Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Eggs

Status
Not open for further replies.
Kai'el Brat "Guardian of the Light"

dj88n6c-5704635c-6964-4e09-b3da-47acd0fa139c.png

  • »

    IntentTo create a compact espionage tool for sabotage, and battlefield disruption.
    PermissionsCreating his own version of Eggs
    Image Source[Image Source]
    Canon LinkN/A
    Primary SourceMetsubushi Demonstration, Metsubushi on Wikipedia, Blinding Powder on Ninja Wiki

  • »

    ManufacturerForce Forge - Sabercraft
    AffiliationForce-Forged Sabercrafts
    Market StatusClosed-Market
    ModelEspionage Grenade Gadget (E.G.G.)
    ModularityYes- Can change combinations of what's in side
    ProductionMass Produced

  • »

    Ingredients Table

    IngredientEffectivenessNotes
    Animated Metal Sealant, Resin Powder, Wax PowderCreates a sticky, adhesive effectMakes irritants cling to targets, disrupts weapon grip, and traps dust for prolonged exposure.
    Capsaicin Powder (Pure Pepper Extract)Causes burning sensation in eyes, throat, and skin; induces coughingActive component in chili peppers; used in self-defense sprays.
    Chando Pepper DustCauses burning eyes, intense coughing, and respiratory distressDirectly mimics Metsubushi's blinding & breathing irritation effects.
    Cortosis Dust Can disrupt lightsaber blades temporarilyThe dust cloud could flicker sabers, but pure cortosis is rare and expensive.
    Diatium DustConductive, energy-reactive, used in power cellsCan create minor energy surges when exposed to electrical fields. Potentially interferes with cybernetics and energy-based devices.
    Exploding Dye Pack (Stain and Mark Target)Releases dye upon activation, marking targets visiblyUsed by banks to mark stolen money; can be adapted for marking individuals.
    Graphite DustHighly conductive, lubricating, and clings to surfacesDisrupts electronics by interfering with exposed circuits. Reduces friction.
    Itching Powder (Ground Fiberglass or Mucuna Pruriens Seed Hairs)Causes intense itching and skin irritationUsed as a prank item; can cause discomfort and distraction.
    Lycopodium PowderHighly flammable; creates fireballs when ignited in airUsed in theatrical effects and science demonstrations for its explosive properties. Demonstration Video
    Dried Psilocybin Mushrooms PowderInduces altered perception, hallucinations, euphoria, and introspectionUsed in spiritual, therapeutic, and recreational settings; effects vary by dosage and individual sensitivity.
    Magnesium PowderHighly flammable, burns with a bright white light and extreme heatUsed in pyrotechnics, incendiary weapons, and emergency fire starters; dangerous when exposed to water or oxidizers.
    Scopolamine Microdust (Devil's Breath Extract)Causes confusion, suggestibility, and temporary memory lossUsed medically to prevent motion sickness; in higher doses, it can induce delirium. More Information
    Small Shards of GlassCauses physical injury upon contactEnhances the effectiveness of irritants by breaking the skin barrier, leading to increased discomfort and potential infection.
    Smoke PowderObscures visibility by creating a thick, lingering cloudNecessary for escape/disruption—creates confusion.
    Sullust Volcanic AshFine particulates that stick to surfaces, impair vision, and cause lung irritationWorks well with pepper dust for extra eye and lung irritation.
    Super-Slick Oil Spray (Non-Flammable Lubricant)Creates extremely slippery surfacesCan cause loss of footing or grip, leading to falls or dropped weapons.
    Tracking DustLeaves a visible or UV-traceable mark on targetsUseful for espionage, allowing operatives to track marked targets.
    Thermite DustGenerates extreme heat upon ignition, capable of melting metalsUsed in welding, incendiary devices, and demolition; requires high temperatures to ignite but burns intensely.
    Dried Urushiol Powder (Poison Ivy/Oak Extracts)Induces severe skin irritation and allergic reactions upon contactActive irritant in poison ivy and poison oak; causes contact dermatitis.



