Rule of Two
I would like to nominate
Lodd Grimmin
.
The writing done on this character has brought back an edge to the corporate and political roleplay. Every interaction now between my character, his and other people's feels important. That something can be genuinely won or lost depending on an interaction, and the outcome of said interaction. I feel this is very important for the board because without this tension existing outside the dichotomy of the map game, invasions and battles I think the game in general would be a bit boring in some cases.
The writing done on this character has brought back an edge to the corporate and political roleplay. Every interaction now between my character, his and other people's feels important. That something can be genuinely won or lost depending on an interaction, and the outcome of said interaction. I feel this is very important for the board because without this tension existing outside the dichotomy of the map game, invasions and battles I think the game in general would be a bit boring in some cases.