Sith Home World
If loyalties must be broken, if the lines must be crossed, do it fast, do it furious
Inner Atmosphere Starship Race & Feasting
Korriban, Outer Rim Territories
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Nar-Hakel Circuit
Betwixt the teeth of Vardin's capital spires, Korriban prepares for a day of fierce competition and dangerous spectacle. A grand race through the newly established Nar-Hakel Circuit draws in students, military officials and engineers, and other esteemed guests from across the galaxy. Under the watchful eyes of the King,
Darth Caedes
, and his Council of Lords, the race promises not only to serve as trial for the Kor'ethyr's aspiring Sith, but as a testing ground for the prototype starfighters crafted in collaboration with the Trade Federation, the Outer Rim Diarchy, and Korriban's own prestigious shipyards, the Bogan Fleet Systems; ultimately for use in the Order's growing war machine.
The Nar-Hakel Circuit is not just a race however, but a proving ground for Korriban's rising military prominence. Against the backdrop of jagged spires and sunset skies, students from the Academy's three Houses—Tuk'ata, Rakghoul, and Derriphan—line up in sleek, house-colored starfighters. Each prototype is uniquely designed, combining Korriban's own ship-crafting prowess with cutting-edge enhancements from the galaxy's finest engineers and corporate allies. Every maneuver, every daring turn, will be scrutinized by prominent Sith and military leaders, eager to refine these craft for Korriban's burgeoning fleets. As the signal for launch draws near, a charged and rumbling silence falls over the crowd, all eyes fixed on the student-pilots and their ships.
The Nar-Hakel Circuit is not just a race however, but a proving ground for Korriban's rising military prominence. Against the backdrop of jagged spires and sunset skies, students from the Academy's three Houses—Tuk'ata, Rakghoul, and Derriphan—line up in sleek, house-colored starfighters. Each prototype is uniquely designed, combining Korriban's own ship-crafting prowess with cutting-edge enhancements from the galaxy's finest engineers and corporate allies. Every maneuver, every daring turn, will be scrutinized by prominent Sith and military leaders, eager to refine these craft for Korriban's burgeoning fleets. As the signal for launch draws near, a charged and rumbling silence falls over the crowd, all eyes fixed on the student-pilots and their ships.
Racer(s): | Vardin City Streets (N/A) | Ashlan Crash Site (-2) | Valley of the Dark Lords (+1) | Nethermaw Tunnels (-3) | Final Stretch (+2) | Final Result(s): |
Lyssara Thrynn | 8 | 5 - 2 = 3 | 10 + 1 = 11 | 9 - 3 = 6 | Sabotaged!
Kivah
5 + 2 - 1 = 6 | 34! |
Naamino Zuukamano | CRASH!!! | current total: 1 | ||||
Micah tol Powl | CRASH!!! | current total: 1 | ||||
Leshanna | 13 | 16 - 2 = 14 | 7 + 1 = 8 | 17 - 3 = 14 | 16 + 2 = 18 | 67! |
Ala Quin | 10 | 7 - 2 = 5 | 9 + 1 = 10 | CRASH!!! New Speeder! 9 - 3 = 6 | current total: 25 | |
Maiza Vex | 11 | CRASH!!! New Speeder! | 14 + 1 = 15 | 9 - 3 = 6 | current total: 23 | |
Gavin Vel | 6 | 6 - 2 = 4 | Technical Issues! | current total: 10 | ||
Kivah | 8 | 4 - 2 = 2 | 6 + 1 = 7 | 17 - 3 = 14 | 7 + 2 = 9 | 40! |
RACE RULES
( Streets of Vardin, Ashlan Crash Site, Valley of the Dark Lords, Nethermaw Tunnels, finish at Streets of Vardin ) 1 post, 1 leg.
For each post, roll a 20 sided die. Include proof of the roll in your post (there is a function in the post box for this).
LOCATIONS
Highest Score = fastest time. A tie results in multiple victories.
