Star Wars Roleplay: Chaos

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Approved Tech ESKR Mk.1

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent: To provide a less noisy rifle option for combat operations[/SIZE]

  • [SIZE=9pt]Image Source: cyriq[/SIZE]

  • [SIZE=9pt]Canon Link: N/A[/SIZE]

  • [SIZE=9pt]Primary Source: DeLisle Carbine[/SIZE][SIZE=9pt], EKR-10C[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer: EODD[/SIZE]

  • [SIZE=9pt]Affiliation: Silver Jedi Order, Closed Market(Select Allies Only)[/SIZE]

  • [SIZE=9pt]Model: ESKR Mk.1[/SIZE]

  • [SIZE=9pt]Modularity: Can be fitted with a variety of foregrip and upper rail attachments[/SIZE]

  • [SIZE=9pt]Production: Minor[/SIZE]

  • [SIZE=9pt]Material: Alusteel, Internal Baffles[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification: Electrothermal Rifle[/SIZE]

  • [SIZE=9pt]Size: Average[/SIZE]

  • [SIZE=9pt]Weight: Heavy[/SIZE]

  • [SIZE=9pt]Ammunition Type: 10x45mm Electrothermal Projectiles[/SIZE]

  • [SIZE=9pt]Ammunition Capacity: 25 rounds[/SIZE]

  • [SIZE=9pt]Reload Speed: Average[/SIZE]

  • [SIZE=9pt]Effective Range: Average[/SIZE]

  • [SIZE=9pt]Rate of Fire: Low[/SIZE]

  • [SIZE=9pt]Stopping Power: Extreme[/SIZE]

  • [SIZE=9pt]Recoil: High[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Internal sonic emitter suppresses the ‘ballistic crack’ of the round[/SIZE]

  • [SIZE=9pt]Internal baffles contain the plasma discharge to keep noise down[/SIZE]

  • [SIZE=9pt]Specialized rounds with TibannaX propellant negate muzzle flash[/SIZE]

  • [SIZE=9pt]Inertial dampener mitigates recoil to a manageable level[/SIZE]
[SIZE=9pt]Strengths:[/SIZE]

  • [SIZE=9pt]Nearly Silent: While not a truly silent weapon, the ESKR Mk.1 is indistinguishable as gunfire past a distance of 35m, and virtually inaudible past 45m to beings with typical hearing structures, capable only of being picked up by dedicated aural sensors or species with particularly sensitive hearing.[/SIZE]

  • [SIZE=9pt]Stopping Power: The use of TibannaX in the specialized rounds for the ESKR Mk.1 has several effects, including boosting the speed of the projectile past the typical maximum velocity of electrothermal rifles, providing massive trauma to the target, even those wearing heavy armor.[/SIZE]
[SIZE=9pt]Weaknesses:[/SIZE]

  • [SIZE=9pt]Recoil: Unlike the Verpine shatterguns whose operation mechanisms the ESKR Mk.1 is based on, the weapon’s electrothermal firing mechanism generates a significant amount of recoil. Because of this, safety measures are equipped into the mechanism limiting it to semi-automatic fire to prevent the extreme buildup of recoil during a firefight.[/SIZE]

  • [SIZE=9pt]Close-up Sound: While virtually inaudible past 45m, within that distance the weapon can be picked up by the vast majority of beings with average hearing ability, and recognized as gunfire within 35m, making it less useful for silent operations in close quarters than a weapon such as a Verpine shattergun.[/SIZE]

  • [SIZE=9pt]Ballistic Noise: While the sound of the round being fired is suppressed, the internal baffles and sonic emitter do nothing to cancel out the sound of the round striking a target or the environment, potentially giving away the user’s presence.[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]With stealth operations a constant necessity in a galaxy at war, the ESKR Mk.1 was developed to provide a heavy-hitting option for use when the sound of gunfire would be detrimental to an operation. With several on-board options for sound suppression, at its core the weapon is a powerful 10mm electrothermal slugthrower, providing exceptional stopping power on its own. Unlike previous designs such as the EKR-10C, however, the ESKR utilizes specialized rounds equipped with TibannaX solid propellent, boosting its ballistic velocity to 3km/s, though this comes with the drawback of a limited range for the type of weapon, even compared to others in EODD’s weapons catalogue. As an added bonus, the gas burns without producing active light, completely eliminating muzzle flash.[/SIZE]

[SIZE=9pt]Several methods of sound suppression are included in the design. The first is internal baffles to contain the plasma discharge as the round is fired. The method isn’t perfect in entirely suppressing the sound, but is enough to prevent the firing sound from being recognized as gunfire past 35 meters, and in open trials has been observed to be practically inaudible past 45 meters except to those with particularly sensitive hearing or dedicated aural sensors. The second method is phase cancellation, utilizing an internally mounted small-scale sonic emitter to produce inverse sound waves tuned to the frequency of the ‘ballistic crack’ made when the round reaches supersonic speeds just after being fired.[/SIZE]

[SIZE=9pt]Given the nature of the weapon, sales are restricted to military contracts, however individuals within allied organizations may be pre-approved for purchase.[/SIZE]
 
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