ooooookay, finished catching up. Going major definitely has its appeal. Not being able to be steamrolled is one benefit, though I also agree with [member="Ardgal Raxis"] that we could alsways rebel. Even so, a rebellion could take a while and could potentially be a headache depending on who we were dealing with.
I do like the thread/ story options that gaining a hex worth of planets (plus the options for minor factions etc.) would open up. We don't have to outright control them, or at least, them all. Commemor could be the head of a loose federation of planets. The other planets could have seats in parliament, which could open up interesting thread options.
We definitely should notify the Trade Federation fellow before we went Major. I would suggest offering him a seat in parliament (or something like it, he could be a minor faction) and telling him that he would still be more or less autonomous while also gaining protection and an economic boost.
I think if we did go Major, we wouldn't have a lot of reason to try and expand outside our hex. Not only would that increase our vulnerability and workload, but we also should have more than enough options with just one hex. Additionally, we could work as Commenor has always worked, to make earnest friends and allies with other worlds, and other major factions, especially the ones closest to us.
My bigest concern with going Major is time and workload. However, we do have some extraordinarily prolific writers and I would of course do my best to prioritise any sort of Dom etc thread over others.
So, in conclusion, I am for going Major, but I am also completely fine with staying minor, if that's what we did.
(Edit: [member="John Ash"]'s idea is a really interesting one. It could be a good option, depending on exactly what we want out of being Major.)
[member="Lady Kay"] [member="Thraxis"] [member="Macoda Haberon"] [member="Lauri Törni"] [member="Veiere Arenais"] [member="Kendall Ginn"] [member="Darben Skirae"] [member="Darlyn Excron"] [member="John Rakugan"]