Star Wars Roleplay: Chaos

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Work In Progress Efret's pre-codex workshop

in the footsteps of a stranger
COMPLETE


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OUT OF CHARACTER INFORMATION
Intent: To codify an animal companion of one of my characters​
Image Credit: Convor by SplinterStar (edited by me via Canva)​
Role: Nirrah is a working bird. She acts as a sensory guide for Efret Farr Efret Farr by seeing for her and making her aware of some sounds occurring in her environment by responding to them.​
Permissions: No permissions​
Links: Convor | Takodana | Efret Farr

PHYSICAL INFORMATION
Age: Eleven standard years​
Force Sensitivity: Force User
Species: Convor
Appearance:​
  • Approximately 20 cm high feet to head;
  • Weighs 0.4 kg;
  • Wingspan measures 0.6 m;
  • Brown feathers on top of head, back, and most of tail;
  • Light tan feathers on belly, wings, face, and end of tail;
  • Tail striped with darker brown rings;
  • Yellow-green eyes

SOCIAL INFORMATION
Name: Nirrah​
Loyalties: Efret Farr
Notable Possessions: None​
Personality: Nirrah is friendly with those Efret is friendly with. -​
Training:​
  • Nirrah's ability to use the Force [see Force Abilities subsection below] is innate; however, she and Efret have worked together over the years to sustain their Force connection;
  • After mere months of knowing Efret, Nirrah came to understand basic Galactic Basic Sign Language. She follows commands given in it like <Go,> <Come,> and <See>;
  • She can also grab small things with her prehensile tail and bring them to Efret when asked.

COMBAT INFORMATION
Combat Function: Nirrah can support Efret in combat depending on the circumstances. She is capable of attacking with her sharp talons and beak, but, due to her size, is easily swatted away by beings larger than her. For this reason, Efret tells Nirrah to remove herself to safety whenever combat is imminent.​
Force Abilities -
  • Visual telepathy: Though this alternative application of traditional, verbal telepathy, Nirrah can share what she sees with Efret. When she does, her field of vision imprints over Efret's. She still see in her own blurry peripheral vision, as the near-human field of view (180°) is larger that that of convorees (110°), but she has learned to ignore it.

Strengths -
  • Nirrah be Nimble, Nirrah be Quick: Nirrah can fly at a maximum rate of about 55 km/h. She can also maneuver very quickly and agilely. When speed is required, she delivers.
  • Sneaky Size: While her size is also a disadvantage at times [see Weaknesses section below], it also allows her to fit into small places that Efret cannot go.
  • Transitive Vision: Whatever Nirrah sees, Efret sees when they are connected via visual telepathy. Nirrah is often on the Jedi master's shoulder when sharing her sight, but she can also be flying overhead. This allows Nirrah to scout out areas or otherwise communicate visual infornmation with Efret that she herself is not near.
Weaknesses -
  • I'm Just a Baby: While not literally a youngling anymore, Nirrah's size makes her relatively vulnerable to any and all dangerous situations that she finds herself in.
  • Lone Wolf Owl: In the wild, convorees work in pairs to fend of predators. Nirrah doesn't have another of her kind to help ensure each other's safety, so she can get into trouble when hunting for small rodents or insects and stumbles across a larger animal who wants to hunt her.
  • Night (and Dawn) Owl: Nirrah is crepuscular by nature. Since meeting Efret, she's adjusted her internal clock to be more diurnal. However, sometimes Nirrah stays up late into the night after Efret has gone to bed and has to nap during the day, leaving Efret to navigate by herself.

