*MuteIce: A legendary circuit cowboy and black-hat hacktivist, allegedly predating the current political landscape by as much as two hundred years. Known for a chillingly methodical approach to cybercrime, MuteIce has been attributed to at least seventeen different digital heists involving the loss of several million credits. Investigations into their identity has resulted in dead ends, scandal, and one episode resulting in a city choking under viral bomb attacks. Many believe MuteIce isn't one individual user, but several in-league operators unified in their greed and mischief. However, the name is also connected to a funnelled informant network in the black market and underworld. If you have the credits and the nerve to arrange a meet-up, MuteIce can collect you nearly anything.
*The Hog of Ukio: The Hog owes his name to his startling visage: a boar's head mounted atop a vat-grown frame of gene-modified muscle and a host of augmenting implants. However, it's a cultivated image, since he utilizes his seeming ferocity to intimidate and manoeuvre both his empire and his closer associates. Claims made by anti-cartel outfits suggest his criminal endeavours reach as far as Serenno and Annaj, utilizing a thug-army composed of gene-vatted raiders, bought out police forces, a handful of key politicians, and a host of eclectic operators. The Hog keeps his inner court on the farm world Ukio, enshrining himself as a discrete warlord unafraid of any authority, governmental or corporate.
*The Rat Kings: A loose gang association spanning several affluent worlds, that refuses to go extinct. The Rat Kings draw their history back to before the run of the Gulag Plague, and make the claim they've survived nearly two thousand years of police crackdowns, infiltrations, narcotics raids, and more. Defining them is an animal viciousness and predilection for chaos, enjoying whatever fallout they can cause. Whether through swoop raids, assassinations, cybercrime, extortion and racketeering, smuggling, or old fashioned rioting. Their arsenal is composed of recycled weaponry and a host of retrofitted vehicles. Though more powerful enterprises in the Techno Union view them as pests, the Rat Kings are nonetheless a dangerous, pseudo-mercenary outfit with enough juvenile rage to tear entire cities apart.
*The Wallarts: A mogul family built off the modest earnings of a software company, into a multi-billion credit net earner with contracts ranging between civilian and military establishments. Darker secrets abound in their off-the-book dealings, as their presence in the Union's underworld consists of private armies, rogue programmers, droid assassins, and an insaitable want for more. The Wallarts have been at cold war with the Hog for close to forty years, battling for control of Ukio's immensely profitable foodstuff economy. However, they are not above inter-corporate intrigue, and have brought more than one promising company to their knees.
*Storm Sign: The premier cyberspace outfit. Storm Sign models itself after real-world mercenary examples, offering their hacking prowess to anyone willing to meet their opening price. A virtual shadow brigade, Storm Sign has claimed responsibility for many high-profile brain-jacks, remote bombings, mass ID-thefts. Infamously, they were connected with a slew of cryptic assassinations involving the deaths of certain Bothan dignitaries. So far, only one hacker was ever arrested and confirmed as a Sign, before dying from an implanted spinal bomb.
*Dr. Cairo: Not so much an identity as a codeword. 'Dr. Cairo' is the disgraced gene-surgeon willing to operate off-grid to install that more than illegal body-mod you've been coveting. 'Dr. Cairo' is the down and out implant specialist that can fine tune your machinist side, for a certain fee, alongside a blind eye to their severed license. Their association is conducted under the auspices of the General Doctor's Conference, an illegal guild specializing in supplying medical expertise and kit to any party willing to do business.
*Av3nu3 Kn1ghts: A vigilante outfit originating out of Hutt space. More or less a swoop gang with a sense of grandeur, the Avenue Knights stylize themselves after the legendary joust-racers that once defined popular death-sport in the Outer Rim. Their days are spent sifting through holo-net data in search of a new, worthwhile crusade, then donning stolen armour and weaponry as they run their quarry down. Avenue Knights are mostly identified by their black motif-armor and closed environment helmets, besides heavily modified swoop bikes outfitted with ordnance and cyber-suite warfare. They are most often at odds with the Rat Kings, though have been known to try and hunt down anyone believed to be involved with the notorious Storm Signs. They're wanted by authorities for counts of premeditated murder, manslaughter, kidnap, theft, and gross destruction of property.
*The Entryists: They stalk gilt halls belonging to spheres of high level entertainment and corridors of vice and power. They appear as statuesque, beautiful. Perfect examples of physical and mental acuity that define the search by transhumanists for an answer beyond what's writ in gene-code. However, then their bodies split open as combat protocols initiate, transforming them into nightmare visages of exposed steel and combat weaponry. Entryists are among the most defacto saboteurs and assassins in Union. No one is precisely sure who manufactures them, or where, often contributed to independent android labs belonging to rival technology firms. Calling them HRD's is a misnomer: there is something in fact human to their make-up, albeit encased behind excessive augmentation.