Star Wars Roleplay: Chaos

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Dom santiago VS Isaac Clarke

Isaac spent the last years alive running because he was afraid of what needed to be done, in the end, he wasn't afraid anymore (yes, I took that straight out of the kiss scene between Isaac and ellie)
 
Isaac Clarke.

Because unlike the Gears, he's not a cartoon caricature. Soldiers do suffer shellshock midst deployment and PTSD in the aftermath, that I will not argue with, but from the get-go? GoW is built from the ground up to emphasize the toughness, the invulnerability, and the superiority of these super-soldiers.

...Isaac Clarke is just an engineer who never knew his father, whose mother sold his college tuition to Unitology to further her spiritual 'growth', and just wanted to make enough in his paygrade by the end of the day. He's not a space marine. His forte is digging through the guts of machinery and tech to fix inevitable breakdowns. Isaac is drawn into a terrifying conspiracy with the psuedo-undead, afflicted with worsening dementia, hallucinations, and burgeoning insanity. And often times, his worse enemies are not the Necromorphs, but men and women fanatically obsessed with an end-time instrumentality of 'becoming whole.' It's just him, what few allies he can muster, and whatever spit and glue weapons he can salvage.

Isaac all the way.

tumblr_mosmc1yHyN1rxgb3ro1_500.jpg
 

rain21199

The One Horned Demon
Vault said:
lets get ths straight, im not going to dis gow because I actually really enjoy the series, im just saying, dom put one bullet in his wifes head, Isaac put several
It doesn't take being a badass to murder your wife. Ive done it enough in Fable to know
 
Seroth Ur-Rahn said:
Isaac Clarke.

Because unlike the Gears, he's not a cartoon caricature. Soldiers do suffer shellshock midst deployment and PTSD in the aftermath, that I will not argue with, but from the get-go? GoW is built from the ground up to emphasize the toughness, the invulnerability, and the superiority of these super-soldiers.

...Isaac Clarke is just an engineer who never knew his father, who's mother sold his college tuition to Unitology to further her spiritual 'growth', and just wanted to make enough in his paygrade by the end of the day. He's not a space marine. His forte is digging through the guts of machinery and tech to fix inevitable breakdowns. Isaac is drawn into a terrifying conspiracy with the psuedo-undead, afflicted with worsening dementia, hallucinations, and burgeoning insanity. And often times, his worse enemies are not the Necromorphs, but men and women fanatically obsessed with an end-time instrumentality of 'becoming whole.' It's just him, what few allies he can muster, and whatever spit and glue weapons he can salvage.

Isaac all the way.

tumblr_mosmc1yHyN1rxgb3ro1_500.jpg
I approve of this. Its undeniable.
 
I wouldn't see how a welding torch would be ridixulous, or how a tissue laser with a small engine on it would be ridiculous, its actually quite realistic is you put into play the technology like kenisis and stasis
 
Dang. Gotta be Isaac. Not only are the games just better (though, I will say, it is somewhat unfair to compare the two as they are of differing genres) but the character is better. Gears to me is something of a blip on my gaming radar where it stood out as an interesting game that I actually enjoyed and happened to be a mainsteam shooter. Seriously... mainstream shooters just do not impress me. Ever. At all. But Gears also just lacked any sort of... characterization that I cared about. I enjoyed it, it was fun. But Dom is just a mindless drone of Testosterone. Okay, yes, the game played at the impression of emotion but it was not believable so therefore not convincing. It was just a romp. Isaac however offers something more to his series in his mostly quiet approach. You see a character that very much changes because of the circumstances he finds himself in. And most of all, his entire being is tangible. He is an incredibly human character, whereas Dom is a caricature of testosterone induced fighting. Isaac is a character you can feel for. Dom... Dom's ending was meh for me. It was visible from a mile away and it fell flat. Then again, that entire series fell flat for me outside of just gameplay. Classic instance of me enjoying running along killing the badguys but not really caring about the story because at no point does it grip me. Big threats are like shiney things, but easily overcome and altogether a let down. In Dead Space everything had that really gripping sort of pull to it. And some of it is that I'm a bit of a wuss for high tension horror (though I love it Amnesia 2 heck yes!) but the game just captures atmosphere and threat. And as such, everything that Isaac goes through mentally is understandable.
 

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