Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Final Call - Land Campaign

Which Type Would You Like to Play?


  • Total voters
    23
Well-Known Member
[member="Tamara"] I have a Q, will you be counting or discounting votes from people not in your fancy list for participants in this campaign?
 

Nyxie

【夢狐】
It is a tough decision, but I think... I'll go with [member="Ashe the Reaper"] (prepares for all teh Horde hatemail) for the Mandalorians, if only because she can still use her own troops and tech.

Edit: Do we even get to use tech? o_O

[member="Tamara"]
 
[member="Mistress Kurah Rrusho"]
Not really, even in the more complex version a unit of armour is the same as any others. It's beyond my abilities to catalogue and stat every tech submission and balance them. During RPs though you're welcome to use them.
 

Nyxie

【夢狐】
Tamara said:
[member="Mistress Kurah Rrusho"]
Not really, even in the more complex version a unit of armour is the same as any others. It's beyond my abilities to catalogue and stat every tech submission and balance them. During RPs though you're welcome to use them.
I mean guns, ordinance, equipment. There's such a large variety, it's virtually impossible to list them all equal. For instance, blasters and carbines are completely different; similar in certain regards, but utterly different in functionality. Would we get to choose?

Another example - frags, concussions or plasmas?

Then there's heavy weapons such as rocket launchers, rotary blasters, flamethrowers, and all the conceivable like. I imagine how many units are carrying one will be per DM/GM and thread results, but where lies the distinction in which?

Are we even allowed to bring in miscellaneous things such as radios, shields, scanners, encampment items, field gear, etcetera??? If so, are there limitations to that as well?

Sorry if I ask a lot of questions.

PS: I'm starting to think it would be a good idea to have each faction or group pick one type of main weapon, one kind of armor, one heavy weapon type, etc, and allow them to fill in whatever makes sense for their faction or personal preferences - they'd all be the same for every troop statistically speaking for sake of event, but they'd still have the trademark of appearance and functionality.
 
Well-Known Member
[member="Foxy-Plant"], I'm fairly certain that the number of specialize squads will be close to the same in a given infantry unit in a given army vs another army which is likely to have an equal chance of victory over the other. Tech doesn't usually win wars at that scale, but strategy almost always does.
 
Well-Known Member
[member="Christian Slade"] Snowmen. Lot's of snowmen... and carrots. I grant you access to my carrot projectile arsenal :D
 
[member="Christian Slade"] My undying friendship and comradery? :D

EDIT: Or... maybe... the senator fighting for the republic could have any and all crimes against the republic go poof? Clean slate.
 

Nyxie

【夢狐】
Fatty said:
[member="Foxy-Plant"], I'm fairly certain that the number of specialize squads will be close to the same in a given infantry unit in a given army vs another army which is likely to have an equal chance of victory over the other. Tech doesn't usually win wars at that scale, but strategy almost always does.
Well, that didn't really answer my question, but while that is true, what you bring into battle may greatly affect how you may operate in battle.

Which raises yet another question; will we have vehicles? Because that makes a WORLD of difference. Artillery, tanks, walkers - god, there's far too many variables to mention, all of which make grand scale impacts on the course of battle.
 
Well-Known Member
[member="Ashe the Reaper"] Yes we do, and different terrains. Which is why I want a more simple route, where victory is decided by strategy using general stats, since such specifics are too much for one to deal with at once, and far more complicated than it needs to be to have a fun game.
 
[member="Enigma"]
It is a strategy campaign fighting to conquer a planet.

[member="Fatty"] [member="Ashe the Reaper"]
If we go with version two you will have tanks, walkers, artillery etc, but it won't matter what models they are or what weapons they have. On a macro scale it doesn't really affect the stats, and in your RPs you are more than free to use them however you wish.
 

Nyxie

【夢狐】
Tamara said:
[member="Enigma"]
It is a strategy campaign fighting to conquer a planet.

[member="Fatty"] [member="Ashe the Reaper"]
If we go with version two you will have tanks, walkers, artillery etc, but it won't matter what models they are or what weapons they have. On a macro scale it doesn't really affect the stats, and in your RPs you are more than free to use them however you wish.
In comparison, they're the same on a grand scale, but in no way is a hundred tanks the same as, say, a hundred light walkers. Though, for my previous questions, in the scale of hundreds or more, I guess choice in issue type is irrelevant so much as the presence of the weapon in general. Like, having a flamethrower guy in every 12 man squad as supposed to a rotary guy. It would be roughly similar on the larger scope of things.

Last question; does this affect our personal equipment, or is that free-reign?

PS: Half the strategy is picking what I'm going to bring, and where I'm going to bring it. Want a perfect example of both extremes? Simply reflect on the Gulf Wars. It can be as complex as a field of Abrams tanks or as simple as a few renegades holed up with some Kalashnikovs; it all depends on what, when and where. That's half the fun in strategizing against someone.
 
[member="Ashe the Reaper"] I understand where you are coming from, but I think such things add too much complexity and would make life very, very difficult for [member="Tamara"]. I have done 'sandbox' RPs before, both participated and ran, and I can comfortably say that when you try to take in micro-details, as fun as they can be, it bogs down the system and takes hours to do anything for the one who has to oversee all of this. Not to mention the balancing details are just... mind numbing. Then you have people that want you to try and quantify every little thing, but sometimes, it just can't be done or is not worth the time and effort to do so.

For instance, I had a guy who wanted me to take into account the 'wear' and 'tear' of his horseshoes when I take into account the upkeep and maintenance cost of his stables. Yea, not going to do that. Just a generic it cost 'blank' and give it small increases or decreases depending on the situation. I am not saying anyone on here would be like that guy, but I have had someone do it before, and it just made me want to slam my head into the desk.

Not to mention that when you try to concentrate on so many options to give your units, tanks, etc; you will have those people, you always do, who try and 'cheat' the system to ensure they will win or have as much of an edge over other people instead of trying to make a good story.

To recap, I understand. I love details, those minor little upgrades you can add to your units, tanks, walkers to make them feel like yours as well as give them little boost you can implement in the RP, but this is a trial run, and I think such details should really be looked at for a next time, if there is a next time, as [member="Tamara"] is probably going to have a lot on her plate as it is.

Feel free to call on me if you do need ever help Tamara.
 

Users who are viewing this thread

Top Bottom