Star Wars Roleplay: Chaos

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Approved Starship Confederate Death Ship

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  • Intent: To Create a Ramming ship for my character and the CIS

  • Image Source: X

  • Canon Link: N/A

  • Primary Source: X

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  • Classification: Droid Ram Ship

  • Length: 350 Meters

  • Width: 75 Meters

  • Height: 75 Meters

  • Armament: (Stage 1) Very Low, (Stage 2) Extreme + 1

    - Under Powered Laser Cannons (Stage 1)
    - Under Powered Turbo Lasers (Stage 1)
    - Heavy Kinetic Depleted Uranium Hull (Stage 2)
    - Baradium Core (Stage 2)
    - Optional Zone Explosive jettison (Before Baradrium Explosion) (Stage 2)
    - Optional filling (Chemical Weapons, Acid, Biological Weapons, Radiological Weapons) (Stage 2)


  • Defenses: (All Stages) Average
    - Point Defense Cannons
    - Warhead Countermeasures
    - Military Grade Deflector Shields
    - Military Grade Alusteel Armor Plating
    - Standard ECM


  • Hangar Space: None

  • Hangar Allocations: None
    Maneuverability Rating: (Stage 1) High, (Stage 2) Low

  • Speed Rating: (Stage 1) Very High, (Stage 2) Low

  • Hyperdrive Class: Average


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  • All standard Features, except, most of the rooms are filled up with explosives or solid metals to give more mass.

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  • Droid Brain – The brain allows the ship to operate independently of any sentient beings. Smart enough to follow orders, and to do its missions, beyond that, not the most advanced.

  • Modular Heavy Explosives: While the primary explosive of choice when dealing with ramming other ships is Baradium, due to its explosive potential, many other explosive types can be utilized when dropping the ships onto planets instead. This way, it can release stored up toxins, acids, diseases, chemical weapons, radioactive materials and the like into the air and jet stream rather than vaporizing them entirely.

  • Heavy Kinetic Force: Heavy Metals such as steel and depleted uranium fill up most of the space on the ship, giving it a massive impact force when it rams into anything.

  • High Acceleration Engines: Powerful, quick to accelerate engines are fitted on the ram ship. It gives it the speed to catch up with most capital ships, and to overtake them.

  • Two Phases: In phase 1, the ship focuses it's power output into its engines and maneuvering thrusters. This gives it great speed, and maneuverability, allowing it to catch up and overtake other ships. Mere moments from impact it switches to phase two. It arms the explosives, diverts power from the engines and thrusters and relies on inertia to carry it the last little distance, at great speed.
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  • Massive Explosive Potential: The ship is a weapon. When in phase two, the mass of the ship slams into the enemy ship, giving out a massive amount of kinetic energy into the enemy vessel. After the kinetic force has been imparted, the explosives go off. The intense amount of baradium exploding all at once, creates a huge and horrible explosion that engulfs the ships in it. Due to the type of baradium used, if there are survivors, they have a chance to suffer from baradium poisoning. When targeted at the ground, radioactive materials, biological diseases, chemical weapons and the like can be added into the structure, and lesser Detonite explosions will be used to devastate the area destroyed by the crashing of a ship with this mass, going the maximum speed into the area. The explosions will then push the desired material into the surrounding area, including the air currents across the planet, if possible.

  • Intense Speed and Maneuverability: The ship can reach very fast speeds when in phase one. This allows it to overtake most vessels larger than it, and even most that are its own size. It also has a high degree of mobility, giving it a great advantage in its chosen field.

  • Cheap and Quick to make: These mass produced ships are devastating, however, they are also quite cheap to create when compared to other ships of its size and capabilities. They also take very little time to make. And with a lack of a sentient crew, the maintenance needed to keep it going is also quite small.
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  • Long Range attacks: While the ship has turbolasers and laser cannons on it, they are mostly for show and to scatter incoming fighters, or to fool other ships into standard battle formations to attack them. Over all, it lacks any true stopping power by using long range attacks.

  • Droid Brain: It is not capable of overcoming complicated strategies, or to forsee falling into traps. The droid does what it does, and is good at it, but it is not a tactical droid, and lacks the flexibility of a sentient.

  • Before it hits: When it switches into stage two, while the defenses do not weaken, the explosives onboard are now armed. If something gets through the shields, or if its hit with enough force, it could cause a premature detonation, and limit the damage taken by the enemy ship.

  • Once in Stage Two: Once in stage two, its course is set. It is destined to explode, regardless of if it fully hits or not. It cannot change its mind, it cannot be undone. One way or another, this ship is going up in flames.

  • No Protective Fighters: There are no support craft, nor fighters on this ship. It is mass produced, and as such expendable from the get go. As such, the designer did not give it the capacity for other craft.

  • Corvettes: This ship has a very difficult time engaging with fast and maneuverable corvettes. It can rarely get into explosive range, let alone ever hit them. This makes corvettes, fighters, and bombers, the perfect counter measure to this type of craft.

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Sometimes, you just want a weapon capable of utter destruction. One that comes without morality, or compassion. The CIS never claimed to be the “good guys”. They claimed to desire to protect their worlds, and their allies from the greater galaxy and its threats. They have made good on this promise, often at the expense of morality.

This cigar shaped ship was designed to be indiscriminate, and capable of wanton destruction and violence in a number of ways. It is designed for both anti-ship use, as well as anti-ground use. It's hull is made of heavy metals, giving it a mass far beyond its size. To the back a set of powerful engines and maneuvering thrusters gave the ship high amounts of speed and maneuverability to get in close to its targets. Finally, when it slammed into it's targets, it switched its stages, armed the explosives, cut the power to the engines and redirected it into a feed back loop to help set off the reactor, hyperdrive, and of course the explosives that lined the interior of the ship. The Baradium ignited, and set off a catastrophic explosion that could engulf multiple ships if they were close by to it.

However, when it went to ground, it would slam itself through the atmosphere at full speed. It would use its engines and shields to ever increase its speeds, and reduce drag. Then the massive object would crash into whatever target, be it military base, city, school, government building, scientific research station etc, that had been targeted. The kinetic energy released would be intense, and the explosion of a massive amount of detonite or baradium would only increase the destructive potential. If desired, this explosion could release biological, chemical, radioactive, or other types of weapons onto the planet. If hundreds of them fell together, it would utterly destroy life as they knew it.

Sometimes, a girl just has a grudge, and wants to watch you and everything you love disappear.
 
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