    Tactical Egg Types Chart

    ColorEgg TypeIngredientsEffects
    Ash BlackBasic EggChando Pepper Dust, Sullust Volcanic Ash, Smoke Powder, Tracking Dust, Graphite Dust, Diatium Dust, Lycopodium Powder, Capsaicin Powder, Dried Urushiol Powder, Itching Powder, Exploding Dye Pack, Scopolamine Microdust, Small Shards of Glass, Resin Powder, Wax Powder, Animated Metal SealantBlinds, chokes, irritates, marks, and sabotages targets. Causes vision impairment, respiratory distress, skin irritation, tracking marks, electronic disruption, fire hazard (if ignited), and psychological effects.
    Deep BlueDye EggExploding Dye Pack, Tracking Dust, Resin Powder & Wax PowderMarks target with a hard-to-remove dye, useful for tracking and identifying enemies.
    Rusty BrownSlippery Oil EggSuper-Slick OilCreates a near frictionless surface, making movement difficult and causing targets to slip.
    Charcoal BlackArmor & Weapon Sabotage EggCortosis Dust , Fine Sand & Grit, Acidic Corrosive Powder (
    Sodium Bisulfate + Aluminum Chloride + Capsaicin + Fine Glass Shards: Effects: Causes burning eyes, breathing distress, acid irritation, and micro-abrasions for prolonged pain.
    *How to store: Keep dry inside a hollow eggshell, sealed with wax or paper to break on impact.), Animated Metal Sealant
    Disrupts lightsabers (optional), clogs weapons, weakens armor, and jams mechanical parts.
    Pale WhitePsychological Warfare & Hallucinogen EggScopolamine Microdust, Psilocybin MushroomsCauses confusion, suggestibility, and hallucinations. Induces paranoia, fear, and distorted perception.
    TanFire Hazard / Explosive EggLycopodium Powder, Thermite Dust, Magnesium Powder, Plasma Ignition AgentIgnites into a fireball, creates extreme heat, and burns with intense brightness.
    Light GrayTracking & Marking EggTracking Dust, Exploding Dye Pack, Resin Powder & Wax PowderMarks targets with UV or visible dye, allows tracking of enemies or stolen goods, and makes escape difficult.

  • »
    Special Features:
    • Compact & Concealable – Small enough to be hidden in pockets or pouches.
    • Multi-Functional – Can be modified with different ingredient combinations for various effects.
    • Instant Deployment – Breaks on impact, releasing contents immediately.
    • Non-Lethal & Tactical – Primarily designed for sabotage, disorientation, and battlefield control.
    • Versatile Dispersal – Powders, liquids, or gases can be combined for specialized tactics.
    • Resin-Coated Particles – Ensures longer-lasting irritant effects on skin, clothing, and armor.
    • UV-Traceable Compounds – Some versions leave invisible marks visible under UV light for tracking.
    • No Electronics – Immune to EMPs and electronic countermeasures.


  • »

    Strengths:
    • Deceptive – Looks harmless until deployed, making it difficult to detect.
    • Highly Customizable – Can be adapted for different mission objectives (blinding, marking, incendiary, etc.).
    • Lightweight & Easy to Carry – Does not burden the user with heavy gear.
    • No Advanced Tech Needed – Simple mechanical activation ensures reliability in most environments.
    Weaknesses:
    • Fragile – Can break if mishandled.
    • Affects Everyone – No friend-or-foe distinction; anyone caught in the cloud suffers.

  • »

    The Espionage Grenade Gadget (E.G.G.) is your best bet in a sticky situation—literally. This covert throwable device is designed for espionage, escape tactics, and battlefield disruption. Inspired by ancient Atrisian Metsubushi techniques, these disguised eggshell grenades burst into thick clouds of irritants, tracking agents, and sensor disruptors.
    Depending on its contents, E.G.G. can blind, disorient, interfere with electronics, and disrupt lightsabers. Its sticky resin and wax blend ensures particles cling to the target, prolonging discomfort and making tracking easier. Simple, effective, and hard to detect before use, E.G.G. provides an unexpected advantage in combat and covert operations.

 
Kai'el Brat "Guardian of the Light"
Thank you.
I mean, that seems tedious and, IMHO, would just lead down a rabbit hole of links. Isn't the whole point of something modular that it's, well… modular? I'm a little confused as to why multiple links would reduce confusion when I already have everything in one place.

The eggs I’ve listed are just examples of what you can do. Theoretically, you could mix and match different materials from the material section to create unique eggs.

I have a similar submission for small grenades that latch into a gauntlet. Each tiny grenade is a different color. So far nobody has had any confusion with that and it's just a singular link instead of different factory links.

Could I perhaps rearrange the layout I have of my current eggs? Or recolor the text and a more eye-catching way sort of making each one their own unique section more visible?

I could make a link for each specific type But I feel that doing so is kind of repetitious and I think ultimately would be messier to have like... 7 or more links for something that has the same basic mechanical usage for how it deployed when it is just modular?
 
Last edited:
T E R R A R I S - C O M M A N D
Braze Braze

The fact that you have to pick all these subs separately has been in place since the end of November, I think you've seen it, when someone puts in two variations of armour or shields for example, you're still asked to pick them separately because they're several different types of items, not one.

