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Approved Starship Corellian Hypernautics CH-22-B "Bantha Buster" Bomber

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Corellian Hypernautics CH-22-B
"Bantha Buster" Bomber
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Image Source: HERE
Affiliation: Select Customers (Originally for the Corellian League)
Manufacturer: Coronet Hypernautics
Model: CH-22-B
Modularity: Payload Cradles/Delivery System & Basic Weapons Mounts, Easy to Modify After-Market
Production: Mass Produced
Material:
  • Durasteel (Hulling)
  • AR-0B Ablative Armor (Hulling)
  • Alusteel (Skeleton)
  • B’Sant (Viewports)
  • Steristeel (Instrumentation)
Classification: Bomber
Length: 22m
Height: 8m
Width: 22m
Defense: 13
Armament: 12
Ordnance Options(choose payload before battle for entireity of battle. See launcher/bay entry for restrictions)
Squadron Count: 5
Special Features:
  • Heavy Shields
  • Long Range Sensors
  • Safety Systems
  • Multi-spectrum Projector.
  • Standard Life Support Systems
  • Encrypted Comms Array
  • HoloNet Receiver
  • IFF Transponder
  • Chaff Launcher
  • Astromech Droid Slot
  • Field-Disruptor (One-Shot, based of THIS)
Maneuverability Rating: 8
Speed Rating: 8
Hyperdrive Class: N/A
Minimum Crew: 1
Optimal Crew: 2/ 1 + Astromech

Strengths:
  • (+) Versatile: With the variety of option to choose from, the Bantha Buster is capable of filling multiple types of bombing runs
  • (+) Hard Hitting: This bomber packs a punch and delivers a diverse and deadly payload.
  • (+) Good Defense: With the armor and shielding, the Bantha Buster is a hard one to bring down.
Neutral:
  • (+/) Shield Disruptor: Though a powerful trick, it is only usable twice (once in and once out basically) in a single mission, and whilst activated the other systems cannot function, making the craft fly virtually blind, deaf, dumb & mute
Weaknesses:
  • (-) Slow: Much like it's name sake, the Bantha, it is not about to win any speed contests.
  • (-) Large: Again, once someone has a bead on this ship, due to it's size, it will rely on armor and shields rather than dodging a bullet.
  • (-) Not Stealthy: Especially when the shield disruptor is active, the Bantha Buster is fairly screaming it's location when operating, so you can't really hide in this thing.
  • (-) Power Flux: Like many Corellian designed customizable starships, it suffers power fluctuation issues.

Description:
The Bantha Buster is far from pretty or sleek, or fast and agile. Which is a departure from Coronet Hypernautics first two ships, the Slice Hound and Greenstar. However, it makes up for it in being an absolute tank with a hefty dose of bomber thrown in.

However, as with most designs from Coronet Hypernautics, this craft is not just a static bomber... It comes with multiple configurations, suiting it to various battlefield roles depending on selected payroll. Overall it will never be what one would call a terribly quick striking vessel, however, it will undoubtedly get to the target and release the payload.

And getting to the target? Much easier after study of a Peregrine Field Disruptor his brother acquired for the Corellian League from Iron Crown. Though he couldn't replicate the technology in full for this design, it does emit a functionally identical field for about 5-15 seconds, roughly. During this time, the ship is essentially flying blind without sensors, and can experience wild power fluxes as a side effect.

Overall, if you need a hefty payload and need to make sure it gets where it is going, this is one of the better choices.


Development Thread: If Needed
Intent: A top-tier mass produced, modular bomber with a twist
Who Can Use This: Select CH customers
Primary Source:
Disclaimer: The Diamond-Boron Missile may actually cost more than the ship. We didn't do the exact numbers up here... But it's close... So if you buy it, don't ask for a refund when your half-drunk flyboy going on his third worked induced divorce misses and claims the equipment malfunctioned. No refunds on DBM costs.
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
[member="Cal Sedaire"]

I dig it. Nice little twist/nerf on field disruptor tech to make it suitable for mass production. My only real question is about the flex-tube warhead launchers versus the bomb bays. I'm fuzzy on which one(s) have the proton/concussion choice and which one(s) have a cap of six warheads. Warheads scale in size, so flex-tubes and bays normally have different numbers per warhead type. For example, a launcher/bay that carries six concussion missiles might be able to hold four proton torpedos or two proton rockets, that kind of thing. Can you clarify what emplacements carry how many of what, and which options apply?

The defense rating should also be higher to reflect the heavy shields and ablative plating.
 
[member="Cal Sedaire"]

Works for me, long as your customers understand that a four-warhead payload of diamond boron missiles is going to cost considerably more than the actual ship, lol. In fact, if you could toss that in as a note...?
 
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