HISTORICAL INFORMATION
0 years old - born on Takodana
1.5 years old - met Efret as she was on an excavation of the Takodanan Jedi Temple and developed a connection with the then-knight; Nirrah visited Efret almost daily throughout the trip, and would periodically help the Jedi navigate her surroundings and be aware of when someone in her crew was calling for her​
2 years old - left Takodana to join Efret on her archeological journeys as her constant companion​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To codify an archeological landmark mentioned by Efret in RP​
Image Credits:
Canon: Not applicable​
Permissions: No permissions​
Links:
SETTING INFORMATION
Landmark Name:
  • Razorback Holme
  • Seahenge
Classification: Prehistoric megadendritic monument​
Location: Razorback Island western coast, Rishi
Affiliation: The H'kig
Size: Insignificant
Population: Uninhabited
Accessibility: Seahenge is on the modern shoreline and thus its level of access is dictated by the tide level. However, the monument itself does not have any natural or built features that bar approach or entrance.​
  • When the tide is in, Seahenge is completely underwater. It is only accessible by swimming and diving, or by boat.
  • When the tide is out, Seahenge is accessible to any beach-goer on Razorback Island.
Description: -​

POINTS OF INTEREST
Central stump: -​
Altar: - H'kig jeh glyph​
Ring: -​
(Possible) Barrow: -​

HISTORICAL INFORMATION
-​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To codify a provincial Lorrdian culture and Efret's home​
Image Credits:
  • - | - | -
  • Recolors and frames via Canva
Canon: Not applicable​
Permissions: No permissions​
Links: -​
SETTING INFORMATION
City Name: Bepru​
Classification: Province and city​
Location: Lorrd​
Affiliation: -​
Population: -​
Demographics: -​
Wealth: -​
Stability: -
Freedom & Oppression: -​
Accessibility: -​
Description: -​

POINTS OF INTEREST
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-​
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-​
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-​
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-​
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-​

SECURITY
-​

HISTORICAL INFORMATION
-​
 
in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To codify an NPC central to an unfolding PC plot in hopes of fleshing it out more​
Image Credit: Aldech by LeoNealArt (edited by me via Canva)​
Role: Rix Braji will be an eventual companion of Efret Farr Efret Farr on future missions to rescan the artifacts recorded in the holograms that he destroyed with a computer virus on Taris.​
Permissions: No permissions​
PHYSICAL INFORMATION
Age: 25​
Force Sensitivity: Knight
Species: Pijali human​
Appearance:​
  • 1.75 m
  • Fit
  • Blue eyes
  • Slightly tanned white skin
  • Short red hair with loose curls
  • Thin, lightly-colored stubble
  • Usual fashions -
    • Before arrest: White, wide-shouldered Jedi tunic and brown trousers
    • During arrest: Grey prison jumpsuit
    • After arrest: Darkly-colored Jedi tunics and trousers
SOCIAL INFORMATION
Name: Rix Braji​
Loyalties: Rix's loyalties will change over the course of his development from the point of submission onwards. Before his rehabilitation by Efret, he will have one loyalty which, over time, will sway towards his post-rehabilitation loyalties.​
Wealth: Rix leads a humble life like many Jedi. Outside of his prison sentence, his livelihood is not austere by any means but does exist within the bounds of an NJO salary—that is, comfortable but modest.​
Notable Possessions: Generic, green single-bladed lightsaber;​
Skills: Rix is a Jedi knight and researcher. -.​
Personality: [ Describe the NPC's personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]​
COMBAT INFORMATION
Weapon of Choice: Lightsaber + the Force​
Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]​
Force Abilities: [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]​
Strengths -
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses -
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To describe Efret's archeological crew of Jedi after being appointed the NJO's Chief Curator​
Image Credit: SWTORpadawan on Tumblr​
Role: The members of this crew support my character in her official archeological exploits and science communication efforts. Two of them also serve as sign language interpreters for her when appropriate.​
Permissions: No permissions​

GENERAL INFORMATION
Group Name: -​
Affiliation:​
Classification: Jedi Archaeologists​
Description: [ Give a brief overview of this team/group. Notable appearance, if they have a team symbol, general mindset or behavior, etc. ]​
Members:​
  • Toric Stil; Kessurian male
  • Kili Zsoke; Rodian female
  • Pipma Groti; Pureblood female
  • Giss'odus'muozi "Sodus"; Chiss male

UNIT INFORMATION
Unit Size: Small (four members)​
Unit Availability: Unique
Unit Experience: Expert
Equipment:​
  • Nullification resin
Specialization Function: [ Describe this unit's general function in their specialization. Put things like their overall functions, habits, or goals. Information on how they interact with other parts of a company, faction, or group is also ideal. Are they playing a supporting role? Do they need support? How do they fit in? ]​
Force Abilities:​
Strengths -
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses -
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy actions, how they work, what their short or long-term goals are, etc.]
 
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in the footsteps of a stranger
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Intent: _​
Image Credit:​
Role: _​
Permissions: No permissions​
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Age: 16​
Force Sensitivity: None​
Species: Pantoran
Appearance:​
  • 1.60 m
  • Slim
  • Pink eyes, often has on simple pink eyeliner
  • Blue skin with gold facial markings, often bedazzled with silver gems
  • Pink hair often braided into an updo
  • Fond of wearing magenta dresses with a golden wide choker necklace, earrings, and hair pieces
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Name: Natsada An​
Loyalties:​
Wealth: _​
Notable Possessions: _​
Skills: _​
Personality: [ Describe the NPC's personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]​
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Weapon of Choice: _​
Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]​
Strengths -
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses -
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
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[ Include a description of the NPC's history here. ]​
 
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in the footsteps of a stranger
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OUT OF CHARACTER INFORMATION
Intent: To make a free-floating planet for later unique archeological RP​
Image Credit: "T'uuli" by Jose Mikhail​
Canon: Not canon​
Permissions: No permissions​
Links: Esfandia
GENERAL INFORMATION
Planet Name: Gneshan​
Demonym: Gneshani​
Region: [ Link the region this system resides or describe its location relative to local star systems on the map. You can pick from the following: Deep Core, Core World, Colonies, Inner Rim, Expansion Region, Mid Rim, Outer Rim Territories, Tingel Arm, Wild Space. Unknown Regions. ]​
System Name: N/A; free-floating planet​
System Features: N/A; free-floating planet​
Location: [ This can be a screenshot of the hex from the map with a marker, or you can say that it is located "in X planet's hex" and give a general description of positioning. If you intend to add this planet to the Chaos Map please review the rules thoroughly.]​
Major Imports: [ What the planet frequently buys from other planets. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]​
Major Exports: [ What does the planet produce and bring to the galaxy, note that not all planets have to produce things. They can be barren or have riches yet to be discovered. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]​
Unexploited Resources: [ Does this planet have resources that are not yet utilized by the population? Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]​
GEOGRAPHIC INFORMATION
Gravity: Standard​
Climate: Partially frozen; partially volcanic​
Primary Terrain:​
  • Tundra
  • Lava oceans
  • Barren volcanic islands
Atmosphere: Type I​
LOCATION INFORMATION
Capital City: [ What is the name of the planet's capital? ]​
Planetary Features: [ What are interesting artificial features of the planet? Ruins, interconnected cities, floating urban platforms. This field is used to sketch out artificial features, adding RP opportunities, but without the need for specific details like in the major locations field. You can also include if the planet is primarily Wild, Rural, Suburban, Urban, or a Mix. ]​
Major Locations: [ What are the major locations on your world? Include an explanation on each. ]​
Force Nexus (Optional): [ If you wish to add a Force nexus (light, neutral, or dark), you are required to justify it through your submission and history. ]​
Intent: [ Provide the reasoning and motive for this force nexus. A request for a force nexus may be denied on this premise alone. ]​
Nexus Name: [ Name of the nexus if applicable. ]​
Nexus Alignment: [ Light, Dark, Neutral, Other (explain). ]​
Size: [ Small (A small location on a world much like a grove or oasis. Ex. Dark Grove), Medium (A moderately sized area, large compounds, lake, etc Ex. Great Temple), Large (A location that spans a large area, a valley, mountain ranges, etc. Ex. Valley of the Jedi). Planetary (Influences everything on the planet. Ex. Byss). ]​
Strength: [ How strong is the Nexus? How much influence does it exert on those near it? Weaker nexus are easier to overlook, while stronger ones are impossible to miss. Stronger Nexus will be more closely scrutinized for balance and fairness during judging. Choose one: Weak (A weak influence on the area and the people on it. A fragile nexus that can potentially be altered by people or events, i.e. a lightside nexus could be corrupted by atrocity or a dark side nexus cleansed by the actions of a mass of Jedi.), Moderate (A moderate influence on the area and the people on it. Could be altered with a great enough event.), Strong (A strong influence on the area and the people on it. Powerful enough to be renewed in the event of a great cataclysm, and unlikely to be altered.) ]​
Accessibility: [ For Small, Medium, or Large Nexus only. Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? Keep in mind that the Strength of the Nexus above must be reflected in this field. ]​
Effects: [ What sort of effects does this Nexus confer? An aura of fear? Reinvigorating those on the world? Perhaps it induced tricks of the mind, to test the visitors. These effects can be positive, neutral, or negative, and should reflect the nature and history of the Nexus. ]​
POPULATION
Native Species: [ Species that have always lived there. Any uncommon species or custom species should be linked. ]​
Immigrated Species: [ Immigrant species with significant populations. Any uncommon species or custom species should be linked. ]​
Population: [ Choose from: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded - Optional: include a population number. ]​
Demographics: [ Please describe the population assortment found on this planet. Is it primarily human inhabitants with only a small percentage of aliens? Or perhaps the other way around? Is this a place open to all kinds of races or is there a strong theme of racism and xenophobia? Specific race percentages are welcome but not required. ]​
Primary Languages: [ Include any languages primarily spoken on this planet. Galactic Basic is an example of a language speaking across the Galaxy. ]​
Culture: [ General overview of the inhabitant's behaviors. This should include information about daily life, society, arts, sports, religion. ]​

GOVERNMENT & ECONOMY
Government: [ Federal Republic would describe a government such as the United States. Other general terms can be used. ]​
Affiliation: [ Does this planet fall under the rule of a certain person or faction? Company or group? Link any relevant characters, faction pages, or groups. ]​
Wealth: [ Poor, Low, Medium, High, Wealthy. Describe, briefly, why. ]​
Stability: [ Low, Medium, High. Are there major issues causing unrest? Is this a planet of chaos or one of peaceful law-abiding citizens? Is it dangerous for travellers to visit or are you safe as an outsider? Describe the general feel and theme of any overarching government or rulers/leaders in this city. ]​
Freedom & Oppression: [ Describe the atmosphere of freedom on this planet. Are the people fairly free or is oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted? ]​
MILITARY & TECHNOLOGY
Military: [ Describe the military capabilities of this planet. Is it completely demilitarized? A fortress world complete with heavy defenses? A space-faring world with a substantial navy? Is it a hive of scum and villainy with no discernible defense structure other than what it's inhabitants have to offer? Or maybe due to low tech the people here are still in the bronze age. ]​
Technology: [ A description of how technologically advanced the planet is relative to the galaxy. If there is nothing of note, simply put 'Galactic Standard'. ]​
HISTORICAL INFORMATION
[ Include a history of the planet here. Be sure to cover the following information:​
How was the planet discovered? How was the planet settled? When was it settled? Why was it settled? What major events specific to the planet helped shape its inhabitants to what they are today? If there is a Nexus, how did it come about and how did it influence the history of the planet?​
Remember that these custom planets may be submitted to the map for the community to enjoy. The more background you set down, the more clearly others will be able to understand your view of your creation. ]​
 

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