- How to use the dice on Chaos? This race involves the use of dice (which are an official resource provided by the site). If you have any questions about the use of dice for this thread, please contact Darth Caedes for clarification. When you go to post, there will be a "Roll Dice" button already integrated, near the posting box. Click it to roll, and make sure that you've selected 20 sided dice (it defaults to 6 sided), and check that you're only rolling 1 of those dice. You actually have to post in order to see the roll's results, and the results cannot be changed or re-rolled once posted. As such, many racers elect to write their posts intro, post with the dice roll, then go back in and finish their post according to the number they've rolled.
- 5 legs, 5 rolls
For each post, roll a 20 sided die. Include proof of the roll in your post (there is a function in the post box for this).
- Score of 1 (or lower) = a wreck, you're out of the race!
- Score of 20 (or higher) = immune to crashing in your next post!
- Some locations will add/subtract from your roll, affecting your performance based on the track's difficulty. Add or subtract these modifiers from your dice roll, then add bonuses from Sabotage/Support actions. Any subtractions which reduce a roll score to 1 (or lower) do count as a wreck. Any additions which raise a roll score to 20 (or higher) grant the pilot immunity from crashing in their next post.
- Score of 10-19 = Sabotage/Support. Target a racer. Sabotage: -1 to their next roll. Support: +1 to their next roll. Each racer may sabotage once per race, and support once per race. When sabotaging or supporting another racer, be sure to tag them and let them know! Kor'ethyr faculty will be watching to help out.
- Vardin City Streets: No terrain modifiers.
- Ashlan Crash Site: -2 terrain modifier.
- Valley of the Dark Lords: +1 terrain modifier.
- Nethermaw Tunnels: -3 terrain modifier.
- Final Stretch: +2 terrain modifier.
Highest Score = fastest time. A tie results in multiple victories.
Nar-Hakel Circuit. The Kor'ethyr Academy's Nar-Hakel Circuit, on Korriban, is a grueling test of speed and skill, winding through iconic locations steeped in world history. Starting in the bustling streets of Vardin, the course quickly takes racers into the trackless Golg Desert, where racers navigate through the wreckage of Ashlan battleships at the Ashlan Crash Site. Next, they enter the Valley of the Dark Lords, a winding canyon passage lined with towering statues and enshadowed tombs, before descending into the treacherous Nethermaw Tunnels—pitch-black caverns filled with jagged and dangerous rock-column formations. Finally, emerging back into the open desert, racers speed toward Vardin's towering skyline in a straight shot to the finish line, cheered on by the gathered crowds.
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Streets of Vardin (start). Amid the bustling streets of Vardin, the race begins as spectators line the towering spires, waving banners and cheering on the students. The polished starfighters sit in neat starting grids, each bearing the vibrant colors of their houses: sandy browns and oranges of House Tuk'ata, the fierce reds of House Rakghoul, and the elegant purples and silver trim of House Derriphan. The track winds through Vardin's main promenade, a relatively straight stretch that offers racers a fast-paced warm-up before plunging them into the open desert. Engines ignite in unison, filling the city with a thrilling hum.
Modifier: N/A
Modifier: N/A
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Ashlan Crash Site. Crossing Vardin's city limits, the racers enter the expansive Golg Desert, where the massive wreckage of fallen Ashlan battleships punctuate the sands like colossal gravestones. Rusting metal fragments and shattered hulls jut out of the ground, grim reminders of Caedes' brutal reclamation of Korriban. Navigating this graveyard demands agility and nerve, as the course weaves between fallen behemoth-battlecruisers, forcing pilots to dive under twisted wreckage or through hollowed passages in the crumbling warships. A foreboding silence fills the air, and the ships seem to loom, casting long shadows that stretch toward each starfighter as they race by.
Modifier: -2
Modifier: -2
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Valley of the Dark Lords. At the edge of the desert, a massive cliff rises like the walls of a fortress, marking the entrance to the Valley of the Dark Lords. This winding valley stretches for miles, flanked by colossal statues of ancient Sith and dotted with shadowy tombs. The course is wide enough for speed, but sharp turns around ancient stone figures and sudden gusts of dust-laden wind challenge each racer's skill.