Many people have pointed out that it is confusing to keep different items in one place and it is difficult to know what someone has used or not used, which is why John introduced this rule last year before the holiday. So I'm sorry, but you should definitely separate the different types or keep just one.

To be honest, I don't see why it's modular (it's several types of items, not one item that can be used in many different images), because A and B will only become AB, never C. So if you want a different egg, you have to change the materials in it and make a completely different egg. It would be modular in this case if all the materials were in the Egg and you had to set the effect when activating it. Or as an example, a weapon mount is modular because it remains the same weapon mount but you can put it on different vehicles, ships, etc.

So you can see that every egg here is a different item, has a different effect and is good for different things. I'd like to ask you again to post them separately and delete the variations from this post, and please pay attention to this in the future, because we will no longer accept them in one piece.
 
Kai'el Brat "Guardian of the Light"
Braze Braze

The fact that you have to pick all these subs separately has been in place since the end of November, I think you've seen it, when someone puts in two variations of armour or shields for example, you're still asked to pick them separately because they're several different types of items, not one.

Many people have pointed out that it is confusing to keep different items in one place and it is difficult to know what someone has used or not used, which is why John introduced this rule last year before the holiday. So I'm sorry, but you should definitely separate the different types or keep just one.

To be honest, I don't see why it's modular (it's several types of items, not one item that can be used in many different images), because A and B will only become AB, never C. So if you want a different egg, you have to change the materials in it and make a completely different egg. It would be modular in this case if all the materials were in the Egg and you had to set the effect when activating it. Or as an example, a weapon mount is modular because it remains the same weapon mount but you can put it on different vehicles, ships, etc.

So you can see that every egg here is a different item, has a different effect and is good for different things. I'd like to ask you again to post them separately and delete the variations from this post, and please pay attention to this in the future, because we will no longer accept them in one piece.
MANIAC MANIAC

I would like to take a moment to bring up some concerns regarding this process. The way the current system requires separate submissions for each variation has significantly increased the workload on my end. Specifically:
  • Time & Effort – The process added an extra four hours of work, which is a considerable burden.
  • Physical Strain – The repetitive back-and-forth aggravated my carpal tunnel, making the experience frustrating and physically taxing.
  • Information Processing – As someone with dyslexia, parsing large amounts of information in separate posts rather than in a single, well-structured format is significantly harder to manage. Additionally, my ADHD makes it difficult to focus when there are multiple scattered posts instead of a single, consolidated submission. Constantly shifting between them makes it harder to retain and compare details efficiently.
  • Forum Clutter – I feel like my repeated submissions flooded the Factory area, unintentionally burying other people's work under what is essentially multiple versions of the same thing.
I don't expect staff to know all of my challenges, but when I first structured this submission, I was trying to strike a balance between clarity, readability, and efficiency. My approach kept everything concise, in one place, and easy to reference, ensuring a smooth process while cutting down unnecessary time spent on what is, at the end of the day, just a quick reference for an object's concept to be used in RP with an accompanying image. The request to separate every variation has instead added complexity rather than reducing it and feels like it prioritizes a hypothetical clarity issue over practical usability.

However, I would still appreciate clarification on which rule specifically requires separate submissions for modular variations. I reviewed the Factory Rules but couldn't find anything that directly supports this requirement. Could you please point me to the exact rule so I can better understand the reasoning?

While I understand the intent behind separating variations, I believe this approach creates more problems than it solves:
  • Modularity doesn't just mean combining things into something entirely new—it also includes flexible and adaptable designs.
  • A system that allows interchangeable parts for different functions is still modular.
  • Requiring separate submissions adds unnecessary work for both the submitter and the judge, as the variations are often extremely similar.
Would it be possible to explore clearer formatting options that allow multiple variations within a single post while maintaining readability? This way, users could compare options at a glance rather than having to dig through multiple links, which seems needlessly tedious and frustrating to navigate.

I truly believe that keeping variations together would improve clarity rather than cause confusion, making it easier for users to see the differences in one place.

Let me know if there's room for discussion on this some where else perhaps?
 
Last edited:
T E R R A R I S - C O M M A N D
Braze Braze

You can always speak with John about your concerns, because he is the factory boss, or you can put your question/feedback/ideas to the Factory discussions.

Thank you for the rest of the threads, but I still ask you to remove those from this sub.
 
Kai'el Brat "Guardian of the Light"
Braze Braze

You can always speak with John about your concerns, because he is the factory boss, or you can put your question/feedback/ideas to the Factory discussions.

Thank you for the rest of the threads, but I still ask you to remove those from this sub.
you can just archive this Maybe cause I made all new ones form this one.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom