Star Wars Roleplay: Chaos

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Work In Progress Efret's pre-codex workshop

in the footsteps of a stranger
COMPLETE


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OUT OF CHARACTER INFORMATION
Intent: To codify an animal companion of one of my characters​
Image Credit: Convor by SplinterStar (edited by me via Canva)​
Role: Nirrah is a working bird. She acts as a sensory guide for Efret Farr Efret Farr by seeing for her and making her aware of some sounds occurring in her environment by responding to them.​
Permissions: No permissions​
Links: Convor | Takodana | Efret Farr

PHYSICAL INFORMATION
Age: Eleven standard years​
Force Sensitivity: Force User
Species: Convor
Appearance:​
  • Approximately 20 cm high feet to head;
  • Weighs 0.4 kg;
  • Wingspan measures 0.6 m;
  • Brown feathers on top of head, back, and most of tail;
  • Light tan feathers on belly, wings, face, and end of tail;
  • Tail striped with darker brown rings;
  • Yellow-green eyes

SOCIAL INFORMATION
Name: Nirrah​
Loyalties: Efret Farr
Notable Possessions: None​
Personality: Nirrah is friendly with those Efret is friendly with. -​
Training:​
  • Nirrah's ability to use the Force [see Force Abilities subsection below] is innate; however, she and Efret have worked together over the years to sustain their Force connection;
  • After mere months of knowing Efret, Nirrah came to understand basic Galactic Basic Sign Language. She follows commands given in it like <Go,> <Come,> and <See>;
  • She can also grab small things with her prehensile tail and bring them to Efret when asked.

COMBAT INFORMATION
Combat Function: Nirrah can support Efret in combat depending on the circumstances. She is capable of attacking with her sharp talons and beak, but, due to her size, is easily swatted away by beings larger than her. For this reason, Efret tells Nirrah to remove herself to safety whenever combat is imminent.​
Force Abilities -
  • Visual telepathy: Though this alternative application of traditional, verbal telepathy, Nirrah can share what she sees with Efret. When she does, her field of vision imprints over Efret's. She still see in her own blurry peripheral vision, as the near-human field of view (180°) is larger that that of convorees (110°), but she has learned to ignore it.

Strengths -
  • Nirrah be Nimble, Nirrah be Quick: Nirrah can fly at a maximum rate of about 55 km/h. She can also maneuver very quickly and agilely. When speed is required, she delivers.
  • Sneaky Size: While her size is also a disadvantage at times [see Weaknesses section below], it also allows her to fit into small places that Efret cannot go.
  • Transitive Vision: Whatever Nirrah sees, Efret sees when they are connected via visual telepathy. Nirrah is often on the Jedi master's shoulder when sharing her sight, but she can also be flying overhead. This allows Nirrah to scout out areas or otherwise communicate visual infornmation with Efret that she herself is not near.
Weaknesses -
  • I'm Just a Baby: While not literally a youngling anymore, Nirrah's size makes her relatively vulnerable to any and all dangerous situations that she finds herself in.
  • Lone Wolf Owl: In the wild, convorees work in pairs to fend of predators. Nirrah doesn't have another of her kind to help ensure each other's safety, so she can get into trouble when hunting for small rodents or insects and stumbles across a larger animal who wants to hunt her.
  • Night (and Dawn) Owl: Nirrah is crepuscular by nature. Since meeting Efret, she's adjusted her internal clock to be more diurnal. However, sometimes Nirrah stays up late into the night after Efret has gone to bed and has to nap during the day, leaving Efret to navigate by herself.

HISTORICAL INFORMATION
0 years old - born on Takodana
1.5 years old - met Efret as she was on an excavation of the Takodanan Jedi Temple and developed a connection with the then-knight; Nirrah visited Efret almost daily throughout the trip, and would periodically help the Jedi navigate her surroundings and be aware of when someone in her crew was calling for her​
2 years old - left Takodana to join Efret on her archeological journeys as her constant companion​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To codify an archeological landmark mentioned by Efret in RP​
Image Credits:
Canon: Not applicable​
Permissions: No permissions​
Links:
SETTING INFORMATION
Landmark Name:
  • Razorback Holme
  • Seahenge
Classification: Prehistoric megadendritic monument​
Location: Razorback Island western coast, Rishi
Affiliation: The H'kig
Size: Insignificant
Population: Uninhabited
Accessibility: Seahenge is on the modern shoreline and thus its level of access is dictated by the tide level. However, the monument itself does not have any natural or built features that bar approach or entrance.​
  • When the tide is in, Seahenge is completely underwater. It is only accessible by swimming and diving, or by boat.
  • When the tide is out, Seahenge is accessible to any beach-goer on Razorback Island.
Description: -​

