Star Wars Roleplay: Chaos

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Approved Species Dread Wolf

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Dread Wolf
  • Designation: Non-sentient
  • Origins: Pandemonium
  • Average Lifespan: 5-10 years
  • Estimated Population: Planetary
  • Description:

    The Dread Wolf is a Sithspawn creation of Warmaster Sachiel. They are created from the fleshwarping womb-pits of the Pact of Apophis homeworld of Pandemonium, kept fertile by constant sacrifices from prisoners of wars captured in the Sith Order's many bloody campaigns. Dread Wolves emerge as heavily mutated amalgamations of individuals that have been twisted into a low-hunched form. Elongated claws burst from their hands and hooves, sharp enough to rip apart reinforced ferrocrete and tear open armored vehicles.

    Plates of armor are crudely wielded onto their flesh, and their head is forever entombed inside a metal prow designed to shear apart barbed wire. Driven completely insane by their experience in the womb pits, these creatures are pumped full of combat stims before being sent howling and screaming against their former comrades. A combination of their armor plates and rabid madness makes them incredibly difficult to bring down before they can close the range. Only anti-vehicle laser cannons or the coordinated fire of several repeating blasters have been known to even make them stumble in their hundred-kilometer-per-hour charge.

    And if they do manage to reach the enemy lines, the carnage they are capable of inflicting is horrific. Entire buildings and trench lines that have been assigned to the storm have been turned into bloody abattoirs with viscera coating every single surface. Their unnatural strength allows them to peel open bunker doors and vehicle plating like they were cans of food.

    However, once unleashed from their cages, it is impossible to bring a Dread Wolf back under control. Often, entire Alliance positions have been decimated by Dread Wolf assaults, but Pact forces were unable to exploit the gap due to precious time being wasted by putting down the several mutts that still survived. Additionally, it's not uncommon for mistakes to be made during the unleashing process such as improper locks or an unexpected change in wind bringing the scent of a cooking station in the wrong direction. Such mistakes and breaches in protocols can result in entire Pact Battalions being wiped out by their biological weapons.
PHYSICAL INFORMATION
  • Breathes: Type I-II Atmosphere
  • Average Height of Adults: 3.1 M
  • Average Length of Adults: 2 M
  • Skin color: Sickly grey or putrid yellow
  • Hair color: Black matted fur.
  • Distinctions: Due to the nature of the Fleshwarping womb-pits every instance of Dread Wolf is more or less unique though their stature and size remain similar.
  • Force Sensitivity:Non-Sensitive
Strengths:
  • Close-quarter berserker: absolutely rabid and insane. That is what anyone who thinks about fighting a Dread Wolf in melee combat is. Its frantic and spasming movements are impossible to predict. A single glancing blow from its razor talons will still effortlessly slice through most infantry armor. All but the most crippling injuries are ignored. It will stop at nothing to kill the living thing before it all while howling in a voice that almost betrays its former sentience.

  • Endurance: a combination of crudely welded armor plates and combat stims coursing through its body makes any weapon but the heaviest seem like a futile waste of time.

  • Strength: the Dread Wolf possesses enough raw power to surpass wookies, can effortlessly tear apart a man, and if working in a team can pry open a main battle tank.
Weaknesses:
  • Absolutely mad: the Dread Wolf is incapable of any higher thought. Once it is released, it obeys only one command: kill. Regardless of the person before it being friend or foe, it will follow this command to the letter, and nothing will stop it. This makes it impossible to execute complex maneuvers, meaning that the only tactic possible with Dread Wolfs is to send them against an entrenched enemy and hope both sides kill each other. When the latter fails, it can often be harder to take the position now occupied by a very angry Dread Wolf.

  • Dumb as a sack of bricks: the Dread Wolf is incapable of using any ranged weaponry like blasters though some particularly bright instances have been observed to hurl multiple-ton boulders at their enemies during charges.
CULTURE
  • Diet: Carnivore
  • Communication: Dread Wolfs have displayed rudimentary forms of communication through guttural barks and body signs to form packs of kill teams.
  • Technology level: they are incapable of creating or using technology
  • Religion/Beliefs: N/A
  • General behavior: Dread Wolves are incredibly violent and will attack any living creature that isn't their kind if let loose. Often they are kept in cages with blindfolds until they are required for a battle.
HISTORICAL INFORMATION

Learning from the lessons of the initial disaster caused by the creation of the Pestilent Ones, Warmaster Sachiel was far more successful in his next creation. The fleshwarping birthing pits were first stabilized, and he was, this time, able to somewhat influence the creations that came out of them by using genetic material from species not native to Pandemonium. Despite being disappointed that the creations that came shivering out of the pools had been driven mad beyond sense, it was yet another vital step in his quest to create more Sithspawn to carry out the mission of his Goddess Apophis.

Rich genetic material provided by captured prisoners of war fed to the pits has resulted in the form of the Dread Wolf more or less becoming standardized enough to use as a common weapon of war. Though incredibly difficult to control, the carnage they can spread across the foe is incomparable.
 
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