Star Wars Roleplay: Chaos

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Fleet Size Overhaul Revisited

This sort of fell by the wayside when Raziel stepped down, but I really think this is what needs to happen. Here's Raziel's version, which makes far more sense than our current mismatched and scattered rules.

https://docs.google.com/spreadsheets/d/1Ha-m9MkXgFVFbYTOcvdhut_yiZhiwV8tlH2CfWNhNxA/edit#gid=0

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Thoughts?

[member="Spencer Varanin"] [member="Darth Vitium"] [member="Reshmar"] [member="Gir Quee"] [member="Jamie Pyne"] [member="Zef Halo"] [member="Haytham Kaze"]
 
[member="Jorus Merrill"]

Can I make the suggestion that the combat fleet size scales linearly like the non-combat does?

Tiers:
  1. 500m
  2. 1000m
  3. 2000m
  4. 4000m
  5. 8000m
  6. 16000m

As you have it now it’s scaling but in a strange way, sometimes double, sometimes triple, sometimes only 175%.

You could then scale Star Destroyers in a more regularised way.

Tiers
  1. 0
  2. 0
  3. 0
  4. 1
  5. 2
  6. 4

I’ve also been wondering. Are we retaining the rule that cruisers in Minor Factions must be PC captained? It seems unnecessary since both companies and obviously major factions can manufacture more and larger ships.

Bear in mind these are only my personal ideas, nothing official. I'm just an interested observer.
 
[member="Jorus Merrill"], the one suggestion I might suggest is including stations alongside ships in the limits. I say this only because I've had several station subs show up now which were significantly larger than what we'd allow from ships.
 
[member="Valiens Nantaris"]

I'm fairly sure the scaling was just Raziel's idea of nice round numbers. I honestly don't care one way or another as long as we get everything condensed and simplified along these general lines.

As for the minor faction PC captain thing, I actually don't care about that either. Simplest way would be to say 'have as many frigates as you want, and PC-captained cruisers.'

[member="Gir Quee"]

Yeah, stations are a whole can of worms on top of this. We could easily just say 'station limits are the same as non-combat ship size limits' and be done with it.

Basically we need simpler, more complete rules that aren't split between six locations, and that don't rely on inference and private interpretation to function.
 
[member="Jorus Merrill"]
For combat stations, that sounds good. Non-combat stations we let pretty much anyone own up to 10km because they're non combat and fixed.

Consolidation of rules into one easy place is good, so whatever we go with, let's make sure this is what happens.
 
So here's what we're looking at for non-corporation stuff, I think:

Individual player characters may own and operate combat or non-combat vessels of Frigate size.

Minor Factions may own and operate combat or non-combat vessels of Frigate size, in reasonable numbers. Minor Factions may own and operate individual PC-captained combat or non-combat vessels of Cruiser size, as well as unique combat stations of Cruiser size. Minor Factions may own and operate non-combat stations of any size allowable by Chaos rules.

Major Factions may own and operate combat or non-combat vessels or stations of Battlecruiser size, in reasonable numbers. Major Factions may own and operate unique Flagships by completing Flagship development threads. Major Factions may own and operate combat or non-combat stations of any size allowable by Chaos rules.
 
There's a few things here that repeat a few times (stations).


Jorus Merrill said:
Major Factions may own and operate combat or non-combat vessels or stations of Battlecruiser size, in reasonable numbers. Major Factions may own and operate unique Flagships by completing Flagship development threads. Major Factions may own and operate combat or non-combat stations of any size allowable by Chaos rules.
 
[member="Raziel"]
They do, as I understand it. I believe that they grow exponentially, but in a linear fashion.

Besides, why would it matter if they didn't? A simple system is preferable to something with a different multiplier for every level.
 
Raziel said:
[member="Valiens Nantaris"]

Company tiers do not scale linearly with company size

Valiens Nantaris said:
[member="Raziel"]
They do, as I understand it. I believe that they grow exponentially, but in a linear fashion.

Besides, why would it matter if they didn't? A simple system is preferable to something with a different multiplier for every level.
I thought about a solution to this that would still not make them scale in the same linear fashion (i.e; not just double every tier increment) but still make things uniform enough for us to be able to recall without always checking the chart.

Individual Non Combat Ship length = 500 * tier. (i.e; tier 1 = 500 maximum non combat ship)
Combat Fleet Length = Individual Non-Combat Ship Length * tier. (i.e; tier 1 = 500, tier 2 = 2000, tier 3 = 4500, tier 4 = 8000, tier 5 = 12500, tier 6 = 18000).

This allows companies to still scale non-linearly but also have a more uniform growth than the current non-formulaic approach (unless there is a formula there that I'm just not aware of)
 
[member="Darth Vitium"]
So that would result in:

Tier Non-Combat Ship Max Combat Fleet Length
1 500 500
2 1000 2000
3 1500 4500
4 2000 8000
5 2500 12500
6 3000 18000

I can go with that. Something regular and understandable is fine by me.
 

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