Modifier: +1
Modifier: +1
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Nethermaw Tunnels. From the valley, racers plunge into the gaping maw of the Nethermaw Tunnels, a subterranean network of blackened caverns that carve through the desert rock. Here, visibility drops to nothing but the faint glow of their starfighter lights slicing through darkness in cones, illuminating rows of jagged stalagmites and stalactites that crowd the narrow passage. The tunnels twist unpredictably here, forcing caution in the pitch-black void. Every turn and tunnel wall poses a new risk, making this the race's most harrowing challenge.
Modifier: -3
Modifier: -3
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Final Stretch. Emerging from the Nethermaw Tunnels, the racers are greeted again by the vast Golg Desert, Vardin's towering skyline beckoning them on the horizon. A straightaway welcomes them, lined with roaring crowds and the glint of celebration as they re-enter the city. With the finish line in sight, the cheers and flash of lights add fuel to each racer's last surge of adrenaline.
Modifier: +2
Modifier: +2
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Feasts from the Spires
Feasts from the Spires
Stalagmite towers rise into bleeding-peach sunset skies, filled to bursting with eager audience members cheering the names of their favored teams or pilots. Around them, atop long stretching tables, delicacies and exotic foods from throughout the galaxy are prepared and served hand-in-hand with warm, spiced drinks. Today is a day of celebration; celebration of the world's growing economic prosperity, of new alliances formed, and of Korriban's ascending might as a galactic naval power.
The air buzzes with patriotic excitement as Sith Lords, dignitaries, and students alike toast to Kor'ethyr Academy's finest. Plates are piled high with rare meats and delicacies—the shimmering fish of Mon Cala, tender roasted Nuna from Naboo, and fruits from Felucia, each bite a reminder of Korriban's far-reaching influence and new, burgeoning alliances. Dishes of smoked Rylothian game birds, rich Aqualish stews, and fiery Mandalorian spiced meats adorn the tables, mingling with the heady aromas of dark liquors and exotic berry jams. Dark liqueurs flow freely as the crowds watch racers streak across the desert, their cheers echoing through the spires. In the heart of the celebration, Darth Caedes and his Council observe the festivities with cold satisfaction, their ambition reflected in every gleaming goblet raised in cheers, every shout of support, each new acquaintance made. Today is a testament to Korriban's future: a declaration of strength in unity.
The air buzzes with patriotic excitement as Sith Lords, dignitaries, and students alike toast to Kor'ethyr Academy's finest. Plates are piled high with rare meats and delicacies—the shimmering fish of Mon Cala, tender roasted Nuna from Naboo, and fruits from Felucia, each bite a reminder of Korriban's far-reaching influence and new, burgeoning alliances. Dishes of smoked Rylothian game birds, rich Aqualish stews, and fiery Mandalorian spiced meats adorn the tables, mingling with the heady aromas of dark liquors and exotic berry jams. Dark liqueurs flow freely as the crowds watch racers streak across the desert, their cheers echoing through the spires. In the heart of the celebration, Darth Caedes and his Council observe the festivities with cold satisfaction, their ambition reflected in every gleaming goblet raised in cheers, every shout of support, each new acquaintance made. Today is a testament to Korriban's future: a declaration of strength in unity.
Everything You Need To Get Started:
- Kor'ethyr Academy [Overview Document]
- Kor'ethyr Academy [Codex]
- Getting Started [LFG Thread]
Interested Parties:
- Diarch Reign Lodd Grimmin Micah tol Powl Kivah Gavin Vel Sssslik Marcus Dinn The Scion Naamino Zuukamano Domina Prime Aramea Bel Leshanna Kyraj Myunnah Akhuul Sautra Chasianna Aliyah Kai'lyn Elmindra Xitaar Revna Rayth Maiza Vex Darth Nexion Diarch Rellik Lina Ovmar Tamsin Graves
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