Star Wars Roleplay: Chaos

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Corey's To-Do List

Corey's OOC

And where were the spiders
*MuteIce: A legendary circuit cowboy and black-hat hacktivist, allegedly predating the current political landscape by as much as two hundred years. Known for a chillingly methodical approach to cybercrime, MuteIce has been attributed to at least seventeen different digital heists involving the loss of several million credits. Investigations into their identity has resulted in dead ends, scandal, and one episode resulting in a city choking under viral bomb attacks. Many believe MuteIce isn't one individual user, but several in-league operators unified in their greed and mischief. However, the name is also connected to a funnelled informant network in the black market and underworld. If you have the credits and the nerve to arrange a meet-up, MuteIce can collect you nearly anything.

*The Hog of Ukio: The Hog owes his name to his startling visage: a boar's head mounted atop a vat-grown frame of gene-modified muscle and a host of augmenting implants. However, it's a cultivated image, since he utilizes his seeming ferocity to intimidate and manoeuvre both his empire and his closer associates. Claims made by anti-cartel outfits suggest his criminal endeavours reach as far as Serenno and Annaj, utilizing a thug-army composed of gene-vatted raiders, bought out police forces, a handful of key politicians, and a host of eclectic operators. The Hog keeps his inner court on the farm world Ukio, enshrining himself as a discrete warlord unafraid of any authority, governmental or corporate.

*The Rat Kings: A loose gang association spanning several affluent worlds, that refuses to go extinct. The Rat Kings draw their history back to before the run of the Gulag Plague, and make the claim they've survived nearly two thousand years of police crackdowns, infiltrations, narcotics raids, and more. Defining them is an animal viciousness and predilection for chaos, enjoying whatever fallout they can cause. Whether through swoop raids, assassinations, cybercrime, extortion and racketeering, smuggling, or old fashioned rioting. Their arsenal is composed of recycled weaponry and a host of retrofitted vehicles. Though more powerful enterprises in the Techno Union view them as pests, the Rat Kings are nonetheless a dangerous, pseudo-mercenary outfit with enough juvenile rage to tear entire cities apart.

*The Wallarts: A mogul family built off the modest earnings of a software company, into a multi-billion credit net earner with contracts ranging between civilian and military establishments. Darker secrets abound in their off-the-book dealings, as their presence in the Union's underworld consists of private armies, rogue programmers, droid assassins, and an insaitable want for more. The Wallarts have been at cold war with the Hog for close to forty years, battling for control of Ukio's immensely profitable foodstuff economy. However, they are not above inter-corporate intrigue, and have brought more than one promising company to their knees.

*Storm Sign: The premier cyberspace outfit. Storm Sign models itself after real-world mercenary examples, offering their hacking prowess to anyone willing to meet their opening price. A virtual shadow brigade, Storm Sign has claimed responsibility for many high-profile brain-jacks, remote bombings, mass ID-thefts. Infamously, they were connected with a slew of cryptic assassinations involving the deaths of certain Bothan dignitaries. So far, only one hacker was ever arrested and confirmed as a Sign, before dying from an implanted spinal bomb.

*Dr. Cairo: Not so much an identity as a codeword. 'Dr. Cairo' is the disgraced gene-surgeon willing to operate off-grid to install that more than illegal body-mod you've been coveting. 'Dr. Cairo' is the down and out implant specialist that can fine tune your machinist side, for a certain fee, alongside a blind eye to their severed license. Their association is conducted under the auspices of the General Doctor's Conference, an illegal guild specializing in supplying medical expertise and kit to any party willing to do business.


*Av3nu3 Kn1ghts: A vigilante outfit originating out of Hutt space. More or less a swoop gang with a sense of grandeur, the Avenue Knights stylize themselves after the legendary joust-racers that once defined popular death-sport in the Outer Rim. Their days are spent sifting through holo-net data in search of a new, worthwhile crusade, then donning stolen armour and weaponry as they run their quarry down. Avenue Knights are mostly identified by their black motif-armor and closed environment helmets, besides heavily modified swoop bikes outfitted with ordnance and cyber-suite warfare. They are most often at odds with the Rat Kings, though have been known to try and hunt down anyone believed to be involved with the notorious Storm Signs. They're wanted by authorities for counts of premeditated murder, manslaughter, kidnap, theft, and gross destruction of property.

