Valiens Nantaris
Head Admin
[member="Mistress Kurah Rrusho"]
Doesn't have to be, but minor factions will likely start with less. Your choice.
Doesn't have to be, but minor factions will likely start with less. Your choice.
I mean guns, ordinance, equipment. There's such a large variety, it's virtually impossible to list them all equal. For instance, blasters and carbines are completely different; similar in certain regards, but utterly different in functionality. Would we get to choose?Tamara said:[member="Mistress Kurah Rrusho"]
Not really, even in the more complex version a unit of armour is the same as any others. It's beyond my abilities to catalogue and stat every tech submission and balance them. During RPs though you're welcome to use them.
Well, that didn't really answer my question, but while that is true, what you bring into battle may greatly affect how you may operate in battle.Fatty said:[member="Foxy-Plant"], I'm fairly certain that the number of specialize squads will be close to the same in a given infantry unit in a given army vs another army which is likely to have an equal chance of victory over the other. Tech doesn't usually win wars at that scale, but strategy almost always does.
In comparison, they're the same on a grand scale, but in no way is a hundred tanks the same as, say, a hundred light walkers. Though, for my previous questions, in the scale of hundreds or more, I guess choice in issue type is irrelevant so much as the presence of the weapon in general. Like, having a flamethrower guy in every 12 man squad as supposed to a rotary guy. It would be roughly similar on the larger scope of things.Tamara said:[member="Enigma"]
It is a strategy campaign fighting to conquer a planet.
[member="Fatty"] [member="Ashe the Reaper"]
If we go with version two you will have tanks, walkers, artillery etc, but it won't matter what models they are or what weapons they have. On a macro scale it doesn't really affect the stats, and in your RPs you are more than free to use them however you wish.