed. as is I honestly think the idea of factions struggling for SSD's is osik. More due to the fact that a SSD really has limited options in combat. Less maneuverable, heavier weapons, requires support ships to defend effectively and more than anything they're here anyways as a status thing. Like you don't bring your prized possesion into a den of thieves. And to be realistic on Chaos most people / factions that COULD own anything like this. have it as a symbol. ie kinda useless. like I get it it's cool to have big shiny things. Yet. the fact is a super star destroyer really has a hard time being a hidden thing because of how much support it needs. a whole fleet would have to defend it .

I dunno like the whole idea of having a SSD is kinda ridiculous to me. my prior post was more an attempt at humorous reasons of why NOT to have one anyways. like I dunno if you CAN do the doms and stuff to get one cool...I guess but like they're over-rated. give me arcane powers, ships that the captains work together to build fleets and I pay more attention to that. I've never really gotten involved in the tactics of fleeting or ground warfar in skirmishes and doms due to that personally. [member="Ferron Troste"]
 
[member="Andorreth Vikar"]

There are several reasons to have such a large ship.

  1. The larger the ship, the more systems. Which could mean hangar, repair, refuel, sensor jamming capabilities, more weapons, more interdiction. Having a floating base in the middle of combat offers a lot of tactical advantage. A ship doesn't need to be fast to make an impact, and it doesn't need the biggest guns to do a lot of damage. They do moral damage, affect ship systems, hassle multiple ships at one time, repair in the middle of combat, offer refuge in the middle of combat, etc etc etc
  2. SSD's offer reduction of moral in the enemy fleet. I would argue they are more intimidation than anything. ISD's were made for a similar purpose (and when that fell through, they made the ISD II). No one is afraid of large ships like the ISD or MC80s or Providences. Once Venators became the most modern warship, the icon of a war, people wanted to go above that. They wanted to assert their own dominance on the battlefield, and what better way to own it with a Lucrehulk?
  3. SSD's, at least after the Executor, typically began to hold their own in full warfare. Less exposure, more armor, more anti-starfighter capabilities. In general, they didn't build stupidly, or tried not to. Besides, in this day and age, we only think of SSD's as 10k+. Back in the day, these were dreadnoughts. True, you can argue for the same reason why the US decommissioned their line of battleships for smaller, more efficient cruisers. But this is star wars. We have the money to burn. People want their toys and to show them off. Besides, a big spectacle of Star Wars was super dreadnoughts. "We don't need SSD's to have fun." Well, arguably, you don't entirely need the force to enjoy star wars, either. So that's moot.
  4. SSD's can hold their own, especially against smaller ships. We have things to hard-counter ships under 700/1000 meter ships. Whether it's a hoard of Vulture droids, or a field of fast-tracking point defenses. The best you can do to a SSD is out flank it, and that's considering large vessels. As SSD's can blanket the sky with heavy turbolasers. Putting your sensitive equipment behind armor makes a difference. It's like shooting a King Tiger versus a Carden Loyd tankette. Have a few destroyers protecting on its rear, and it's fine.
  5. I would argue there being a few Major Factions that may not be entirely worthy of the Major status. Would you consider the Rebellion a Major Faction? Perhaps. Although by Chaos standards today, they wouldn't be up to snuff. I don't see the Rebellion making a dreadnought. Did the Imperial Remnant make new Dreadnoughts?
  6. SSD's are built on the precedence of working together in a fleet. They are the lead ship. And just like any other command vessels, you protect them, take hits for them, and take their orders. The command ship is designed to support more than be a frontline ship.
 

Ever Dawnracer

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[member="Andorreth Vikar"]
What [member="Ferron Troste"] said. These days, an A-Wing isn't gonna take out an SSD. People here aren't as incompetent as the old Empire. Most ships these days don't have shield towers exposed.

Oh, and the Imperial Remnant didn't get to making a flagship. The old rule was a serious deterrent to doing it.
 
Ferron Troste said:
Why did the SSD fail to a loss of the main bridge? I have no clue, considering no systems are maintained on the bridge, just altered from the bridge. The vast majority of ships have at least a few automated systems to keep it from keeling over.
The Executor was in the middle of a battle maneuver when its bridge was taken out, and they weren't able to reassert control before the entire ship fell victim to the Death Star's gravitational pull. Plus the nature of the A-Wing's wedge shaped design and explosive fuel system caused the fireball it created to spread through the command tower, from power station to power station.

[member="Ferron Troste"]
 
If you can't get 3 doms in a month, I don't see how giving you 30 days is any different. Just start a dom on the first of the month and you have the same/less/more amount of time(depending on the month). Also, if your first plan after going Major is getting a SSD, you're doing it wrong.
 

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