*The Entryists: They stalk gilt halls belonging to spheres of high level entertainment and corridors of vice and power. They appear as statuesque, beautiful. Perfect examples of physical and mental acuity that define the search by transhumanists for an answer beyond what's writ in gene-code. However, then their bodies split open as combat protocols initiate, transforming them into nightmare visages of exposed steel and combat weaponry. Entryists are among the most defacto saboteurs and assassins in Union. No one is precisely sure who manufactures them, or where, often contributed to independent android labs belonging to rival technology firms. Calling them HRD's is a misnomer: there is something in fact human to their make-up, albeit encased behind excessive augmentation.
 
mass_effect_3_n7_fury_v2__2012__by_redliner91-d5itd9c.png


[SIZE=14.6666666666667px]Image Source:[/SIZE][SIZE=14.6666666666667px] Mass Effect[/SIZE]
[SIZE=14.6666666666667px]Intent:[/SIZE][SIZE=14.6666666666667px] To provide Token Waters with a unique armor built from songsteel[/SIZE]
[SIZE=14.6666666666667px]Development Thread:[/SIZE][SIZE=14.6666666666667px] http://starwarsrp.net/topic/60988-a-little-bit-of-riddim/[/SIZE]
[SIZE=14.6666666666667px]Manufacturer:[/SIZE][SIZE=14.6666666666667px] Primeval Armorsmiths, Token Waters[/SIZE]
[SIZE=14.6666666666667px]Model:[/SIZE][SIZE=14.6666666666667px] Siren Armor[/SIZE]
[SIZE=14.6666666666667px]Affiliation:[/SIZE][SIZE=14.6666666666667px] Token Waters[/SIZE]
[SIZE=14.6666666666667px]Modularity: [/SIZE][SIZE=14.6666666666667px]No[/SIZE]
[SIZE=14.6666666666667px]Production: [/SIZE][SIZE=14.6666666666667px]Unique[/SIZE]
[SIZE=14.6666666666667px]Material: [/SIZE][SIZE=14.6666666666667px]Songsteel (The most emo of the metals) armorweave body glove, armorplast around the joints[/SIZE]
[SIZE=14.6666666666667px]Classification:[/SIZE][SIZE=14.6666666666667px] Multipurpose armor[/SIZE]
[SIZE=14.6666666666667px]Weight[/SIZE][SIZE=14.6666666666667px]: 7kg[/SIZE]
[SIZE=14.6666666666667px]Quality:[/SIZE][SIZE=14.6666666666667px] 9?[/SIZE]
[SIZE=14.6666666666667px]Special Features:[/SIZE][SIZE=14.6666666666667px] [/SIZE]
  • [SIZE=14.6666666666667px]Songsteel armor[/SIZE]
  • [SIZE=14.6666669845581px]Modified Scout Trooper Helmet (Updated for teh current era)[/SIZE]
  • Power Armor-Liner
  • Temperature Regulator
  • Internal Air Supply (60 Minutes)
  • Hermetically Sealed
  • Thermal Gel
  • Self-Resealing Foam
  • IFF Circuitry
  • Digital Life Support System Readout
  • Energy Sink
  • Electromagnetic Sole-Plates
  • Combat De-Ionizer
[SIZE=14.6666666666667px]Description:[/SIZE][SIZE=14.6666666666667px] [/SIZE]
[SIZE=14.6666666666667px]The personal armor for Token Waters is relatively simple in comparison to say, a Mandalorian or the armor used by the Obsidian Order. Her armor is much more reminiscent of heavier armor one would find among the witches of Dathomir. Simple and to the point, the armor is made of songsteel, giving her a lightweight armor that fits on her figure and is lightsaber and blaster resistant. And underlay of an armorweave body glove with armorplast on the joints fills the remainder of the armor. Beyond the obvious, the armor is able to be sealed water tight and used as a dry-suit for use in aquatic environments. This is due to the combination of thermal gel and resealant foam, allowing for an air tight seal as well as providing blaster and slugthrower protection, and resealing punctures when the armor is pierced. The addition of power-armor lining also provides resistence to kinetic and energy weapons as well as heat, cold, corrosive and poison attacks.[/SIZE]

[SIZE=14.6666666666667px]The helmet is modified from the standard scout trooper armor created by Santhe. The faceplate was removed and modified, the visor provides IR and UV vision modes. It has a voice modulator and a commlink system. On top of that, the helmet will seal tight to allow for underwater breathing. As she is using tanks for the forseeable future, without swapping this for either gills or a breather, the armor allows for Token to have 60 minutes of bottom time, depending on depth. [/SIZE]

[SIZE=14.6666666666667px]Its a super suit. That scubas. But its not the super suit. Bottom time is still enforced, and should a slug pierce the armor, the resealant demands the armor be removed to affect any form of battlefront triage. Add the armor to Token's petite size, and she will be hardly unstoppable, but she will feel it.[/SIZE]

[SIZE=14.6666666666667px]No capes.[/SIZE]

[SIZE=14.6666666666667px]Primary Source:[/SIZE][SIZE=14.6666666666667px] NA[/SIZE]

[SIZE=14.6666666666667px][member="Draco Vereen"][/SIZE]
 

Corey's OOC

And where were the spiders
Image Source: Dark Knight Trilogy, Tumbler

Intent: To provide the Techno Union and select buyers with a modified urban assault vehicle to hunt down bad guys, collateral damage options are extra.

