Star Wars Roleplay: Chaos

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Fleeting System 2015

OK, I’ve formulated some changes to make, would like some input. I’ll do posts for each of these over the next day.

  • Ion weapons get a separate bonus damage table and dice to roll, as per [member="Darth Arcanix"].
  • Long range would roll only D20, close range 3D20 rather than halving and doubling damage.
  • Special orders writers can give to add a tactical edge to these results.
  • Attack craft system.
  • Crippled ships (under 50% or 25%?) fire at half damage and don’t recover shields.
  • Boarding action resolution.
  • Giving each ship type different shield/hull point amounts. (Uncertain about this)
 

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