POINTS OF INTEREST
Central stump: -​
Altar: - H'kig jeh glyph​
Ring: -​
(Possible) Barrow: -​

HISTORICAL INFORMATION
-​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To codify a provincial Lorrdian culture and Efret's home​
Image Credits:
  • - | - | -
  • Recolors and frames via Canva
Canon: Not applicable​
Permissions: No permissions​
Links: -​
SETTING INFORMATION
City Name: Bepru​
Classification: Province and city​
Location: Lorrd​
Affiliation: -​
Population: -​
Demographics: -​
Wealth: -​
Stability: -
Freedom & Oppression: -​
Accessibility: -​
Description: -​

POINTS OF INTEREST
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SECURITY
-​

HISTORICAL INFORMATION
-​
 
in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To codify an NPC central to an unfolding PC plot in hopes of fleshing it out more​
Image Credit: Aldech by LeoNealArt (edited by me via Canva)​
Role: Rix Braji will be an eventual companion of Efret Farr Efret Farr on future missions to rescan the artifacts recorded in the holograms that he destroyed with a computer virus on Taris.​
Permissions: No permissions​
PHYSICAL INFORMATION
Age: 25​
Force Sensitivity: Knight
Species: Pijali human​
Appearance:​
  • 175.3 m
  • Fit
  • Blue eyes
  • Short red hair with loose curls
  • Thin, lightly-colored stubble
  • Usual fashions -
    • Before arrest: White, wide-shouldered Jedi tunic and brown trousers
    • During arrest: Grey prison jumpsuit
    • After arrest: Darkly-colored Jedi tunics and trousers
SOCIAL INFORMATION
Name: Rix Braji​
Loyalties: Rix's loyalties will change over the course of his development from the point of submission onwards. Before his rehabilitation by Efret, he will have one loyalty which, over time, will sway towards his post-rehabilitation loyalties.​
Wealth: Rix leads a humble life like many Jedi. Outside of his prison sentence, his livelihood is not austere by any means but does exist within the bounds of an NJO salary—that is, comfortable but modest.​
Notable Possessions: Generic, green single-bladed lightsaber;​
Skills: Rix is a Jedi knight and researcher. -.​
Personality: [ Describe the NPC's personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]​
COMBAT INFORMATION
Weapon of Choice: Lightsaber + the Force​
Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]​
Force Abilities: [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]​
Strengths -
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses -
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To describe Efret's archeological crew of Jedi after being appointed the NJO's Chief Curator​
Image Credit: SWTORpadawan on Tumblr​
Role: The members of this crew support my character in her official archeological exploits and science communication efforts. Two of them also serve as sign language interpreters for her when appropriate.​
Permissions: No permissions​

GENERAL INFORMATION
Group Name: -​
Affiliation:​
Classification: Jedi Archaeologists​
Description: [ Give a brief overview of this team/group. Notable appearance, if they have a team symbol, general mindset or behavior, etc. ]​
Members:​
  • Toric Stil; Kessurian male
  • Kili Zsoke; Rodian female
  • Pipma Groti; Pureblood female
  • Giss'odus'muozi "Sodus"; Chiss male

UNIT INFORMATION
Unit Size: Small (four members)​
Unit Availability: Unique
Unit Experience: Expert
Equipment:​
  • Nullification resin
Specialization Function: [ Describe this unit's general function in their specialization. Put things like their overall functions, habits, or goals. Information on how they interact with other parts of a company, faction, or group is also ideal. Are they playing a supporting role? Do they need support? How do they fit in? ]​
Force Abilities:​
Strengths -
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses -
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy actions, how they work, what their short or long-term goals are, etc.]
 
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