Warden of the Sky
Hex Dominion of Polis Massa
Polis Massa | Dark SpaceDark Harvest. It has been thirteen years since the Dead came to life on Dagobah. It had been a perilous time. A time when the Blackwing virus had merged with the Mnggle-Mnggle and the infection spread from Dagobah, to Elrood, Eriadu, and throughout Outer Rim, Wild Regions, and Unknown Space.
Polis Massa had been hit the hardest, the site of a terrible fleet incursion. Here the phobis device had been the site of a seed of power that had corrupted and twisted the minds of all who drew near.
While that Phobis Device had been destroyed, there was a stirring of spacer tales. Of freighters moving into the massive salvage fields of ancient Lords of the Fringe, Omega Pyre, Confederate Independent Systems, and Black Sun ships and never being heard of again.
Ships avoid one asteroid in the Polis Massa system, and that’s a tradition going back years. Get too close, and you’ll feel a touch of fear left over from a cataclysm a decade old. Find the nerve to land in a certain crevasse, and you’ll find an airlock set in the rock. The airlock opens easily. Inside is a branching cave system full of breathable air. Small cave chambers serve as makeshift living quarters and meditation rooms. Various internal atmospheric containment fields and airlocks prevent anyone from simply flushing everything out of the cave by breaching the main airlock.
Assuming you’re Force-sensitive, you don’t feel any stronger here; this isn’t a multipotent Force nexus. Instead, it’s a place where thousands died while under the influence of Velok’s Phobis Device. The rock retains the stink of their terror. Velok cultists come here to test themselves against the power of their own fear.
Velok cultists, by and large, are not the cream of the crop so far as Darksiders go. Even so, as followers of the so-called Last Blackguard, they prize diverse knowledge and actively seek to kill other Darksiders. Common loot includes scraps of Force training materials from traditions across the galaxy, as well as trophies taken from Sith (lightsabres, scalps, living or dead Sithspawn, etc.). Sometimes a minor holocron can be found here.
Velok's Maw, Polis Massa System
A memorial entirely was on the minds of Velok’s followers, especially after his death and binding at the hands of Master Aleidis Zrgaat. Velok cultists began pilgrimages to the epicenter of the Polis Massa Force disturbance, the place where the entire Phobis Device effect had originated. A self-sufficient airlock system was installed in the mouth of the asteroid cave, and the tunnels were pressurized and outfitted with air recyclers. The cave system became known as Velok’s Maw, a place of pilgrimage and testing. Those who journeyed there, if they survived, tended to emerge either broken or forged by new mastery of their own fear.
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Investigate Velok's Maw, Polis Massa System. -
Char Dev as you clash with Velok cultists! -
Find loot? -
Profit!
The remnants of the past float here as a reminder of the bloodiest fleet battle during the Dark Harvest. Nothing but skeletal remains of the lingering ghost ships floating silently. A scavenger's paradise for those looking to make a quick credit or use second handparts for their own upgrades.
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Salvagers, independent or otherwise may come in and explore the remnants of the ship graveyard at polis massa. Hundreds of salvageable materials.
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This medical complex is a repository of information on healing, medicine, diseases, and methods of combating them. The New Jedi Order along with the Jedi Service Corps are tasked with expanding the center and increasing its defenses as a medical and trauma staging point. It is here that the massive Bronzium statue for Domino, the former Black Sun leader stands proudly reminding all that she and the Black Sun found the cure to the Dark Harvest plague.
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Expand the center and increase defenses. -
Scout and survey the asteroids.
SKOR | Trade Center and Bazaar
Skor II is a world of apparently unlimited resources, but, due to the varied nature of its climate and its planetary composition, these resources tend to be concentrated in different parts of the world.
Skor II is a planet in the Squab system and the homeworld of the Squibs. It was located in the Outer Rim Territories just west of the Rimma Trade Route. The world was small, with a varied terrain and climate that provided it with vast natural resources. The planet's system of government, known as the polyanarchy, was headed by a king. One major population center was Metrobig City, site of the Metrobig Interplanetary Blastport.
Metrobig City was a major population center on Skor II. During his reign, the Squib king Ebareebaveebeedee made numerous official proclamations from the city, in a location notable for its dilapidated appearance. The city was the home of a major spaceport known as Metrobig Interplanetary Blastport. A bronzium statue of Mace Windu stood there, a testament to the Jedi's deeds during the Battle of Skor II.
Skor Massive Business Bazaar
The completion of a new trade center has provided a venue for the local Sector Bazaar. Thousands of businesses and discount prices bring in a wealth of networking and contracts for those interested.
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Neutral to lightside companies looking to have a contract with the GA May with the completion of a full story. ( five posts minimum). -
Neutral to lightsided companies interested in a sponsorship with the galactic alliance may do so with a completed story ( minimum 15 posts). -
Bring your own objective.