Development Thread: If needed

Manufacturer: Techno Union

Model: Techno Union Mobile Assault Vehicle - TUMAV.

Affiliation: Techno Union, select buyers

Modularity: No

Production: Minor

Material: Durasteel and Duraplast, armorplast wheels

Role: Mobile Assault Vehicle

Height: 1.7 m

Length: 3 m

Width: 2.8 m

Weight: 4.5 short ton

Minimum Crew: 1

Optimal Crew: 1

Propulsion: Wheels

Top Speed: 160 KM/H

Armaments:
  • 2 Forward Facing dummy fired concussion missiles
  • 1 Top mounted Sonic Cannon Turret
  • 1 Adjustable Mortar launcher, 135 degree front firing radius

Squadron Count: 6

Passenger Capacity: 0

Cargo Capacity: 100 kg, survival gear

Misc. Equipment:
  • Life sign scanner
  • Global Positioning System
  • Computer to break into many wireless networks
  • Ability to download and upload into SpyNet most wanted lists
  • Sirius XM Satellite Radio
  • Self Destruct Capability

Description: The TUMAV is the Techno Union's answer to the growing crime in their streets. The vehicle is designed as a mobile assault vehicle, that is more focused on going anywhere over blowing everything up. Made in limited quantities, and only deployed in the most extreme circumstance, this vehicle is granted to top agents of the Techno Union who are hunting down the organized crime syndicates and big name criminals.

While the vehicle is provided with two dummy fired forward facing dummy fired concussion missiles, the remainder of its weapon load out is designed for the safety of the public. An adjustable mortar launcher is typically filled with smoke grenades or riot gas, while there is a mounted sonic turret for handling organic targets that just won't go down.

Using six armorplast wheels, the vehicle can seriously go anywhere, with a competent driver. For an extra burst of speed, one Starfighter engine was installed that can be fired for bursts of five seconds, at the expense of all other systems working on the vehicle.

Primary Source:[SIZE=12.222222328186px] [/SIZE][SIZE=12.222222328186px]NA[/SIZE]

[SIZE=12.222222328186px][member="Death's Hand"][/SIZE]
 

Corey's OOC

And where were the spiders
vivexvalignant.jpg


Image Source: Skyrim
Intent: To create a sword for [member="Abraxas"]
Development Thread: http://starwarsrp.net/topic/56401-breaking-a-spine/
Manufacturer: Kamino Armor and Weaponsmiths
Model: Tyrannus Vibrosword
Affiliation: Abraxas
Modularity: No
Production: Unique
Material: Cortosis Alloy Sword, Resin-wood Grip, Force Nullification Resin
Classification: Sword
Size: One Handed
Length: 47 cm
Weight:2.5 kg
Special Features: Force Nullification Resin prevents this weapon from being affected by the Force. Vibrosword, increases cutting power.
Description: (Include some strengths and weaknesses here. Describe some of the history behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
Primary Source: Inspired by http://starwarsrp.net/topic/29319-harangir-tomahawk-of-isley-verd/
 

Corey's OOC

And where were the spiders
350r.jpg


Image Source: Star Citizen
Affiliation: SpyNet
Manufacturer: Arakyd Industries ( [member="Dagora-Kel"] )
Model: Phantom-Class Shuttle
Modularity: No
Production: Limited
Material: Alusteel frame and hull, glasteel viewports
Classification: Personal Transport

Length: 75 meters
Width: 31.5 meters
Height: 21 meters

Armament:
  • 2 Laser Cannons
  • 2 Ion Cannons
  • 2 FlexTube Missile Launchers (4 warheads)

Hangar:
  • 2 Speeder bikes OR
  • 1 Civilian Airspeeder

Special Features:
  • Encrypted SpyNet Communications Array
  • Scrambled IFF Transponder
  • Standard Navigation System
  • Standard Shield System
  • Standard Targetting System
  • Advanced Sensors Suite
  • Nightshadow
  • Force Cylinder

Maneuverability Rating: 2
Speed Rating: 2
Hyperdrive Class:
  • Primary: Class 0.5
  • Backup: Class 10

Strengths:
  • Very fast ship
  • Anti-detection Night Shadow
Weaknesses:
  • Light armor
  • Forward facing weapons

Description: The Phantom Class Shuttle is a limited production shuttle that was built under a top secret project name for use exclusively by top agents from the Techno Union's SpyNet. This vessel was designed to be handed to top agents to assist in the most daring of missions.

Built with advanced engines and Nightshadow coating, the Phantom was constructed to fool sensors, the Phantom is designed to get in and out of an area very fast. What it makes up for in speed and anti-detection it definitely loses in armoring and armament. Lightly armored and armed, the Phantom seeks to avoid conflict and will be able to see enemies a long way coming.

Development Thread: N/A
Intent: To provide the SpyNet with an advanced transport as a reward
Who Can Use This: SpyNet Members
Primary Source: NA
 

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