Failure Is Not Fatal

Image Source: http://destraudo.deviantart.com/art/shotgun-final-pumped-168226600
Intent: To create a hi-tech sawn-off shotgun equivalent
Development Thread: No
Manufacturer: Blas-tec http://starwarsrp.net/topic/45370-blas-tech-industries/
Model: DS-12
Affiliation: Private Market
Modularity: No
Production: Limited
Material: Durasteel, other components
Classification: Sonic weapon
Size: Handheld
Length: 60cm
Weight: 2.5kg
Ammunition Type: Pump-action power cells
Ammunition Capacity:
- Kill: 12 shots. Stores four standard cells, each capacity of 3 shots.
- Stun: 24 shots. Each cell has a capacity of 6 shots on low power stun.
Rate of Fire: Single action, pump action every 3/6.
Special Features: Stun mode.
Strengths:
- Highly effective at short range
- Cannot be blocked with lightsabre
- Most personal armour ineffective
- Stun and lethal setting
- Cone of fire
- Short Range
- Low capacity
- Ineffective at damaging droids, buildings or materiel
The DS-12 Sonic Carbine is a lightweight weapon, highly manoeuvrable in combat, close-quarter environments. It was designed to provide a compact punch to Alliance Special Forces that could bring down armoured opponents in urban environments. Much like a shotgun, the DS-12 has a cone of fire. This is visible as a shimmering wave emitting from the muzzle.
On stun mode an unarmoured target will suffer mild pain, nausea and typically lose consciousness. Targets in fully enclosed armour, with some level of protection from this type of weapon may only feel the waves pass through without ill-effect. Some targets at exceedingly close range have been blinded and so the weapon has seen limited uptake in the civilian sector, despite this having been the original market.
On its lethal setting the weapon has a range of effects, depending on the distance to the target. Beyond its effective range this will typically cause damage to internal organs and target struck to the head is liable to lose consciousness. Within the effective range most armours only lessen the high-intensity wave. An unarmoured target will most likely die instantly. The closer the target, the less effective even heavy personal armour and the greater the chance of fatality.
The DS-12 does very little damage to anything inorganic. Some types of duracrete can crack from several shots, but most metals simple allow the wave to pass through harmlessly. Droids and complex weapons systems may suffer damage If there are delicate internal components.
The weapon uses up a full power cell in just three full power shots. Typically several cells are loaded into the carbine and a pump-action allows the wielder to discard a depleted cell.
Recoil is relatively low, but one-handed use is often not advised.
Primary Source: http://starwarsrp.net/topic/8321-sonic-shotgun/