I think you’re vastly over generalizing an entire group of role players with this line of thinking
I think you're vastly
over generalizing an entire group of
role players main characters with this line of thinking
I don't entirely agree with the person you're responding to but I align with their points more than yours so far. Problem isn't the characters, or the organizations. Jedi are in place to police. Jedi are a great foil. There's a ton of Jedi, to start off. Imperial and Alliance NFU police to follow, sure.
The problem is, crime requires a LOT of NPC interaction. A LOT of environmental storytelling. I'm going to rob a bank! Okay, who controls the bank. Who staffs it. Nobody's roleplaying a bank teller, a bank guard.
I'm going to be a murderer! Okay, who're you murdering? A throwaway account if you're feeling snazzy? It's gonna be an NPC.
The problem is, it requires creativity, imagination, and I generalize this community as needing functional mechanics to represent what is usually creativity's job to fill. Without that external stimulus, it becomes a chore, it becomes boring, and crime rp dies. Problem's the culture, that's why I can generalize, and my own personal generalizations will be right more than they're wrong.
Case in point, crime RP is dead af on Chaos rn, for reasons outlined above.